The islands in Ocean Country have been celebrating the arrival of the next Umikage, Saizo. The long bridge leading to SHIPPUUGAKURE NO SATO has been closed for outsiders because they wish to celebrate this moment with Ocean Country natives only.
As usual, the Storm Country has been hosting the Asgard Games to welcome their Kanetsukage, Cornelia. It's a double special occasion because Cornelia is also the first female Kanetsukage. She has been picked for her courage, loyalty and outstanding power by the BOUFUUGAKURE NO SATO elders.
Not only that, but the Cherry Blossom Country has become relieved as well. It seems that everyone is slowly picking up after the war now. KUSAMURAGAKURE NO SATO proudly presented their new Sakurakage, Altair.
TSUKIGAKURE NO SATO is still thriving on the merchants coming in and out. They have not experienced anything special lately. Their wealth has remained the same as they were not forced to invest into shinobi unlike the others.
On the cold isles of the Blizzard Country, HYOUGAGAKURE NO SATO has still refused to create a free traveling policy. Some habits never change. To protect their traditions, they have even warned outsiders to not interfere with their matters.
Now that everyone is picking up again, who will come out on top?
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Subject: Kyomu's Jutsu Registration Thu Jul 18, 2013 9:35 am
E Ranked Jutsu:
Name: Ignite Canon/Custom: Custom Rank: E Type: Supplementary Element: Katon Range: 5m Specialty: Ninjutsu Duration: 1 post (Fire will last however long it would) Cooldown: 2 posts Description: A simple jutsu in which Kyomu will, instead of using hand seals, will just snap her fingers. She will pour Katon chakra into her fingers, so that when she snaps a flame appears on her finger, to be used for setting things on fire, examples being torches, camp-fires, or to burn documents.
Name: Submerge Canon/Custom: Custom Rank: E Type: Supplementary Element: Fuuton Range: 5m Specialty: Ninjutsu Duration: 2 posts Cooldown: 3 posts Description: A jutsu with which Kyomu can breathe underwater for a period. She uses Fuuton chakra to cover her mouth and eyes, with which she can safely go under. However, this jutsu has a small defect. A few minutes is the maximum Kyomu can safely stay underwater, before the oxygen she brought down is replaced with carbon dioxide, which would result in her choking. If she wishes, Kyomu can hold her breath (which she can only do for around three minutes (about two post's length)) and swim as a normal person would, if she has not yet reached her destination.
D Rank Jutsu:
Name: Flare Canon/Custom: Custom Rank: D Type: Offensive/Supplementary Element: Katon Range: 10m Specialty: Ninjutsu Duration: 3 posts (Blindness) Cooldown: 5 posts Description: A jutsu where Kyomu trades Katon's natural damaging properties and merges them with it's light properties, creating a flash of blinding light, which she can then throw at the enemy, or into the sky as a flare. This jutsu, although being Katon in nature, does not cause burning damage, but instead blinds the eyes of all who look upon it, including Kyomu if she isn't careful enough, for a period of three minutes. This jutsu can be very deadly if used correctly, as it can easily be followed up by a follow-up attack afterwards.
Name: Jolt Canon/Custom: Custom Rank: D Type: Offensive Element: Raiton Range: Self Specialty: Ninjutsu Duration: 3 posts, 5 if hit on a nerve (Paralysis) Cooldown: 5 posts Description: A jutsu similar to that of Flare, but using Raiton chakra as opposed to Katon chakra. Kyomu will channel lightning chakra into her fingertips, which can and will paralyze all who come into contact with it for a three minutes. A simple jab is all that's needed, but the paralysis can be lengthened to five minutes if the jolt is focused on a certain nerve, like the neck for instance. A stance Kyomu uses before lunging for her opponent can be compared to a clan's stance, one that focuses on chakra points rather than nerves.
Name: Disarm Canon/Custom: Custom Rank: D Type: Supplementary Element: Fuuton Range: 10m Specialty: Ninjutsu Duration: 1 post Cooldown: 4 posts Description: A jutsu where Kyomu will outstretch her arm in front of her, and pull in backwards towards her. This jutsu pulls in the air, with Kyomu's hand, from behind the opponent's hands, or wherever she aims it. This jutsu is used to pull a weapon out of a targets holster, belt, or hand if it is being held. This weapon depending on weight, can be pulled 10m towards Kyomu, if the weapon is as light as a kunai or katana, or as low as 2m if the weapon is large like a steel war-hammer. Considering the surprising aspect of this jutsu, the target will usually stumble forwards after his/her weapon is literally pulled out away from them. The weapons will not fly at Kyomu at a ferocious speed, just at a slow pace, usually landing at her feet or, if too high for that, they can easily be caught be her.
Last edited by Kyomu on Thu Aug 08, 2013 8:35 am; edited 3 times in total
"- For Submerge put the maximum time limit you can brewth underwater." That's what I thought the Duration was (2 posts)
"- The Duration can not be instant meaning it last forever basically, put a duration as to how long it last during posts most likely two." Duration is Instant because it all happens in one post, a gust of air pulls a weapon out your hand. The weapon is going to stay in the ground for as long as it takes for someone to pick it up. So I don't get what I'm putting as the Duration by your description
By Duration I ment how long the jutsu itself is active for. For submerge I was spimply asking to put a time limit as to how long you can hold your breath underwater, that is not duration. Duration could not be instant meaning it all happens in one post., duration is simply how long the jutsu is active for how many posts. You saying it last forever basically means that if you were rping with someone, this jutsu will be able to last forever during the whole rp.
Please make the changes and bump the topic, if your still not getting it pm me.
Oy, Ignite, the duration can not last forever or how long it will last please change that.
For Submerge put how many minutes you can hold your breath under water, 5-8 minutes or an hour. Put a specific time limit not for a few minutes or something like that. The same things goes for Flare and Jolt. How much minutes does it paralyze the enemy? How long is the enemy blind for? Specific.