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 Tairyo Satsujin (Technique list)

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AuthorMessage
Genin

Tairyo Satsujin
Tairyo Satsujin
Male Posts : 38
Ryo : 3150

Character sheet
Chakra:
Tairyo Satsujin (Technique list) Left_bar_bleue100/100Tairyo Satsujin (Technique list) Empty_bar_bleue  (100/100)

Tairyo Satsujin (Technique list) Empty
PostSubject: Tairyo Satsujin (Technique list)   Tairyo Satsujin (Technique list) EmptyMon Jul 25, 2011 12:38 am

E-Rank

Name: Kawarimi no Jutsu No Jutsu
Canon/Custom: Canon
Rank: E
Element: None
Type: Ninjutsu
Range:
Description:Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.

Name: Bunshin No Jutsu
Canon/Custom: Canon
Rank: E
Element: None
Type: Ninjutsu
Range:
Description:Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse

Name: Henge no Jutsu
Canon/Custom: Canon
Rank: E
Element: None
Type: Ninjutsu
Range:
Description: Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents

Name: Mental Communication: One Way Telepathy
Canon/Custom: Custom
Rank: E
Element: N/A
Type: Ninjutsu
Range: 0-100 yards
Description: Passive. This technique's only use is to allow the sole user, Tairyo, to be able to speak directly from his mind into other peoples minds. This requires no charge up or handseals, has no cooldown, and requires no chakra. The mental voice of Tairyo is deep, melodic and a strong bass. It is very calming to hear, but when angry, much like a clap of thunder, sudden loud sound, then ominous quiet. To use in Battle Tairyo must make contact with whomever his wishes to speak with, at which point Tairyo must pay five chakra.

Genin

Name: Mental Communication: Two Way Telepathy
Canon/Custom: Custom
Rank: D
Element: N/A
Type: Ninjutsu
Range: 0-100 yards
Description: Passive. This jutsu allows Tairyo to open his mind to those whom he has already spoken to, giving them the ability to talk back to him mentally. This technique can last for the rest of the topic, if ended earlier it requires a five post cooldown. To use in Battle Tairyo must make contact with whomever his wishes to speak with, and they must touch him back, giving up ten chakra, Tairyo paying the difference of five, for activating One Way Telepathy.

Name: Blood Claws
Canon/Custom: Custom
Rank: D
Element: N/A
Type: Kekkei Genkai
Range: 6 inches
Description: Requires charge up and a cut on the hand. After the charge, the user takes blood from the cut to form claws. These claws are dense as steel and can cut through flesh, leaving wounds approximately one to two centimeters deep. They are six inches long. Last 4 posts then turn to liquid. Cool down 2 posts.


Name: Spilled Blood
Canon/Custom: Custom
Rank: D
Element: N/A
Type: Kekkei Genkai
Range: 0-20 yards
Description: Requires handseals. After the completion of handseals the user can turn any source of blood, be it blood on the ground, or splattered on the environment, or from within their own veins, to create a weapon. The larger the amount of blood used, the larger the item. I.E.// 1 pint of blood with form a three foot sword. This weapon can be of any type, or size, and will stay in a solid form for five posts before returning to a liquid form. This can be used every five posts.


Name: Bloody Harpoon
Canon/Custom: Custom
Rank: D
Element: N/A
Type: Kekkei Genkai
Range: 0-15 yards
Description: Requires a hand wound. Requires handseals. After both of these criteria are met extensive amounts of blood pour out of the user's hand, forming a spear. This spear can look like whatever the user wishes, and can be as large as they wish. It can be held as a weapon, or thrown, but either way lasts for only two posts before returning to liquid form. Cool down 3 posts.

C-Rank

Name: Blood Spikes
Canon/Custom: Custom
Rank: C
Element: N/A
Type: Kekkei Genkai
Range: 0-20 meters
Description: Requires handeals. The user also requires there to be a pool of blood(1-2 pints is sufficient) on the ground their own or otherwise doesn't matter. After both these Criteria are met the blood forms a circle around a single enemy, taking a post. This ring of blood will continue to follow the enemy for their next turn, and on the users next turn will then shoot off ten blood spikes from itself, all at the enemy within the circle. These spikes all aim at random areas of the human body, and have a possible chance to miss altogether. The speed at which they travel is average, about 15-20 mph, allowing for weak penetration, and minor puncture wounds, at best piercing a centimeter into muscle, at worst, bouncing off. Cooldown of three posts.


Name: Blood Shield
Canon/Custom: Custom
Rank: C
Element: N/A
Type: Kekkei Genkai
Range: 0-1 meter
Description: Requires charge up equal to handseal requirements. After the charge up is met, blood flows from an open source on the ground(1-2 pints), or from an open wound on the users body, forming a two inch think shield, with a foot long radius. This shield floats in front of the user for two posts, remaining stationary and can be easily avoided. After these two posts the shield now follows it's creator, defending them from any type of attack, but can be damaged or destroyed by a higher rank jutsu. S, A and B rank jutsu will destroy it in a single hit, but C ranks require two, and D requires four. Seven post cooldown.


Name: Bloody Impact
Canon/Custom: Custom
Rank: C
Element: N/A
Type: Kekkei Genkai
Range: 0-3 feet
Description: Handseals. After handseals are complete, the users's fists become covered in blood(1-2 pints). The blood is capable of extending up to three feet when a punch is thrown. The extension is matched with the speed of the punch thrown, but the blood doesn't maintain the shape of a fist, becoming more like a rounded brick. The impact of the blood can fracture bones and severely bruise the skin. Lasts four posts, six post cool down.

B-Rank


Name: Blood Storm
Canon/Custom: Custom
Rank: B
Element: N/A
Type: Kekkei Genkai
Range: 0-25 feet
Description: Handseals. This jutsu requires there to be a puddle of blood on the ground(3 pints). After the handseals, the user sends the blood into the air to form a cloud over the target. The cloud is 5x5x2 feet in dimension. The cloud follows the target without being controlled by the user and begins to rain small blood droplets that a razor sharp, easily cutting through skin. These droplets can slice through skin leaving cuts that are up to four inches long and an inch deep, but can also bounce off the skin if the opponent has tougher skin such as callouses or is wearing a think layer of clothing. Note: A T-shirt can be sliced through by the rain. Lasts six posts, eight post cooldown.


Name: Blood Hardening
Canon/Custom: Custom
Rank: B
Element: N/A
Type: Kekkei Genkai
Range: Self
Description: After the user preforms handseals, they focuses chakra to their hands and and use it to harden any blood on a wound that is bleeding. This jutsu is used by the Satsujin clan use this not to heal their wounds, but harden blood into more durable weapons. The hardened blood can be broken by A+ jutsu and weapons strong enough to break through steel. After use though, the user my suffer from fatigue or nausea. Requires handseals, six post cool down.

A-Rank


Name: Blood Bath
Canon/Custom: Custom
Rank: A
Element: N/A
Type: Kekkei Genkai
Range: 0-40 yards
Description: Requires charge up equal to handseal requirements. After the charge up the user causes themselves to bleed profusely, an they use this blood(3 pints), as well as any blood already shed in battle, to create a dome around the victim. Creation of this dome is instant, but it does not form until the second post, it is only a large pool of blood around the victims feet until then. After the dome is made the user then forms small blood spikes within it, and slowly shrinks it in size. These spikes are one foot long and an inch in diameter, but can tear through flesh with ease, leaving long lacerations. This serves two purposes, one harming the victim more, and two providing more blood to fuel the jutsu. Any S rank tech can defeat this, as well as A rank fire jutsu. Lasts for a total of four posts, and has a five post cooldown.

S-Rank

Name: Blood Mastery
Canon/Custom: Custom
Rank: S
Element: N/A
Type: Kekkei Genkai
Range: 0-50 yards
Description: Requires charge up equal to handseal requirements. After the charge up is complete the user has perfect control of their kekkei genkai, allowing the members to preform all kekkai genkai based jutsu up to B rank with one post and the cool down is reduced to 2 posts. D-C rank jutsu are increased b 20% or up one rank. Each thing created with blood has the strength of steel. Lasts ten posts, usable once per topic. Because of the affects and amount of blood used in the technique, 15 days is required to recuperate from the jutsu.
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