The islands in Ocean Country have been celebrating the arrival of the next Umikage, Saizo. The long bridge leading to SHIPPUUGAKURE NO SATO has been closed for outsiders because they wish to celebrate this moment with Ocean Country natives only.
As usual, the Storm Country has been hosting the Asgard Games to welcome their Kanetsukage, Cornelia. It's a double special occasion because Cornelia is also the first female Kanetsukage. She has been picked for her courage, loyalty and outstanding power by the BOUFUUGAKURE NO SATO elders.
Not only that, but the Cherry Blossom Country has become relieved as well. It seems that everyone is slowly picking up after the war now. KUSAMURAGAKURE NO SATO proudly presented their new Sakurakage, Altair.
TSUKIGAKURE NO SATO is still thriving on the merchants coming in and out. They have not experienced anything special lately. Their wealth has remained the same as they were not forced to invest into shinobi unlike the others.
On the cold isles of the Blizzard Country, HYOUGAGAKURE NO SATO has still refused to create a free traveling policy. Some habits never change. To protect their traditions, they have even warned outsiders to not interfere with their matters.
Now that everyone is picking up again, who will come out on top?
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Name: Drunken Boxing Canon/Custom: Canon Rank: E Type: Supplementary Element: N/A Range: Self Specialty: Taijutsu Duration: N/A Cooldown: N/A Description: Drunken Fist is a unique style of combat where “the more you drink, the drunker you get, and the stronger you become”. It cannot be learned, taught, nor refined through training and practice. Drunken First fighters are not simply drunk: they become human powerhouses who’ll strike unpredictably with an explosive fury and without any second thoughts about their actions. Once drunk, the user will lose their ability to know friend from foe and attack whom ether is in their vicinity. If the one who possesses this skill they can drink three amounts of alcohol to produce different lengths of drunken frenzy. The frenzy will disappear upon different effects depending on how drunk one is.
1 sip – 5 posts, being punched or hit with an attack of D rank or higher will end the drunken frenzy. 2 shots – 7 posts, bleeding will end the drunken frenzy. 4 + shots – 9 posts, breaking a bone will end the drunken frenzy.
Name: Chakra Strings Canon/Custom: Canon Rank: E Type: Supplementary Element: N/A Range: 70 meters Specialty: Puppeteer Duration: Limited to the amount of chakra user has in their base chakra pool (One-tenth chakra pool) Cooldown: 5 Description: One chakra string per puppet max, the ability where the user controls a puppet with strings of chakra. The puppet is capable of attacking an opponent with any weapons hidden inside of it. This technique is effective from long distances since the chakra strings can extend; they are also invisible, so the puppet can be used from a hidden location. The user is capable of controlling a puppet depending on the distance of the puppet. If the puppet surpasses a certain distance then the chakra strings simply disconnect leaving the puppet down along the floor. The Chakra strings can not be seen by regular eyes but those who have the capability of seeing chakra can truly notice such a technique, also human puppets can see chakra strings.
[One-tenth chakra pool = Duration and half the duration is the cooldown. Example: 100 chakra pool divided by 10 will make it a 10 post duration with a 5 post cooldown]
Name: Chakra String Infiltration Canon/Custom: Custom Rank: D Type: Offensive - Supplementary Element: Raiton Range: Only to the chakra strings or whatever they connect to Specialty: Puppeteer Ninjutsu Duration: 5 Cooldown: 3 Description: Upon activation the user may impart raiton through their chakra strings to either cover a target or electrocute. The electrocution will only provide first degree electrical burns however electrical or not there is slight numbing in the effected area for two posts. However if a puppet were to attack someone with the electrical field around it, the ones attacked will have the same first degree electrical burns but the numbing will be more intense to a temporary paralysis for two posts in the effected area.
Name: Doton: Dochuu Eigyo (Earth Release: Underground Submarine Voyage) Canon/Custom: Canon Rank: D Element: Doton Type: Ninjutsu Range: N/A Description: After the required handseals, the user can sink into the ground and travel through the earth. After the jutsu is used, the user can freely move through the earth. The user must emerge again either the same post or the next one. The opponent can sense the user's location through normal chakra sensing, though it takes a sensor to pinpoint the exact location. The cooldown is one post after the technique is used.
Name: Copy Wheel Eye Canon/Custom: Canon Rank: D, C , B, A, S Element: None Type: Doujutsu Range: Eyesight Description: The Copy Wheel Eye allows the Uchiha ninja to memorize and possibly learn any jutsu they see. The jutsu, once seen, can be memorized for the course of the user's life. To be able to use any jutsu seen, it must either be non-elemental, or be one of the clansman's elemental affinities. The clan member may not learn any jutsu outside one of their specialties (if the clan member is Ninjutssu, Genjutsu, and Kenjutsu, they may not use fuuinjutsu or Ijutsu technqiues they've seen). If the Uchiha is D-rank, they may not use any S-rank jutsu they see. Also, any jutsu used must be paid for in the Jutsu Shop. If an Uchiha wishes to be able to use this skill, they will NOT be able to use either Tsukuyomi or Amaterasu. This skill does not cause blindness.