Academy Taught
Name: Bunshin No Jutsu
Canon/Custom: Canon
Rank: E
Element: None
Type: Ninjutsu
Range: ---
Description: Hand Seals; Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance and thus this clone can do absolutely no damage at all in any way. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. The number of clones able to be produced is determined by the user's rank as follows. D Rank; 2 Clones. C Rank; 3 Clones. B Rank; 4 Clones. A Rank; 5 Clones. S/SS Rank; 6 Clones. 4 round cool down.
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Name: Kawarimi no Jutsu No Jutsu
Canon/Custom: Canon
Rank: E
Element: None
Type: Ninjutsu
Range: 50 feet
Description: One round charge up rather than hand seals; Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object, this object must be something like a log or stone roughly the same size as the user. The size doesn't have to be exactly the same as the user but what this means is a person can't replace themselves with a leaf or a twig, nor could they replace themselves with a giant boulder, if questions arise over uses of this technique contact an admin but any decision they make is final. In addition this can not be another person unless that person is willing. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. These objects or other people must be within 50 feet of the user when the technique is performed. There is a 5 round cool down between uses of this technique and it can only be used a maximum of 3 times per topic.
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Name: Henge no Jutsu
Canon/Custom: Canon
Rank: E
Element: None
Type: Ninjutsu
Range:
Description: Hand Seals; Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. However, while transformed only the user's shape and appearance changes. Meaning that if say the host turns themselves into a sword they won't be able to cut anything unless their body could do so naturally. This technique lasts for 4 posts with a cool down of 2.
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Name: Ikimuno Benkuo
Canon/Custom: Canon
Rank: E
Element: None
Type: Ninjutsu
Range:---
Description: This technique requires a one post charge of chakra in the throat in order to be activated; Ikimuno Benkuo is an academy level technique which allows human shinobi to communicate with non-human animals as easily as if they were both speaking the same language. This does not allow the user to learn the language of an animal nor does it allow the animal to actually speak, this technique simply takes barks, hisses and other forms of animal noises and translates them into versions that the user is able to completely understand in their head and in turn do the same to animals the user speaks to. Lasts 5 posts with a 2 round cool.
E-rank
Name: Telepathic Snake
Canon/Custom: Custom
Rank: E-rank
Type: Supplementary
Element: ---
Range: up to 500 meters
Specialty: Ninjutsu
Duration: 3 posts max
Cooldown: 2 posts
Description: The user shoots out one of the Naga bloodlines “Chakra snakes” out of there body. The chakra snake will either enter the body of a nearby comrade, or it will scurry around that area for 1 post (will vanish if it has not entered the body of someone after 1 post) The user can then communicate to that person telepathically, and also hear what the other person is thinking. The snake can cause no damage, and the other person cannot feel the chakra snake enter their body.
D-rank
Name: Vibration Sensing
Canon/Custom: Custom
Rank: D
Element: None
Type: Ninjutsu
Range: Within 20 feet of user
Description: The part of the body in direct contact with the ground is very sensitive to vibration; thus, a Hachuurui can sense other people approaching by detecting faint vibrations in the air and on the ground. This lasts for four posts. Cooldown of three posts.
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Name: 水治癒ヘビ (Mizu chiyu hebi, aka: the Water healing snake)
Canon/Custom: Custom
Rank: D-rank
Type: Supplementary
Element: Water
Range: ---
Specialty: Medical Ninjutsu
Duration: 1 post
Cooldown: 4 posts
Description: Lilinette forces chakra into a pile of near by water, in doing so, one of the snakes in her body, one of the little chakra snakes, goes into the water. As the chakra snake grows, the water begind to look and shape like a snake. Lilinette then lifts up the snake, and flings it onto the wound of either herself, or another wounded person. The snake can then go into the wound, or wrap around it, and it will then heal it. The snake can constrict, healing fractured a fractured bone, or it can heal wounds. It can heal any wound caused by a D-ranked or lower jutsu, or damage, and can heal up wounds up to 3 inches deep. However, the snake cannot heal ailments, such paralisis, poison, ect.
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Name: Doton: Doryuu Taiga (Earth Release: Earth Flow River)
Canon/Custom: Canon
Rank: D-rank
Type: Offensive
Element: Doton (Earth)
Range: ---
Specialty: Ninjutsu
Duration: 1 post (after opponent is caught)
Cooldown: 2 posts
Description: After the required handseals, the user turns the ground beneath the target into a river of mud. The river will start under the opponent's feet and will expand for a few meters. The river is three meters wide. If the opponent gets caught in the river, he or she will be stuck, bound by the sticky mud. After the jutsu stops advancing, all that is left is a motionless pool of mud. It cannot uproot trees or affect terrain at a large scale.
C-rank
Name: Snake Authority Spell
Canon/Custom: Canon
Rank: C
Element: None
Type: Ninjutsu
Range: 20 feet max. These snakes are actually about 7 feet long but can extend their bodies to reach an opponent up to 20 feet away, they can not use this extra length for additional bindings.
Description: The user summons two large snakes which crawl out from one's sleeves, and coil around the enemy capturing them. This is a great technique for capturing someone alive, or for inflicting damage by constriction, and if the situation calls for it, the snakes can bite the victim with their fangs. These serpents can only bind the target and immobolize them. They are able to hold someone based on their rank: A1, B1, C1, D2. After the snakes have held their victim as long as possible they disappear back into the user's sleeves. Five post cooldown.