Name: Howl
Canon/Custom: Custom
Rank: E
Type: Supplementary
Element: N/A
Range: Sound can be heard from a mile away.
Specialty: Bijuujutsu
Duration: 1 Post
Cooldown: 1 Post
Description: By gathering chakra up in her throat, Rael will unleash a loud chakra enhanced howling sound. This is used primarily as a warning for her comrades, though can be used to stir fear in those who hear it, hurt the ears of those close by who hear the blunt of the sound, as well or fend off animals. It can also be used a diversion to trick shinobi. This woks better when paired with the Growl technique. Rael has acquired these traits by being the host of the Yonbi no Kuzuri.
Name: Growl
Canon/Custom: Custom
Rank: E
Type: Supplementary
Element: N/A
Range: Can be heard within 20 feet of the user in all directions.
Specialty: Bijuujutsu
Duration: 1
Cooldown: 1
Description: By gathering chakra in the back of our throat, Rael will release a loud, intimidating growling noise like a large wolf. She tends to do this when aggravated or angry, to make those she is using it on a bit nervous when approaching her, or even to fend off and scare animals. It can also be used a diversion to trick shinobi. This woks better when paired with the Howl technique. Rael has acquired these traits by being the host of the Yonbi no Kuzuri.
Name: Chakra Scalpel
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: N/A
Range: Close combat
Specialty: Ijutsu
Duration: Maximum of 10 posts
Cooldown: 2
Description: A more advanced medical jutsu that is used as a blade during surgery, so the skin does not have to be cut, and surgery can be performed simply without having to wait for external wounds to heal after the procedure is over. Used for surgical procedures, however this can be used in battle also. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle. The technique uses 10 chakra points on activation and 5 per post for a maximum of 10 posts (maximum normally used for medical procedures).
Name: Mystical Palm Technique
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: N/A
Range: Close
Specialty: Ijutsu
Duration: 8 Posts
Cooldown: 2
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Depending on the medical knowledge of the user, they can heal different levels of injuries. Depending on the level the users uses of this jutsu, the costs per post vary.
D-Rank costs 10 on activation and 5 per post that it's maintained. Can be used to heal minor injuries and flesh wounds.
Name: Suiton: Iyashinomizu - Water Style: Healing Waters
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: Suiton
Range: Close
Specialty: Ijutsu/Ninjutsu
Duration: Small body of water lasts for 5 posts.
Cooldown: 3 Posts
Description: By gathering chakra in her chest, Rael will expel water from her mouth; enough to create a very small pond. The waters for this pond have healing properties, that can heal the lesser to average wounds of those who stay submerged within those waters, though the more substantial the injuries, the longer the person has to stay within the waters. It also helps ease aches and pains of the muscles. The maximum amount of people who can stay within these waters at a time is 4 average sized humans. If used and added to a larger body of water, the water it is added to will gain healing properties as well, but at a demised effect, only being able to heal small injuries and aches and pains.
Name: Mystical Palm Technique
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: N/A
Range: Close
Specialty: Ijutsu
Duration: 7 Posts
Cooldown: 4
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Depending on the medical knowledge of the user, they can heal different levels of injuries. Depending on the level the users uses of this jutsu, the costs per post vary.
D-Rank costs 10 on activation and 5 per post that it's maintained. Can be used to heal minor injuries and flesh wounds.
C-Rank costs 20 on activation and 10 per post that it is maintained. Can be used on a wider variety of injuries. Average injuries, lacerations, all averaging about six inches deep. Bruising and smaller burns 1st fist degree burns can also be healed with is rank.
Name: Raiton: Jibashi [Electromagnetic Murder]
Canon/Custom: Canon
Rank: C
Type: Defensive, Offensive
Element: Raiton
Range: 6 Feet in front of the user.
Specialty: Ninjutsu
Duration: 1 Post
Cooldown: 4 Posts
Description: This technique is a close-range jutsu that consists of focusing electrified chakra to the palm of the user's hand, condensing it until the jutsu is utilized. Upon usage, the stored electricity will spray forward randomly, striking anything near the spray of lightning, deflecting projectiles, striking foes, and defending the user from earth-based techniques. If the target is within a foots distance he or she will suffer minimal electrical burns on contact with each separate bolt. About 30 tiny bolts are made and they shoot out about 6 feet out from the user. At close range the bolts can tear through rock but as they separate they lose strength only cause numbing on impact. If caught up close the bolts would cause deep tissue damage and numbness lasting for 2 posts, but if only caught by straw bolt slight numbness at impact point would occur for only 1 post.
If the tiny bolts pass through water or moisture, then their electrical current will travel through the body of water and moisture, shocking everything within it's radius, even the user if no careful. Those caught in that current are shocked and stunned for 3 posts, causing minor first degree burns on the spot of direct impact.
Name: Hidden Mist Jutsu
Canon/Custom: Canon
Rank: C
Type: Defensive
Element: Suiton
Range: 10 meters high X 15 meters wide.
Specialty: Ninjutsu
Duration: 5 Posts
Cooldown: 4 posts. Limit of Twice per topic.
Description: After completing the required hand signs this technique will allow, the water to be drawn out of the air. This is done by merging the hydrogen particles and the oxygen particles for the user to create a large mist around the area that will limit visibility for up to five feet in front of anyone caught within the mist. The mist is rather large in size, but can be blown away by a strong enough Fuuton technique(B or Higher), and can be partially blown away by smaller ones.
Name: Mystical Palm Technique
Canon/Custom: Canon
Rank: B
Type: Supplementary
Element: N/A
Range: Close
Specialty: Ijutsu
Duration: 6 Posts
Cooldown: 6
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Depending on the medical knowledge of the user, they can heal different levels of injuries. Depending on the level the users uses of this jutsu, the costs per post vary.
D-Rank costs 10 on activation and 5 per post that it's maintained. Can be used to heal minor injuries and flesh wounds.
C-Rank costs 20 on activation and 10 per post that it is maintained. Can be used on a wider variety of injuries. Average injuries, lacerations, all averaging about six inches deep. Bruising and smaller burns 1st fist degree burns can also be healed with is rank.
B-Rank costs 30 chakra on activation and 15 per post that it is maintained. Can be used on more critical or deeper wounds of a max of 10 inches deep, and even minor cases of internal injuries.
Name: Suiton: Iyashino Ame - Water Style: Healing Rain
Canon/Custom: Custom
Rank: B
Type: Supplementary
Element: Suiton
Range: 60 Feet from the epicenter of the technique.
Specialty: Ijutsu/Ninjutsu
Duration: 4 Posts
Cooldown: 8 Posts
Description: Rael with charge a large amount of chakra into her hands. She will then take that chakra and pour it into a body of water. The water will then start to evaporate into the sky and form un-natural clouds, holding a bluish green hue. The clouds will then unleash a downpour of rain with a greenish hue, the rain drops holding healing qualities. Due to the chakra poured into the water, even basic water can be used to create healing rain, which can heal aches and pains, and heal flesh wounds. If combined with the Iyashinomizu - Healing Water jutsu, the healing potency of the technique is increased greatly. Creating rain that can heal 2nd degree burns, average wounds and injuries, flesh wounds, aches and pains, and even nourish the land it seeps into.