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 Isildur (Technique List)

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AuthorMessage
Genin

Isildur
Isildur
Posts : 52
Ryo : 141500

Character sheet
Chakra:
Isildur (Technique List) Left_bar_bleue230/230Isildur (Technique List) Empty_bar_bleue  (230/230)

Isildur (Technique List) Empty
PostSubject: Isildur (Technique List)   Isildur (Technique List) EmptyMon Nov 14, 2011 3:27 pm

10 D, 9 C, 7 B, 3 A, 1 S LIMIT

9 D, 9 C, 6 B, 3 A, 3 S (bought limit) WHAT I HAVE


E

Name: Bunshin no Jutsu
Rank: E
Element: None
Type: Ninjutsu
Range: -
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse.

Name: Kawarimi no Jutsu
Rank: E
Element: None
Type: Ninjutsu
Range: -
Description: Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object. This can be a block of wood or even another person. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack.

Name: Henge no Jutsu
Rank: E
Element: None
Type: Ninjutsu
Range: -
Description: Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.

Name: Ikimono Benkou [Animal Speech]
Rank: E
Element:
Type: Ninjutsu
Range: -
Description: This allows the user to learn the speech of animals deviating from the user. Meaning, that this jutsu is needed to speak to any species of animal/insect/reptile, that is different from the user. This is commonly used for pets to better to communicate.

Name: Nawanuke no Jutsu - Escaping Skill
Rank: E
Element: -
Type: Ninjutsu
Range: -
Description: This jutsu gives you the ability to easily free yourself from a rope or any other object made from something similar to a rope. This jutsu works merely by inserting chakra into the rope, and requires no hand seals.

Name: Summoning Mastery
Canon/Custom:
Rank: E
Element: N/A
Type: N/A
Range: N/A
Description: As the necromancer's knowledge of the undead improves, he is able to harness and divert more powerful spirits to inhabit the corpses of the recently dead. A necromancer who possesses this skill is able to raise skeletons, skeletal mages or anything else of a much more powerful variety. It improves the quality of a necromancer’s summons. Developing this skill also permits the necromancer to divert more of his will and energies into his artificial creations. This also enables the necromancer to create more robust golems and control them with greater finesse. This skill improves by paying ryo to reach the next tier.

• Tier 1 (Starter):
Skeletons: Necromancer can summon up to 5 skeletons maximum. The skeleton warriors are equipped with bronze weaponry: bronze swords, bronze spears etc. The skeleton mages can only use the primary element of the necromancer and lightly damage on the opponent with their spells.
Golem: The golem is half the size of the necromancer. Their regeneration speed is slow, it takes four posts for the golem to be completely back the state it was when it was summoned. Their speed is can be considered as fast as human walking speed. Whenever they hit their target it feels like a regular punch.
Others: Every other creature whose soul has been harvested by the necromancer is now 25% as strong as it used to be when it was alive.

• Tier 2 (Purchased):
Skeletons: Necromancer can summon up to 10 skeletons maximum. The skeleton warriors are equipped with iron weaponry: steel swords, steel spears etc. The skeleton mages can now use the primary and secondary element of the necromancer and perform moderate damage on the opponent with their spells.
Golem: The golem is now a bit taller but still isn’t able to reach higher than the necromancer’s chin with their head. Their regeneration speed is moderate, it takes three posts for the golem to be completely back the state it was when it was summoned. Their speed can be considered as fast as human running speed. Whenever they hit their target it can knock them back several feet.
Others: Every other creature whose soul has been harvested by the necromancer is now 50% as strong as it used to be when it was alive.

• Tier 3 (Purchased):
Skeletons: Necromancer can summon up to 15 skeletons maximum. The skeleton warriors are equipped with steel weaponry: steel swords, steel spears etc. The skeleton mages can now use the primary, secondary and tertiary element of the necromancer and perform high damage on the opponent with their spells.
Golem: The golem is now a lot taller than the necromancer. Their regeneration speed is fast, it takes two posts for the golem to be completely back the state it was when it was summoned. Their speed can be considered as fast as human running speed. They can now knock out a target with a punch or break their bones where they’ve been hit or smack them away several feet with their hand.
Others: Every other creature whose soul has been harvested by the necromancer is now 100% as strong as it used to be when it was alive.

• Tier 4 (Purchased):
Skeletons: Necromancer can summon up to 20 skeletons maximum. The skeleton warriors are equipped with tungsten weaponry: tungsten swords, tungsten spears etc. The skeleton mages can now use the primary, secondary and tertiary element of the necromancer and perform high damage on the opponent with their spells. They can now also use the necromancer’s spells and curses up to B-rank.
Golem: The golem is now twice the size of the necromancer. Their regeneration speed is very fast, it takes one posts for the golem to be completely back the state it was when it was summoned. Their speed can be considered as fast as a shinobi running (which is quite fast if you’ve seen the anime.) A punch on the torso or head is able to fatally injure the opponent, regular punches can easily break bones. Their strength has massively increased which can partly be explained because the golem has increased a lot in size.
Others: Every other creature whose soul has been harvested by the necromancer is now 150% as strong as it used to be when it was alive.

D

Name: Feral Blood
Rank: D
Type: Kekkai Genkai
Element: N/A
Description: The user gathers chakra into the brain, using the bloodline ablity to change the fighting style into a more fierce and feral type. User fights on all fours. Speed and strength is increased by 10%.. Lasts for 20 posts with a 3 post cooldown.

Name: Feral Reflex
Rank: D
Type: Kekkai Genkai
Element: N/A
Description: The user gathers chakra into the ears, nose, mouth, and eyes. This increases the senses, and reflexis, to that of a wolf's. Reaction is increased slightly, and is great for tracking. Reflex is increased by 10%. Lasts for 20 posts, with a 3 post cooldown

Name: Feral Weapon
Rank: D
Type: Kekkai Genkai
Element: N/A
Description: The user gathers chakra into the mouth and finger nails, creating fangs and claws made of chakra. Claws are about 6 inches long, the fangs grow to about 10 inches. The claws/fangs are as sharp as a normal sword, and can go about 3 inches into the skin if stabbed. Lasts for 20 posts with a 2 post cooldown

Name: Taiyō-ken (Solar Flare)
Canon/Custom: Canon
Rank: D
Element: None
Type: Ninjutsu
Range: Short to Mid range
Description: This technique requires handseals. The technique is performed by the user placing their hands close to the center of their face with the fingers spread toward their eyes. A blinding blue light fires out that blinds everything watching except the user, since they are projecting the light. Due to the fact this is simply a flash of light, it will work regardless of any gap in power between the user and the target. This technique is defensive rather than offensive, and is mainly used as way to gain the upper hand or in order to make hasty retreat. Because of the nature of the attack, it has almost always been extremely effective. The technique is rendered useless if opponent is wearing sunglasses or if they close their eyes. Blindless lasts three posts. Cooldown of three posts. (Requires no handseals in Raiton no Yoroi mode.)

Name: Hibana Sentou (Spark Punch)
Canon/Custom: Custom
Rank: D
Element: None
Type: Nintaijutsu
Range: Short-range
Description: The user transfers chakra into his or her limbs in order to create an electrical charge. The ninja then discharges this energy forcibly with a punch or kick. It increases the damage of the regular punch or kick and gives the opponent a paralyzing shock through his or her body. This shock will last for two posts and cause disrupition in the nerve system that will take away their ability to move on high speed. (walking is fine)

Name: Shunshin no Jutsu (Body Flicker Technique)
Canon/Custom: Canon
Rank: D
Element: None
Type: Ninjutsu
Range: Short to Mid range
Description: This jutsu requires one handseal. This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. (Once per topic)

Name: Raise Skeleton Warrior
Canon/Custom: Custom
Rank: D
Element: N/A
Type: Summoning (Kuchiyose)
Range: N/A
Description: Early on, necromancers learn to control the skeletal remains of deceased creatures. Invoking this skill causes a nightmarish jumble of animated bones to rise from a fresh corpse. Animated partially through their own will and partially through the summoned spirits of ancient warriors, necromancers often maintain a small host of these reanimated soldiers to do their bidding.

Name: Raise Skeleton Mages
Canon/Custom: Custom
Rank: D
Element: N/A
Type: Summoning (Kuchiyose)
Range: N/A
Description: Dead warriors are not the only heroes that a necromancer may summon to inhabit his creations. Many a necromancer regales in raising the corpses of long dead wizards and bending them to his will. The priests of Rathma feel that this is the proof of the dominance of their particular branch of the mystic arts.

Name: Clay Golem
Canon/Custom: Custom
Rank: D
Element: N/A
Type: Summoning (Kuchiyose)
Range: N/A
Description: While it is fairly simple for a necromancer to animate dead tissue, it is another matter entirely to instill the spark of life into inanimate objects. The clay golem is the simplest form of this complex art, creating a servant directly from the earth to serve the necromancer. The intense drain this places on the psyche of the caster only allows him to maintain a single golem of any type at a time.

C

Name: Half-Wolf
Rank: C
Type: Kekkai Genkai
Element: N/A
Description: The user gathers chakra into the body, and using the bloodline ability to transform them selves into that of a half wolf (werewolf). Fangs are enlarged, claws emerge, and muscle mass increases. Claws grow to about 12 inches in length, and the canines grow to 9 inches in length. Muscle mass increased by about 30%. Strength, Speed, and Reflex is increased by 30%. Lasts 15 posts with a 5 post cooldown.

Name: Full-Wolf
Rank: C
Type: Kekkai Genkai
Element: N/A
Description: The user gathers chakra into the body, and using the bloodline ability to transform themselves into a full wolf. IN this state the user cannot use weapons, and can only use Ookami ninjutsu. Feral Blood and Feral Reflix is active in this form. Strength is reduced by 30%, but speed and reflex is increased by 50%. Lasts for 15 posts with a 5 post cooldown.

Name: Howl
Rank: C
Type: Ninjuts/ Kekkai Genkai
Element: Fuuton
Range: 0-10 meters
Description: The user gathers chakra into the mouth, and releases it into a powerful howl. The howl is both loud and powerful, and can knock an opponent onto the ground if used in close range (0-3 meters). This can also redirect some ninjutsu, but only if the attack is in close range. (Rank C and D only). If used in close rang (0-3 meters) damage is done to the eardrums, causes ringing in the ears and disorients opponent. Power is increased by 50% in half-wolf form, and 100% in full wolf form.

Name: Suirō no Jutsu (Water Prison Technique)
Canon/Custom: Canon
Rank: C
Element: Suiton
Type: Ninjutsu
Range: Short-range
Description: This jutsu requires handseals. This jutsu is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This jutsu requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Despite the fact that the prison is made up entirely out of water, it is stronger than steel as stated by Zabuza Momochi. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself.

Name: Tsūtenkyaku (Painful Sky Leg)
Canon/Custom: Canon
Rank: C
Element: None
Type: Taijutsu
Range: Short-range
Description: This technique is simply a falling axe kick. The user concentrates his incredible strength into her heel and strikes the enemy. The power of this attack is so great that it would cause immediate death to anyone who it hit by the attack directly. It was shown that when Tsunade strikes the ground it results in a gigantic crater that can even kill an opponent caught in its immediate strike zone. The crates is sixteen feet wide.

Name: Kuchikara Kikoha (Mouth Energy Blast)
Canon/Custom: Custom
Rank: C
Element: Raiton
Type: Ninjutsu
Range: Short-range
Description: This technique requires handseals. User blasts a raiton beam from their mouth. It is a very swift technique and quite powerful with exploding and piercing properties. The beam has a width of 0.5 feet. It can penetrate through normal armor. Explosion damage and size is small. If it succesfully hit a target it will penetrate and surrounding skin will get second degree burns. Speed: 50 mph.

Name: Iron Maiden
Canon/Custom: Custom
Rank: C
Element: N/A
Type: Spell (Ninjutsu)
Range: N/A
Description: This spell damns a target, condemning them to receive whatever pains they inflict upon others. The greater the skill of the necromancer, the greater the magnitude of torment the victim receives for his wrongdoings. This goes for the necromancer, his minions or anything else the target harms. At first the spell is harmless as it only bruises the opponent where he wounded another person but when the necromancer reaches B-rank the damage will be completely the same and when the necromancer is S-rank the damage that is returned is 150%.

Name: Blood Golem
Canon/Custom: Custom
Rank: C
Element: N/A
Type: Summoning (Kuchiyose)
Range: N/A
Description: Utilizing a small quantity of his own blood, the necromancer is able to give life to a creature neither living nor dead, yet formed of human tissue. This homunculus gains nourishment from the damage it does on his enemies, from which it replenishes its strength and the strength of the necromancer. With every hit he deals somebody it will replenish 10% health, increase 10% strength and speed of its own and the necromancer.

Name: Bone Spear
Canon/Custom: Custom
Rank: C
Element: N/A
Type: Spell (Ninjutsu)
Range: N/A
Description: Also known as the Talon of Trang'Oul, this spell summons a long shaft of bone issuing forth from the caster and piercing any opponents in its path. Since the force of this projectile is mystical as well as physical it can pass through one opponent and carry on to the next, rending and tearing through whatever is in its path. It causes massive headaches, dizzyness, stomachaches and more than that it damages the target’s insides instead of their skin. The target is probably unaware at first but will start coughing up blood just seconds after the attack took place. The spear has a width of 8 inch and a length of 6 feet, it travels at a speed of 95 mph.

B

Name: Wolf Flame
Rank: B
Type: Ninjutsu/Kekkai Genkai
Element: Katon
Range: 0-20 meters
Description: This technique requires handseals. The user releases a huge fireball (20 ft diameter) at the opponent in the shape of a giant wolf's head. On contact the flame explodes in a 3 meter radius. In a direct hit the flames can cause a 2nd degree burn, and if left unchecked can got to a 3rd degree burn. The explosion can only cause a flash that can disorient the opponent, and can knock the oponnent down. Flame explosion only. Power is increased by 50% in half-wolf form, and 100% in full wolf form.

Name: Flame Body
Rank: B
Type: Ninjutsu/Kekkai Genkai
Element: Katon
Description: The user gathers chakra and coats the hairs onto the body in a light flame, and also coats the claws and canines in fire. The flames can cause 1st degree burns with each hit. Always causes a burn to whatever it hits Lasts for 4 posts with a 3 post cooldown. 50% power Increase in half-wolf form, 100% power increase in full-wolf form.

Name: Kage Bunshin no Jutsu (Shadow Clone Technique)
Canon/Custom: Canon
Rank: B
Element: None
Type: Bunshinjutsu
Range: -
Description: This jutsu requires handseals. The normal Bunshin technique creates a copy of the ninja that lacks any substance. The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones.

Name: Kazekiri no Jutsu (Wind Cutter Technique)
Canon/Custom: Canon
Rank: B
Element: Fuuton
Type: Ninjutsu
Range: Mid to Long range
Description: This jutsu requires handseals. Kazekiri no Jutsu is a Ninjutsu technique utilizing the Wind Element. To utilize this technique, the user will form the needed hand seal. A large slicing wind will then be created which can cut through his opponent. This can be used to immobilize large summons. It will move until it hits something.

Name: Iron Golem
Canon/Custom: Custom
Rank: B
Element: N/A
Type: Summoning (Kuchiyose)
Range: N/A
Description: While many mages spend their lives devoted to studying the transmutation of base metals into gold, the necromancers have always had a somewhat different approach to transforming metals. Through complicated arcane rituals and great mental concentration, a necromancer can create a golem from common base metals. The construct takes on the properties of the original source material, including any magical effects or other properties the original metal might have possessed. The golem is even named after the name it had when it was just a mere metal. Once this golem gets destroyed or disappears it can always be summoned back forth because this golem has a “soul” which is instantly harvested by the necromancer to be used for later occasions.

Name: Decrepify
Canon/Custom: Custom
Rank: B
Element: N/A
Type: Spell (Ninjutsu)
Range: N/A
Description: This spell gives the victim a glimpse of his own mortality, briefly aging the victim. Imagining
itself with an infirm body of advanced age, the afflicted believes it is no longer capable of youthful exertions. Lasts two posts. Effect: Target's Speed, Damage and Physical Resistance -50%

A

Name: Wolf Hunt
Rank: A
Type: Ninjutsu/Kekkai Genkai
Element: Katon
Description: This technique requires handseals. The user gathers chakra and releases 5 fire balls onto the ground, and using th ebloodline ability, transforms the fire balls into five flame wolves. The wolves only last 3 posts, and explodes if hit or when the user wants them to. After 3 posts wolves dissapate Has a 5 post cooldown.

Name: Bunshin Daibakuha (Clone Great Explosion)
Canon/Custom: Canon
Rank: A
Element: None
Type: Ninjutsu
Range: Short-range
Description: The target, acting according to the principle of "attack to bring down the enemy," falls victim to a powerful explosion. If one can see through the body of the Shadow Clone, it is possible to evade the blast. However, by wrapping it up in trick after trick, the target will be guided into the technique for sure. The size of the explosion is considerably large, sixteen feet.

Name: Eight Inner Gates
Canon/Custom: Canon
Rank: A
Element: n/a
Type: Taijutsu
Range: Self
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By opening these gates, the user can surpass their own physical limits at the cost of extreme damage to their own bodies.The state of having all Eight Gates open is known as Eight Gates Released Formation (八門遁甲の陣, Hachimon Tonkō no Jin; English TV "Eight Inner Gates Formation"). Any shinobi who activates this state will temporarily gain powers greater than a Kage, but they will die because of the damage done to their body. While the gates are active the use of taijutsu moves does not deplete the users chakra pool but they are limited to the use of up to two B rank or lower taijutsu per round or one A rank or above.

Purchased Gates:

The Gate of Opening (開門, Kaimon), located in the brain. This gate removes the restraints of the brain on the muscles allowing twice the normal strength of the body of the user. Unlocking this gate allows the user to use the Front Lotus.

The Gate of Healing (休門, Kyūmon; English TV "The Gate of Rest"), located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. Opening this gate allows the user to restore half of the overall chakra pool after it has been open for a round.

S

Name: Raiton no Yoroi (Lightning Release Armour)
Canon/Custom: Canon
Rank: S
Element: Raiton
Type: Nintaijutsu
Range: Short-range
Description: By wrapping his body in a layer of lightning chakra, the user can electrically stimulate his nervous system and speed up his neural synapses to react faster to danger and push his physical prowess to the absolute limit, allowing him to gain tremendous raw speed and monstrous power. While using this technique, his reflexes are comparable to that of Konoha's Yellow Flash, making it difficult, even for the Sharingan to keep up with him. By combining this armour with a high speed movement technique, the user can even dodge Amaterasu at a split second, as shown in the anime as well against Jūgo's Cursed Seal Chakra Blast at point blank range. The armour also increases his defence, drastically reducing, if not completely negating, damage from incoming attacks as even a direct Chidori from Sasuke was barely able to pierce his chest. In addition, the armour also increases the user his strength. (Lasts 10 posts. Once per topic.)

Name: Blood-Wolf Transformation
Rank: S
Type: Kekkai Genkai
Element: N/A
Description: The user gathers massive amount of chakra into the body, and uses the bloodline ability to transform into a half-wolf. Because of the chakra used, this transformation is far stronger then the normal half-wolf transformation. Feral Blood, Feral Reflex, and Feral Weapon is active upon transformation. Only Ookami ninjutsu can be used in this form, and all ookami ninjutsu is increased by 150%. Speed, strength, reflix, and taijutsu skill is increased by 200%. Form can only safley last for 6 posts, then after drains 50 chakra per post. After form ends, user is weakned considerably, all skill is reduced by 50%, and this lasts 3 posts. Form has an 8 post cooldown. (Including reduced skill for 3 posts)

Name: Bone Spirit
Canon/Custom: Custom
Rank: S
Element: N/A
Type: Spell (Ninjutsu)
Range: N/A
Description: This powerful spell briefly summons the spirit of a vengeful revenant. This skeletal specter immediately seeks out its objective, ripping free a portion of the target's soul and carrying it away to the plane of the dead. This is not a true summoning spell, however, as the necromancers have not yet determined how to control these wraiths. For now, it is enough that they are able to shield themselves and their companions from their wrath! It flies at high speed towards the target and is completely spectral therefore everything goes through it. It resembles the bone spear spell a lot but the damage is more spiritual, the target will lose 40% of their chakra. The spirit travels at a speed of 130 mph.
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Isildur (Technique List)

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