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Not only that, but the Cherry Blossom Country has become relieved as well. It seems that everyone is slowly picking up after the war now. KUSAMURAGAKURE NO SATO proudly presented their new Sakurakage, Altair.
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 Nahaji Sankuro (Technique List)

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AuthorMessage
Genin

Nahaji Sankuro
Nahaji Sankuro
Male Posts : 680
Ryo : 1600

Character sheet
Chakra:
Nahaji Sankuro (Technique List) Left_bar_bleue275/275Nahaji Sankuro (Technique List) Empty_bar_bleue  (275/275)

Nahaji Sankuro (Technique List) Empty
PostSubject: Nahaji Sankuro (Technique List)   Nahaji Sankuro (Technique List) EmptyTue Jun 07, 2011 1:04 am

Genin
Name: Sand Tentacle
Canon/Custom: Canon/Custom (i think it's canon but not sure)
Rank: D
Element: Sand
Type: Offensive/deffensive
Range: 10 yards any direction from user .
Description: By enfusing chakra into the sand, the user administers a single sand made tentacle twice the height of the user (thickness varies from size of users wrist to the size of users waist depending on the users level) that can erupt from the ground at any point within a 10 yard diameter. It can be used to either slap the enemy for mild damage (from bruises to small lacerations depending on the level of the user), or to block an enemy blow of mild damage (for non armed attacks or small ranged weapons the tentacle can block them with a iron bars strength, for weapons like swords or spears, the main idea for the tentacle is to wrap around the weapon and strip it from the opponent). The tentacle can be active for 3 posts with a 3 post cooldown.

Name: Sand Trap
Canon/Custom: Custom
Rank: D
Element: Sand
Type: Offensive
Range: 10-15 yards any direction from user.
Description: The user enfuses chakra into the ground through the feet or hands and maniuplates the sand beneath the opponents feet to cover their feet and hold the opponent where they stand for two posts. The attack can remain for two posts with a two post cool down. No other class D attacks can be used by the user while the hold is active and the hold can be broken by a class C or higher jutsu.

Name: Claws Of Sand
Canon/Custom: Custom
Rank: D
Element: Sand
Type: Offensive
Range: Arms length and foot length
Description: User Enfuses chakra into the ground and manipulates the sand to cover the hands and feet in a solid claw like structure bumping up the users damage 50% given the strength of the user, attacks can range in damage from punches leading to large bruises and in some cases broken bones if hit cleanly, the ends of the claws are the sharp blades that can cause small lacerations at minimum to large lacerations in the opponent with the cutting power of a razor sharp 6in. hunting knife. This can be used for 3 posts with a 3 post cool down, also the user cannot use another sand manipulation attack while the claws are active.

Chuunin
Name: Sand Shuriken
Canon/Custom: Canon/custom description
Rank: C
Element: Sand
Type: offensive
Range: 0-20 yards
Description: By enfusing chakra with the sand the user raises a thin wall of sand in front of him to which he smacks segments of the wall in shards towards the opponent, depending on the power of the slaps the shuriken travel from either 80 mph to a maximum of 150 mph and can have the ability to go in and out of the opponent cleanly, if the shuriken would not go all the way through, then the sand would dissolve into the wound causing infection if not addressed within a few days after battle. The wall can be taken down easily if the opponent were to deliver direct contact to it in any physical manner, however it would be very dangerous to attempt to rush at the wall. Fire elements will only cause the shuriken to harden to glass and slow their momentum while water elements will cause them to clot up and become wads of mud. The wall can be active for 3 posts with a 4 post cooldown. Also, another sand manipulation cannot be used while the wall is active.

Name: Sand Wall
Canon/Custom: Canon/custom description
Rank: C
Element: Sand
Type: Defensive
Range: 0yards
Description: By enfusing chakra into the sand, the user can quickly administer the sand to pop up in the form of a strong and solid wall up to 150% of the users height, twice the width of the users body, and a half foot thick, and after the wall is attacked it explodes in a cloud of dust leaving the user to either evade or counter attack. The defense can be used for 1 post with a 2 post cool down and can only be used 5 times per battle.

Name: Sand Pit Small
Canon/Custom: Custom
Rank: C
Element: Sand
Type: Offensive
Range: 0 to 20 yards from the user
Description: By enfusing chakra into the sand for 2 posts, the user can now create a small pit under the opponent giving user the ability to trap them in the ground up to the calf muscle. This attack can hold the opponent for 2 posts with a 4 post cooldown. Only a single class D sand attacks can be used during this jutsu, however the user cannot administer another sand manipulation for 10 posts if this were to happen. Can be broken by a Class B jutsu or higher.

Name: Suiken Ryuu - Drunken Fist Style
Canon/Custom: Canon
Rank: C
Element: n/a
Type: Taijutsu
Range: personal
Description: Suiken is fighting style utilizing alcohol to loosen the body's muscles and the unstructured movements make the users attacks harder to predict. By being in this drunken state, the user can take more damage without feeling the pain, gain higher agility and provide a natural fluidity to their movements. To obtain the state where this technique becomes usable a character must ingest alcohol for two rounds in a row, after that the chakra cost is deducted from them and this technique begins and the effects last for up to five rounds. The actual stats is that there is zero way to predict or anticipate the user's movements before they occur, a loss of pain occurs (though a good direct blow of B rank level or higher will end the effects of the jutsu early) and the user's speed is doubled along with their evasiveness.

Special Jounin
Name: Sand Pit Large
Canon/Custom: Custom
Rank: B
Element: Sand
Type: Offensive
Range: 0to30 yards from the user
Description: By enfusing chakra into the sand for 3 posts, the user can now create a small pit under the opponent giving user the ability to trap them in the ground up to the waist. This attack can hold the opponent for 2 posts with a 4 post cooldown. Up to 2 class D sand attacks can be used during this jutsu, however the user cannot administer another sand manipulation for 10 posts if this were to happen. Can be broken by a Class A jutsu or higher.


Name: Solid Sand Copy
Canon/Custom: Custom
Rank: B
Element: Sand
Type: Offensive/Defensive
Range: (no range it's a free roam copy)
Description: Enfusing 30 points of users chakra into the sand (duration of 1 complete post to charge and split chakra), the user creates a solid copy of himself that is similar to the shadow clone except that the user can repair the clone if it is damaged, the clone can be created in 1 post and can remain active for 5 posts afterwards given it has not been completely destroyed, clones can perform all c rank and d rank jutsu however, each time a jutsu is used by the clone, it lowers the amount of time it can be on the feild by 1 post (Example: My clone can be out for five posts because he is fresh made, however when he uses his small set of chakra reserves to do any c-d rand jutsu then the post that was used for the jutsu plus an unused post become used, taking my five down to 3). The clone creation has a 8 post cool down from the moment it is created.

Jounin
Name: Sand Coffin/Burial
Canon/Custom: Canon
Rank: A
Element: Sand
Type: Offensive
Range: 0 to 45 yards.
Description: Enfusing Chakra into sand for up to a total of 3 posts the user creates a dome around his opponent (or part of opponent) and upon the users request, the dome will implode upon itself completely crushing and destroying whatever the sand surrounded, no matter the material. This is a 1 post attack that can be used SUCCESSFULLY (meaning a body part or the opponents life have been taken) once per battle, it can be ATTEMPTED 3 times per battle with a 4 post cooldown each time. (Meaning that if the sand does not come in contact with the opponent when the attack is administered then the user can attepmt to catch the opponent again after allotted cool down time)

^^^^HOW THIS WORKS^^^^
Stage 1. The chakra charged in one post gives the user the ability to have the sand slowly creep up to cover an entire limb of an opponent, for the opponent to avoid this they must counter the sand on their limb with either a wind, Lightning or a Water technique of a class C level or higher. if the opponnent fails to counter this attack due to any reason, then the limb which is covered is now 25% useless. If the user desides to successfully end the attack here, then the limb of the opponents that is entrapped will become crushed to the point of broken bones. If the user fails to capture the opponent for any reason then the attack cannot be attempted for 4 posts. If the user doesn't decide to end the attack then it moves to stage 2.

Stage 2. The user continues to charge the chakra into the second post and by this point the sand has crept up to cover another limb of the opponents. for the opponent to avoid this they must counter the sand on their limbs with either a Wind, Lightning or a Water technique of a class B level or higher. if the opponnent fails to counter this attack due to any reason, then the limbs which are covered are now both 25% useless. If the user desides to successfully end the attack here, then the limbs of the opponents that are entrapped will become crushed to the point of broken bones. If the user fails to capture the opponent for any reason then the attack cannot be attempted for 7 posts. If the user doesn't decide to end the attack then it moves to the final stage.

Final Stage. The user continues to charge the chakra into the third and final post and by this point the sand has crept up to cover the entire body of the opponent. for the opponent to avoid this they must have free hands to counter the sand on their leg with either a Wind Lightning or a Water technique of a class A level or higher. if the opponnent fails to counter this attack due to any reason, then the opponent can no longer successfully defend themself. If the user desides to successfully end the attack here, then the entrapped opponent will become crushed to the point of INEVITABLE DEATH. If the user fails to capture the opponent for any reason then the attack cannot be attempted for 7 posts. If opponent is captured in this, then he is at the will of the user.

S-ranked
Name: Storm of Mummification
Canon/Custom: Custom
Rank: S-Rank
Element: Sand
Type: Offensive/Highly Fatal
Range: 50-100 yards radius
Description: The user emits the handsigns Rin Pyo Zai Zen 4x in that order and the sand expands out in a cloud form within the radius, within the users control then calls out the words Suto-mu Fe-taru Hoji (Storm of Fatal Preservation) when said, the sand will rush towards any living being within the sands radius and will force it'self into any open oriface in the body that it can reach (cuts, mouth, nose, ears, etc.) this will cause the users body to become dehydrated, the breathing will labor, and the eyesight will begin to fail and the sand will continue to enter the body of the opponent until the blood cannot flow and the air ways cannot be used. This is an attack that will drain the user of their chakra and in many cases can be fatal to the user. This attack can be used once every 3 battles and is obviously a final attack.

^^^^HOW THIS ONE WORKS^^^^^(to completely do this move it requires an overall total of 100 pts of chakra)

Stage 1. The user does the 4x4 set of handsigns within one post, sand instantly begins to rise in the air within a 50 yard radius. this causes 50 pts of chakra to be used. if the opponent is trapped in this, his eyesight will become 25% useless as will his breathing begin to labor. The only way to avoid this attack is to attempt to flee the area or provide a successful S-rank counter element jutsu (wind water lightning). (attack will affect all allies within the radius as well)

Stage 2. The user repeats the 4x4 set of handsigns another time within the immediate next post and the sand cloud now becomes thicker as the radius expands out to a 75 yard radius with the expense of 25 more points of chakra. By now the opponent's outer skin has been dehydrated and they are breathing in large amounts of sand, they're eyesight is now 50% gone and basic motor skills are starting to become lost. This will cause the opponent to begin to stumble as they attempt to flee. The only successful counter to this now is a successful S-rank counter element jutsu (wind water lightning). (attack will affect all allies within the radius as well)

Stage 3. The handsigns are repeated for a final time in the following third post raising the radius of the sand cloud to 75 yards with the expense of another 25 pts of chakra. By now the opponent would not be able to walk upon their own two feet and they would have complete loss of eyesight. The skin on the opponent would be so dehydrated that it would now begin to crack. The breathing would now be terribly labored for the opponent as well. the only hope for the opponent now would be to have a calvary come save them or for them to complete a successful S-rank counter element jutsu (wind water lightning). (attack will affect all allies within the radius as well)

Final Stage. The user then calls out the words Suto-mu Fe-taru Hoji (Storm of Fatal Preservation). When this happens, the sand adheres to the opponents within the 100 yard radius forcing it's way forcefully into any open oriface or cracks in the skin. by now the opponent can no longer defend himself from this attack, the mixture of the intense fatigue, dehydratoin, and the sand forcing itself into the body will leave the opponent INEVITABLY DEAD. (attack will affect all allies within the radius as well) The user will suffer serious physical and chakra fatigue and will instantly lose consciousness after the attack is completed. If the user cannot get medical treatment within 72 hours then he will be comatosed and in a critical health state. If he can no longer get help after another 24 hours, the user will die.

[All clan jutsu's for Haji can also be done with Iron Ore Dust]
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Genin

Nahaji Sankuro
Nahaji Sankuro
Male Posts : 680
Ryo : 1600

Character sheet
Chakra:
Nahaji Sankuro (Technique List) Left_bar_bleue275/275Nahaji Sankuro (Technique List) Empty_bar_bleue  (275/275)

Nahaji Sankuro (Technique List) Empty
PostSubject: Re: Nahaji Sankuro (Technique List)   Nahaji Sankuro (Technique List) EmptyMon Aug 15, 2011 4:42 pm

Name: Soul Sword
Canon/Custom: Custom
Rank: S
Element: --
Type: Ninjutsu
Range: Close
Description: Handseals. After completed handseals, a 5ft long beam of yellow light sharpened to a tip extends in the user's dominant hand. This would be the soul sword. What is uncommon about the blade is that it doesn't affect the body on a physical basis, just the chakra lines. It can be defended with chakra based weapons, since it is a pure chakra blade.
THIS DOES NOTHING TO THE CHAKRA SUPPLY OF THE WEAPON DUE TO IT ONLY BEING ATTRACTED TO ORGANIC CHAKRA.
The chart for damages within range of this sword are as follows.
- Hands: If slashed or stabbed in the hand by this item, the sword sinks past the skin causing no physical damage, however it depletes 5 chakra from the opponent and renders the hand unable to store chakra for 1 post.
- Arms: If stabbed or slashed through the arm, the sword sinks past the skin and causes no physical damage, howeverit depletes 10 chakra from the opponent and renders the entire arm unable to store chakra for 2 posts.
- Legs: If stabbed or slashed in the legs, the sword will sink past the skin causing no physical damage, however it will deplete 10 chakra from the opponent, and render the legs unable to store chakra for 2 posts.
- Head, Neck, Torso: If stabbed or slashed through the head, neck, or torso, the sword will sink past the skin and will deplete 20 chakra from the opponent. It will render the ability to charge chakra for 1 post.
- Heart: If stabbed directly in the heart, the blade will deplete the opponent of their entire chakra supply since it isthe core of the chakra system. It will knock the opponent unconscious the instant it hits.
Since this weapon is so powerful in the fact that only chakra based weaponry can defend against it, it requires 70 chakra to cast, and lasts the duration of ten rounds, or until the user chooses to put it away. It can only be used once per fight however.

Name: Eight Inner Gates
Canon/Custom: Canon
Rank: A
Element: n/a
Type: Taijutsu
Range: self
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By opening these gates, the user can surpass their own physical limits at the cost of extreme damage to their own bodies.The state of having all Eight Gates open is known as Eight Gates Released Formation (八門遁甲の陣, Hachimon Tonkō no Jin; English TV "Eight Inner Gates Formation"). Any shinobi who activates this state will temporarily gain powers greater than a Kage, but they will die because of the damage done to their body. While the gates are active the use of taijutsu moves does not deplete the users chakra pool but they are limited to the use of up to two B rank or lower taijutsu per round or one A rank or above.


The Gate of Opening (開門, Kaimon), located in the brain. This gate removes the restraints of the brain on the muscles allowing twice the normal strength of the body of the user. Unlocking this gate allows the user to use the Front Lotus.

The Gate of Healing (休門, Kyūmon; English TV "The Gate of Rest"), located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. Opening this gate allows the user to restore half of the overall chakra pool after it has been open for a round.

The Gate of Life (生門, Seimon), located on the spinal cord. Allows the user to use the Reverse Lotus. The increased blood flow turns the skin red. It allows the user to perform the Leaf Hot Wind.

The Gate of Pain (傷門, Shōmon), located on the spinal cord. Increases the user's speed and power. May cause muscle tissue to tear on use.

The Gate of Limit (杜門, Tomon; English TV "The Gate of Closing"), per above. Located in the abdomen.

The Gate of View (景門, Keimon; English TV "The Gate of Joy"), per above. Located in the stomach. Allows the user to perform the Morning Peacock. Opening of this gate releases such large amounts of chakra that it can cause nearby water bodies to form a vortex around the user.

The Gate of Wonder (驚門, Kyōmon; English TV "The Gate of Shock"), per above. Located below the stomach. Allows the user to perform the Daytime Tiger. Those who open this gate pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. In the video games, allows the user to perform the Eternal Chaotic Dance. The aftereffects of opening the gate are that the users muscle fibers are ripped to shreds, causing intense pain if anything or anyone touches him.

The Gate of Death (死門, Shimon), located at the heart. Releasing this gate uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. Opening this gate assures the user's death shortly after. (Must be S rank to open)

As each gate opens in addition to opening the use of each technique the user's power and speed are increased at a drastic rate, the actual rate is as follows:

Gate #1. +100%
Gate #2. +150%
Gate #3. +200%
Gate #4. +250%
Gate #5. +300%
Gate #6. +350%
Gate #7. +400%
Gate #8. +500%

In order to activate this jutsu it costs the normal amount for an A rank jutsu (40cp), to keep the gate you are using open you must pay 10cp per round however if you wish to open the next gate in line it will cost an additional 10cp (so on rounds where new gate is opened overall cost is 20cp). If the user falls to the point where they have no chakra left when the gates are disabled then they are subject to having their body seriously injured, how badly follows as such:

If the chakra pool ran out and you went up to the...

First Gate: No noticeable damage other than muscle soreness

Second Gate: Intense Fatigue, moves at half speed for three posts

Third Gate: Intense Fatigue, moves at half speed for five posts

Fourth Gate: Muscle Tearing, Muscles are torn and the user cannot freely move until a healing topic has taken place (Healing topic: 500 words minimum)

Fifth Gate: Muscle Tearing, Muscles are torn and the user cannot freely move until a healing topic has taken place (Healing topic: 1000 words minimum)

Sixth Gate: Muscle Tearing, Muscles are torn and the user cannot freely move until a healing topic has taken place (Healing topic: 1500 words minimum)

Seventh Gate: Muscle Tearing, Muscles are torn and the user cannot freely move until a healing topic has taken place (Healing topic: 2000 words minimum)

Eighth Gate: Death, using the final gate will kill the user but they are free to use it until their chakra runs out.



-------------------------------------------
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This technique is limited to a certain number of people and based on your specializations you are limited to a certain number of gates as follows:

Primary Specialization- All eight gates. (Three members can receive, filled.) En, Shizen, Reiko

Secondary Specialization - 6/8 gates. (Two members can receive, filled.) Tappaja, Synyster

Third Specialization - 4/8 gates. (One member can recieve, Filled.) Nahaji Sankuro

No Specialization - (Tourney) 2/8 gates. (Winner of the tourney recieves)

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Nahaji Sankuro (Technique List)

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