Genin
Name: Dark Blast
Canon/Custom: Custom
Rank: D
Element: N/A
Type: kekkei Genkai/ninjutsu
Range: 0-60 feet
Description: No handseals. This requires at least one post of charge up. For every post of charge up the user can have two posts of this jutsu being active (Ie: charge up for the posts six posts of use). The users grimoire then floats about head level and fires off five cubic centimeter orbs, two per post. These orbs are not very powerful, about as strong as a punch, and leave small bruises on impact. They travel the average speed of a shinobi, but no faster. This jutsu's real use is that any hit by the orbs have a tracker on them. This allows the user's grimoire to be instantly able to know exactly where the opponent is, at any point in time, with the use of Dark Sonar. This jutsu's cooldown is the same length as it's duration, whatever it may be.
Name: Dark Sonar
Canon/Custom: Custom
Rank: D
Element: N/A
Type: Kekkei Genkai/ninjutsu
Range: 0-125 feet
Description: Passive. This jutsu's activates whenever a tracker has been placed on a person. This jutsu allows the user's grimoire to be able to locate them, creating a map of the area on a page, with a moving, labeled, blip representing the tracked opponent(s). This will last until the end of the topic, or until the opponent no longer lives, which ends the tracker early.
Name: Dark Weaponry
Canon/Custom: Custom
Rank: D
Element: N/A
Type: Kekkei Genkai/ninjutsu
Range: User
Description: Requires a post charge equivalent to the handseals required for a D-rank. The users Grimoire flips through it's pages, stopping randomly at a drawing. whatever drawing is stopped on will be created, out of a blackish red 'energy'. It is made out of the users chakra, and takes the shape of whatever weapon was flipped to, be it a katana, halberd, scythe or claymore. The weapon lasts for five posts, it can not be destroyed by anything less than a C-rank jutsu, and has a seven post cooldown.
Chuunin
Name: Dark Lance
Canon/Custom: Custom
Rank: C
Element: N/A
Type: Kekkei Genkai/ninjutsu
Range: 0-150 feet
Description: No handseals. This jutsu requires a charge up, for every post of charge up the user does they gain two posts of this jutsu being active. The users grimoire floats at head height, and fires off sharp lances of chakra. These lances are about 2 feet long, and an inch thick, they move at 40mph. They have the power to pierce into the human body, about two inches into muscle. Five can be made per post. This jutsu's cooldown is as long as it's duration.
Name: Dark Binding
Canon/Custom: Custom
Rank: C
Element: N/A
Type: Kekkei Genkai/fuuninjutsu
Range: 0-200 feet
Description: Require charge up equal to the handseal requirement for a C-rank jutsu. After the charge up the user's grimoire floats around the opponent, and they become covered in what seems to be a sticky liquid chakra. It contracts the opponent, preventing them from moving, sealing them to the chakra bindings, so that they are unable to reverse it's effects, except if the victim is able to burn the chakra, by spending 10 chakra points, and using raiton or katon chakra to over heat and "melt" the bindings. The bindings only last for three posts, and has a five post cooldown.
Name: Dark Needles
Canon/Custom: Custom
Rank: C
Element: N/A
Type: Kekkei Genkai/ninjutsu
Range: 10-300 feet
Description: Requires charge up. For every post of charge up preformed the user gains two posts of use for this jutsu. The users Grimoire floats about ten feet in the air above the enemy, at any possible angle, and fires off fifty needles, each of which being an inch long, and a millimeter thick, they move at 60mph. These needles pose no threat individually, but combined as they are, they are more difficult to dodge, and cause more damage. These needles have the power to pierce skin, sinking in two centimeters into the body. This jutsu's cooldown is as long as it's duration.
Spec Jounin
Name: Dark Hands
Canon/Custom: Custom
Rank: B
Element: N/A
Type: Kekkei Genkai/ninjutsu
Range: 0-50 feet
Description: This jutsu requires a charge up equal to the handseal requirement of a B-rank jutsu. The user's Grimoire floats behind their back, creating two large fists out of the chakra poured into it. These hands and arms are a blackish red, and cover the user's current arms, as well as extending a good five extra feet. these hands have double the users strength, and do whatever the users arms do. If these arms were to be broken somehow they take a post to reform. These arms last for five posts, with a seven post cooldown.
Name: Dark Execution
Canon/Custom: Custom
Rank: B
Element: N/A
Type: Kekkei Genkai/ninjutsu
Range: 0-20 feet
Description: Requires a charge up equal to the handseals requirements of a B-rank jutsu. The users Grimoire floats directly in front of them, and a circle forms on the ground around them, it's diameter being a foot. The circle is blackish red, like all the other jutsu. This circle lasts a post, following the user, never getting smaller of large. On the second post ten spikes of various thickness' and lengths protrude from the four main directions, north, south,east, and west. these spikes are sharp enough to stab into enemies, preventing them from moving,until they pull themselves off of the spike. It can pierce through skin, muscle and can chip bone, and penetrate organs. This has a ten post cooldown.
Jounin
Name: Dark Armour
Canon/Custom: Custom
Rank: A
Element: N/A
Type: Kekkei Genkai/ninjutsu
Range: User
Description: Requires a post charge up equal to the handseal requirements of an A-rank jutsu. After the charge up in complete the users Grimoire floats, and attaches itself to the users chest, spreading out an armour made of blackish red chakra. This armour looks like whatever the user wishes, including any aesthetic changes they wish to make, such as a cloak, or helm. This armour can completely absorb any jutsu below it's rank, including shock from impact. Also this jutsu creates a simple sword, sharp and strong enough to cut through leather like butter. the armour and sword are completely weightless, but hinder joint movement. This armour and sword last for four posts, and has a eight post cooldown.