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 Tadoe's Jutsu Registration

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AuthorMessage
Genin

Tadoe
Tadoe
Male Posts : 32
Ryo : 198500

Character sheet
Chakra:
Tadoe's Jutsu Registration Left_bar_bleue250/250Tadoe's Jutsu Registration Empty_bar_bleue  (250/250)

Tadoe's Jutsu Registration Empty
PostSubject: Tadoe's Jutsu Registration   Tadoe's Jutsu Registration EmptyThu Feb 06, 2014 8:26 pm

E-Rank
________________________________________

Name: Shinobiashi(Stealthy steps)
Canon/Custom: Custom
Rank: E
Type: Ninjutsu
Element: Doton
Range: Close  
Cooldown: 1 post
Duration: 1 post
Description: A jutsu that allows the user to soften the earth that he/she steps on, originally for the purpose of stepping silently, but further development of the jutsu has expanded its use. Advanced user's of the technique have the ability to soften ground instantaneously.


D-Rank
________________________________________
Name: Shunshin no Jutsu (Body Flicker Technique)
Canon/Custom: Canon
Rank: D
Type: Ninjutsu
Element: N/A
Range: Close to medium  
Description: This jutsu requires one handseal. This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. (Once per topic)

Name: Dochuu Eigyo (Earth Release: Underground Submarine Voyage)
Canon/Custom: Canon
Rank: D
Type: Ninjutsu
Element: Doton
Range: Close to medium  
Description:After the required hand-seals, the user can sink into the ground and travel through the earth. After the jutsu is used, the user can freely move through the earth. The user must emerge again either the same post or the next one. The opponent can sense the user's location through normal chakra sensing, though it takes a sensor to pinpoint the exact location. The cooldown is one post after the technique is used.

C-Rank
________________________________________

Name:Doton: Retsudo Tenshō (Earth Release: Tearing Earth Turning Palm)
Canon/Custom: Canon
Rank: C
Element: Earth
Type: Ninjutsu
Range: 10 meters
Description: This technique needs handseals. This technique causes a 10 meter x 10 meter area of the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. While not necessarily causing death, this jutsu does cause extreme pain and can cause suffocation if not evaded or escaped within the time allotted. This technique is much more damaging if used in rocky mountainous areas, or inside a cave. The rate at which the earth folds in upon itself depends on the user, and leaves the enemy with a set time to escape based on the user's rank:

Genin - 2 m/s, 5 seconds for enemy to evade
Chuunin - 3.5 m/s, 3 seconds for enemy to evade
Special Jounin - 5 m/s, 2 seconds for enemy to evade
Jounin - 7.5 m/s, 1.5 seconds for enemy to evade
Kage - 10 m/s, 1 second for enemy to evade

If the attack does successfully entrap the opponent, crushing force is dealt, resulting in hairline fractures upon most of the bones, which cause some the movement of the enemy to be hampered by 10%. This effect is stackable, so if the opponent is caught in the technique twice, they will have 20% movement speed deducted. In order to escape from the snare of earth, the opponent must use a D-rank raiton or any other C-rank technique or higher in order to disrupt the flow of chakra through the earth. (4 post cooldown)


Name: Katon: Hosenka no Jutsu
Canon/Custom: Canon
Rank: C
Element: Katon
Type: Ninjutsu
Range: medium
Cooldown 4
Description: The ninja does the necessary hand seals and then emits a series of small fire balls about as big as soft balls. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai. There can be a maximum of 10 fireballs, and each one causes second-degree burns. Cool down four posts.

Name: Fenikkusushotto(Phoenix shot)
Canon/Custom: Custom
Rank: C
Type: Ninjutsu
Element: Katon
Range: mid to long
Duration:3 post
Cooldown: 5 post
Description: This jutsu shoots out 1-10 minature phoenix(s) at the opponent. This jutsu requires a lot of chakra control it is used to move phoenix(s) side to side. You can also wrap chakra strings around the phoenix(s) to control it with a little more ease. If the opponent is hit he/she will suffer intense 1st degree burns no matter the situation.


B-Rank
________________________________________

Name: Karyūnokaendan
Canon/Custom: Custom
Rank: B
Type: Ninjutsu
Element: Katon
Range: Short to Mid
Duration: 1 post
Cooldown: 6 post
Description: The user kneads chakra into fire, which is then manipulated into a genuine-looking dragon, spit out from the mouth. The manipulation of having the flames obey the user's will is outrageously difficult so it is a potent technique. The spat out flames are divided to launch a left side, right side, and frontal assault in all three directions at once. The flames are hot enough to cause intense 2nd degree burns if hit directly by the flames. If left with a scathing graze then one could escape with mostly severe 1st degree burns.

Name: Kage Bunshin no Jutsu
Canon/Custom: Canon
Rank: B
Type: Ninjutsu
Element: N/A
Range: Any
Description: Kage Bunshin is a Jounin level Ninjutsu technique. When Naruto stole the scroll of seals, he learned this technique as well. The normal Bunshin technique creates a copy of the ninja that lacks any substance. The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. This makes Kage Bunshin an excellent training method if the ninja has the chakra capacity and stamina to maintain the Kage Bunshins for an extended period of time. This allows the ninja to essentially reduce the time it takes to train and learn with each clone added.

A-Rank
________________________________________

Name:Fenikkusu-en (Phoenix Flame)
Canon/Custom: Custom
Rank: A
Type: Ninjutsu
Element: Katon
Range: Able to incinerate up to 40 meters from the user
Duration: 1 post;Instant
Cooldown: 10
Description: Fenikkusu-en is a jutsu that through advanced elemental manipulation of fire the user gathers chakra in her/his gullet then expel a blasting breath of blue fire at speeds of 64 km/hr with temperatures high enough to cause intense 2nd degree burns.


  • If hit directly while within 25m of the flames epicenter(The user) the target will receive intense 3rd degree burns. At this distance the flame carries enough kinetic force to make it seem as if you were hit by a 130lb log going 35 km/hr. If hit further than 25m or more, the target will receive heavy 2nd degree burns


Name:Supiningu-en uzu(Spinning flame vortex)
Canon/Custom: Custom
Rank: A
Type: Ninjutsu
Element: Katon
Range: Able to incinerate up to 12 meters surrounding the user.
Duration: 1 post;
Cooldown: 9 post
Description: The user makes himself into a giant spinning vortex of fire by spinning around and blowing rapidly. The immediate area around the vortex of fire becomes so hot it can cause first degree burns from prolonged stay in the vicinity. Inside the flames however the temperature is so hot it doesn't just weld metal ,but it can also turn it into liquid form. While it has no real kinetic force besides high wind, none enough to pick you off your feet, the flames themselves are easily able to incinerate/melt a good part of the majority of what comes near. However even if the flames do melt some metal it still does not stop the denser object in it's velocity and the molten metal may still be able to hit the target if not thrown too off skew by the vertex's G-force as it nears the center.And due to the structure of the Vortex ,because of the air being funneled in a tornado like faction towards the opening at the top anything that actually makes it through the wall of flames will be influenced by the aerodynamics of the inner vortex. Working in a vacuum like fashion to suck everything out including the user, who only stays sticking by focusing a lump sum of chakra to the ends of his/her toes as he/she spins.
One more notable drawback is that if you could take apart the ground beneath the user's feet then he/she would have no choice but to cancel the jutsu lest he/she be devoured in their own fire.


Last edited by Tadoe on Sun Mar 23, 2014 4:08 am; edited 6 times in total
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Oujoukage

Eden
Eden
Female Posts : 2298
Ryo : 1597319

Character sheet
Chakra:
Tadoe's Jutsu Registration Left_bar_bleue500/500Tadoe's Jutsu Registration Empty_bar_bleue  (500/500)

Tadoe's Jutsu Registration Empty
PostSubject: Re: Tadoe's Jutsu Registration   Tadoe's Jutsu Registration EmptyThu Feb 06, 2014 10:59 pm

Take out the "capable of starting wildfires" portions for all the jutsu that say that.

Moving on.

Kage Bunshin no Jutsu - Approved.
Katon: Hosenka no Jutsu - Approved.
Dochuu Eigyo - Approved.
Shunshin no Jutsu - Approved.

Moving on.

Fenikkusushotto - Just 1st degree burns (1st being lowest and 3rd being highest); 5-post cooldown instead of 4; for a C-rank, just make it so they can only be moved from side to side; armor is rare here, so take that out (1st degree burns no matter the situation);

Karyūnokaendan - Just 1st and second degree burns (if a direct hit, intense 2nd degree);

Fenikkusu-en - No continuous use (just instant and then cooldown); 10-post cooldown instead of 8, due to its strength; the range needs to be made a solid 40 meters; Intense 2nd degree if 25 meters or more away from the epicenter (the user) and 3rd degree if within 25 meters of epicenter; knockback is fine for this, but take out the extra burn damage explanation for it (the reason being the opponent(s) will already get heavy burns from getting hit by the blast);

Supiningu-en uzu - 9-post cooldown; user cannot move during its use, and the surrounding area be made 12 meters; it can melt metal (not infused with chakra) of A-rank and lower;

Moving on.

NOTE: Keep in mind that the Endurance stat will affect how potent the burns are on an opponent.

Bump when you have made changes. All approved jutsu can be moved to your Jutsu List.
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Genin

Tadoe
Tadoe
Male Posts : 32
Ryo : 198500

Character sheet
Chakra:
Tadoe's Jutsu Registration Left_bar_bleue250/250Tadoe's Jutsu Registration Empty_bar_bleue  (250/250)

Tadoe's Jutsu Registration Empty
PostSubject: Re: Tadoe's Jutsu Registration   Tadoe's Jutsu Registration EmptyThu Feb 06, 2014 11:58 pm

Bump
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Oujoukage

Eden
Eden
Female Posts : 2298
Ryo : 1597319

Character sheet
Chakra:
Tadoe's Jutsu Registration Left_bar_bleue500/500Tadoe's Jutsu Registration Empty_bar_bleue  (500/500)

Tadoe's Jutsu Registration Empty
PostSubject: Re: Tadoe's Jutsu Registration   Tadoe's Jutsu Registration EmptyFri Feb 07, 2014 12:01 am

Okay, all are good to go now.

Tadoe's Jutsu Registration Approv10
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Genin

Tadoe
Tadoe
Male Posts : 32
Ryo : 198500

Character sheet
Chakra:
Tadoe's Jutsu Registration Left_bar_bleue250/250Tadoe's Jutsu Registration Empty_bar_bleue  (250/250)

Tadoe's Jutsu Registration Empty
PostSubject: Re: Tadoe's Jutsu Registration   Tadoe's Jutsu Registration EmptySun Feb 16, 2014 8:35 pm

bump
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Oujoukage

Eden
Eden
Female Posts : 2298
Ryo : 1597319

Character sheet
Chakra:
Tadoe's Jutsu Registration Left_bar_bleue500/500Tadoe's Jutsu Registration Empty_bar_bleue  (500/500)

Tadoe's Jutsu Registration Empty
PostSubject: Re: Tadoe's Jutsu Registration   Tadoe's Jutsu Registration EmptySun Feb 16, 2014 8:46 pm

E-rank is now...

Tadoe's Jutsu Registration Approv10
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Genin

Tadoe
Tadoe
Male Posts : 32
Ryo : 198500

Character sheet
Chakra:
Tadoe's Jutsu Registration Left_bar_bleue250/250Tadoe's Jutsu Registration Empty_bar_bleue  (250/250)

Tadoe's Jutsu Registration Empty
PostSubject: Re: Tadoe's Jutsu Registration   Tadoe's Jutsu Registration EmptySat Mar 22, 2014 4:37 pm

bump
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Jounin

Hisame
Hisame
Female Posts : 734
Ryo : 598400

Character sheet
Chakra:
Tadoe's Jutsu Registration Left_bar_bleue315/315Tadoe's Jutsu Registration Empty_bar_bleue  (315/315)

Tadoe's Jutsu Registration Empty
PostSubject: Re: Tadoe's Jutsu Registration   Tadoe's Jutsu Registration EmptySun Mar 23, 2014 4:04 am

Looks good. There is only one issue. I know it was already approved, but it's a small fix.

Shinobiashi(Stealthy steps) needs a duration and cool down.

Bump when fixed.
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Genin

Tadoe
Tadoe
Male Posts : 32
Ryo : 198500

Character sheet
Chakra:
Tadoe's Jutsu Registration Left_bar_bleue250/250Tadoe's Jutsu Registration Empty_bar_bleue  (250/250)

Tadoe's Jutsu Registration Empty
PostSubject: Re: Tadoe's Jutsu Registration   Tadoe's Jutsu Registration EmptySun Mar 23, 2014 4:08 am

Bump
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Jounin

Hisame
Hisame
Female Posts : 734
Ryo : 598400

Character sheet
Chakra:
Tadoe's Jutsu Registration Left_bar_bleue315/315Tadoe's Jutsu Registration Empty_bar_bleue  (315/315)

Tadoe's Jutsu Registration Empty
PostSubject: Re: Tadoe's Jutsu Registration   Tadoe's Jutsu Registration EmptySun Mar 23, 2014 4:19 am

Tadoe's Jutsu Registration Approv10

Add it to your list.
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