Genin
Name: (Chakra No Mesu) : Chakra Scalpel
Canon/Custom: Canon
Rank: D
Element: n/a
Type: medical
Range: short (must be in arms reach)
Description: A more advanced medical jutsu that is used as a blade during surgery, so the skin does not have to be cut, and surgery can be performed simply without having to wait for external wounds to heal after the procedure is over.
Used for surgical procedures, however this can be used in battle also. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin.
This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle. The technique uses 10 chakara points per post for a maximum of 10 posts (maximum normally used for medical procedures)
Name: Sand Tentacle
Canon/Custom: Canon/Custom (i think it's canon but not sure)
Rank: D
Element: Sand
Type: Offensive/deffensive
Range: 10 yards any direction from user .
Description: By enfusing chakra into the sand, the user administers a single sand made tentacle twice the height of the user (thickness varies from size of users wrist to the size of users waist depending on the users level) that can erupt from the ground at any point within a 10 yard diameter. It can be used to either slap the enemy for mild damage (from bruises to small lacerations depending on the level of the user), or to block an enemy blow of mild damage (for non armed attacks or small ranged weapons the tentacle can block them with a iron bars strength, for weapons like swords or spears, the main idea for the tentacle is to wrap around the weapon and strip it from the opponent). The tentacle can be active for 3 posts with a 3 post cooldown.
Name: Sand Trap
Canon/Custom: Custom
Rank: D
Element: Sand
Type: Offensive
Range: 10-15 yards any direction from user.
Description: The user enfuses chakra into the ground through the feet or hands and maniuplates the sand beneath the opponents feet to cover their feet and hold the opponent where they stand for two posts. The attack can remain for two posts with a two post cool down. No other class D attacks can be used by the user while the hold is active and the hold can be broken by a class C or higher jutsu.
Name: Claws Of Sand
Canon/Custom: Custom
Rank: D
Element: Sand
Type: Offensive
Range: Arms length and foot length
Description: User Enfuses chakra into the ground and manipulates the sand to cover the hands and feet in a solid claw like structure bumping up the users damage 50% given the strength of the user, attacks can range in damage from punches leading to large bruises and in some cases broken bones if hit cleanly, the ends of the claws are the sharp blades that can cause small lacerations at minimum to large lacerations in the opponent with the cutting power of a razor sharp 6in. hunting knife. This can be used for 3 posts with a 3 post cool down, also the user cannot use another sand manipulation attack while the claws are active.
Chuunin
Name: (Ranshinshou) - Chaotic Mental Collision
Canon/Custom: custom
Rank: C
Element: n/a
Type: medical
Range: short
Description: Manipulating the chakra in their hand, the user can create an electric field to disrupt the target's nervous system. Because the brain and body communicate using electrical impulses, the user can use the field to disrupt the target's ability to move. Chakara usage of 20 points for the full effect, can be used twice during battle.
The result is the commands to move one body part being relayed to another, making it near impossible for the opponent to move unless they have high skill and understanding of the body or with time. Body delay lasts for 5 posts for normal ninja (Jounin and below). If the ninja is higher ranked or is a medical ninja, the effects last 3 posts (higher level of med nin would have greater knowledge of the body and would therefore adapt easier).
Name: Adrenaline Rush
Canon/Custom: a healthy mix of both
Rank: C
Element: n/a
Type: medical
Range: close
Description: Effect: Boosts Chakra flow, increases reaction time and strength of muscles( Heart beats faster, lungs work harder, speed increases, etc), raises senses. Increases the users speed by 2x.
Drawback: Can only be used once in every battle. If the user tries to do it more than once they risk producing too much adrenaline which could result in horrible internal injuries such as lung collapse, heart attack, etc.
Description: Using superior chakra control, the medical nin is able focus a concentrated burst of chakra into their adrenal gland, causing the medulla to rapidly increase the production of adrenaline which in turn increases chakra flow(produces more chakra), increases the reaction time of the user, enables them to move at a faster rate and raises both their physical strength and senses by 25%. They also become slightly more durable, meaning they can take more damage than usual. The effects of the jutsu only last for three posts and once it's over the user returns to their usual level of skill in all areas, minus the chakra they consumed using the jutsu. Used by a skilled medical ninja, this jutsu can be transferred onto another person, although it requires more chakra than inflicting it on oneself. The medical ninja focuses a large amount of their own chakra into their fingertips. They must then touch the forehead of the one they wish to transfer it to. The chakra then travels through the other body and has the same effects as if it were in the medical ninja's body.
Name: Chishio Tensou no jutsu (Blood transfusion skill) NinJutsu
Canon/Custom: a mix
Rank: C
Element: n/a
Type: medical
Range: close
Description: Loss of blood is a serious condition, and not very uncommon one in the shinobi battlefield. When a person reaches such a dangerous state, a medical nin can ease their symptoms by using this jutsu. First, the user must open up a small cut in the patient's body in order to open a vein. Once a vein has been opened, the medical nin uses chakra in order to increase the density of the patient's blood. Thus, they won't get more blood, but more red and white blood cells are created, an effect which helps fight against the ailments and symptoms of losing blood. However, this jutsu has a downside which is the fact that the user's own blood dilutes as long as the jutsu is activated, which means that basically it is indeed a blood transfusion and the user must be careful at how much blood he or she gives to their patients. The medical ninja loses half the amount of blood "given" back to the patient. For a full blood transfusion, meaning all the blood lost is restored, the user must take two posts. Each post returns 50% blood to the injured and dilutes 25% from the medical ninja. Due to blood dilution (basically blood loss), this technique can only be used once in a topic. After this technique the medical ninja will experience the common symptoms of blood loss such as issues breathing, temperature drop, dizziness, and in some cases fainting. These symptoms usually end after a period of 10 posts or a long rest; the ninja's own blood must reach an equilibrium once again after his/her own blood cells return to a normal amount.
Name: Sand Shuriken
Canon/Custom: Canon/custom description
Rank: C
Element: Sand
Type: offensive
Range: 0-20 yards
Description: By enfusing chakra with the sand the user raises a thin wall of sand in front of him to which he smacks segments of the wall in shards towards the opponent, depending on the power of the slaps the shuriken travel from either 80 mph to a maximum of 150 mph and can have the ability to go in and out of the opponent cleanly, if the shuriken would not go all the way through, then the sand would dissolve into the wound causing infection if not addressed within a few days after battle. The wall can be taken down easily if the opponent were to deliver direct contact to it in any physical manner, however it would be very dangerous to attempt to rush at the wall. Fire elements will only cause the shuriken to harden to glass and slow their momentum while water elements will cause them to clot up and become wads of mud. The wall can be active for 3 posts with a 4 post cooldown. Also, another sand manipulation cannot be used while the wall is active.
Name: Sand Wall
Canon/Custom: Canon/custom description
Rank: C
Element: Sand
Type: Defensive
Range: 0yards
Description: By enfusing chakra into the sand, the user can quickly administer the sand to pop up in the form of a strong and solid wall up to 150% of the users height, twice the width of the users body, and a half foot thick, and after the wall is attacked it explodes in a cloud of dust leaving the user to either evade or counter attack. The defense can be used for 1 post with a 2 post cool down and can only be used 5 times per battle.
Name: Sand Pit Small
Canon/Custom: Custom
Rank: C
Element: Sand
Type: Offensive
Range: 0 to 20 yards from the user
Description: By enfusing chakra into the sand for 2 posts, the user can now create a small pit under the opponent giving user the ability to trap them in the ground up to the calf muscle. This attack can hold the opponent for 2 posts with a 4 post cooldown. Only a single class D sand attacks can be used during this jutsu, however the user cannot administer another sand manipulation for 10 posts if this were to happen. Can be broken by a Class B jutsu or higher.
Special Jounin
Name: (Shousen No Jutsu) Mystical Palm Technique
Canon/Custom: canon
Rank: B
Element: n/a
Type: medical
Range: short
Description: A basic medical jutsu used to heal another shinobi or the medical-nin after being inflicted a basic outer or internal injury
Heals both minor internal and external wounds
Chakara usage of 15 points per 30 Heath points healed
Ex: 1st post stops bleeding (closes damages capillaries/veins/arteries
2nd post starts healing muscle tissue
3rd post completes muscle healing and beings surrounding tissue healing
4th post competes tissue healing
5th post strengthens tissue, muscle, and overall injury healing
6th post completes healing completely (complete healing uses up to 100 points total)
Name: Sand Pit Large
Canon/Custom: Custom
Rank: B
Element: Sand
Type: Offensive
Range: 0to30 yards from the user
Description: By enfusing chakra into the sand for 3 posts, the user can now create a small pit under the opponent giving user the ability to trap them in the ground up to the waist. This attack can hold the opponent for 2 posts with a 4 post cooldown. Up to 2 class D sand attacks can be used during this jutsu, however the user cannot administer another sand manipulation for 10 posts if this were to happen. Can be broken by a Class A jutsu or higher.
Name: Solid Sand Copy
Canon/Custom: Custom
Rank: B
Element: Sand
Type: Offensive/Defensive
Range: (no range it's a free roam copy)
Description: Enfusing 30 points of users chakra into the sand (duration of 1 complete post to charge and split chakra), the user creates a solid copy of himself that is similar to the shadow clone except that the user can repair the clone if it is damaged, the clone can be created in 1 post and can remain active for 5 posts afterwards given it has not been completely destroyed, clones can perform all c rank and d rank jutsu however, each time a jutsu is used by the clone, it lowers the amount of time it can be on the feild by 1 post (Example: My clone can be out for five posts because he is fresh made, however when he uses his small set of chakra reserves to do any c-d rand jutsu then the post that was used for the jutsu plus an unused post become used, taking my five down to 3). The clone creation has a 8 post cool down from the moment it is created.
Jounin
Name: Sand Coffin/Burial
Canon/Custom: Canon
Rank: A
Element: Sand
Type: Offensive
Range: 0 to 45 yards.
Description: Enfusing Chakra into sand for up to a total of 3 posts the user creates a dome around his opponent (or part of opponent) and upon the users request, the dome will implode upon itself completely crushing and destroying whatever the sand surrounded, no matter the material. This is a 1 post attack that can be used SUCCESSFULLY (meaning a body part or the opponents life have been taken) once per battle, it can be ATTEMPTED 3 times per battle with a 4 post cooldown each time. (Meaning that if the sand does not come in contact with the opponent when the attack is administered then the user can attepmt to catch the opponent again after allotted cool down time)
^^^^HOW THIS WORKS^^^^
Stage 1. The chakra charged in one post gives the user the ability to have the sand slowly creep up to cover an entire limb of an opponent, for the opponent to avoid this they must counter the sand on their limb with either a wind, Lightning or a Water technique of a class C level or higher. if the opponnent fails to counter this attack due to any reason, then the limb which is covered is now 25% useless. If the user desides to successfully end the attack here, then the limb of the opponents that is entrapped will become crushed to the point of broken bones. If the user fails to capture the opponent for any reason then the attack cannot be attempted for 4 posts. If the user doesn't decide to end the attack then it moves to stage 2.
Stage 2. The user continues to charge the chakra into the second post and by this point the sand has crept up to cover another limb of the opponents. for the opponent to avoid this they must counter the sand on their limbs with either a Wind, Lightning or a Water technique of a class B level or higher. if the opponnent fails to counter this attack due to any reason, then the limbs which are covered are now both 25% useless. If the user desides to successfully end the attack here, then the limbs of the opponents that are entrapped will become crushed to the point of broken bones. If the user fails to capture the opponent for any reason then the attack cannot be attempted for 7 posts. If the user doesn't decide to end the attack then it moves to the final stage.
Final Stage. The user continues to charge the chakra into the third and final post and by this point the sand has crept up to cover the entire body of the opponent. for the opponent to avoid this they must have free hands to counter the sand on their leg with either a Wind Lightning or a Water technique of a class A level or higher. if the opponnent fails to counter this attack due to any reason, then the opponent can no longer successfully defend themself. If the user desides to successfully end the attack here, then the entrapped opponent will become crushed to the point of INEVITABLE DEATH. If the user fails to capture the opponent for any reason then the attack cannot be attempted for 7 posts. If opponent is captured in this, then he is at the will of the user.
S-ranked
Name: Storm of Mummification
Canon/Custom: Custom
Rank: S-Rank
Element: Sand
Type: Offensive/Highly Fatal
Range: 50-100 yards radius
Description: The user emits the handsigns Rin Pyo Zai Zen 4x in that order and the sand expands out in a cloud form within the radius, within the users control then calls out the words Suto-mu Fe-taru Hoji (Storm of Fatal Preservation) when said, the sand will rush towards any living being within the sands radius and will force it'self into any open oriface in the body that it can reach (cuts, mouth, nose, ears, etc.) this will cause the users body to become dehydrated, the breathing will labor, and the eyesight will begin to fail and the sand will continue to enter the body of the opponent until the blood cannot flow and the air ways cannot be used. This is an attack that will drain the user of their chakra and in many cases can be fatal to the user. This attack can be used once every 3 battles and is obviously a final attack.
^^^^HOW THIS ONE WORKS^^^^^(to completely do this move it requires an overall total of 100 pts of chakra)
Stage 1. The user does the 4x4 set of handsigns within one post, sand instantly begins to rise in the air within a 50 yard radius. this causes 50 pts of chakra to be used. if the opponent is trapped in this, his eyesight will become 25% useless as will his breathing begin to labor. The only way to avoid this attack is to attempt to flee the area or provide a successful S-rank counter element jutsu (wind water lightning). (attack will affect all allies within the radius as well)
Stage 2. The user repeats the 4x4 set of handsigns another time within the immediate next post and the sand cloud now becomes thicker as the radius expands out to a 75 yard radius with the expense of 25 more points of chakra. By now the opponent's outer skin has been dehydrated and they are breathing in large amounts of sand, they're eyesight is now 50% gone and basic motor skills are starting to become lost. This will cause the opponent to begin to stumble as they attempt to flee. The only successful counter to this now is a successful S-rank counter element jutsu (wind water lightning). (attack will affect all allies within the radius as well)
Stage 3. The handsigns are repeated for a final time in the following third post raising the radius of the sand cloud to 75 yards with the expense of another 25 pts of chakra. By now the opponent would not be able to walk upon their own two feet and they would have complete loss of eyesight. The skin on the opponent would be so dehydrated that it would now begin to crack. The breathing would now be terribly labored for the opponent as well. the only hope for the opponent now would be to have a calvary come save them or for them to complete a successful S-rank counter element jutsu (wind water lightning). (attack will affect all allies within the radius as well)
Final Stage. The user then calls out the words Suto-mu Fe-taru Hoji (Storm of Fatal Preservation). When this happens, the sand adheres to the opponents within the 100 yard radius forcing it's way forcefully into any open oriface or cracks in the skin. by now the opponent can no longer defend himself from this attack, the mixture of the intense fatigue, dehydratoin, and the sand forcing itself into the body will leave the opponent INEVITABLY DEAD. (attack will affect all allies within the radius as well) The user will suffer serious physical and chakra fatigue and will instantly lose consciousness after the attack is completed. If the user cannot get medical treatment within 72 hours then he will be comatosed and in a critical health state. If he can no longer get help after another 24 hours, the user will die.