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 Ichikari Myuru's Techniques

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AuthorMessage
Genin

Ichikari
Ichikari
Male Posts : 27
Ryo : 1350

Ichikari Myuru's Techniques Empty
PostSubject: Ichikari Myuru's Techniques   Ichikari Myuru's Techniques EmptyWed Feb 08, 2012 2:12 am

E RANKS


Name: Bunshin No Jutsu
Canon/Custom: Canon
Rank: E
Element: None
Type: Ninjutsu
Range:
Description: Hand Seals; Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance and thus this clone can do absolutely no damage at all in any way. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. The number of clones able to be produced is determined by the user's rank as follows. D Rank; 2 Clones. C Rank; 3 Clones. B Rank; 4 Clones. A Rank; 5 Clones. S/SS Rank; 6 Clones. 4 round cool down.


Name: Kawarimi no Jutsu No Jutsu
Canon/Custom: Canon
Rank: E
Element: None
Type: Ninjutsu
Range: 50 feet
Description: One round charge up rather than hand seals; Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object, this object must be something like a log or stone roughly the same size as the user. The size doesn't have to be exactly the same as the user but what this means is a person can't replace themselves with a leaf or a twig, nor could they replace themselves with a giant boulder, if questions arise over uses of this technique contact an admin but any decision they make is final. In addition this can not be another person unless that person is willing. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. These objects or other people must be within 50 feet of the user when the technique is performed. There is a 5 round cool down between uses of this technique and it can only be used a maximum of 3 times per topic.


Name: Henge no Jutsu
Canon/Custom: Canon
Rank: E
Element: None
Type: Ninjutsu
Range:
Description: Hand Seals; Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. However, while transformed only the user's shape and appearance changes. Meaning that if say the host turns themselves into a sword they won't be able to cut anything unless their body could do so naturally. This technique lasts for 4 posts with a cool down of 2.




D RANKS


Name: Fuuton: Kaze no Muchi (Wind Lash)
Canon/Custom: Custom
Rank: D
Element: Fuuton
Type: Ninjutsu
Range: 20 feet
Description: Hand signs; Ichiraki uses his Wind Chakra like a whip, lashing at the target's legs. It is basically like lashing someone with a whip, and is good for tight situations where he may need to buy himself a few precious seconds by tripping up his opponent to perform another Jutsu. The most damage you can expect from this Jutsu is some torn skin, just enough to make you notice the pain, but not beyond that. If someone were to be struck in the eyes by this technique, while it would not blind them, it would distort the target's eyesight for a few seconds due to the compressed wind-based Chakra. It would also still deal your basic damage; it CAN damge the eye if it is hit too badly, though not to the point of blindness. Whip size is about two inches across. Length can extend up to twenty feet from where the Jutsu was first used. Three post cooldown.


Name: Katon: Hi o Kaika (Flowering Fire)
Canon/Custom: Custom
Rank: D
Element: Katon
Type: Ninjutsu
Range: Ranged: 20-35 feet
Description: Hand Signs; Ichikari builds up his Chakra within his mouth, and then releases it in the form of three flowers made of fire, each of them firing in rapid succession one after the other. They explode on impact, but the damage dealt is extremely weak, dealing only first degree burns (something you could get by touching a stove for a moment and then pulling away) that can be easily dealt with or possibly completely ignored. The 'flowers' move at about 25-30 MPH, depending upon the user's current strength (if he's badly wounded/Chakra is below thirty, it's 25 MPH, if the fight has just started, it's 30 MPH), and are about a foot and a half long each, an the flower head itself about half a foot across from any side. Dissipates beyond maximum range. Three posts for cooldown.


Name: Doton: Tsuchi no Kyanon (Earthen Cannon)
Canon/Custom: Custom
Rank: D
Element: Doton
Type: Ninjutsu
Range: Twenty feet in any direction outwards from the user.
Description: Hand signs; Ichikari's hand acts like a magnet after he infuses his Chakra into it and places it against the ground. When he brings his hand away from the ground, he pulls up a large, bowling ball sized chunk of rock or stone. This earthen ball can then be fired at the target. Although fairly weak, it can serve as a distraction for some other attack. Damage dealt, in the worst case scenario, involves painful bruising and shrapnel damage, the extent of which would involve maybe a few painful cuts, painful meaning it feels like you were slice by a Kunai, but it only penetrated a couple layers of your skin. Moves at about twentyfive MPH. Bursts on impact, which results in the shrapnel damage afore mentioned. Chakra disperses and orb falls apart beyond the twenty feet range. Five post cooldown.
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