| Koga Sankuro (Technique Registration) | |
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Genin
Koga Sankuro
| Subject: Koga Sankuro (Technique Registration) Sat May 07, 2011 5:47 pm | |
| Name: snake strikes Canon/Custom: custom Rank: D Element: none Type: Taijutsu Range: close Description: user pumps up his punching speed to double what it normally is. One punch landed is actually two punches landed and etc. Each attacks damage varies depending on where the body of the opponent was hit, and the force of attacker, however max damage would be the force of a baseball bat with the possibility of dislocating bones and muscle tissue. Drawback is fatigue in the muscles causing the arms to be sore as lifting 100lb weights for 45 min., although never too severe to cause limb failure. The technique can be active for 3 posts with a 2 post cooldown and a 2 post muscle relaxation {meaning user will only kick, block, dodge, or use techniques where hands are not needed}
Last edited by Koga Sankuro on Sat May 07, 2011 8:08 pm; edited 3 times in total |
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Genin
Dominic
| Subject: Re: Koga Sankuro (Technique Registration) Sat May 07, 2011 6:07 pm | |
| Give me a percentage of fatigue that it would cause, then give me the max damage it does to the enemy. |
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Genin
Koga Sankuro
| Subject: Re: Koga Sankuro (Technique Registration) Sat May 07, 2011 6:21 pm | |
| Its max damage is twice the users max damage so it varies, and can only be lethal when attacking pressure points of the body |
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Genin
Dominic
| Subject: Re: Koga Sankuro (Technique Registration) Sat May 07, 2011 6:28 pm | |
| Well it still needs a gauge on how severe it could hurt someone, so find a way to add in what you just stated but clean up the description a bit |
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Genin
Koga Sankuro
| Subject: Re: Koga Sankuro (Technique Registration) Sat May 07, 2011 6:55 pm | |
| Bumped to best potential right now |
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Genin
Dominic
| Subject: Re: Koga Sankuro (Technique Registration) Sat May 07, 2011 7:00 pm | |
| Ok, Im gonna finish the sentence.
The force varies but the max damage that can be caused is the opponent feeling like they were hit with a baseball bat, and could potentially dislocate an elbow or knee with the force.
That good enough?? |
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Genin
Koga Sankuro
| Subject: Re: Koga Sankuro (Technique Registration) Sat May 07, 2011 7:14 pm | |
| Sure thatll work i suppose |
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Genin
Dominic
| Subject: Re: Koga Sankuro (Technique Registration) Sat May 07, 2011 7:47 pm | |
| Edit it into your description then I will price it up. |
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Genin
Koga Sankuro
| Subject: Re: Koga Sankuro (Technique Registration) Sat May 07, 2011 8:10 pm | |
| Lets find out how much bank we're talkin |
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Genin
Dominic
| Subject: Re: Koga Sankuro (Technique Registration) Sat May 07, 2011 8:12 pm | |
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Genin
Koga Sankuro
| Subject: Re: Koga Sankuro (Technique Registration) Sat May 07, 2011 8:20 pm | |
| Charge it to the account my good man |
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Genin
Dominic
| Subject: Re: Koga Sankuro (Technique Registration) Sat May 07, 2011 8:35 pm | |
| Ryo deducted. Add this into your tech list. |
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Genin
Koga Sankuro
| Subject: Re: Koga Sankuro (Technique Registration) Sat May 07, 2011 9:24 pm | |
| Name: Shoryu-reppa Canon/Custom: custom Rank: C Element: None Type: Taijutsu Range: up close Description: by administering chakra to the muscle the user administers two uppercuts to the opponent that are .75 seconds fast each, each punch carries enough force to knock the wind out of the opponent and leaves them open for a third unblockable uppercut that can hace the force of a sledge hammer. since it is entire force of the user it causes the user and opponent to both rise from the ground up to 8ft in the air and it will knock the opponent on their back 5ft away. The final uppercut can shatter the sternum, crack the ribs, or dislocate and shatter the opponents jaw entirely. This requires a 1 post muscle recovery for the user, and can be administered succesfully 5 times per battle.
Last edited by Koga Sankuro on Wed Jun 01, 2011 4:48 pm; edited 1 time in total |
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Genin
Koga Sankuro
| Subject: Re: Koga Sankuro (Technique Registration) Tue May 31, 2011 12:34 am | |
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Genin
Dominic
| Subject: Re: Koga Sankuro (Technique Registration) Tue May 31, 2011 3:12 am | |
| This is looking more like a C Rank jutsu, due to the last uppercut. If its fast enough to be unblockable, it pushes B rank. |
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Genin
Koga Sankuro
| Subject: Re: Koga Sankuro (Technique Registration) Tue May 31, 2011 3:35 am | |
| The entire combo is blockable, the last punch is only unblockable if caught in the beginning combo, if the beginning uppercuts are blocked, then the last one can be blocked or reversed in any manner seen fit, the shere speed is just the result of taijutsu being one of my secondary styles. C rank would seem acceptable to me however b rank i have something else for that is similar to this but is also involved in fire techniques as well, ill post that one soon enough. |
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Genin
Dominic
| Subject: Re: Koga Sankuro (Technique Registration) Tue May 31, 2011 1:15 pm | |
| So, it can be landed five times successfully. Is that how many times can you use it altogether as well? |
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Genin
Koga Sankuro
| Subject: Re: Koga Sankuro (Technique Registration) Tue May 31, 2011 4:41 pm | |
| Yes 5 times, regardless if it hits or not the moves are still done in perfect succedssion, its more like a move of chance and perfect timing |
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Genin
Dominic
| Subject: Re: Koga Sankuro (Technique Registration) Wed Jun 01, 2011 1:16 pm | |
| Ok, just edit it into a c rank, then I will price. |
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Genin
Koga Sankuro
| Subject: Re: Koga Sankuro (Technique Registration) Wed Jun 01, 2011 4:48 pm | |
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Genin
Koga Sankuro
| Subject: Re: Koga Sankuro (Technique Registration) Sun Jun 05, 2011 8:10 pm | |
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Genin
Dominic
| Subject: Re: Koga Sankuro (Technique Registration) Sun Jun 05, 2011 11:29 pm | |
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Genin
Koga Sankuro
| Subject: Re: Koga Sankuro (Technique Registration) Sun Jun 05, 2011 11:58 pm | |
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Genin
Dominic
| Subject: Re: Koga Sankuro (Technique Registration) Wed Jun 08, 2011 9:26 pm | |
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Genin
Koga Sankuro
| Subject: Re: Koga Sankuro (Technique Registration) Sun Jul 24, 2011 1:00 am | |
| Name: Shinkuu-Tatsumaki Senpuu-Kyyaku Canon/Custom: custom Rank: B Element: Wind release Type: Nin-Taijutsu Range: close Description: The user rises into the air and performs a single handseal that causes the wind resistance around his body to be voided and will create a vortex that will draw the opponent in from a distance of 6ft. The user extends a leg out and spins rapidly for 6 full rotations within a matter of 1.5 sec. Each kick landed from the hit has the power to knock the enemy back exactly 1ft, however the vortex will bring the enemy back in instantly, blocked or not, and has the force of a full swing from a solid iron club. If blocked, whatever part of the body that was used will be unuseable for the rest of the battle, the rotations would cause the block to be brought down and will leave the opponent open for another kick to land, however if fast enough another block can be administered at any point during the attack at the blockers own risk. Only a successful counter Taijutsu or wind release of B rank or higher can void this attack. 6 post cooldown.
Name: Bo-Raiken Canon/Custom: custom Rank: B Element: None Type: Taijutsu Range: Close Description: The user explodes into a massive combo of medium strength. The combo goes as followed. Leg kick right, mid knee right, mid palm left, mid uppercut left, mid eblow right, high uppercut right, mid kick right, then rising uppercut. If opponent is fast enough, a block can be administered to each blow at any point during the combo. Each blow has the force to leave a slight contusion where each is landed and the rising uppercut will carry the opponent into the air. The combo is completed in 2.5 sec. And has a 6 post cool down.
Name: Senpuu- Sendai-Kyakku Canon/Custom: custom Rank: c Element: Wind Release Type: Nin-Taijutsu Range: close Description: by releasing the wind resistance around oneself with the use of a sing handseal, the user then administers a dynamic kick combo that once caught in, it's very hard to escape or block. The attack is as follows. Low right roundhouse, mid right roundhous, high right round house, low left round house, mid left roundhouse, high left roundhouse, right mid straight kick, left mid straight kick, powerful right mid knee, powerful left straight kick. The combo is completed in 1.5 sec and each kick before the powerful one has the force to knock the opponent from his senses and leave him disoriented. The powerful knee can crack a rib, and the powerful straight will internally bruise the diaphragm and the skin around the outside area. If fast enough and strong enough to withstand the kicks, a block can be administered to all kicks and all knees at any point in the combo, however it would be impossible to dodge every single kick. Can be countered by a C rank or higher Jutsu release only. The combo has a 3 post cooldown.
Name: Canon/Custom: Rank: Element: Type: Range: Description:
Name: Canon/Custom: Rank: Element: Type: Range: Description:
Last edited by Koga Sankuro on Tue Jul 26, 2011 6:59 pm; edited 1 time in total |
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