Name: Kawarimi no Jutsu No Jutsu
Canon/Custom: Canon
Rank: E
Element: None
Type: Ninjutsu
Range: 50 feet
Description: One round charge up rather than hand seals; Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object, this object must be something like a log or stone roughly the same size as the user. The size doesn't have to be exactly the same as the user but what this means is a person can't replace themselves with a leaf or a twig, nor could they replace themselves with a giant boulder, if questions arise over uses of this technique contact an admin but any decision they make is final. In addition this can not be another person unless that person is willing. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. These objects or other people must be within 50 feet of the user when the technique is performed. There is a 5 round cool down between uses of this technique and it can only be used a maximum of 3 times per topic.
Name: Henge no Jutsu
Canon/Custom: Canon
Rank: E
Element: None
Type: Ninjutsu
Range:
Description: Hand Seals; Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. However, while transformed only the user's shape and appearance changes. Meaning that if say the host turns themselves into a sword they won't be able to cut anything unless their body could do so naturally. This technique lasts for 4 posts with a cool down of 2.
Name: Doton: Doryuu Taiga (Earth Release: Earth Flow River)
Canon/Custom: Canon
Rank: D
Element: Doton
Type: Ninjutsu
Range: N/A
Description: After the required handseals, the user turns the ground beneath the target into a river of mud. The river will start under the opponent's feet and will expand for a few meters. The river is three meters wide. If the opponent gets caught in the river, he or she will be stuck, bound by the sticky mud. After the jutsu stops advancing, all that is left is a motionless pool of mud. It cannot uproot trees or affect terrain at a large scale. The cooldown is one post after the technique is used.
Name: Shunshin no Jutsu (Body Flicker Technique)
Canon/Custom: Canon
Rank: D
Element: N/A
Type: Ninjutsu
Range: Close to medium range
Description: This jutsu requires one handseal. This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. (Once per topic)
Name: Doton: Dochuu Eigyo (Earth Release: Underground Submarine Voyage)
Canon/Custom: Canon
Rank: D
Element: Doton
Type: Ninjutsu
Range: N/A
Description: After the required handseals, the user can sink into the ground and travel through the earth. After the jutsu is used, the user can freely move through the earth. The user must emerge again either the same post or the next one. The opponent can sense the user's location through normal chakra sensing, though it takes a sensor to pinpoint the exact location. The cooldown is one post after the technique is used.