Elements: Lightning, Earth, Water
Specialisations: Ninjutsu, Genjutsu, Kenjutsu
Name: Bunshin No Jutsu
Canon/Custom: Canon
Rank: E
Element: None
Type: Ninjutsu
Range:
Description: Hand Seals; Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance and thus this clone can do absolutely no damage at all in any way. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. The number of clones able to be produced is determined by the user's rank as follows. D Rank; 2 Clones. C Rank; 3 Clones. B Rank; 4 Clones. A Rank; 5 Clones. S/SS Rank; 6 Clones. 4 round cool down.
Name: Kawarimi no Jutsu No Jutsu
Canon/Custom: Canon
Rank: E
Element: None
Type: Ninjutsu
Range: 50 feet
Description: One round charge up rather than hand seals; Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object, this object must be something like a log or stone roughly the same size as the user. The size doesn't have to be exactly the same as the user but what this means is a person can't replace themselves with a leaf or a twig, nor could they replace themselves with a giant boulder, if questions arise over uses of this technique contact an admin but any decision they make is final. In addition this can not be another person unless that person is willing. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. These objects or other people must be within 50 feet of the user when the technique is performed. There is a 5 round cool down between uses of this technique and it can only be used a maximum of 3 times per topic.
Name: Henge no Jutsu
Canon/Custom: Canon
Rank: E
Element: None
Type: Ninjutsu
Range:
Description: Hand Seals; Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. However, while transformed only the user's shape and appearance changes. Meaning that if say the host turns themselves into a sword they won't be able to cut anything unless their body could do so naturally. This technique lasts for 4 posts with a cool down of 2.
Name: Genjutsu Release (幻術解, Genjutsu Kai)
Rank: E
Element: -
Type: Ninjutsu
Range: -
Description: The ability to break from a genjutsu. The user must stop the flow of chakra in their body, and then apply an even stronger power to disrupt the flow of the caster's chakra. This can also be done by an unaffected ninja by applying a sudden surge of chakra into the affected person. 2 Post Cooldown
When the user breaks out of a genjutsu, the amount of chakra used will match the rank of which the genjutsu is. The chakra cost for breaking out of a genjutsu looks like this....
E Rank Genjutsu - 5 Chakra
Name: Kasumi Jusha no Jutsu [Mist Servant Technique]
CanonCustom: Canon
Rank: D
Element: -
Type: Genjutsu
Range: 1000 feet max (Sound travels)
Description: Requiring handseals, this genjutsu starts after the opponent hears the clap after the handseals. The user can creates clones of themselves much like bunshin no jutsu. However, when hit by an attack, rather then puffing away, they act as if they were made of a blackish oil-like liquid, repairing themselves even if fully destroyed. They are able to imitate attacks, though they are only illusions and can’t actually affect their surroundings, and are often used to hide projectiles of the user amongst their own. The user can create far more clones with this then using bunshin no jutsu, able to create over a dozen clones at once even as an Academy Student, and the average Chuunin can create hundreds at once, filling up an entire battlefield with them.
Name: Doton: Doryuu Taiga (Earth Release: Earth Flow River)
Canon/Custom: Canon
Rank: D
Element: Doton
Type: Ninjutsu
Range: N/A
Description: After the required handseals, the user turns the ground beneath the target into a river of mud. The river will start under the opponent's feet and will expand for a few meters. The river is three meters wide. If the opponent gets caught in the river, he or she will be stuck, bound by the sticky mud. After the jutsu stops advancing, all that is left is a motionless pool of mud. It cannot uproot trees or affect terrain at a large scale. The cooldown is one post after the technique is used.
Name: Doton: Dochuu Eigyo (Earth Release: Underground Submarine Voyage)
Canon/Custom: Canon
Rank: D
Element: Doton
Type: Ninjutsu
Range: N/A
Description: After the required handseals, the user can sink into the ground and travel through the earth. After the jutsu is used, the user can freely move through the earth. The user must emerge again either the same post or the next one. The opponent can sense the user's location through normal chakra sensing, though it takes a sensor to pinpoint the exact location. The cooldown is one post after the technique is used.
Name: Raiton: Raikyuu ( Lightning Ball )
Canon/Custom: Canon
Rank: C
Element: Lightning
Type: Ninjutsu
Range: Long
Description: Requires Handseals. The user will create a large, several feet in diameter, ball of lightning in their hands. This ball can then be launched at a target and will travel at average speed, as fast as an average running person. When it comes in contact with something, it will burst, damaging and shocking anyone it touches and also slightly shocking anyone within three feet of its edge at the moment of impact. Direct hit may cause the opponent hefty burning damage as if hit by a lightning bolt. Outer damage from being close, can cause a very uncomfortable sensation as well as light numbness.
Name: Iaidō
Canon/Custom: Canon
Rank: C
Element: n/a
Type: Kenjutsu
Range: Length of arm + weapon
Description: Iaidō (居合道) is a skill where the user quickly draws the blade to strike, then re-sheaths it after every attack. The speed of the user is so fast that it can allow the user to draw his blade and strike twice and then return it to its sheath in half a second. Passive, 3 round cool.
Name: Six Pillars of Confinement
Canon/Custom: Custom
Rank: C
Element: Earth
Type: Ninjutsu
Range: Long
Description: Requires Hand Seals. The user performs hand seals and plaes their palms on the ground, 6 pillars (3ft diameter) of earth shoot from the ground in the direction the user wishes, but only up to a height of 10ft. Each pillar travels at an average speed and causes blunt damage on contact with an enemy. Damage done per pillar is impact damage enough to cause significant bruising. If two pillars strike at the same time from opposite directions the force is enough to fracture bones, and can immobolise the struck person.
Name: Earth Release Barrier: Earth Prison Dome of Magnificent Nothingness
Canon/Custom: Canon
Rank: B
Element: Doton
Type: Ninjutsu
Range: Refer to Description
Description: Requires hand seals. This technique traps the victims inside a self-repairing dome of earth that which is almost instantaneously able to reform. The dome is circular and has a thirty foot diameter extending out in front of the user. The dome is able to absorb the chakra of anyone trapped inside at a rate of 10 chakra per round. However, the user's chakra is distributed throughout the dome, but not equally. Near the back (relative to the user), their chakra was much weaker, making the dome weaker in that spot. The weak point of the jutsu is able to broken by an A rank jutsu or B rank raiton jutsu. This jutsu lasts for five rounds but this can be extended at a cost of 20 chakra per round after the first five. 6 post cool down.
Name: Lightning Release, Great Surge
Canon/Custom: Custom
Rank: A
Element: Lightning
Type: Ninjutsu.
Range: Self
Description: Requires handseals. This is a powerful technique where the user creates a large surge of bio-electricity in their body. This surge speeds up the synaptic connections in their brain, and hyper accelerates the movements of the user's muscles, allowing the user to react and move at 200% their regular speed. Additionally, any organic being that comes into physical contact with the user while he/she is in this form will receive a moderate electric shock that causes a 40% decrease in physical effectiveness for 1 post and moderate electrical burns on the contacted area. All Earth techniques will also be broken upon contact with the user.
While using this technique the user crackles with energy and blue sparks jump around the surface of their skin. The effects of the jutsu lasts 7 posts, with further use consuming 40 chakra per post. After use of the technique the user reverts to normal, but recieves a 200% decrease in physical speed for a period of one post, with an extra post increase for every extra post the technique was used outside the regular 10. Has a cooldown of 10 posts. Can only be used twice per topic.
Name: Holy Multitude of Fenrir
Canon/Custom: Custom
Rank: S
Element: Lightning
Type: Ninjutsu
Range: Short(On Cast) Long(After Cast)
Description: Requires Hand Seals. The user raises his hands, palms out and fingers extended and 10 small balls of lightning fly from the users fingertips and crash into the ground around the user, each balls spawns a wolf made of lightning. The lightning that makes up the wolves is a bright, very pale yellow. Each wolf is made up of pure energy and follows the whim of the user and detonate at the whim of the user. Each wolf is the size of a regular grey wolf and can go through any Earth techniques.
Upon contact with an enemy the wolves explode with a 6ft radius and cause stacking lightning damage to all hit according to the scale below.
First Wolf: Causes full body numbing and temporary immobolisation for the duration of 1 post.
Wolves 2-4: Severe surface burning to the struck opponent, and the struck opponent is further immobolised for 1 post.
Wolves 5-8: The explosion of electric force damages the enemies muscles, causing a 20% decrease in effectiveness of all physical actions for the remainder of the topic. Each individual wolf causes 3rd degree burns to 10% of the opponents body.
Wolves 9-10: All of the above effects are applied at once.
Summary of the full 10 wolves impact:
Immobolisation of the struck opponent for 4 posts.
50% decrease in effectiveness of physical actions for the remainder of the topic
3rd degree burns to 60% of the opponents body.
The wolves last for 6 posts and are able to move at 160% the speed of a running human.
This technique can only be used once per topic, and has the added drawback of each individual wolf being dodgeable. The wolves have to stay within 2km of the user at all times, and leaving this radius will cause the wolf to dissipate. If the wolves target multiple enemies they 'stack' their affects according to the above guide. The wolves can be destroyed by an A rank Wind jutsu, and on early destruction explode harmlessly.