Special Jounin
Ah Puch
| Subject: Ah Puch's Arsenal Thu Apr 09, 2015 7:52 pm | |
| - Academy:
"These jutsu are free and can be added to your list."
Name: Bunshin No Jutsu Canon/Custom: Canon Rank: E Element: None Type: Ninjutsu Range: Description: Hand Seals; Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance and thus this clone can do absolutely no damage at all in any way. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. The number of clones able to be produced is determined by the user's rank as follows. D Rank; 2 Clones. C Rank; 3 Clones. B Rank; 4 Clones. A Rank; 5 Clones. S/SS Rank; 6 Clones. 4 round cool down.
Name: Kawarimi no Jutsu No Jutsu Canon/Custom: Canon Rank: E Element: None Type: Ninjutsu Range: 50 feet Description: One round charge up rather than hand seals; Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object, this object must be something like a log or stone roughly the same size as the user. The size doesn't have to be exactly the same as the user but what this means is a person can't replace themselves with a leaf or a twig, nor could they replace themselves with a giant boulder, if questions arise over uses of this technique contact an admin but any decision they make is final. In addition this can not be another person unless that person is willing. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. These objects or other people must be within 50 feet of the user when the technique is performed. There is a 5 round cool down between uses of this technique and it can only be used a maximum of 3 times per topic.
Name: Henge no Jutsu Canon/Custom: Canon Rank: E Element: None Type: Ninjutsu Range: Description: Hand Seals; Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. However, while transformed only the user's shape and appearance changes. Meaning that if say the host turns themselves into a sword they won't be able to cut anything unless their body could do so naturally. This technique lasts for 4 posts with a cool down of 2.
- Supplementary:
Name: Kage Bunshin no Jutsu Canon/Custom: Canon Rank: B Element: None Type: Ninjutsu Range: Any Cooldown: 6 posts Description: Kage Bunshin is a Jounin level Ninjutsu technique. When Naruto stole the scroll of seals, he learned this technique as well. The normal Bunshin technique creates a copy of the ninja that lacks any substance. The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. This makes Kage Bunshin an excellent training method if the ninja has the chakra capacity and stamina to maintain the Kage Bunshins for an extended period of time. This allows the ninja to essentially reduce the time it takes to train and learn with each clone added.
Name: Bunshin Daibakuha (Clone Great Explosion) Canon/Custom: Canon Rank: A Element: None Type: Ninjutsu Range: Short Cooldown: 8 posts Description: The target, acting according to the principle of "attack to bring down the enemy," falls victim to a powerful explosion. If one can see through the body of the Shadow Clone, it is possible to evade the blast. However, by wrapping it up in trick after trick, the target will be guided into the technique for sure. The size of the explosion is considerably large, sixteen feet.
Name: Shunshin no Jutsu (Body Flicker Technique) Canon/Custom: Canon Rank: D Element: N/A Type: Ninjutsu Range: Close to medium range Description: This jutsu requires one handseal. This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. (Once per topic)
- Doton (Earth Release):
Name: Doton: Retsudo Tenshō (Earth Release: Tearing Earth Turning Palm) Canon/Custom: Canon Rank: C Element: Earth Type: Ninjutsu Range: 10 meters Description: This technique needs handseals. This technique causes a 10 meter x 10 meter area of the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. While not necessarily causing death, this jutsu does cause extreme pain and can cause suffocation if not evaded or escaped within the time allotted. This technique is much more damaging if used in rocky mountainous areas, or inside a cave. The rate at which the earth folds in upon itself depends on the user, and leaves the enemy with a set time to escape based on the user's rank:
Genin - 2 m/s, 5 seconds for enemy to evade Chuunin - 3.5 m/s, 3 seconds for enemy to evade Special Jounin - 5 m/s, 2 seconds for enemy to evade Jounin - 7.5 m/s, 1.5 seconds for enemy to evade Kage - 10 m/s, 1 second for enemy to evade
If the attack does successfully entrap the opponent, crushing force is dealt, resulting in hairline fractures upon most of the bones, which cause some the movement of the enemy to be hampered by 10%. This effect is stackable, so if the opponent is caught in the technique twice, they will have 20% movement speed deducted. In order to escape from the snare of earth, the opponent must use a D-rank raiton or any other C-rank technique or higher in order to disrupt the flow of chakra through the earth. (4 post cooldown)
Name: Doton: Doryuu Taiga (Earth Release: Earth Flow River) Canon/Custom: Canon Rank: D Element: Doton Type: Ninjutsu Range: N/A Description: After the required handseals, the user turns the ground beneath the target into a river of mud. The river will start under the opponent's feet and will expand for a few meters. The river is three meters wide. If the opponent gets caught in the river, he or she will be stuck, bound by the sticky mud. After the jutsu stops advancing, all that is left is a motionless pool of mud. It cannot uproot trees or affect terrain at a large scale. The cooldown is two posts after the technique is used.
Name: Doton: Dochuu Eigyo (Earth Release: Underground Submarine Voyage) Canon/Custom: Canon Rank: D Element: Doton Type: Ninjutsu Range: N/A Description: After the required handseals, the user can sink into the ground and travel through the earth. After the jutsu is used, the user can freely move through the earth. The user must emerge again either the same post or the next one. The opponent can sense the user's location through normal chakra sensing, though it takes a sensor to pinpoint the exact location. The cooldown is one post after the technique is used.
Name: Earth Release Barrier: Earth Prison Dome of Magnificent Nothingness Canon/Custom: Canon Rank: B Element: Doton Type: Ninjutsu Range: Refer to Description Description: Requires hand seals. This technique traps the victims inside a self-repairing dome of earth that which is almost instantaneously able to reform. The dome is circular and has a thirty foot diameter extending out in front of the user. The dome is able to absorb the chakra of anyone trapped inside at a rate of 10 chakra per round. However, the user's chakra is distributed throughout the dome, but not equally. Near the back (relative to the user), their chakra was much weaker, making the dome weaker in that spot. The weak point of the jutsu is able to broken by an A rank jutsu or B rank raiton jutsu. This jutsu lasts for five rounds but this can be extended at a cost of 20 chakra per round after the first five. 6 post cool down.
Name: Doton - Doryuu Heki (Earth Release: Earth Style Wall) Canon/Custom: Canon Rank: B Element: Earth Type: Ninjutsu Range: 0ft-5ft Description: The ninja will do the necessary hand seals and then spew a line of mud onto the ground. The mud will then grow into a large mud wall to help defend against incoming attack. The wall is 15 feet wide, 20 feet tall, and 4 feet thick. The wall can block up to A rank water jutsu, and all other B rnak jutsu except lightning. A C rank lightning technique can pierce it. The wall's strength is equivalent to reinforced steel, so any weapons that can damage reinforced steel can damage the wall. A Jounin Rank or higher does not have to spew mud out, they can place their hands on the ground and the wall will rise. The wall's appearance can differ between jounin. The wall forms at a speed of 10 ft/s, and lasts until it is destroyed. 6 post cooldown.
Name: Earth Release: Rock Shelter Canon/Custom: Canon Rank: B Element: Doton Type: Ninjutsu Range: 10 foot diameter dome around the user Description: After completing the necessary hand seals the user surrounds themselves with earth, taken from the immediate vicinity, in order to fabricate a formation of rock that is capable of protecting both the user and others in close proximity, if desired. Doing so, seemingly leaves the surrounding terrain unaltered, even when the quantity of earth used is enough to form a complete dome around multiple individuals. This dome is able to stand up to A rank suiton and B rank of all other elements except for raiton which can break it at the C rank level. The user can also manipulate the resulting shelter to have openings in it so as to be able to observe outside, creating an opening takes one second and closing it takes the same amount of time causing a delay that might leave those inside open to attacks. The dome can last until destroyed or until the user wills the technique to end. 7 round cool down after the dome is either destroyed or the technique ends.
Name: Doton: Doryuudan (Earth Release: Earth Dragon Projectile) Canon/Custom: Canon Rank: B Element: Earth Type: Ninjutsu Range: 150 ft Description: After the needed handseals the user will transfer chakra into their feet and transform the earth under into mud, forming it into the shape of a dragon's head. The dragon will then spit out 10 mud projectiles at 30 ft/s. The mud projectiles are spheres that are 1 ft in diameter, and are fired at a high enough rate to bruise bone, and if three hit it directly it can fracture bone. If used with Earth Release: Mud Flow River the jutsu is increased by 20%, and the dragon head can last for two posts. 6 post cooldown.
Name: Earth Style: Earth Dragon Jutsu Canon/Custom: Canon Rank: B Element: Earth Type: Ninjutsu Range: 300 ft Description: After the needed handseals the user will transfer chakra into the ground, turning the earth under into mud. The user will then form the mud into a huge dragon that can be sent for an attack. The dragon is 30 ft long and 5 ft wide, and moves at 50 ft/s, with enough force to dent steel and pierce through iron. The dragon can break bones. If used in an area with mud already the dragon's size increases to 60 ft it's width goes to 10 ft, and the jutsus strength is increased by 10% able to punch through steel. A C rank Raiton technique can break apart the dragon. If used with Earth Release: Earth Dragon Projectile the dragon's size increases to 100 ft and 20 ft wide, and the jutsu is increased by 20%, it can punch through reinforced steel easily. A B rank Raiton technique or higher can dissipate it if used with earth dragon projectile. The user can only make it 100 ft once per topic. The dragon can change direction up to three times. 6 post cooldown.
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