The islands in Ocean Country have been celebrating the arrival of the next Umikage, Saizo. The long bridge leading to SHIPPUUGAKURE NO SATO has been closed for outsiders because they wish to celebrate this moment with Ocean Country natives only.
As usual, the Storm Country has been hosting the Asgard Games to welcome their Kanetsukage, Cornelia. It's a double special occasion because Cornelia is also the first female Kanetsukage. She has been picked for her courage, loyalty and outstanding power by the BOUFUUGAKURE NO SATO elders.
Not only that, but the Cherry Blossom Country has become relieved as well. It seems that everyone is slowly picking up after the war now. KUSAMURAGAKURE NO SATO proudly presented their new Sakurakage, Altair.
TSUKIGAKURE NO SATO is still thriving on the merchants coming in and out. They have not experienced anything special lately. Their wealth has remained the same as they were not forced to invest into shinobi unlike the others.
On the cold isles of the Blizzard Country, HYOUGAGAKURE NO SATO has still refused to create a free traveling policy. Some habits never change. To protect their traditions, they have even warned outsiders to not interfere with their matters.
Now that everyone is picking up again, who will come out on top?
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Subject: Uchiha, Kazu Techniques Thu Feb 03, 2011 3:52 am
E-Rank
Spoiler:
Name: Kawarimi no Jutsu (Body Replacement Technique) Rank: E Element: None Type: Supplementary Range: All Description: This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach using the Body Flicker Technique, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack. Exploding tags can be attached to the replacement for an added surprise.
Name: Nawanuke no Jutsu (Rope Escape Technique ) Rank: E Element: None Type: Supplementary Range: All Description: A basic jutsu taught at the Konoha Ninja Academy, this jutsu allows a ninja to free themselves if they have been tied up. How this is done is unknown.
Name: Henge no Jutsu (Transformation Technique) Rank: E Element: None Type: Supplementary Range: All Description: The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts mental strain on an inexperienced ninja. Thus the best way to determine if it is indeed a transformation is to cause this strain upon the user; though this is of course not always successful.
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D-Rank
Spoiler:
Name: Manipulated Shuriken Canon/Custom: Canon Rank: D Element: N/A Type: Taijutsu (55 MPH) Range: Any range that can be reached via wire. Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a timelag of one post, it will come from behind. Depending on the performance, the possible tactics can be infinite. Can only be done to ten small shuriken at one time. Following the means of this states that the damage control is 2 inches maximum. Due to the speed and projectile itself it can penetrate up to two inches into the body of a target with the bruising of an area or other damages to muscle being a one inch radius if punctured or a half inch radius if only cut.
Name: Shadow Shuriken Technique Canon/Custom: Canon Rank: D Element: N/A Type: Taijutsu (65 MPH) Range: Any range that can be reached via shuriken. Description: It's an extremely simple technique where two shuriken, like the Fūma Shuriken, are piled one onto another and thrown simultaneously. However, depending on the way it's used, it can prove its absolute efficiency. The trick is to somehow draw the enemy's attention towards the upper shuriken. Then, to deal with the path of the lower shuriken. If the enemy notices both shuriken, the technique ends up losing all of its efficiency. If successful the attack can vitally injure someone if hitting a certain organ zone that which will cause a bleed out effect if not healed. Other than this effect there is the obvious puncture/cut damage that leaves a three-fourths inch cut (.75 inches) radius of the wound and penetrates 2.5 inches deep unless stopped by bone in which it forms a crack to the bone.
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C-Rank
Spoiler:
Name: Shunshin no Jutsu (Body Flicker Technique) Rank: C Element: None Type: Off. Def. Range: All Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. It can be used five times with a five-post cooldown each time. If it is used a sixth time, the user becomes immobilized.
Name: Manipulated Windmill Triple Blades Canon/Custom: Canon Rank: C Element: N/A Type: Taijutsu (80 MPH) Range: Any range that can be reached via wire. Description: The user first attaches strings before hand onto the tossed shuriken and the kunai thrown after it, then one shuriken is pulled back using a tree as an axis, based on the yo-yo's principle. The other shuriken and kunai are decoys, and the true attack is the shuriken that is pulled back. The trick in making this technique successful is to somehow be able to read the enemy's movements, which normally would require the Sharingan. The one weapon that makes the hit will fully impale the target with three inches but will stop at bone with a break to the bone, if it is not a calcium concentrate, and can shatter with a second hit. The area around the effected will be severely bruised to a one inch radius.
Name: Katon: Dragon Fire Technique Canon/Custom: Canon Rank: C Element: Katon Type: Ninjutsu (2 charge : 3 cooldown) Range: As long as the wire used in the technique. Description: The user breathes fire along a cord or any other type of long object, which rushes forward in straight line catching the enemy on fire. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon. Can cause third degree burns on direct contact, and second degree burns within six inches of the flame. The flame travels at 60 mph, making it extremely effective at close range. Requires handseals and ninja wire.
Name: Katon: Great Fireball Technique Canon/Custom: Canon Rank: C Element: Katon Type: Ninjutsu (1 charge : 4 cooldown) Range: 50 feet. Description: A technique where chakra kneaded inside the body is converted into fire, and expelled from the mouth in a massive orb of roaring flame. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface. At its largest, Goukyaku no Jutsu is 10 feet in diameter, and can travel at 30 mph. Requires handseals.
Name: Katon: Phoenix Sage Art Technique Canon/Custom: Canon Rank: C Element: Katon Type: Ninjutsu (2 charge : 3 cooldown) Range: 50 feet Description: This jutsu can create up to ten fireballs that are each six inches in diameter, which are spat out of the user's mouth, flying wildly in every direction and assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can be hidden within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction, and can cause up to second degree burns on contact with skin. Each fireball moves at 20 mph to allow control of one fireball at a time. Requires handseals.
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B-Rank
Spoiler:
Name: Katon: Great Dragon Fire Technique Canon/Custom: Canon Rank: B Element: Katon Type: Ninjutsu (3 charge : 4 cooldown) Range: 100 feet Description: The user compresses a large amount of chakra built up inside their body and changes it into a dragon-shaped fireball. The user then skillfully manipulates that great fire, and attacks their opponent. Even outside of the attack range, its power and reliability are stressed. The flames have a high temperature, as they can create an upward movement of air currents which in turn can give rise to thunder clouds. A master of this technique can fire off three flames in succession and anyone caught in the technique could potentially be reduced to ashes. The dragon is ten feet wide and ten feet tall, and travels at 60 mph, making it deadly at close range. Requires handseals.
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A-Rank
Spoiler:
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S-Rank
Spoiler:
Name: Copy Wheel Eye Canon/Custom: Canon Rank: D-S Element: Type: Dojutsu Range: Eyesight Description: The Copy Wheel Eye allows the Uchiha ninja to memorize and possibly learn any jutsu they see. The jutsu, once seen, can be memorized for the course of the user's life. To be able to use any jutsu seen, it must either be non-elemental, or be one of the clansman's elemental affinities. The clan member may not learn any jutsu outside one of their specialties (if the clan member is Ninjutssu, Genjutsu, and Kenjutsu, they may not use fuuinjutsu or Ijutsu technqiues they've seen). If the Uchiha is D-rank, they may not use any S-rank jutsu they see. Also, any jutsu used must be paid for in the Jutsu Shop. If an Uchiha wishes to be able to use this skill, they will NOT be able to use either Tsukuyomi or Amaterasu. This skill does not cause blindness.