The islands in Ocean Country have been celebrating the arrival of the next Umikage, Saizo. The long bridge leading to SHIPPUUGAKURE NO SATO has been closed for outsiders because they wish to celebrate this moment with Ocean Country natives only.
As usual, the Storm Country has been hosting the Asgard Games to welcome their Kanetsukage, Cornelia. It's a double special occasion because Cornelia is also the first female Kanetsukage. She has been picked for her courage, loyalty and outstanding power by the BOUFUUGAKURE NO SATO elders.
Not only that, but the Cherry Blossom Country has become relieved as well. It seems that everyone is slowly picking up after the war now. KUSAMURAGAKURE NO SATO proudly presented their new Sakurakage, Altair.
TSUKIGAKURE NO SATO is still thriving on the merchants coming in and out. They have not experienced anything special lately. Their wealth has remained the same as they were not forced to invest into shinobi unlike the others.
On the cold isles of the Blizzard Country, HYOUGAGAKURE NO SATO has still refused to create a free traveling policy. Some habits never change. To protect their traditions, they have even warned outsiders to not interfere with their matters.
Now that everyone is picking up again, who will come out on top?
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Copyright
Naruto Legacy was created by Nova and powered by FM. It is currently under the ownership of Eden. Contents, characters, plots, etc. are credited to the members. Please do not take anything that doesn't belong to you. If misconduct occurs, please notify Eden.
Interested? Use the coding here to post what you want. Do not post anything else here, once you've posted what you want either Shy or Tenzou will contact you in PM. Do not trust anybody else.
Code:
[code]I would like to purchase (put the name of what you want here).[/code]
Last edited by Tenzou on Tue Jul 19, 2011 1:52 pm; edited 11 times in total
Subject: Re: Premium Shop Mon Jul 18, 2011 11:36 am
CHARACTER
Custom Rank Image (2 USD) Quantity: /
You don't like dull ranks? You can purchase a custom rank image that appear beneath your rank.
Elemental Genius (3 USD) Quantity: Once per character.
Purchase a fourth element.
The Specialist (3 USD) Quantity: Once per character.
Purchase a fourth specialization.
Elemental Master (5 USD) Quantity: 9
Master an advanced element by combining two of your current elements. So you have wind and earth as your specializations and you wish to have sand, Elemental Master is the answer. Keep in mind that you need a free spot in your elements in order to have your advanced element. If you already have three elements then you either need to get Elemental Genius to create a new spot or sacrifice the two elements that you wish to combine in return for the advanced element. You can't have a clan or bloodline if you wish to get this.
Custom Second Chance (3 USD) Quantity: /
Able to change one specialization or element.
Space/Time (5 USD) Quantity: Sold
Space/Time can only be purchased if your character has no bloodline, keep in mind that this is a toned down version.
Jashinist (5 USD) Quantity: 2
Oh hellz yeah, you can be like Hidan! If your character has no bloodline yet you can purchase this and be a member of the Jashin cult (immortality), you will also get a 40% discount on your weapon of choice. This toned down version will drain -3 Chakra every post the users makes in a topic automatically, whether they're fighting or not.
Reincarnation (5 USD) Quantity: /
So after all the ryo and time you invested in your character you somehow died. Don't worry you can restart as a Genin and keep all your items, ryo and custom jutsu (except for any clan related things). Yes, you can even start in a new clan this time. Can only be purchased once per character.
Shinigami's Pact (7 USD) Quantity: /
Roll the dice? A game of chess? Maybe even a Magic the Gathering card game to win your soul back from the reaper. It doesn't matter anymore because he is willing to make a deal with you. I don't know what he told ya, but you're somehow back without any wounds. This can only be purchased once per character.
When bought one must create a topic called "Return from the Abyss - Your Username" and post a 1000 word RP of how you got back.
Last edited by Shy on Fri Sep 16, 2011 8:58 pm; edited 5 times in total
Kanashibari no Jutsu - Temporary Body Paralysis Technique (3 USD) Quantity: 5
Name: Kanashibari no Jutsu (Temporary Body Paralysis Technique) Canon/Custom: Canon Rank: D Element: None Type: Ninjutsu Range: 0m - 5m Description: This technique requires handseals. A technique for physical restraint, quite as if the opponent had been tied in invisible steel ropes. The intensity will vary greatly according to the user's level. This technique won't fail a shinobi during his missions. This debilitates the victim for a short period of time, which allows the user to either strike again or, in some cases, take the target into custody.
Kagerou - Mayfly (5 USD) Quantity: 3
Name: Kagerou (Mayfly) Canon/Custom: Canon Rank: A Element: None Type: Ninjutsu Range: All ranges Description: This technique requires handseals. This infiltration technique allows the user to merge his body with the ground and flora and travel at very high speed; however, it is noted not to be as fast as teleportation techniques. Using this technique the user can conceal himself in trees and even sand. Once merged, his presence is completely concealed, making it almost impossible to detect him, even by sensory type ninja. This makes this jutsu perfect for close range spying. If the user finds out about a meeting in Nadare while he is in Kusamura, he could simply post a travel topic with the right amount of words and perform this jutsu in the topic to appear in Nadare in any topic while using Kagerou.
Raiton no Yoroi - Lightning Release Armour (7 USD) Quantity: Sold
User must have Taijutsu as primary specialization and Raiton as primary element.
Name: Raiton no Yoroi (Lightning Release Armour) Canon/Custom: Canon Rank: S Element: None Type: Nintaijutsu Range: / Description: This technique requires no handseals. By wrapping his body in a layer of lightning chakra, the user can electrically stimulate his nervous system and speed up his neural synapses to react faster to danger and push his physical prowess to the absolute limit, allowing him to gain tremendous raw speed and monstrous power. While using this technique, the user's reflexes are comparable to that of Konoha's Yellow Flash, making it difficult, even for the Sharingan to keep up with him. By combining this armour with a high speed movement technique such as Body Flicker Technique, the user can even dodge Amaterasu at a split second, as shown in the anime as well against Jūgo's Cursed Seal Chakra Blast at point blank range. The armour also increases the user's defense, drastically reducing damage from incoming techniques (Tech Rank - 2 Ranks: S > B etc.). It negates damage from incoming Raiton attacks as even a direct Chidori from Sasuke was barely able to pierce the Raikage's chest. In addition, the armour also increases the user his strength by 3x. (Lasts 6 posts. Once per topic.)
Juuinjutsu (Curse Mark: Stage 1) (4 USD) Quantity: Sold
Name: Juuinjutsu (Curse Mark: Stage 1) Canon/Custom: Canon Rank: C Element: None Type: Juuinjutsu Range: Self Description: By succumbing to the power of the Curse mark (One post charge), the user can release a pattern of energy form their body that grants them 2x speed, strength, agility, reflexes, defense. Your body becomes surrounded in a pattern of your choosing, and grant you a one rank increase in power of one jutsu of your choosing. (Think of Sasuke's black chidori and how much more potent it was). This jutsu has its downside, leaving the user practically exhausted after use. Lasts for 6 posts, once per topic use. Put a picture of the seal in a spoiler.
Name: Juuinjutsu (Curse Mark: Stage 2) Canon/Custom: Canon Rank: C Element: None Type: Juuinjutsu Range: Self Description: After activating the first stage of the curse mark, the user completely changes their body to the cursed creature that grants them 3x speed, strength, agility, reflexes, defense. You transform totally and it grants you a one time S rank of power to one jutsu of your choosing. (Think about your D Rank exploding into an S Rank in power). This jutsu has its downside, leaving the user practically exhausted after use. Lasts for 3 posts, once per topic use. Put a picture of your 2nd stage appearance in a spoiler.
Suusano (10 USD) Quantity: Sold
Name: Suusano Canon/Custom: Canon Rank: S Element: None Type: Ninjutsu/Doujutsu Range: / Description: The mangekyou sharingan user activates the ultimate move of their sharingan, Susanoo. This surrounds the user in a large skeletal figure, or a piece of a skeletal warrior. The appearance of the susanoo/skeleton varies from person to person. This susanoo can be up to 50 Ft tall in its perfected form. In order to use susanoo, the sharingan user must have mangekyou sharingan The susanoo is the ultimate defense in its perfected form, but still extremely strong in its skeletal form, being able to take any hit that isn't extremely enhanced, such as with a move that specifically says it can break susanoo, or any other destructible defense. Even items that are indestructible bounce off of the susanoo'sskeletal form unless swung with enough power. Susanoodegrades the vision of a sharingan eye until the user is blind(With theexception of eternal mangekyou). Every post, the user loses 10% of their vision for the topic, and the next 3 they are in. After using Suusano for 10 posts in total,the user is permanently blind. This jutsu can not be used after the Uchiha is blind. This can only be used once per topic, and once it is deactivated, it cannot be re-activated in the same topic. The susanoo's weapon's must be approved in the weapon shop, and in order to perfect the susanoo, it requires training. Partial Skeletal Form: 10 training posts, 250 word minimum for each post, 5000 ryo Complete Skeletal Form: 15 training posts, 300 word minimum for each post, 7000 ryo Partially Armored: 20 training posts, 350 word minimum each post. 8000 ryo Fully Armored/Perfect: 20 training posts, 500 word minimum each post, 10000 ryo.
Last edited by Shy on Wed Oct 05, 2011 5:50 pm; edited 6 times in total
Kubikiribocho - Executionair's Sword (5 USD) Quantity: Sold
Kubikiribocho
Weapon Name: Kubikiribocho (Executioner's Sword)
Weapon Type: Seversword
Quantity: 1 (Unique)
Description: This blade is made of chakra iron, and is the only of the seven swords to not be considered indestructible.
Abilities: This weapon has 2 holes in it, one in the center near the top of the blade, the other off to the side (creating a crevice in the blade) near the bottom. One is for restraining the other for pinning, then decapitation. This weapon can slice through enemies easily, and can easily put up with most blades. However it isn't indestructible. For this, it has a designed failsafe. It can convert the iron in the blood of all enemies (including NPCs) into solid iron, which will repair it over time, to perfect condition, no matter the level of damage (from a chip half of the blade missing, and everything in between and beyond.) As a cool side-feature, it has a screw-on handle, for when you feel like you don't need that extra foot of handle to have.
History: (Insert a nice history here)
Appearance:
Spoiler:
Kabutowari - Helmet Splitter (6 USD) Quantity: 1
Kabutowari
Weapon Name: Kabutowari
Weapon Type: Bluntsword
Quantity: 1 (Unique)
Description: This is made up of chakra reinforced titanium and is considered indestructible.
Abilities: This weapon, being the only 'sword' that technically can't be considered an actual sword, is considered to be the best defense-smasher. It can split through shields, walls and most other things that would get in the way, unless they are also considered indestructible. This weapon is made up of the pairing of a single-edge ax with a flat backside and a hammer linked end-to-end by a flat thin leather-like rope Each main component can be used separately the other, but both are required to break through defenses. The user can jam the blade part of the ax into the offending obstacle, and then slam the hammer into the flat back-side of it, to make the ax into a wedge which splits open most defenses. The drawback is that these are both heavy weapons, and require great strength in order to wield at the same time, and even then they can be quite draining to stamina.
Considered S-Rank.
History: (Ooooh, history)
Appearance:
Spoiler:
Nuibari - Sewing Needle (6 USD) Quantity: Sold
Nuibari
Weapon Name: Nuibari (Sewing Needle)
Weapon Type: Longsword
Quantity: 1 (Unique)
Description: Blade made of chakra tungsten. The wire is stretched chakra steel. Blade is considered indestructible.
Abilities: The blade itself assumes the form of a narrow longsword that greatly resembles a large needle, with a long length of thin wire mirroring thread, tied to the eye located at the base of its hilt. This weapon is meant to pierce in all reality, hence why the cutting edge of it is nothing to brag about. This can pierce through materials up to chakra steel in hardness. This weapon, has a special chakra-steel wire that can extend when you add chakra into it, tied through its 'eye'. 30 feet for every rank of chakra that is put into it, maxing out at 150 feet with S-Rank (50) chakra put into it. With this the user can pierce through droves of enemies at once, catch, pierce them again, and repeat at many angles, and then tie them all into a bloody knot, killing them all. This is very hard to do without high speed, but it is very epic-looking when successful. The wire can be cut and then re-extended for nearly endless bloody, screaming fun.
Considered S-Rank.
History: (History here)
Appearance:
Spoiler:
Shibuki - Splash (6 USD) Quantity: 1
Shibuki
Weapon Name: Shibuki (Splash)
Weapon Type: Blastsword
Quantity: 1
Description: The blade part is made up of chakra titanium, and is considered indestructible. The scroll part is made of paper, and can easily be replaced.
Abilities: The blade utilizes various exploding tags, contained within a substantial scroll, in order to incorporate explosions into the user's own swordsmanship, earning it the title of blastsword. The sword itself features two distinct sides, with a narrow cutting edge located down the entirety of one length and a wide platform section on the other. The aforementioned scroll unrolls along this latter side, sliding downwards and resting atop its surface to form an individual segment comprised from numerous exploding tags, which separates from the remainder upon detonation. The sword is seemingly able to reload another segment of tags onto the platform, automatically after each strike. The user must purchase explosive tags for this sword once there is no more left. Shibuki can have up to 200 small explosion tags which only costs 50% the price of regular explosive tags. The user can decide how many tags he wishes to explode by sending chakra through the blade (5 Chakra). Twenty tags can cause an plosion that results into second degree burns and cuts all over the place. Fourty tags can cause an explosion that can cause serious third degree burns. Sixty tags can cause an explosion that blows away a limb. Hundred tags can cause an explosion that is lethal.
History: (History here)
Appearance:
Spoiler:
Kiba - Fangs (6 USD) Quantity: Sold
Kiba
Weapon Name: Kiba (Fang)
Weapon Type: Thunderswords
Quantity: 2 (Pair, unique)
Description: A pair of swords made of chakra titanium and are considered indestructible. Imbued with natural lightning.
Abilities: These are considered by many to be the sharpest swords in existence. They have extremely high cutting power allowing for them to be used with chakra-flow. There are two known combat styles with this. The first and most known is the power to add your chakra flow into these blades (with a jutsu) and cause them to have high-frequency lightning-chakra vibrations, letting them tear away at most other swords. The other, and lesser known fighting style is to channel your lightning ninjutsu into these swords and make them 1 rank stronger, by creating natural lightning with them. Usually done with offensive lightning ninjutsu, but can be done for defensive purposes if a proper jutsu is used. However, the use must make jutsu specifically for these swords, all of which will always need a 2 post charge minimum, one to charge the jutsu, the other to create natural lightning. If a jutsu using this blade is of a rank that would require more handseals than charge time required, the charge time will increase to match the required handseal time.
These swords are considered S-rank
History: (History here)
Appearance:
Spoiler:
Hiramekarei - Flounder (6 USD) Quantity: 1
Hiramekarei
Weapon Name: Hiramekarei (Flounder)
Weapon Type: Twinsword
Quantity: 1 (Unique)
Description: Made of chakra-titanium, and is considered impossible to break. Handles are made of reinforced iron, which allows one to actually hold this thing.
Abilities: This weapon, in the shape of a flounder, is heavy and tiring to wield, however, its powers are great. Two 'eye' holes in the sword can take chakra from the wielder, concentrate it, and then form a large weapon, size depending on the chakra amount it took. At 5 chakra, this just makes a nice chakra coating around the sword, that gives off either a sharper, more blunt, or more piercing effect to attacks. At 10 chakra, the wielder can mold this chakra, into a small 1mx1mx1m ("m" is meters) weapon extension of any kind. At 20 this size increases to 2mx2mx2m. 30 chakra to 3m³. 40 to 4m³. It maxes out at 50 to 5m³ weapon extension, making a quite large weapon. This weapon extension, will be able to injure anyone just like the real thing could. This blade by itself is very powerful and is considered S-Rank.
History: (Insert history here)
Appearance:
Spoiler:
Samehada - Sharkskin (8 USD) Quantity: Sold
Samehada
Weapon Name: Samehada (Sharkskin)
Weapon Type: Greatsword
Quantity: 1 (Unique)
Description: Made of some strange, chakra-eating creature, and is considered impossible to break.
Abilities: This weapon is in constant symbiosis with its wielder. Its wielder lets it feed, and in return it defends its owner, much like the Aburame Destruction Bugs. This sword can literally eat the chakra of enemies when it cuts them. Coupled with its hundreds of scales covering its body, it is very deadly. It can absorb 30 of the opponent's chakra when it cuts them, and as such, it can cancel out ninjutsu that it touches with that much chakra in it (any higher and it doesn't stop it at all). It comes with its drawbacks though. This weapon, will constantly leech the chakra off its wielder, when carried, causing them to lose 5 chakra every post of the topic they are in. It is also very heavy and difficult to maneuver without much strength, using it actually saps away at their stamina over time.
In heated combat, Samehada can siphon some of its 'meal' (chakra that it absorbed from an opponent) to its owner so they can last longer in combat, though as a drawback to that, their chakra pool will become halved for every time this happens, the side-effect lasting anywhere from minutes, to days (until end of topic). When this sword's stomach is empty, it will act as if dead, only performing its minor instinct actions, like eating. When someone who isn't the wielder it chose picks up the weapon, the scales around the handle will stab them in the hand. This doesn't really stop them from using it, but to do so will continually drain 35 chakra per post. (5 because it is being held by a 'wielder' and 30 because it is cutting them)
Weapon Name: Kusanagi no Tsurugi (Grass Cutting Sword )
Weapon Type: Double edged Jian
Quantity: 1
Description: Basic steel, treated in such a fashion to make it never dull, and be sharper than any normal blade could hope to be.
Abilities: This sword has three unique abilities, one of them being the ability to extend itself, at the user's command, by flowing chakra through it, it can extend up to 1 feet per 1 chakra with a max size of 35 feet, and can remain this way for up to three post, with no weight gain. This ability has a five post cooldown.
The second ability of this blade is that it is able to levitate back to the user's hand when it's lost nearby, so when you lose your sword in combat you can pull back to your hand (costs 20 chakra). This ability lasts five posts, and has a seven post cooldown.
It's third ability is a passive one. Due to the way the blade was made, it is incredibly sharp and durable, able to cut through nearly anything, including diamond, without damage to itself. It can even cut the famous Blut Klinge
History: History of your weapon. *made by whoever purchases*
Appearance:
Spoiler:
Injection Shot Sniper (4 USD) Quantity: 3
Injection Shot Sniper
Name: Injection Shot Sniper
Type: Blowgun
Quantity: 1
Description: A weapon which resembles a sniper rifle. This weapon seems to keep to the regular Naruto design for projectile weapons by not actually being agun, instead, while very reminiscent of a sniper rifle, it actually consists of a metal tube roughly the size of a ruler with an opening at either end like a blow pipe and is equipped with a scope on top and a laser sight on the bottom. The weapon is designed to launch syringes and senbon at long range after the user hits the end with the palm of their hand.
Abilities: The user of this weapon can launch either a syringe or a senbon out of this blow gun at a speed of 90 mph at the cost of ten chakra. This shot can travel a maximum of 100 yards. Can be used three times per topic with a three round cool down.
The scope and laser sight are for improved accuracy at a distance, while using the scope you are able o see 100 yards away as though it were only a few feet and the laser sight puts a dot on where you are aiming so that helps even a terrible shot line up.
History: Added by the buyer
Appearance:
Injection Shot Sniper:
Flamethrower (5 USD) Quantity: 1
Flamethrower
Name: Flamethrower
Type: Flamethrower
Quantity: 1
Description: This flamethrower is made of a special organic alloy that bonds with the skin after it has been surgically attached, it can never be removed after it is in. Thr flamethrower itself is a series of pipes that connects the users abdomen (the sea of chakra) to their wrists, the end of the pathways are open holes similar to the wind tunnels in Zaku Abumi's arms. their is an opening in each wrist.
Abilities: Each flamethrower is able to launch powerful blasts of fire from the palm of the hand through the pipe system. These blasts of flame are powerful enough to melt stone within the first two feet and cause second degree burns on contacts for the next eight feet after that. As is suggested by the damage calculations the flames stretch out ten feet from the palm and can go up to four feet wide though it can be made thinner at the user's will. This blasts takes a round to charge up and is considered A rank fire, however due o limited range and the fact that it is produced through an internal system is only costs 20 chakra to perform each time. The cool down for each palm is three rounds and each palm can only be fired two time per topic.
History: Describe how you got the painful surgery done to give you this flamethrower
Appearance:
Flamethrower:
Soaring Short Swords (5 USD) Quantity: 1
Soaring Short Swords
Name: Soaring Short Swords
Type: Short Swords
Quantity: 2 swords
Description: A pair of swords each about three and a half feet in length. Each has a green gem embedded into the guard and has the durability of the average steel katana.
Abilities: Only usable by someone with the wind elements as their secondary element or higher. The user is able to cast their wind jutsu through these swords by charging chakra into them for the amount of time that they normally would have spent performing hand seals and wind jutsu used through this sword are treated as one rank higher in power.
History: Added by the buyer
Appearance:
Soaring Shorts Swords:
Last edited by Shy on Sun Sep 18, 2011 5:05 pm; edited 8 times in total
Closed, it looks like a bracelet. Once opened, it can repel all types of standard weapons such as kunai. It takes one second to open then the user must wait two posts if he or she wishes to close it. Once it's opened the user can't use the arm wearing the bracelet to perform handseals. Also once it's closed it needs two posts before it can be opened again. The shield is strong enough to deflect kunai, shuriken and slashes of regular weapons. This shield will break after taking damage from 2 B, 1 A or 1 S.
Closed:
Spoiler:
Opened:
Spoiler:
Infinite Armour (10 USD) Quantity: Sold
Name: Infinite Armour
Type: Chest plate
Quantity: 1
Description: A unique chest plate fashioned like a lion's face and is made of steel, hence being able to resist some physical attacks as well.
Abilities: This armor is able to draw and absorb chakra of anyone and anything that comes in contact with it. It also drains chakra faster than piercing projectiles can penetrate the armor itself. It only sucks 5% of ones max chakra per post if a hit on the chest plate is done. The downside is the chest plate only covers part of the body's front and not the back.
History: Created by the purchaser.
Appearance:
Spoiler:
Last edited by Shy on Sun Oct 02, 2011 5:35 pm; edited 6 times in total
Description: Kuroari is a capture class puppet used mostly to kidnap the enemy and hold them until they are transported to prison or wherever they are to be taken. As such it's body is made of a special alloy mixture of wood and titanium that is A rank in hardness and strength, every part of Kuroari is made of this alloy. The puppet has six arms and two legs, its body is wrapped in a ragged poncho and atop its head are two red horns sharpened enough to pierce steel. It's head is rather long for a puppet and full of metallic teeth that are slightly stronger than the rest of the body but not by much. There are several mechaniisms located inside Kuroari and they have to be manually reflled by the user with weapon shop items.
Abilities: Kuroari has several mechanisms inside it made from the same alloy as it's body, they are as follows;
Hidden Razors - Within each segment of the puppets arm is a razor-like blade that cut shred flesh and bone if enough force is applied behind it. Releasing the lock on these blades costs the user 5 chakra.
Barrel-like Stomach - Kuroari's body itself is a mechanism of sorts, it is a fairly large barrel shaped item that can hold up to two adult men.
All body parts on Kuroari are able to be detached from one another, doing so will cost the user 5 chakra.
Needle Launchers - Within the final wrist segment of each arm is a hidden compartment that can hold up to five senbon needles, by using Kuroari's internal mechanisms the user can launch each arm's ammunition at four times the speed they can normally be thrown at. Each arm costs 5 chakra to shoot.
Hidden Scythes - Within the barrel chest of Kuroari are two scythe blades, these blades are kept hidden within but can be launched to swing around and shred anything inside. costs 20 chakra to activate each blade.
History: (added by buyer)
Appearance:
Kuroari:
Karasu (4 USD) Quantity: 2
Karasu
Name: Karasu (Crow)
Type: Puppet
Quantity: One
Description: A large mechanical looking being with three eyes arranged into a triangular pattern with two level to each other and the third centered between them but raised into the area of the forehead. His head is shrouded by long and shaggy brown hair that runs into long sideburns which extend past the shoulders in the front and the back side extending several inches to half a foot below the base of the neck. His bottom jaw is detachable thanks to a mechanical system consisting of gears and other well oiled parts which allows for extremely wide opening, in addition it is lined with teeth made of razors that are easily able to shred through skin and sometimes even bone. The head itself is attached to the main body by a twelve inch blade which has been folded into a stump and ejects out through the base of the joint. The chest, abdomen and hip areas are concealed beneath a ragged black cloak resembling a serape in design, having a clearly closed top with a hole for the head to poke through with the sides and bottom being open to allow more mobility. From the body extend four long arms and two lanky legs which are similar to the head in the idea that each are detachable with a switchblade like knife concealed in each. Each arm and leg itself is composed of five section to allow greater dexterity, in addition there are saw blades hidden within each section which are able to be extended as well as retracted. Karasu's body is made of a special alloy mixture of wood and titanium that is A rank in hardness and strength, every part of Karasu is made of this alloy.
Abilities: Karasu has several mechanisms inside it made from the same alloy as it's body, they are as follows;
All body parts on Kuroari are able to be detached from one another, doing so will cost the user 5 chakra.
Smoke Bomb Launchers - Within each of Crow's four arms is a hidden canon like tube that can launch a smoke bomb up to one hundred feet away, this could be substituted for poison smoke bombs and such as well. The user is required to put the bombs into the puppet. Launching each bomb will cost the user 5 chakra.
Flight Vents - With special devices in each piece of Karasu the puppet is able to be maneuvered above the puppet master as though it were flying. The max height Karasu can go with this ability is twenty feet. Costs the user 10 chakra per round to activate this ability.
Hidden Switch-Blades - Within each of KArasu's six limbs is a blade about two feet long and as sharp as a razor for clean cuts through flesh and bone. These blades are within the joints so the limbs must be detached in order for the blades to be used. Costs 5 chakra to open the blades and 5 to retract them.
Concealed Needle - Within Karasu's mouth is a needle made of the same alloy as his body, this needle is able to pierce up to tempered steel strength material. This needle is 18 inches long and costs 5 chakra to extend or retract.
History: (added by buyer)
Appearance:
Karasu:
Sanshōuo (4 USD) Quantity: 2
Sanshōuo
Name: Sanshōuo (Salamander)
Type: Puppet
Quantity: One
Description: Salamander is a puppet that has high defensive power. It has a frill that swings up to defend against attacks from the front as well as the tail being able to tuck up to reach the frill and guard the rear followed by an iron cloak immediately covering all sides, and a hollow body up to three people can take cover in to defend against attacks coming from other directions. Unfortunately, its weak point is the side joint of the frill, which when struck will knock the shield off, rendering it defenceless. It's body is made of a special alloy of wood and steel that is as strong as double reinforced titanium, almost indestructible.
Abilities:
Indestructible Body - While Sanshōuo is not completely indestructible it's body is so hard that it almost seems that way. With the alloy it's made of being equal to double reinforced titanium it would take at least two S rank jutsu in order to crack it and another B rank jutsu to destroy it.
Flamethrower - Sanshōuo has the ability to release a line of fire out of it's massive jaws. This blast of flame is powerful enough to melt stone within the first two feet and cause second degree burns on contacts for the next eight feet after that. As is suggested by the damage calculations the flames stretch out ten feet from the palm and can go up to four feet wide though it can be made thinner at the user's will. This blasts takes a round to charge up and is considered A rank fire, however due o limited range and the fact that it is produced through an internal system is only costs 20 chakra to perform each time. The cool down is three rounds and it can only be fired two time per topic.
History: (added by buyer)
Appearance:
Sanshōuo:
Last edited by Shy on Thu Sep 22, 2011 3:21 pm; edited 1 time in total
Get 50% off on your next weapon or technique purchase(Cannot be used on purchases Over 35k ryo.)
Intercontinental Travel (2 USD) Quantity: /
Instantly travel from a country to another country without a traveling topic.
Village Switch (2 USD) Quantity: /
Allows you to change villages without the need to RP (requires the consent of the kage of the village wished to join)
D-rank Jutsu Slot 1 (1 USD) Quantity: /
Increases D-rank Jutsu slot by one.
C-rank Jutsu Slot 1 (2 USD) Quantity: /
Increases C-rank Jutsu slot by one.
B-rank Jutsu Slot 1 (3 USD) Quantity: /
Increases B-rank Jutsu slot by one.
A-rank Jutsu Slot 1 (4 USD) Quantity: /
Increases A-rank Jutsu slot by one.
S-rank Jutsu Slot 1 (5 USD) Quantity: /
Increases S-rank Jutsu slot by one.
Jutsu Slot Pack 1 (8 USD) Quantity: /
Increases jutsu slots of S, A, B, C, D by one.
Eye Scope(4 USD) Quantity: 3
Using this device the user is able to see up to 500 feet away clearly. In addition sensors located within the device are able to calculate the distance between itself and an object it is focused on as well as it's speed.
Spoiler:
Mechanical Bird (2 USD) Quantity: 3
Asmall mechanical avian creature designed to deliver messages, after theuser spends one rounds cranking it up they must only speak the name of the person and/or place they wish to have their message delivered to. The bird ingests the message into its body and if attacked will self-destruct so the message can't be seen by those not supposed to see it. This is a good way to safely relay information from anywhere.
Spoiler:
Military Rations Pills (4 USD) Quantity: 3
Quantity: 3 Pills (per purchase)
Oncea single pill has been taken it activates something locked in their body's hidden reserves and allows them to use chakra without it depleting their normal pool. Each pill gives a person 40 chakra to use within four rounds before it disappears. Seeing as it takes from the hidden reserve of the body only a single pill can be taken per topic, the ingestion of a second pill will kill the user.
Spoiler:
Curry of Life (2 USD) Quantity: 5
Name: Curry of Life
Type: Food Item
Quantity: 2 Servings
Description: The curry is a bright red, smelling it might hurt one's nose due to the intense spiciness of the food and small trails of white steam are constantly coming off it since it always remains warm. This form of the curry has been made into normal ration saize packets that are able to each give the full effect of the ability.
Abilities: This curry is able to revive someone who is unconscious and/or dying unless they are suffering from a fatal injury. If this curry is eaten by someone who is not unconscious or dying it has a different effect though. This circumstance will result in the user gaining a 300% to their speed for five posts, the downside is that after those five posts they are unable to move at all for a round. It is not possible to take two servings at once to get 600% speed. Two servings at once will instantly negate the effect make the user unable to move for a round.
History: This curry was originally made in the sweltering hot climate of Kazangakure, eventually like most cultural foods it was spread throughout the world but only seemed to be a food that would be eaten on a dare with high profitable gain outside of combat.
Appearance:
Last edited by Shy on Sun Oct 02, 2011 5:36 pm; edited 1 time in total