The islands in Ocean Country have been celebrating the arrival of the next Umikage, Saizo. The long bridge leading to SHIPPUUGAKURE NO SATO has been closed for outsiders because they wish to celebrate this moment with Ocean Country natives only.
As usual, the Storm Country has been hosting the Asgard Games to welcome their Kanetsukage, Cornelia. It's a double special occasion because Cornelia is also the first female Kanetsukage. She has been picked for her courage, loyalty and outstanding power by the BOUFUUGAKURE NO SATO elders.
Not only that, but the Cherry Blossom Country has become relieved as well. It seems that everyone is slowly picking up after the war now. KUSAMURAGAKURE NO SATO proudly presented their new Sakurakage, Altair.
TSUKIGAKURE NO SATO is still thriving on the merchants coming in and out. They have not experienced anything special lately. Their wealth has remained the same as they were not forced to invest into shinobi unlike the others.
On the cold isles of the Blizzard Country, HYOUGAGAKURE NO SATO has still refused to create a free traveling policy. Some habits never change. To protect their traditions, they have even warned outsiders to not interfere with their matters.
Now that everyone is picking up again, who will come out on top?
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Subject: Myuru, Ichikari (Technique Registration) Sat Feb 04, 2012 6:05 pm
Name: Tsuchi no Tōsha (Earthen Projectile) Canon/Custom: Custom Rank: D Element: Doton Type: Ninjutsu Range: Between 30-45 feet, depending on the accuracy and strength of the throw. Description: This technique is passive. Ichikari is able to use small rocks and stones like kunai. After years of practice, he has learned how to infuse the barest minimum of his Chakra into rocks to make them act like a kunai once thrown. To use this technique, he must have access to natural rocks, and they must be at least, roughly, three inches across. Artificially made stones will not work. One post cooldown. Can only be used up to twice in a single topic. One stone per use.
Name: Bunshin No Jutsu Canon/Custom: Canon Rank: E Element: None Type: Ninjutsu Range: Description: Hand Seals; Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance and thus this clone can do absolutely no damage at all in any way. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. The number of clones able to be produced is determined by the user's rank as follows. D Rank; 2 Clones. C Rank; 3 Clones. B Rank; 4 Clones. A Rank; 5 Clones. S/SS Rank; 6 Clones. 4 round cool down.
Name: Kawarimi no Jutsu No Jutsu Canon/Custom: Canon Rank: E Element: None Type: Ninjutsu Range: 50 feet Description: One round charge up rather than hand seals; Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object, this object must be something like a log or stone roughly the same size as the user. The size doesn't have to be exactly the same as the user but what this means is a person can't replace themselves with a leaf or a twig, nor could they replace themselves with a giant boulder, if questions arise over uses of this technique contact an admin but any decision they make is final. In addition this can not be another person unless that person is willing. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. These objects or other people must be within 50 feet of the user when the technique is performed. There is a 5 round cool down between uses of this technique and it can only be used a maximum of 3 times per topic.
Name: Henge no Jutsu Canon/Custom: Canon Rank: E Element: None Type: Ninjutsu Range: Description: Hand Seals; Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. However, while transformed only the user's shape and appearance changes. Meaning that if say the host turns themselves into a sword they won't be able to cut anything unless their body could do so naturally. This technique lasts for 4 posts with a cool down of 2.
Last edited by Ichikari on Sun Feb 05, 2012 12:46 pm; edited 5 times in total
Subject: Re: Myuru, Ichikari (Technique Registration) Sat Feb 04, 2012 8:32 pm
Ill make sure you know what passive means here since you underlined it. This technique will not have to be charged up and can be used at the drop of a hat whenever you wish however it STILL costs chakra. In addition I require this to have some sort of cool down and limit it to one kunai-stone per use. Finally add in a definite range, since they are not real kunai or shuriken and probably will weigh more their range will be set.
Genin
Ichikari
Posts : 27 Ryo : 1350
Subject: Re: Myuru, Ichikari (Technique Registration) Sat Feb 04, 2012 11:10 pm
Taken care of.
Genin
Ichikari
Posts : 27 Ryo : 1350
Subject: Re: Myuru, Ichikari (Technique Registration) Sun Feb 05, 2012 1:06 am
(Didn't learn about the free Jutsu for those who don't have a clan until after I posted those first four at the top. Consider these those free ones.)
Name: Fuuton: Kaze no Muchi (Wind Lash) Canon/Custom: Custom Rank: D Element: Fuuton Type: Ninjutsu Range: 20 feet Description: Hand signs; Ichiraki uses his Wind Chakra like a whip, lashing at the target's legs. It is basically like lashing someone with a whip, and is good for tight situations where he may need to buy himself a few precious seconds by tripping up his opponent to perform another Jutsu. The most damage you can expect from this Jutsu is some torn skin, just enough to make you notice the pain, but not beyond that. If someone were to be struck in the eyes by this technique, while it would not blind them, it would distort the target's eyesight for a few seconds due to the compressed wind-based Chakra. It would also still deal your basic damage; it CAN damge the eye if it is hit too badly, though not to the point of blindness. Whip size is about two inches across. Length can extend up to twenty feet from where the Jutsu was first used. Three post cooldown.
Name: Katon: Hi o Kaika (Flowering Fire) Canon/Custom: Custom Rank: D Element: Katon Type: Ninjutsu Range: Ranged: 20-35 feet Description: Hand Signs; Ichikari builds up his Chakra within his mouth, and then releases it in the form of three flowers made of fire, each of them firing in rapid succession one after the other. They explode on impact, but the damage dealt is extremely weak, dealing only first degree burns (something you could get by touching a stove for a moment and then pulling away) that can be easily dealt with or possibly completely ignored. The 'flowers' move at about 25-30 MPH, depending upon the user's current strength (if he's badly wounded/Chakra is below thirty, it's 25 MPH, if the fight has just started, it's 30 MPH), and are about a foot and a half long each, an the flower head itself about half a foot across from any side. Dissipates beyond maximum range. Three posts for cooldown.
Name: Doton: Tsuchi no Kyanon (Earthen Cannon) Canon/Custom: Custom Rank: D Element: Doton Type: Ninjutsu Range: Twenty feet in any direction outwards from the user. Description: Hand signs; Ichikari's hand acts like a magnet after he infuses his Chakra into it and places it against the ground. When he brings his hand away from the ground, he pulls up a large, bowling ball sized chunk of rock or stone. This earthen ball can then be fired at the target. Although fairly weak, it can serve as a distraction for some other attack. Damage dealt, in the worst case scenario, involves painful bruising and shrapnel damage, the extent of which would involve maybe a few painful cuts, painful meaning it feels like you were slice by a Kunai, but it only penetrated a couple layers of your skin. Moves at about twentyfive MPH. Bursts on impact, which results in the shrapnel damage afore mentioned. Chakra disperses and orb falls apart beyond the twenty feet range. Five post cooldown.
Name: Katon: Hi ōbu (Fire Orbs) Canon/Custom: Custom Rank: C Element: Katon Type: Ninjutsu Range: Ranged: 30-50 feet Description: Hand Signs; Ichikari builds up Chakra within his hands, which then flow outwards and encases his hands in orbs of fire. He can then use them like grenades, though both orbs can only be used once. Their speed reaches, at maximum, fourty-five MPH, with a minimum speed of thirty-five MPH. These explode upon striking anything, target or otherwise. These explosions can completely knock someone off balance or even send them skittering a few feet (minimum of four feet, maximum of seven feet) as well. Burn damage can be anything from a single first degree burn, though this can be as painful as laying your entire hand on top of a burning stove, though the effect can take place anywhere the target is burned by the grenade, to a large first degree burn (usually at least a foot by foot patch if it reaches this severity) that is very painful (feels somewhat like reaching your arm into a small kitchen fire, holding for a couple seconds, and then removing it and immediately placing it in a cool bucket to prevent too much permanent damage, though some sort of light scarring at least is to be expected, even if it's only a small patch a couple inches in radius. Only if the damage level, which would result from being caught in the chest by the actual grenade, is reached), though not enough to kill or even knock someone unconscious. Blast radius is only about five feet. Four post cool down.
Name: Doton: Iwakuchi (Rock Mouth) Canon/Custom: Custom Rank: C Element: Doton Type: Ninjutsu Range: Twenty feet in any direction outwards from Ichikari. Description: Hand signs; The earth opens up to clamp down on the opponent's feet. The enemy cannot be sunk past the ankle. As it is not that far beneath the ground, it is fairly easy to break free of this Jutsu, or to avoid it entirely, as it can only be used on the ground, and not on wood, either, only on stone, rock or dirt. If the opponent is caught, the hold lasts for a single post. Three post cooldown.
Name: Fuuton: Eabūsuto (Air Boost) Canon/Custom: Custom Rank: C Element: Fuuton Type: Ninjutsu Range: Effects only the user Description: Hand signs; Air Boost encases Ichikari in a very thin cloak of wind chakra. This increases his basic speed, though not by too much, allowing him to strike faster and evade more easily. (Doubles punch/kick speed) Lasts for three posts. The effect dissipates some per post. If Ichikari is hit too strongly while the Jutsu is active, it is cancelled out. Five post cooldown.
Name: Katon: Hi No Mankai No Ken (Blossoming Fists of Fire) Canon/Custom: Custom Rank: B Element: Katon Type: Taijutsu Range: Effects the user Description: Hand signs; This technique encases Ichikari's arms in a cloak of fire. He then condenses the fire into his fists and strikes at the opponent. It packs all the fire into his fists, but the effects only lasts until he either strikes his opponent, once, or for two posts. If a fist connects with the enemy, the technique is released, and the flames explode from his fist. While not strong enough to lethally wound someone, it can cause painful burns as well as knock the enemy back a few feet. There is also force behind the attack, causing the kind of damage you would usually expect from a punch, although about half again as powerful. Can only be used once per topic.
Name: Doton: Tetsu no Gurippu (Iron Grip) Canon/Custom: Custom Rank: B Element: Doton Type: Ninjutsu Range: Fifteen feet out in any direction from the user. Description: Hand signs; Ichiraki feeds Chakra into the ground with his hands, and then uses that Chakra to create hands of incredibly strong rock to reach up from the earth and clutch at the opponent's legs and wrists. Although they can only grow from one spot, and can only be used on a flat surface of stone, rock or earth, they are fairly strong. If caught by one of the hands, it is difficult to break free. They are, however, slow moving, and require perfect timing to be used correctly. If one hand catches the opponent, the hold lasts for one post; if two hands catch the opponent the hold lasts for two posts; if three or four catch the opponent, it lasts for three posts. Can only be used twice per topic; eight post cooldown. If any of the arms get pulled out of the area of effect, the entire Jutsu is cancelled out. Genin and Chunin Level: Two hands only. Jounin and up: All four hands.
Name: Doton: Doheki o Kakomu (Inclosing Earthen Walls) Canon/Custom: Custom Rank: A Element: Doton Type: Ninjutsu Range: Twenty-five feet out from the user in any direction. Description: Hand signs; Ichikari calls up, depending on his current level (Genin/D, Chunin/C, etc.), up to four walls around the opponent. These walls, infused with Chakra and weighing a ton each, then collapse on top of the target. This technique is, until B-rank version is reached, at the least, fairly easy to dodge, and so is often used in conjunction with other strategies or techniques to help it strike. Deals heavy damage. Can only be used once per topic. Ichikari must be still while performing this technique.
Genin: One wall; Chunin: Two walls; Jounin: Three walls; Beyond: All four walls.
Ichikari cannot use this Jutsu until he is a Chunin!
Name: Katon: Hinshi no Honō Ga U~Iru (Flames of the Dying Will) Canon/Custom: Custom Rank: S Element: Katon Type: Ninjutsu Range: 80 feet in the direction fired; 3 feet wide at the point of firing and another foot wide every twenty feet. Description: This Jutsu builds up a gigantic amount of Fire Chakra in the form of a small orb of flames in Ichikari's hand. Ichikari must aim this orb in the direction of his opponent as he builds up his Chakra. When fired, an incredibly powerful blast of Fire-Chakra is released, strong enough to kill someone who is caught at point-blank if the target is too weak. However, when fired, the blast also sends Ichikari flying backwards, usually between ten to fifteen feet. As the attack is only fired in a single direction, it is actually not too hard to avoid, as long as the opponent moves to the side, and not backwards. This ability takes a large amount of energy, and can therefore be considered a double-edged sword. Can only be used once per topic.[quote]
Last edited by Ichikari on Thu Feb 09, 2012 12:02 am; edited 10 times in total
Subject: Re: Myuru, Ichikari (Technique Registration) Sun Feb 05, 2012 4:31 am
Ok, I think all of those should be good, now to the C Ranks
Katon: Hi ōbu (Fire Orbs)
This is exactly the same as the flowering fire.
Genin
Ichikari
Posts : 27 Ryo : 1350
Subject: Re: Myuru, Ichikari (Technique Registration) Sun Feb 05, 2012 4:43 am
Fire Orbs: Edited; they now act like grenades. He throws them in the general direction of a target, and they explode whenever they first hit something, enemy or otherwise.
Subject: Re: Myuru, Ichikari (Technique Registration) Sun Feb 05, 2012 6:43 am
Still covering the first E rank I made comments on, E ranks are far to low in power to be effective as an offense. Make this a D rank and I will approve it at 1500 ryo.
Genin
Ichikari
Posts : 27 Ryo : 1350
Subject: Re: Myuru, Ichikari (Technique Registration) Sun Feb 05, 2012 12:47 pm
Subject: Re: Myuru, Ichikari (Technique Registration) Sun Feb 05, 2012 2:32 pm
Another thing you should be knowing by now Neji, the word 'minor' or any word similar when describing damage doesn't fly on the site. Get the exact worst damage that it can cause. Minor damage, moderate damage, heavy damage doesn't tell us anything.
Wind Lash - take out minor damage and state that it can split open the skin just like a real whip, and state what it can do if someone is hit in the eye. Will it blind them or simply distort vision? Also, what jutsu can block this, and what jutsu can negate it? How fast does it move towards the opponent? All that is still missing
Flowering Fire - No D Rank can have homing powers. That's op for D rank. The damage is first degree burns. If you shoot them from your mouth, do they all come out at the same time or one after another? How fast do they travel? How large are the flowers? How come you have the range at 20-35 ft. yet they dissipate after 15? Answer these questions.
Earthern Cannon - Sounds more like a sand jutsu to me. Also, how fast does the ball travel? You need to make it sound more like a rock than a dirt ball. Many associate dirt as sand in the anime.
After you make these fixes, then you can go onto the C ranks.
Genin
Ichikari
Posts : 27 Ryo : 1350
Subject: Re: Myuru, Ichikari (Technique Registration) Sun Feb 05, 2012 4:00 pm
Edited and added in/explained everything you asked for.
Subject: Re: Myuru, Ichikari (Technique Registration) Wed Feb 08, 2012 12:51 am
Earthen Rock needs an exact speed and drop the whole quarterback thing. Next it needs examples of what damage is done at the worst. Taking a dodgeball to the nose, though I know what it feels like, others may not, give a common base like bruising
Genin
Ichikari
Posts : 27 Ryo : 1350
Subject: Re: Myuru, Ichikari (Technique Registration) Wed Feb 08, 2012 12:56 am
Earthen Rock: Went back and edited in the things you asked for.
Subject: Re: Myuru, Ichikari (Technique Registration) Wed Feb 08, 2012 1:00 am
Broken bones is a no-go for a D Rank jutsu, even if it is fingers of a nose, just so we don't confuse people. It doesn't take more than a punch to break a nose anyway
Genin
Ichikari
Posts : 27 Ryo : 1350
Subject: Re: Myuru, Ichikari (Technique Registration) Wed Feb 08, 2012 1:04 am
Earthen Cannon: Removed the nose and finger thing and replaced it with enhanced shrapnel damage.