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 Tenshi, Zane [Technique List]

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AuthorMessage
Genin

Zane
Zane
Male Posts : 126
Ryo : 4800

Character sheet
Chakra:
Tenshi, Zane [Technique List] Left_bar_bleue100/100Tenshi, Zane [Technique List] Empty_bar_bleue  (100/100)

Tenshi, Zane [Technique List] Empty
PostSubject: Tenshi, Zane [Technique List]   Tenshi, Zane [Technique List] EmptyWed Jan 05, 2011 7:06 pm

E-rank


Name: Kawarimi no Jutsu
Rank: Academy Student
Element: None
Type: Ninjutsu
Range: 25 feet
Description: This technique needs handseals. A basic skill involving quickly switching the body with another plant, animal or inanimate object that has been previously prepared. This is used to confuse the opponent momentarily and create an opportunity to attack or possibly escape.

Name: Bunshin no Jutsu
Rank: Academy Student
Element: None
Type: Ninjutsu
Range:N/A
Description:This technique needs handseals. A basic technique which creates false clones of the user. The clones
are used as a diversion while the user attacks. The clones are
incapable of attacking and disappear if directly hit.

Name: Henge no Jutsu
Rank: Academy Student
Element: None
Type: Genjutsu
Range: N/A
Description: This technique needs handseals. This genjutsu causes the user, including any equipment he may be carying, appear different. You can appear up to 1 foot taller or shorter. You may appear thin, fat, or inbetween. Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person. This jutsu does not give the user any special ability to mimic mannerisms, nor does it change tactile or sound aspects of the user.

Name: Ikimono Benkou [Animal Speech]
Rank: E
Element:
Type: Ninjutsu
Range:N/A
Description: This allows the user to learn the speech of animals deviating from the user. Meaning, that this jutsu is needed to speak to any species of animal/insect/reptile, that is different from the user. This is commonly used for pets to better to communicate.

Name: Nawanuke no Jutsu - Escaping Skill
Rank: E
Element: -
Type: Ninjutsu
Range: N/A
Description: This jutsu gives you the ability to easily free yourself from a rope or any other object made from something similar to a rope. This jutsu works merely by inserting chakra into the rope, and requires no hand seals.










Clan base

Name: Elemental Manipulation - Meditation
Rank: E
Element: N/A
Type: Bloodline Limit
Range: N/A
Description: The user before a battle meditates for 2 posts. He charges up the elemental chakra he wants and can use it for the whole battle without running out. It doesn't need to charge because the body is linked with the elemental chakra so there is no need to charge. If the user meditates for one post only, he doesnt need to charge for 5 jutsus only. The user must remain still and cannot be disturbed.


Genin

Name: Elemental Manipulation - Weapon
Rank: D
Element: Varies
Type: Ninjutsu
Range: N/A
Description: The user transfers his bloodline element into a weapon. Requires one post to charge.
Hellish Flames: The weapon is coated with fire. D-rank damage
Raging Wind: The weapon's strike speed is faster and can help the user jump in the air with a wind push. About 1/4
Yellow Lightning: The weapon is coated with lightning when hit gives paralysis damage to the body part for 1 turn
Thunder: The weapon can parry long range shots by focusing a shockwave. Shurikens, Kunais, 1 D-rank attack which is long range, it can't block taijutsu attacks though the weapon can.


Name: Elemental Manipulation - Sheild
Rank: D
Element: Varies
Type: Ninjutsu
Range: Near
Description: The user performs handseals. He creates a sheild of either Yellow Lightning, Hellish Flame or Raging wind bloodline element. This jutsu is better for raging wind bloodline users since the sheild is invisble to the eye.
Hellish Flames: The user makes a sheild out of fire which is about the size of the user.
Raging Wind: The user makes a invisble shield made of wind. He can make smaller versions of the sheild
Yellow Lightning: The user makes a coating out of lightning on his body. It has a yellowish glow. The yellow lightning when touched gives paralysis of 1 post.

The sheild covers the body's height and can go up to 10 ft.

Name: Elemental Manipulation - Body
Rank: D
Element: Varies
Type: Ninjutsu
Range: Near
Description: The user adds his bloodline element to his body causing these effects. 1 post charge
Hellish flames: The body is more resistant to the katon attacks (D-rank)
Raging wind: The body has the ability to dodge more quickly, by 1/2
Yellow Lightning: The body's speed increases by 1/2
Thunder: Nothing

Chuunin

Name: Yellow Lightning: Lightning Dagger Barrage
Rank: C
Element: Yellow Lightning
Type: Ninjutsu/Taijutsu
Range: Medium
Description: The user performs handseals. He forms in his hands a sort of mock dagger made from Yellow Lightning. The user then runs towards the opponent and stars to jab him with his hands. If the user lands more then 5 hits the opponents 5th hit's body part is paralysed for 2 posts. Cooldown 3 posts



Special Jounin

Name: Elemental Manipulation - Ball
Rank: B
Element: Varies
Type: Ninjutsu
Range: Long
Description: The user performs handseals. He then shapes a ball(s) of either Hellish Flames, Raging wind, Yellow Lightning or Thunder. He then fires at the opponent causing a type of damage from the different Elements.
Hellish Flames: The ball is made of darkish flame and can cause B-rank burn
Yellow Lightning: The ball is made of Yellow lightning which can cause an explosion and paralysis of the body part. Paralysis for 3 posts. Explsion radius 10m.
Raging Wind: The ball is whitish gray, made of wind.
Thunder: The ball is black, when the ball is released and hits the opponent it causes distortion in the movement of his legs and hands.

The user explodes the balls seperately, by his will.


Name: Elemental Manipulation - Clone
Rank: B
Element: Varies
Type: Clone Jutsu
Range: All ranges
Description: The user performs handseals. He then makes from 1-4 clones out which have the ability to fight.
The clones disappear after they have been hurt badly.
Hellish Flames: The clones is wrapped in flames and can shoot fire bullets. 5 at a time.
Raging Wind: The clones can dodge attacks and glide with the wind
Yellow Lightning: The clones are faster and can do blind damage when exploded by the user. Speed faster then user by x2
Thunder: The clones can explode with a big shockwave and can paralyse the opponent for 3 posts. Cooldown 5 posts
Goes till 10m. Shockwave length and height is by 20mX20m. The shockwave can blow objects, such as trees.


Jounin

Name: Thunder style: Plasma Beam
Rank: A
Element: Thunder
Type: Ninjutsu
Range: Long
Description: The user performs handseals. He then starts making Thunder element and fires it like a kamehameha (refer to DBZ). The beam can also nullify another attack that is made of chakra or any other element. Though it nullifies it self also. Cooldown 5 posts. If the user nullifies an attack the users chakra goes down to 40% chakra. The beam goes till the opponent. Normal length is about 50m. Extended till 150m


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Tenshi, Zane [Technique List]

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