The Jutsu - Starting Jutsu:
Chuunin: 3 E-ranks, 6 D-ranks, 4 C-ranks, 2 B-ranks
E RankName: Bunshin No Jutsu
Canon/Custom: Canon
Rank: E
Type: Ninjutsu
Element: None
Range: N/A
Cooldown: 4 Rounds
Description: Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance and thus this clone can do absolutely no damage at all in any way. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. The number of clones able to be produced is determined by the user's rank as follows. D Rank; 2 Clones. C Rank; 3 Clones. B Rank; 4 Clones. A Rank; 5 Clones. S/SS Rank; 6 Clones.
Name: Kawarimi no Jutsu No Jutsu
Canon/Custom: Canom
Rank: E
Type: Ninjutsu
Element: None
Range: N/A
Cooldown: 5 Rounds (Only can be used 3 times per topic)
Description: One round charge up rather than hand seals; Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object, this object must be something like a log or stone roughly the same size as the user. The size doesn't have to be exactly the same as the user but what this means is a person can't replace themselves with a leaf or a twig, nor could they replace themselves with a giant boulder, if questions arise over uses of this technique contact an admin but any decision they make is final. In addition this can not be another person unless that person is willing. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. These objects or other people must be within 50 feet of the user when the technique is performed.
Name: Henge no Jutsu
Canon/Custom: Canon
Rank: E
Type: Ninjutsu
Element: None
Range: N/A
Duration: 4 Rounds
Cooldown: 2 Rounds
Description: Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. However, while transformed only the user's shape and appearance changes. Meaning that if say the host turns themselves into a sword they won't be able to cut anything unless their body could do so naturally.
D RankName: Doton: Dochuu Eigyo (Earth Release: Underground Submarine Voyage)
Canon/Custom: Canon
Rank: D
Type: Ninjutsu
Element: Earth
Range: N/A
Cooldown: 1 Round
Description: After the required handseals, the user can sink into the ground and travel through the earth. After the jutsu is used, the user can freely move through the earth. The user must emerge again either the same post or the next one. The opponent can sense the user's location through normal chakra sensing, though it takes a sensor to pinpoint the exact location.
Name: Body Flicker Technique
Canon/Custom: Canon
Rank: D
Element: None
Range: N/A
Cooldown: Permanent (once per topic)
Description: This jutsu requires one handseal. This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.
Name: Leaf Gale
Canon/Custom: Canon
Rank: D
Type: Taijutsu
Element: N/A
Range: Leg-length
Cooldown: 1 Round
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.
Name: Leaf Whirlwind
Canon/Custom: Canon
Rank: D
Type: Taijutsu
Element: N/A
Range: Leg-length
Cooldown: 2 Rounds
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark. So originally the high kick is little more than a feint.
Name: Cherry Blossom Technique
Canon/Custom: Canon
Rank: D
Type: Taijutsu
Element: N/A
Range: 10-15 feet
Cooldown: 3 Rounds
Description: While some may see it as "superhuman strength", this technique is actually an application of taijutsu and ninjutsu, that demands the ability to concentrate and minute chakra control. An immense amount of chakra is kneaded inside the body, and a moment later all of it it is gathered into the fist. That chakra is then released into the target, which does a great amount of damage. With the damage done dependent on the amount of chakra used, it is also possible for a skilled shinobi to amass it in their fingertip. When the ground is hit it is pulverised into minute pieces by the excess shock, which are then scattered like flower petals, giving rise to the name "Cherry Blossom Impact".
Name: Shadow of the Dancing Leaf
Canon/Custom: Canon
Rank: D
Type: Taijutsu
Element: N/A
Cooldown: 2 Rounds
Description: A technique where a shinobi follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That being said, it also has a rather high degree of difficulty.
C RankName: Katon: Great Fireball Technique
Canon/Custom: Canon
Rank: C
Element: Katon
Type: Ninjutsu
Range: 50 feet
Cooldown: 4 Rounds
Description: A technique where chakra kneaded inside the body is converted into fire, and expelled from the mouth in a massive orb of roaring flame. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface. At its largest, Goukyaku no Jutsu is 10 feet in diameter, and can travel at 30 mph.
Name: Katon: Phoenix Sage Art Technique
Canon/Custom: Canon
Rank: C
Element: Katon
Type: Ninjutsu
Range: 50 feet
Cooldown: 3 Rounds
Description: This jutsu can create up to ten fireballs that are each six inches in diameter, which are spat out of the user's mouth, flying wildly in every direction and assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can be hidden within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction, and can cause up to second degree burns on contact with skin. Each fireball moves at 20 mph to allow control of one fireball at a time. Requires handseals.
Name: Fire Release: Mist Blaze Dance Technique
Canon/Custom: Canon
Rank: C
Element: Katon
Type: Ninjutsu
Range: 50ft x 50ft x 30ft
Cooldown: 4 Rounds
Description: After performing the necessary hand seals, the user is able to create and blow a flammable gas from their lungs. While this gas is completely harmless other than causing a the affected to become light headed on it own once it comes in contact with fire or spark, the gas ignites into a large fireball. This fire ball is more of an explosion, expanding out ten feet past the gas in every direction. If someone is near the center of the cloud this has the potential to be lethal (more from the force than the heat) but more often than not the effects are full body second degree burns. The user is not affected by the gas cloud in any way except that their vision is impaired like everyone else and if it is set off they are affected like normal.
Name: Doton: Retsudo Tenshō (Earth Release: Tearing Earth Turning Palm)
Canon/Custom: Canon
Rank: C
Element: Earth
Type: Ninjutsu
Range: 10 meters
Description: This technique needs handseals. This technique causes a 10 meter x 10 meter area of the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. While not necessarily causing death, this jutsu does cause extreme pain and can cause suffocation if not evaded or escaped within the time allotted. This technique is much more damaging if used in rocky mountainous areas, or inside a cave. The rate at which the earth folds in upon itself depends on the user, and leaves the enemy with a set time to escape based on the user's rank:
Genin - 2 m/s, 5 seconds for enemy to evade
Chuunin - 3.5 m/s, 3 seconds for enemy to evade
Special Jounin - 5 m/s, 2 seconds for enemy to evade
Jounin - 7.5 m/s, 1.5 seconds for enemy to evade
Kage - 10 m/s, 1 second for enemy to evade
If the attack does successfully entrap the opponent, crushing force is dealt, resulting in hairline fractures upon most of the bones, which cause some the movement of the enemy to be hampered by 10%. This effect is stackable, so if the opponent is caught in the technique twice, they will have 20% movement speed deducted. In order to escape from the snare of earth, the opponent must use a D-rank raiton or any other C-rank technique or higher in order to disrupt the flow of chakra through the earth. (4 post cooldown)
B Rank
Name: Earth Release: Rock Shelter
Canon/Custom: Canon
Rank: B
Element: Earth
Type: Ninjutsu
Range: N/A
Cooldown: 7 Rounds (after ending)
Description: After completing the necessary hand seals the user surrounds themselves with earth, taken from the immediate vicinity, in order to fabricate a formation of rock that is capable of protecting both the user and others in close proximity, if desired. Doing so, seemingly leaves the surrounding terrain unaltered, even when the quantity of earth used is enough to form a complete dome around multiple individuals. This dome is able to stand up to A rank suiton and B rank of all other elements except for raiton which can break it at the C rank level. The user can also manipulate the resulting shelter to have openings in it so as to be able to observe outside, creating an opening takes one second and closing it takes the same amount of time causing a delay that might leave those inside open to attacks. The dome can last until destroyed or until the user wills the technique to end.
Name: Earth Style: Earth Spear
Canon/Custom: Canon
Rank: B
Type: Ninjutsu
Element: Earth
Duration: 3 Rounds
Cooldown: 5 Rounds (can only be used 3 times per topic)
Description: The user flows chakra through all parts of their body causing it to become noticeably darker, which increases their defensive power to its utmost limits by making the skin as hard as diamond. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique. The amount of techniques that can break through the areas hardened by the Earth Spear are close to zero, excluding its undeniable weak point: Lightning Release ninjutsu. C Rank and higher Raiton can pierce this jutsu.
Some shinobi have demonstrated the ability to use this to partially cover body parts (i.e. his hand and lower arm, and the side of his head) without using handsigns, which gives them a significant tactical advantage against ambushes.
A Rank
S Rank