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The islands in Ocean Country have been celebrating the arrival of the next Umikage, Saizo. The long bridge leading to SHIPPUUGAKURE NO SATO has been closed for outsiders because they wish to celebrate this moment with Ocean Country natives only.
As usual, the Storm Country has been hosting the Asgard Games to welcome their Kanetsukage, Cornelia. It's a double special occasion because Cornelia is also the first female Kanetsukage. She has been picked for her courage, loyalty and outstanding power by the BOUFUUGAKURE NO SATO elders.
Not only that, but the Cherry Blossom Country has become relieved as well. It seems that everyone is slowly picking up after the war now. KUSAMURAGAKURE NO SATO proudly presented their new Sakurakage, Altair.
TSUKIGAKURE NO SATO is still thriving on the merchants coming in and out. They have not experienced anything special lately. Their wealth has remained the same as they were not forced to invest into shinobi unlike the others.
On the cold isles of the Blizzard Country, HYOUGAGAKURE NO SATO has still refused to create a free traveling policy. Some habits never change. To protect their traditions, they have even warned outsiders to not interfere with their matters.
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 精神 Seishin (Spirit)

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Chuunin

MomboKhan
MomboKhan
Male Posts : 16
Ryo : 500

Character sheet
Chakra:
精神 Seishin (Spirit) Left_bar_bleue165/165精神 Seishin (Spirit) Empty_bar_bleue  (165/165)

精神 Seishin (Spirit) Empty
PostSubject: 精神 Seishin (Spirit)   精神 Seishin (Spirit) EmptySat May 17, 2014 5:19 pm



Clan Information

精神 Seishin (Spirit)

Bloodline Name:魔術 Majutsu (Magic)

Bloodline Ability:With this bloodline the users of Majutsu can mold their chakra into a number of mind boggling effect often referred to as magic. With this magic their like jutsu are certain disciplines in which the members of this clan grow up learning.

Abjuration: This discipline focuses on making the opposite effect of something. Usually an attempt to keep something out or get rid of something which is already their. Users of this spell are keen to defense and strategy

Divination: These are more or less the trackers. People of divination can actually lock on the signature a person leaves behind due to their chakra and natural energy. They can't take any energy or chakra from a person. Just track it, and through the same process can tell when a person is lying and even look into their past by scrolling their memories. Divination can also tell what happen in past places by locking on to energy and chakra signatures they can replay the events in their mind. The events unfold in front of them as if they are in an astral form.

Enchantment/Artifice: Enchantment lies within the power to enchant things with a certain effect. Users of this skill can make certain armour weapons and other things with effects that they would not normally have. Commonly ones that pertain to the different chakra natures along with.

Spiritism: This art usually involves invoking spirit like beings to come forth. The user often referred to as a medium. IN which ghost are brought forth to aid in battle. By trading soul mist (the users own essence) It can call upon ghost. The better the soulmist the better the ghost the medium can call upon

Illusionism: The users of Illusionism are often great genjutsu users. Able to employ a number of effect to throw off their opponent. They can make a figment of their opponents imagination usually small things like low speaking words or even gibberish. They can even make subtle things appear with this. Or even making an illusion which does real damage.

Transmutation: This is basically taking a certain material (usually a base material) like iron and transforming it into something better like steel. This can even be done with creatures if the user is strong enough and the creature is weak enough.

The magic can also be used in junction with the chakra natures. Like summoning ghost through spiritism then setting them on fire. Or making a dome around your opponent using abjuration and charging it with lighting to shock them.

This is all done through サークルを綴る Sākuru o Tsudzuru otherwise known as spell circles. These spell circles are what convert the users chakra into Majutsu.

Physical Traits: Spell Circles usually engraved/carved or tattooed on the body.

Location:Shippuugakure

Clan History: It is unknown where the Seishin came from but they are powerful. Some say they arrived from another dimension filled and their bodies adapted to this world. Their true origin and any past effects on this world are unknown. The clan has no current leaders an has recently dwindle down to only a few members.

D-RANK

Name: Figmentation
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Illusionism
Range: All (20 meters)
Specialty: Genjutsu
Duration: For as long as the user holds it. (Genin 2 post Max, Chuunin 4 post Max, Sp Jounin 6 post max, Jounin/Kage 8 post max)
Cooldown: 2 Post
Description: The user makes a small subtle thing appear in the users mind. Weather it be faint whispers or even a tiny pebble which was not there. Appear over and over and over again. They can even mold chakra to slightly change the thing over time. Like making the whispers get louder or making that reappearing pebble get bigger. The user has to keep a constant eye on the target and must not have any outside interruptions. Best used if the user remains still

C-RANK

Name: Transmute
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Transmutation
Range: Close
Specialty: Supplementary
Duration: The effect applied on the object last but it takes 2 post for it to fully mature
Cooldown: 4 Post
Description: The user can make a base material become another material by strengthening it with their majutsu. Infusing the item with chakra in combination with their spell circle powers they can use magic to make an iron ore become steel or another metal. The same can be applied to rock/stone and even fairly week creatures. Creatures can only be partially turned to another in its branch. Like a rabbit given hare ears or a tiger with transmuted cheetah legs.

B-RANK

Name: Transmute
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Transmutation
Range: Close
Specialty: Supplementary
Duration: The effect applied on the object last but it takes 2 post for it to fully mature
Cooldown: 4 Post
Description: The user can make a base material become another material by strengthening it with their majutsu. Infusing the item with chakra in combination with their spell circle powers they can use magic to make an iron ore become steel or another metal. The same can be applied to rock/stone and even fairly weak creatures. Creatures can only be partially turned to another in its branch. Like a rabbit given hare ears or a tiger with transmuted cheetah legs.
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Oujoukage

Eden
Eden
Female Posts : 2298
Ryo : 1597319

Character sheet
Chakra:
精神 Seishin (Spirit) Left_bar_bleue500/500精神 Seishin (Spirit) Empty_bar_bleue  (500/500)

精神 Seishin (Spirit) Empty
PostSubject: Re: 精神 Seishin (Spirit)   精神 Seishin (Spirit) EmptyThu May 29, 2014 8:08 pm

Okay, two things here.

  1. The things you listed under the ability. Is it one per member? What is the limitation for how many of these a member can have?

  2. Second, you need to follow our template. That means 2 D-ranks, 1 C-rank, and 1 S-rank.

Bump this when you have done these things. Thank you.
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Oujoukage

Eden
Eden
Female Posts : 2298
Ryo : 1597319

Character sheet
Chakra:
精神 Seishin (Spirit) Left_bar_bleue500/500精神 Seishin (Spirit) Empty_bar_bleue  (500/500)

精神 Seishin (Spirit) Empty
PostSubject: Re: 精神 Seishin (Spirit)   精神 Seishin (Spirit) EmptyTue Aug 19, 2014 1:31 am

This clan has been archived.
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PostSubject: Re: 精神 Seishin (Spirit)   精神 Seishin (Spirit) Empty

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