The islands in Ocean Country have been celebrating the arrival of the next Umikage, Saizo. The long bridge leading to SHIPPUUGAKURE NO SATO has been closed for outsiders because they wish to celebrate this moment with Ocean Country natives only.
As usual, the Storm Country has been hosting the Asgard Games to welcome their Kanetsukage, Cornelia. It's a double special occasion because Cornelia is also the first female Kanetsukage. She has been picked for her courage, loyalty and outstanding power by the BOUFUUGAKURE NO SATO elders.
Not only that, but the Cherry Blossom Country has become relieved as well. It seems that everyone is slowly picking up after the war now. KUSAMURAGAKURE NO SATO proudly presented their new Sakurakage, Altair.
TSUKIGAKURE NO SATO is still thriving on the merchants coming in and out. They have not experienced anything special lately. Their wealth has remained the same as they were not forced to invest into shinobi unlike the others.
On the cold isles of the Blizzard Country, HYOUGAGAKURE NO SATO has still refused to create a free traveling policy. Some habits never change. To protect their traditions, they have even warned outsiders to not interfere with their matters.
Now that everyone is picking up again, who will come out on top?
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Subject: Pucko Caelum (Technique Registration) Sat Feb 25, 2012 3:00 am
Name: Bunshin No Jutsu Canon/Custom: Canon Rank: E Element: None Type: Ninjutsu Range: Description: Hand Seals; Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance and thus this clone can do absolutely no damage at all in any way. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. The number of clones able to be produced is determined by the user's rank as follows. D Rank; 2 Clones. C Rank; 3 Clones. B Rank; 4 Clones. A Rank; 5 Clones. S/SS Rank; 6 Clones. 4 round cool down.
Name: Kawarimi no Jutsu No Jutsu Canon/Custom: Canon Rank: E Element: None Type: Ninjutsu Range: 50 feet Description: One round charge up rather than hand seals; Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object, this object must be something like a log or stone roughly the same size as the user. The size doesn't have to be exactly the same as the user but what this means is a person can't replace themselves with a leaf or a twig, nor could they replace themselves with a giant boulder, if questions arise over uses of this technique contact an admin but any decision they make is final. In addition this can not be another person unless that person is willing. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. These objects or other people must be within 50 feet of the user when the technique is performed. There is a 5 round cool down between uses of this technique and it can only be used a maximum of 3 times per topic.
Name: Henge no Jutsu Canon/Custom: Canon Rank: E Element: None Type: Ninjutsu Range: Description: Hand Seals; Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. However, while transformed only the user's shape and appearance changes. Meaning that if say the host turns themselves into a sword they won't be able to cut anything unless their body could do so naturally. This technique lasts for 4 posts with a cool down of 2.
Subject: Re: Pucko Caelum (Technique Registration) Sat Feb 25, 2012 3:02 am
Name: Genjutsu Release (幻術解, Genjutsu Kai) Rank: E Element: - Type: Ninjutsu Range: - Description: The ability to break from a genjutsu. The user must stop the flow of chakra in their body, and then apply an even stronger power to disrupt the flow of the caster's chakra. This can also be done by an unaffected ninja by applying a sudden surge of chakra into the affected person. 2 Post Cooldown
When the user breaks out of a genjutsu, the amount of chakra used will match the rank of which the genjutsu is. The chakra cost for breaking out of a genjutsu looks like this....
E Rank Genjutsu - 5 Chakra
(Jutsu free due to my characters specialisation in genjutsu, see Kai Rules)
Last edited by Pucko Caelum on Sat Feb 25, 2012 4:12 am; edited 2 times in total
Subject: Re: Pucko Caelum (Technique Registration) Sat Feb 25, 2012 3:04 am
Name: Kasumi Jusha no Jutsu [Mist Servant Technique] CanonCustom: Canon Rank: D Element: - Type: Genjutsu Range: 1000 feet max (Sound travels) Description: Requiring handseals, this genjutsu starts after the opponent hears the clap after the handseals. The user can creates clones of themselves much like bunshin no jutsu. However, when hit by an attack, rather then puffing away, they act as if they were made of a blackish oil-like liquid, repairing themselves even if fully destroyed. They are able to imitate attacks, though they are only illusions and can’t actually affect their surroundings, and are often used to hide projectiles of the user amongst their own. The user can create far more clones with this then using bunshin no jutsu, able to create over a dozen clones at once even as an Academy Student, and the average Chuunin can create hundreds at once, filling up an entire battlefield with them.
Name: Doton: Doryuu Taiga (Earth Release: Earth Flow River) Canon/Custom: Canon Rank: D Element: Doton Type: Ninjutsu Range: N/A Description: After the required handseals, the user turns the ground beneath the target into a river of mud. The river will start under the opponent's feet and will expand for a few meters. The river is three meters wide. If the opponent gets caught in the river, he or she will be stuck, bound by the sticky mud. After the jutsu stops advancing, all that is left is a motionless pool of mud. It cannot uproot trees or affect terrain at a large scale. The cooldown is one post after the technique is used.
Name: Doton: Dochuu Eigyo (Earth Release: Underground Submarine Voyage) Canon/Custom: Canon Rank: D Element: Doton Type: Ninjutsu Range: N/A Description: After the required handseals, the user can sink into the ground and travel through the earth. After the jutsu is used, the user can freely move through the earth. The user must emerge again either the same post or the next one. The opponent can sense the user's location through normal chakra sensing, though it takes a sensor to pinpoint the exact location. The cooldown is one post after the technique is used.
Subject: Re: Pucko Caelum (Technique Registration) Sat Feb 25, 2012 3:23 am
Name: Raiton: Raikyuu ( Lightning Ball ) Canon/Custom: Canon Rank: C Element: Lightning Type: Ninjutsu Range: Long Description: Requires Handseals. The user will create a large, several feet in diameter, ball of lightning in their hands. This ball can then be launched at a target and will travel at average speed, as fast as an average running person. When it comes in contact with something, it will burst, damaging and shocking anyone it touches and also slightly shocking anyone within three feet of its edge at the moment of impact. Direct hit may cause the opponent hefty burning damage as if hit by a lightning bolt. Outer damage from being close, can cause a very uncomfortable sensation as well as light numbness.
Name: Iaidō Canon/Custom: Canon Rank: C Element: n/a Type: Kenjutsu Range: Length of arm + weapon Description: Iaidō (居合道) is a skill where the user quickly draws the blade to strike, then re-sheaths it after every attack. The speed of the user is so fast that it can allow the user to draw his blade and strike twice and then return it to its sheath in half a second. Passive, 3 round cool.
Name: Six Pillars of Confinement Canon/Custom: Custom Rank: C Element: Earth Type: Ninjutsu Range: Long Description: Requires Hand Seals. The user performs hand seals and plaes their palms on the ground, 6 pillars (3ft diameter) of earth shoot from the ground in the direction the user wishes, but only up to a height of 10ft. Each pillar travels at an average speed and causes blunt damage on contact with an enemy. Damage done per pillar is impact damage enough to cause significant bruising. If two pillars strike at the same time from opposite directions the force is enough to fracture bones, and can immobolise the struck person.
Last edited by Pucko Caelum on Sat Feb 25, 2012 4:17 am; edited 1 time in total
Subject: Re: Pucko Caelum (Technique Registration) Sat Feb 25, 2012 3:24 am
Name: Earth Release Barrier: Earth Prison Dome of Magnificent Nothingness Canon/Custom: Canon Rank: B Element: Doton Type: Ninjutsu Range: Refer to Description Description: Requires hand seals. This technique traps the victims inside a self-repairing dome of earth that which is almost instantaneously able to reform. The dome is circular and has a thirty foot diameter extending out in front of the user. The dome is able to absorb the chakra of anyone trapped inside at a rate of 10 chakra per round. However, the user's chakra is distributed throughout the dome, but not equally. Near the back (relative to the user), their chakra was much weaker, making the dome weaker in that spot. The weak point of the jutsu is able to broken by an A rank jutsu or B rank raiton jutsu. This jutsu lasts for five rounds but this can be extended at a cost of 20 chakra per round after the first five. 6 post cool down.
Subject: Re: Pucko Caelum (Technique Registration) Sat Feb 25, 2012 3:37 am
Name: Lightning Release, Great Surge Canon/Custom: Custom Rank: A Element: Lightning Type: Ninjutsu. Range: Self Description: Requires handseals. This is a powerful technique where the user creates a large surge of bio-electricity in their body. This surge speeds up the synaptic connections in their brain, and hyper accelerates the movements of the user's muscles, allowing the user to react and move at 200% their regular speed. Additionally, any organic being that comes into physical contact with the user while he/she is in this form will receive a moderate electric shock that causes a 40% decrease in physical effectiveness for 1 post and moderate electrical burns on the contacted area. All Earth techniques will also be broken upon contact with the user.
While using this technique the user crackles with energy and blue sparks jump around the surface of their skin. The effects of the jutsu lasts 7 posts, with further use consuming 40 chakra per post. After use of the technique the user reverts to normal, but recieves a 200% decrease in physical speed for a period of one post, with an extra post increase for every extra post the technique was used outside the regular 10. Has a cooldown of 10 posts. Can only be used twice per topic.
Last edited by Pucko Caelum on Sun Feb 26, 2012 2:19 am; edited 1 time in total
Subject: Re: Pucko Caelum (Technique Registration) Sat Feb 25, 2012 4:01 am
Name: Holy Multitude of Fenrir Canon/Custom: Custom Rank: S Element: Lightning Type: Ninjutsu Range: Short(On Cast) Long(After Cast) Description: Requires Hand Seals. The user raises his hands, palms out and fingers extended and 10 small balls of lightning fly from the users fingertips and crash into the ground around the user, each balls spawns a wolf made of lightning. The lightning that makes up the wolves is a bright, very pale yellow. Each wolf is made up of pure energy and follows the whim of the user and detonate at the whim of the user. Each wolf is the size of a regular grey wolf and can go through any Earth techniques.
Upon contact with an enemy the wolves explode with a 6ft radius and cause stacking lightning damage to all hit according to the scale below.
First Wolf: Causes full body numbing and temporary immobolisation for the duration of 1 post. Wolves 2-4: Severe surface burning to the struck opponent, and the struck opponent is further immobolised for 1 post. Wolves 5-8: The explosion of electric force damages the enemies muscles, causing a 20% decrease in effectiveness of all physical actions for the remainder of the topic. Each individual wolf causes 3rd degree burns to 10% of the opponents body. Wolves 9-10: All of the above effects are applied at once.
Summary of the full 10 wolves impact:
Immobolisation of the struck opponent for 4 posts. 50% decrease in effectiveness of physical actions for the remainder of the topic 3rd degree burns to 60% of the opponents body.
The wolves last for 6 posts and are able to move at 160% the speed of a running human.
This technique can only be used once per topic, and has the added drawback of each individual wolf being dodgeable. The wolves have to stay within 2km of the user at all times, and leaving this radius will cause the wolf to dissipate. If the wolves target multiple enemies they 'stack' their affects according to the above guide. The wolves can be destroyed by an A rank Wind jutsu, and on early destruction explode harmlessly.
Last edited by Pucko Caelum on Sun Feb 26, 2012 2:21 am; edited 2 times in total
Subject: Re: Pucko Caelum (Technique Registration) Sat Feb 25, 2012 2:46 pm
Academy Ninjutsu is free All Canon jutsu is approved -Please add in your elements and specializations on your profile
Lightning Release: Great Surge - By think do you mean reaction? Eight-Times is way too much for any jutsu. On this site we use 20% as one rank, so eight times is 800% which is 40 ranks above your own. Please change it. Now if you punch someone what is the stent of the damage you do? Electrical burns? How severe are they? Numbing? For how long? This being an A rank lighting jutsu, you can go through S rank doton jutsu. The drawback needs to be higher and for at least 3 posts. Possibly the drawback be the same as the increase. Ten posts is too much, make it seven with a 10 post cooldown. It is an A rank jutsu, you need 40 chakra to keep it going.
Holy Multitude of Fenrir -It would be best to describe the size and speed. Do they explode on contact with anything or what the user wishes? Put in an A rank wind technique can destroy them, and the wolves can go through any doton technique. How far can they travel? Or can they go as far as they want? How large are the explosion? For numbing an loss of movement, a percentage decress of speed and reaction would be great. The damage is fine as you have put it. I would feel 6 posts as a duration, depending on the speed you have. To remind you 20% = 1 rank. As well this is an S rank so it can be really powerful.
Edit all that in and tell me when you have done it.