The islands in Ocean Country have been celebrating the arrival of the next Umikage, Saizo. The long bridge leading to SHIPPUUGAKURE NO SATO has been closed for outsiders because they wish to celebrate this moment with Ocean Country natives only.
As usual, the Storm Country has been hosting the Asgard Games to welcome their Kanetsukage, Cornelia. It's a double special occasion because Cornelia is also the first female Kanetsukage. She has been picked for her courage, loyalty and outstanding power by the BOUFUUGAKURE NO SATO elders.
Not only that, but the Cherry Blossom Country has become relieved as well. It seems that everyone is slowly picking up after the war now. KUSAMURAGAKURE NO SATO proudly presented their new Sakurakage, Altair.
TSUKIGAKURE NO SATO is still thriving on the merchants coming in and out. They have not experienced anything special lately. Their wealth has remained the same as they were not forced to invest into shinobi unlike the others.
On the cold isles of the Blizzard Country, HYOUGAGAKURE NO SATO has still refused to create a free traveling policy. Some habits never change. To protect their traditions, they have even warned outsiders to not interfere with their matters.
Now that everyone is picking up again, who will come out on top?
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Stage 1: Eye color changes from blue to yellow but eye serves no function. Speed increases 1/3.
Stage 2: Eye develops the black pupil in the middle. Eagle Eye activated. Speed increases 1/2.
Kekkei Genkei: The Eagle Eye has the ability to target and lock onto a single opponent once blood is drawn from that opponent during battle. The vision of the Eagle Eye is similar to an Eagle itself. (Think of how far an Eagle can see.) Once locked on, the target and his/ her moves can be sensed ALMOST instantly. This eye is perfect for a one on one fight, and is perfect when it comes to fighting against an opponent possessing a Sharingan.
Stage 3: Eye turns black with a yellow compass in the middle, pointing North, South, East and West. Speed maxes out at 2/3 faster.
Kekkei Genkei: The Eagle Eye Compass is more advanced than the Eagle Eye. The Eagle Eye Compass, when activated, can sense anyone just by using the winds around them. Anytime someone moves within a 1/2 mile radius and disrupts the natural air flow, the Eye picks it up(This is mainly while tracking). During battle it senses anything within a 20 ft. Span. This is due to the constant change in direction, which affects the Compass' range drastically. The compass within the eye acts just as so, able to send the signal to the brain of the user to which direction the natural wind flow was broken or changed. If the user manages to stay perfectly still, the range can open back up to the 1/2 mile radius. Great for battling both one on one and multiple opponents.
Name: Wind Slash Rank: D Element: Wind Type: Ninjutsu (Requires Sword) Range: Close to Long Description: A crescent shaped wind attack. By channeling chakra and wind into a sword and slashing, the attack is possible. It can be thrown in various sizes. One really large attack which is about 3x larger than the user's body, two medium sized which are 2x the size of the user, and three small sized which are the same size as the user. The damage done isnt fatal, but if the slash is in its large state it can cut up to a 1/4 inch. Otherwise the damage is moderate, causing surface scratches. Handsigns not required. 1 post charge.
Name: Hawk Stream Blast Rank: D Element: None, strictly chakra Type: Ninjutsu (Requires Sword) Range: Close to Long Description: The user must have both hands on the blade to perform. The user must charge chakra into the sword and start the sword at the bottom of the ground. They must bring the sword up, then thrust it back down. By doing so, the blast emitted is a streaming attack shaped like the outside of a bird, leaving an after image stream as it makes its way to the opponent. If contact is made, it damages much like a moderate kii blast in DBZ, doing as much as 3rd degree burns if hit unexpectedly and as little as bruising if blocked properly. 1 post to charge, the next post to launch. 1 post charge. No handseals required.
Name: 10,000 Talons Rank: D Element: Strictly Chakra Type: Ninjutsu Range: Close to Long Description: The user charges chakra throughout their body and jumps into the air and spins like a tornado in place. Emitted in all directions are chakra shards the size of kunai. They cannot be aimed, just scattered in all directions. It can be used as a desperation attempt when being overwhelmed or a way to put an end to multiple weakened enemies. The name 10,000 Talons comes from them feeling like thousands of bird claws ripping through when making contact to the opponent. No handseals, 1 post charge.
Chuunin
Name: Hurricane Slash Rank: C Element: Wind Type: Ninjutsu (Requires Sword) Range: Close to Long, also Wide Description: The more violent version of a Wind Slash, slashing with a sword and combining gale force winds with multiple micro wind slashes. It has the power to blow opponents several yards away if they aren't firmly planted on the ground using chakra. It can cut through skin easily but doesnt deliver a lethal type blow. The only lethal part to this jutsu is if the opponent slams heavily into a boulder or tree from the force. Think of Kagura's Dance of Blades in Inuyasha and Tamari's fan attack. 1 post charge
Please reference the 2:20 mark.
Spoiler:
Name: Wind Dance Barrage Rank: C Element: None Type: Kenjutsu/ Taijutsu (Requires Sword) Range: Close Description: No handseals required. By charging chakra into their sword/swords, the user releases the chakra in the shape of the blade(s) which surround the enemy. The blades then become a travelling component for the user to attack. The user travels between the chakra blades and slash at the opponent upwards to 15 times as they 'circle' the opponent. The users slashes are coordinated and positioned for both perfect offense and defense, and seem illusionary during this attack. 4 post cooldown.
Name: Feather Sword Jutsu Rank: C Element: None Type: Support/ Enhancement (Requires Sword) Range: - Description: Sword becomes as light as a feather giving greater capability of multiple high speed swings and attacks. Great for fighting multiple opponents or gaining the advantage on a single opponent. Can only use once per fight and only lasts for up to 20 seconds. However the longer used, the weaker the muscles will become, making the sword seem heavier after using. One post charge of chakra. Genin to Chuunin - 3 slashes per second S. Jounin to Jounin - 4 slashes per second S rank+ - 5 slashes per second
5 seconds - 10% muscle loss 10 seconds - 20% muscle loss 15 seconds - 35% muscle loss 20 seconds - 55% muscle loss
Special Jounin
Name: Feather Clone/ Substitution Rank: B Element: - Type: Ninjutsu Range: Short to Medium Description: Requires Handseals and feather(s). Upon activation of this jutsu, the user creates a clone(s) out of a feather. The clone(s) can perform attacks and can be destroyed in a single hit. However, instead of solidly disappearing upon contact, it instead reforms into a feather that simply falls back to the ground.
The feathers to help perform this technique were crafted by the Eagle Clan, and originated in Mt. Myria. Each clan member starts with 30 Eagle feathers and once the clone(s) are created and destroyed, the feather becomes useless, and deducted from the inventory. This jutsu can make 6 clones max per use and has a four post cooldown.
Name: Luminaire Rank: B Element: Lightning compressed to the max Type: Ninjutsu Range: Close to Long Description: Shaped like a kii blast from Dragonball Z. A burst of compressed lightning energy, this blast can be fired in rapid succession or in one major blast. The lightning must be compressed into a closed fist for atleast 1 post. The longer the hand stays compressed, the larger the blast can be. The rapid fire requires both hands to be used, each charging atleast one post in repeated succession. No handseals required. Each post you hold the charge, the attack become larger and more lethal. The blast is originally after one post, the size of a basketball. The blast doubles in size after each extra charge.
t
Jounin
Name: Wind Annihilation Jutsu Rank: A Element: Wind, Lightning Type: Ninjutsu Range: Close to Long Description: Extremely dangerous on the hosts body when used. Possibility of death when used. While being cast it peels off the flesh of the user, slowly or rapidly, depending on the size and magnitude of the blast. It can be used at one target or to destroy all targets. It is summoned in the palm(much like a rasengan) and cast down. Fires a 360 degree wind blast followed through by streams of lightning. The winds shred through the body and flesh of the enemy like a paper cutter and the lightning dissinegrates it leaving no trace of even the smallest hint of blood behind. This attack destroys the enemy without destroying geography. This is mainly a last resort jutsu but if charged lightly does damage around the same as a rasengan but it keeps the shredding feature of tearing through the opponents body. Can only be used once per topic. 2 post charge.
S-ranked
Name: Hurricane Annihalation Slash Rank: S Element: Wind, Lightning Type: Ninjutsu (Requires Sword) Range: Close to Long Description: This is a mix of the Wind Annihalation and the Hurricane Slash. It is channeled through a sword and it takes 3 VERY DETAILED posts to charge. It has the same effects as the Wind Annihalation when it comes to defeating an enemy, except this attack destroys geography, leaving nothing in it's wake. Ultimate Desrtuction. Meaning it can wipe out entire blocks or even massive villages like Konoha, leaving not an ounce or spec of dirt. That is IF the user is willing to kill themselves to accomplish the feat. It has the same effects as the wind annihalation as well. However, the peeling of flesh is much more rapid and much more painful. instead of starting at the skin, this peeling starts at the inner muscle tissue and can reach the bone if not careful. What good is the jutsu if your arm cant hold the sword?? That is this jutsu's major drawback, meaning you cant overcharge the attack or you will lose your arm for no reason and making matters worse you wont even be able to perform the jutsu. Only used once per fight. No handseals required.
Learned Jutsu:
Name: Bunshin No Jutsu Canon/Custom: Canon Rank: E Element: None Type: Ninjutsu Range: Description: Hand Seals; Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance and thus this clone can do absolutely no damage at all in any way. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. The number of clones able to be produced is determined by the user's rank as follows. D Rank; 2 Clones. C Rank; 3 Clones. B Rank; 4 Clones. A Rank; 5 Clones. S/SS Rank; 6 Clones. 4 round cool down.
Name: Kawarimi no Jutsu No Jutsu Canon/Custom: Canon Rank: E Element: None Type: Ninjutsu Range: 50 feet Description: One round charge up rather than hand seals; Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object, this object must be something like a log or stone roughly the same size as the user. The size doesn't have to be exactly the same as the user but what this means is a person can't replace themselves with a leaf or a twig, nor could they replace themselves with a giant boulder, if questions arise over uses of this technique contact an admin but any decision they make is final. In addition this can not be another person unless that person is willing. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. These objects or other people must be within 50 feet of the user when the technique is performed. There is a 5 round cool down between uses of this technique and it can only be used a maximum of 3 times per topic.
Name: Henge no Jutsu Canon/Custom: Canon Rank: E Element: None Type: Ninjutsu Range: Description: Hand Seals; Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. However, while transformed only the user's shape and appearance changes. Meaning that if say the host turns themselves into a sword they won't be able to cut anything unless their body could do so naturally. This technique lasts for 4 posts with a cool down of 2.
Name: Water Style: Water Dragon Jutsu (Suiton: Suiryūdan no Jutsu) Rank: B Element: Water Type: Ninjutsu Range: Short to Long Description: This technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. If damage is dealt directly, the dragon has the same force as a spear thrown with enough force to pierce through iron. The ideal place to use it is near a body of water, but if the ninja's skill allows it, it is possible to use it even in a place where there is any water. The amount of water used depends on the skill of the ninja using it. The basic, standard size is 30 ft. It can maximize 100 ft if the user is around enough water. The larger the dragon, the harder it is to dodge. Handseals. Cooldown of 4 posts.
Special Jounin if their primary element is water, can create the dragon without any water around only ONCE. Jounin and up for everyone else still, only ONCE.
If a ninja were to maximize the size of the dragon, here is what is required per rank. An ocean for chuunin. A lake for Special Jounin w/o water as primary. A River for jounin and s. Jounin with primary element being water. Can create at maximum size only ONCE without any water around. The next attempt needs a river.
Name: Final Dragon Strike Rank: B-S Element: Lightning Type: Ninjutsu Range: Close to Long Description: After charging lightning into ones sword, the user slashes and releases an electrically charged dragon head made of lightning towards the opponent. The lightning Dragon flashes towards the opponent only a split second after, making this attack extremely hard to dodge and point blank range,, nearly impossible. The contact leaves the skin as black as ink from the effects. The dragon can be charged in three sizes with three different results. No Handseals.
B Rank: Half Human Size - Dragon can slam into opponent, able to knock an opponent back with the force of three football hits combined. Leaves electrically charged first degree burns across the enemy if they arent able to dodge. This stage only, can be released by charging into the arm and slashing arm like a sword. 1 post charge. 2 post cooldown.
A Rank: Human Size - Dragon slams into opponent, able to knock an opponent b ack with the force of a car at 45 mph, and tears through the enemy. Leaves electrically charged second degree burns and paralysis over the lower body. 2 post charge. 5 post cooldown.
S Rank: Double Human Size - Dragon slams into opponent, able to knock them back with the force of a freight train at 60 mph, and tears through the enemy. Leaves electrically charged third degree burns and the opponent paralyzed for one post, if it doesnt kill them all together from the massive shock. 3 post charge. Twice per battle at this level.
Name: Genjutsu Release (幻術解, Genjutsu Kai) Rank: S Element: - Type: Ninjutsu Range: - Description: The ability to break from a genjutsu. The user must stop the flow of chakra in their body, and then apply an even stronger power to disrupt the flow of the caster's chakra. This can also be done by an unaffected ninja by applying a sudden surge of chakra into the affected person. 2 Post Cooldown
When the user breaks out of a genjutsu, the amount of chakra used will match the rank of which the genjutsu is. The chakra cost for breaking out of a genjutsu looks like this....
E Rank Genjutsu - 5 Chakra D Rank Genjutsu - 10 Chakra C Rank Genjutsu - 20 Chakra B Rank Genjutsu - 30 Chakra A Rank Genjutsu - 40 Chakra S Rank Genjutsu - 50 Chakra
Name: Water Release: Snake's Mouth Canon/Custom: Canon Rank: S Element: Water Type: Ninjutsu Range: Close to Medium Description: Handseals Required. This technique allows the user to generate a spinning column of water which will take the form of a snake with a gaping maw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a rapid flowing river that carries the enemy away. Virtually Inescapable. The only way one could escape is to use the same ranked tech of waters weakness. Which is an Earth Release of A rank or higher. 6 Post Cooldown.
The size of the snake itself is 60 ft. long and 5 ft. wide. It can maw/ crush down on the enemy with the same force as 200 lbs. dropped from a three story building. It wraps and squeezes with twice the force of a real anaconda snake.The river flows as fast as the highest level of water rapids.
Name: Dark Blade Summoning Canon/Custom: Custom Rank: A Element: - Type: Ninjutsu Range: Close Description: Using a reflective handsign on the base of the blade of the sword, the user can phase their hand through their blade(as if the hand is entering an alternate dimension) and pull out an all black version of the sword from within the original. The user then uses a 'molding' of chakra within the blade to make this replica. This dark blade can absorb chakra from its enemy, depending on the amount of damage it creates either to the enemy or the close proximity in which it is swung. If the sword makes a clean slash to its enemy, it can absorb 30 points of chakra from them instantly. If the sword manages to be within 5 feet of the enemy in a close range battle, it absorbs 13 chakra points per post. This sword has a drawback however. For if it draws 10 points from its opponent, it also takes 5 from the user. Lasts 5 posts, twice per topic use.
Name: Vortex: First Wind (Uzu: Saisho no kaze) Canon/Custom: Custom Rank: A Element: Wind Type: Ninjutsu Range: Long Description: Using the mastery of the Wind Release, the user creates a massive 7 ft. tall by 7 ft. wide semi sphere of wind in front of them. The user then releases the wind at the speed of 210 mph. What takes hold, is a drafting effect created by the semi sphere. Due to the intense speed of the jutsu, the semi sphere breaks the wind behind it, allowing the user to travel behind it, without any resistance. This increases the users speed and projectile speed by 3.5x and the speed of their jutsu x2 and makes them undetectable by sound, due to the void of air in which they are in. This jutsu also acts as a false genjutsu, for it doesn't seem that the user is closing in any faster, but in fact, the user is, creating a depth perception issue for the enemy and giving them a delayed reaction towards the user. The semi sphere of wind is powerful enough to tear the chest open of the enemy, for with its shear speed, it creates slashing winds in front of it, which pierce the enemy, ripping them open, able to tear open their chest, exposing organs. If it were to hit a,limb, it would shred the limb off.
The jutsu lasts for two posts, requiring a one post charge(no handseals) by channeling wind down ones arms and into their palms. The user then slams their palms together at their wrists to release the attack(Reference Vegeta's Final Flash). The jutsu can change direction once, by the user creating a single one handed seal, thus changing its path. The jutsu can make as much as a U turn upon this command. 6 post cooldown.
This jutsu is based off the drafting effects of NASCAR. Drafting is where a trailing car is faster as it is behind another car in front of it, bc the air is disrupted from the first car, leaving a void for the car behind it to close in without any resistance. This increases the second cars speed, allowing it to close in on the bumper of the car in front of it, allowing it to sling shot itself around said car.
Name: Uzu: Kyūin rōto o (Vortex: Suction Funnel) Canon/Custom: Custom Rank: B Element: Wind Type: Nintaijutsu Range: Close Description: Using the mastery of the Wind Release, the user is able to use the winds around themselves and or the enemy to cause the opponent to lose balance, miss an attack, or in a sense, throw off track incoming ninjutsu. It would make the enemy feel top heavy, and lose their core of balance/ center of gravity, thus slowing them down by 1.5x. It also allows the user to take full advantage of the space used between themselves and the enemy, allowing their own attacks to close in 2x as fast, and with deadlier precision. It is executed by in a sense 'stealing' the air between the user and the enemy. Passive to start. Lasts 4 posts, Cooldown 8 posts.
The effect is called a side draft. It uses the principles of Side Draft in NASCAR. When a car is beside another car through the turns at high speed, the car diving inside another car, steals the aero dynamics from the car it is beside, in a sense making that car 'loose'. This throws off the balance of the outside car, causing the car to wiggle and potentially spin out through the corner. The car that gets loose, slows down because of having to over correct the car to keep it on track. Usually the loose race car, has to move up a 'lane', to keep from wrecking. Side Draft also allows a car to sling shot around another car, using the air from the car beside it to increase its own speed after passing using the original drafting effect.
Name: Shunshin no Jutsu (Body Flicker Technique) Canon/Custom: Canon Rank: D Element: None Type: Ninjutsu Range: Short to Mid range Description: This jutsu requires one handseal. This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. (Once per topic)
Name: Wind Release: Whirlwind Rising Canon/Custom: Custom Rank: S Element: Wind Type: Ninjutsu Range: Entire Battlefield Description: Using the mastery of wind, upon release of this jutsu, spiraling winds erupt around the entire battlefield. The winds spiral and expand outward, creating a bowl shaped wind spiral ring, that gives the user full ability of the winds within the bowl. The jutsu will spread to its full size of one half of a mile, in the matter of one post in addition to rising up a full mile into the air. The ones within the whirlwind will not be able to stand still on the winds, but can 'skate' around the whirlwind as it rotates, being in constant motion.
Ability Section 1: The initial expansion of the jutsu acts as a barrier, and can repel many attacks of B rank and lower, including fire, this is due to how quickly the wind is expanding and would temporarily create pockets of no air that would extinguish the flames. The gusts making up the bowl, at 250 mph, are powerful enough to take an opponent off of their feet, and become trapped within the rotation without the ability to break through the barrier of wind and get free. The winds are powerful enough to remove the clouds from the skies above, leaving open sky during the use.
Ability Section 2: The user becomes faster in terms of overall speed during the duration of this jutsu, due to the ability to be able to use the Eagle Eye Compass to study the air flow, and maximize the currents within the whirlwind by establishing which currents are at their peak in speed/max potential (clean air), and which currents are about to fade out (Dirty air).
The enemy, regardless of skill, has major trouble keeping balance, and is slowed in speed drastically compared to the user, due to not being able to distinguish the difference in the whirlwinds power, and thus, cannot maximize its effects.
The user also with the help of the Eagle Eye Compass can, when close enough, disrupt the winds around the enemy, 'dirtying' the air further, and in effect, further trumping the speed of the enemy overall compared to the user.
Ability Section 3: Wind jutsu by the user, become 2x more powerful as well, by once again, using the Eagle Eye Compass to distinquish the difference in the currents within the whirlwind, and use that to increase the overall potential of their wind jutsu. The wind force is so powerful that it can destroy places that aren't equipped to handle powerful winds of this nature, including poorly built homes and old trees.
Drawbacks: The only way to escape is by another S Rank Wind Jutsu with enough recoil to fire the enemy out of the rotation. However newer structures and built-into-the-ground places like caves and mountains are completely unaffected. If an enemy casts a S rank level Katon jutsu at the walls of the dome then the wind catches the heat and slows entire thing down to only 100 mph. If after the use of an S rank fire technique a user casts a minimum level C rank fire jutsu then the entire thing catches ablaze and all the effects bestowed on those inside become nullified instantly. The dome remains as a spinning inferno however for the next three rounds before it burns out and the wind returns to a calm and almost perfectly still state. Handseals required, lasts for 15 posts, and can only be used once per topic.
This is based off of an old myth in NASCAR. It is said that when bad weather is in the area, and rain threatens to cancel a race, if the cars can start the race before the inclement weather, the whirlwhind effect of the cars going around the track, opens the skies and leaves an oval void in the clouds to keep the race resuming. If you have ever attended a race, there is truly a whirlwind effect around the track after the cars go by. However, the myth of opening the skies, is just that....a myth.
The second concept of the jutsu, where the user is faster, and the enemy is slower, is based off of the NASCAR concept of clean air vs. dirty air. A car with clean air, which is the leader of the race, has nothing but open space in front of them. Without anything to stir up the air in front of them, the air is considered 'clean' and the car is able to take maximum advantage of the open space, and the carborator is able to take in all of that air giving it much more horse power than a car with 'dirty' air.
The concept of dirty air in NASCAR, is considered the air coming off of a car or multiple cars in front of another. The air coming off the cars in front, are considered unstable, and can mess up the balance of the pursuing car, either causing the car to get 'loose' which would cause the car to wiggle and potentially spin out, or get 'tight' which would mean the car wouldn't turn as well, and take it towards and potentially into the outside wall. Whether the car gets loose or tight, these effects shave off horsepower and up to double digit mph, depending on how bad the loose or tight condition gets in the dirty air.
Ultimate Flash Mode:
Name: Ultimate Flash Mode Canon/Custom: Canon (From Ultimate Ninja 4: Naruto Shippuuden) Rank: A Element: - Type: Supplementary Range: Self Description: Upon a one post charge of chakra throughout the body, followed by a single handseal, the user explodes with a neon color of their aura. The hair also glows a bright neon color while in this mode, signifying perfect mastery of this jutsu. While in this mode, the user stimulates the body with chakra to deliver a 400% increase in their overall speed, reaction time, and reflexes.(As shown in the video game.) The only jutsu comparable are the Eight Gates, which can eventually surpass this, and the Raiton Armor, which is slightly below this. The downside to this is, exhaustion sets in immediately following the use, if used for the full term of the duration. All other enhancements from other Ninjutsu negate while this mode is active and tunnel vision, along with half of the normal hearing set in.(Meaning no complex math) The user, while in this mode, can only perform one single ninjutsu. This jutsu lasts for 7 posts, but with an extra 10 chakra per round, can last up to 10, which would total 70 chakra, either at the beginning, or per round after the seven post original. Can be used twice per topic, 10 post cooldown.
Summons
Animal Type: Dragon Family Number of "Family" Members: 5
Name: Pygmy (You get to name your own Pygmy) Personality: The Pygmy doesn't have a personality. It can't talk nor can it move. It does however, create the same facial expressions as it's user when it's chakra is synchonized. Appearance:
Spoiler:
Description: This dragon's sex and main element match its master. The most basic dragon to be summoned. It is however, a one of a kind dragon to its user. It is an immobile dragon that the summoner must train with before being able to summon the rest of the Dragons in the scroll. The Pygmy can store mass amounts of the user's elemental chakra, using it to create incredible bullet blasts of said element. The Elemental blast can fire up to 200 yards and can destroy a 35 yard area from the blast. The training method with this dragon is complex. You must master synchroniziing your chakra wtih your pygmy before you can move on to summon the rest of the family. The master of synchonization is key for two things. Since your pygmy can't move, you must be able to sync your chakra to hold it upon your shoulder without it falling. Second, earning trust within the rest of the family is very important. The pygmy is the key to entering Sage Mode. Rank: D
Name: Sapphire(Female) Personality: Saphire is one of the most noble of the Dragon Family. She is both loyal and dtermined to her master. This makes her the easiest to train with. If a dragon could smile she would. She is a happy dragon, always willing to help no matter the time of day. Appearance:
Spoiler:
except add the color blue
Description: Sapphire is the well rounded dragon. She has high battle IQ, making her equal offensively and defensively. Her attacks arent earth shattering, and her defense cant prevent a massive attack, but they get the job done. She can heal using Ijutsu, and is able to fire water blasts from her mouth. Her expandable stomach allows her to store major amounts of water or chakra, allowing her water blasts to be more lethal or give her plenty of chakra in case of healing. Her wings are as solid as Ice, able to protect from an attack by a shinobi with a weapon and projectiles from a distance. She can withstand one major blow with her wings, but becomes fragile afterwards. Her max ability to heal when using her expandable gut to store chakra would be severely broken bones and internal bleeding.1 post charge for slices and cuts. 2 post for up to third degree burns and 3 post charge for bones and internal bleeding. Her blast water blast can fire up to 300 yards, its max speed being 35 mph upon contact and can flood that same amount of area with 6" of water. Rank: C
Name: Fury (Male) Personality: The most hot headed of the Dragon family. He is both strong willed and cocky, sometimes a violent mix. However, his hot headed nature feeds his offensive prowess. Appearance:
Spoiler:
Description: His name suggests the way he approaches battle. He can use Fire Style up to his rank in power, and is the most nimble dragon within the family. His speed and agility make him almost impossible to hit, able to squeeze his body between tight places due to his sleek build. He can cover his entire body in fire, making up somewhat for his drop off in defense. He can inscenerate a forest to ashes with his full flame body. His fire blasts are mind blowing in speed and can burn through thick terrains of earth. He can fly up to 210 mph(A NASCAR stockcars max speed on a track) and his fire blasts are able to blast up to 75 mph and can cover up to 500 yards in a shot. His full body flame lasts 3 posts with a 2 post cooldown. It is 24" thickness. They can severely burn their Target into third degree burns but are not lethal. Rank: B
Name: Kaiser (Male) Personality:He is stubborn and set in his ways, much like the earth itself. There is no way to make him go away from his beliefs. His wisdom and knowledge are unmatched, for his age is legendary. He is an honorable dragon, much like a wise Sage....or sometimes a grumpy old fart.. Appearance:
Spoiler:
Description: Kaiser is the defensive dragon of the family. He has the ability to control all earthly elements. He can manipulate landscapes, being able to create mountainous walls for protection, or could flood an entire area with water. His body is rock solid, able to take a hit from any same rank or lower jutsu, and not be affected. He has one destructive blast. He can use the natural energy around him to summon a nature chakra blast that can blow through the most pressurized earth crystal, diamond. His nature blast is the size of the Spirit Bomb that Goku used against Frieza. It is a 45 mph blast. His most important skill however isnt a battle skill. He is the only dragon that knows the secret to becoming a Dragon Sage. Rank: A
Name: Rudra (Male) Personality: Rudra is the smartest dragon of the dragon family. His ability to break down every situation with detail, makes him a master on the battlefield. Appearance:
Spoiler:
Description: Has the ability to control the 'sky' elements. His ability to manipulate wind and lightning, allows him to control weather patterns and climate control. His body is built to withstand the strongest of weaponry, and his spiked tail can penetrate up to A rank armor and chakra shields. The spikes on his tail and back also act as conductors of electricity, allowing him to use the lightning style once gathered and controlled through his body (3 post charge). His long neck provides the ability to absorb high pressure winds into his neck, allowing him to create sonic boom strength Wind Blasts. Enough to take out entire landscapes. His sleak build makes him the fastest and most potent dragon to face. He has the speed that a drag race car has. 300 mph. Rank: BOSS
Sage mode: Dragon
Spoiler:
In this Sage mode, the user's hair will turn blue and grow out, a ponytail hanging behind his back. The user's right arm is completely formed of dragon scales that also cover their right pectoral muscle. The left leg also becomes covered in dragon scales up to their hip bone. The eyes turn into that of a dragon's, neon green with a vertical slit pupil from top to bottom. The user also grows out two fangs from their mouth where their canines are, giving those two teeth, somewhat of a dragonlike appearance. Lastly, in an odd occurance, the user's clothing inverts colors after this transformation as well. Once the user has reached this state, it shows a perfect Sage Mode Transformation.
(Maximum of 3 post charge. Per 1 post charge = 2 posts in Sage mode.)
Advantages: The user's physical strength, speed, stamina, and durability dramatically increase, to the point where they could fall face first into a bed of spikes and receive no injury whatsoever.
The user's ninjutsu, genjutsu, and taijutsu become more powerful.
The user can harness the natural energy surrounding them, turning it into an extension of their body, and increasing the reach of their attacks.
The user gains the ability to sense chakra around them.
Disadvantages:
In order to gather enough natural energy to initiate the transformation into Sage Mode, the user must remain perfectly still. Because of that, the user can be an easy target for an opponent.
Because the user needs to move during combat, the Sage chakra cannot be replenished, which means the user can't stay within this state for extended periods of time.
The second and third weaknesses mentioned above can be bypassed through the Sage Art: Amphibian Technique, where one Sage gathers chakra for another.
After Sage Mode has ended, the user appears to experience exhaustion. --------------------------------------------------------------------------- Name: Sage Mode Rank: -(Presumable S) Element: N/A Type: Senjutsu Range: N/A Description: Sage Mode is the result of using natural energy along with a ninja's normal chakra in perfect balance to drastically empower a ninja's abilities. Senjutsu (仙術, Sage Techniques) refers to a specialized field of jutsu that allows the user to sense and then gather the natural energy around a person. Senjutsu practitioners can then learn to draw the energy of nature inside of them blending it with their own chakra (created from spiritual and physical energy within the shinobi), adding a new dimension of power to the sage's chakra, resulting in the creation of "senjutsu chakra" (仙術チャクラ, senjutsu chakura). This chakra cannot be seen by anyone other than those who have been trained in senjutsu. This new chakra enables the user to enter an empowered state called Sage Mode, which can then drastically increase the strength of all ninjutsu, genjutsu, and taijutsu. A person who is able to use senjutsu is called a sage (仙人, sennin). It would seem that it stems from the toads of Mount Myōboku, as only Shima, Fukasaku, Jiraiya and Naruto have been seen using it. Gamakichi and Gamabunta also seem to be familiar with it. A prerequisite to being able to use Senjutsu is that the user must have a great reservoir of chakra themselves in order to manipulate the natural energy.
Zodiac Release:
If your a Shippuugakure Ninja/ANBU, your Real Life Zodiac will determine your character's zodiac jutsu. Unless you have given the birthdate of your character in your application, it will be assumed your character shares your birthday. The zodiac itself, and the planet in which rules it will be tattooed on your outer forearm and covered with forearm bandages or arm sleeves. (Notice in my avatar, my character has forearm bandages.) The tattoo is there due to the fact that it draws blood to the surface of the skin, giving bloodline type strength to the jutsu. The tattoos will activate upon a glow of the user's choice, showing the activation of Zodiac Release. The zodiac will be the bottom tattoo and the planetary ruler will be the top tattoo. The powers of the jutsu are charged by 'cosmic energy'. These will also represent 2 stages of Zodiac release, which will be broken down along with cosmic energy.
Cosmic Energy - All these jutsu are powered by 'cosmic energy' which is basically very dense, compressed, and powerful chakra being released. It is the term used in the zodiac release to describe the red color it gives off during the charging, and release of the chakra.
Astrological - The astrological release involves the activation of the zodiac symboled tattoo seal. It is the lower tattoo on the forearm. The activation allows the user to unlock the Zodiac Release in which they fall under. The zodiac symbols are Capricorn, Aquarius, Libra, Cancer, Taurus, Sagittarius, Leo, Pisces, Aries, Gemini, Virgo, and Scorpio.
Planetary - The planetary release involves the activation of the second planet symboled tattoo seal. It is the upper tattoo on the forearm. The activation activation allows the user to unlock the Zodiac Release in which they fall under. The planetary symbols are Sun, Mercury, Venus, Moon, Mars, Jupiter, Saturn, Uranus, Neptune, Pluto, and Ceres (used twice).
Name: Zodiac Release: Rings of Saturn, Chakra Explosive Wave (Planetary) Rank: B Element: - Type: Ninjutsu Range: Close to Long Description: Using the planetary release, the capricorn is able to cast an orb of dense chakra, about 10 inches thick, using it as a primary defense mechanism against the enemy or their oncoming attack. Upon releasing the orb of chakra, the jutsu doesnt end. Three rings of chakra are then blasted back out from the orb, in the direction of the user's choosing and sent back towards the enemy. The ring blasts can stretch as far as 20 yards in radius and can put a hurting on the enemy if they are careless. If they are hit by the rings, the chakra has enough force to burn the user in the second degree, hyperextend joints, and bruise bones. Lasts 2 posts. Cooldown 7 posts. No Handseals.
Name: Zodiac Release: Diving into the Nile, Reversal of Fortune (Astrological) Rank: B Element: - Type: Ninjutsu Range: - Description: Using the zodiac release, the user covers their body in chakra. They spin like a tornado, thrusting towards their opponent. The spiraling effect of the spin creates a reverse twister of chakra. However, the reverse twister isn't an attack. It has the ability to throw an opponents jutsu back at them. It compares to a backlash wave from the anime Inuyasha, except with chakra as it's property. It can throw back any jutsu, returning it with the same destructive power as it was sent. It can be used 4 times in a battle and has a 5 post cooldown. Handseals required.
Cardinal
Cardinal zodiacs represent the change of temperate zone season when the sun makes its passage into them. It is said when the sun enters the specific zodiac's constellation. The Sun's Passage changes the seasons like so:
Aries -begins the spring in the northern hemisphere, and the autumn in the southern hemisphere
Libra - begins the summer in the northern hemisphere, and the winter in the southern hemisphere.
Cancer - begins the autumn in the northern hemisphere, and the spring in the southern hemisphere.
Capricorn - begins the winter in the northern hemisphere, and the summer in the southern hemisphere.
These signs are considered forceful and dynamic, initiating action and providing leadership. These signs tend to direct their energy outwards.
CARDINAL ZODIAC SIGN JUTSU
Name: Zodiac Release: Cardinal Sin Rank: B Element: - Type: Ninjutsu Range: Long Description: Upon activation, this jutsu allows the user to change the temperate zone of the area around them. The justu is activated upon handseals and the blood activation of their zodiac tattoo which lies upon their forearm. The seasonal change can be used to create a battlefield more suitable to the user or to lower the effects of the elemental jutsu of the opponent. Handseals.
Ex: Climate change into winter, fire jutsu less effective, water more effective. Earth less effective(Think of the dead plants). Climate change into summer, fire jutsu more effective, water less effective. Climate change into autumn, Lightning more effective, wind less effective. Climate change into spring, wind more effective, lightning less effective. Earth more effective(Blooming season).
All elemental jutsu powers increased, recieve a one rank boost. All element jutsu decreased, recieve a one rank decrease.
Name: Zodiac Release: Synastry Rank: B Element: - Type: Ninjutsu Range: - Description: This jutsu requires atleast two members. Upon activation, the jutsu allows the caster to 'sacrifice' their chakra during battle for another. This allows for chakra of the caster, to be used to execute a fellow ninja's attack, regardless of their postion on the battlefield. One user can transfer their chakra to the other, while the other is attempting to cast a jutsu.
Ex: Tappaja uses his turn to cast a series of hand seals while Dominic is attempting to cast a jutsu. Dominic would be able to use the jutsu while Tappaja's chakra is used for the casting, like he is the one still using the jutsu but he is channeling it through Dominic.
Since Synastry is the compatability aspect of astrology, the harmony of the jutsu in conjunction with your ally's casting jutsu must be timed perfectly. The caster will use the 40 chakra to cast the jutsu. This 40 chakra is what helps power up the fellow ninja's jutsu, while their chakra pool remains safe.
The jutsu lasts for 20 posts, and during these 20 posts, the caster, along with any ANBU teammate that knows this jutsu, can freely sacrifice their chakra for the other. The casters must atleast hold a set of handseals for the SAME amount of charge time that they wish to sacrifice for their comrade, in order to give the chakra to execute the jutsu.
All in all, this jutsu is extremely difficult to master, and requires TOTAL teamwork.
Can only be used once per topic.
Name: Zodiac Release: Cosmic Energy Strike Rank: S Element: - Type: Ninjutsu Range: Close Description: Using the celestial map in conjunction with the stars, a user or users can create a pure cosmic energy slash that has the power to obliterate an opponent, dropping them to the ground in one deadly blow if landed correctly. If the cosmic energy is powered into arms or legs as taijutsu, it can burst organs and shatter bones to pieces. If the cosmic energy is charged into a sword, it can cleanly cut through triple reinforced steel up to 8" thick. The jutsu requires a second tattooed release on the forearm, making the user(s) trailing energy red. Even the trailing energy can cut through the enemy, with the ability to severe limbs, and slice open up to 6" of the chest area. The trailing energy can trail up to ten feet behind the user. It takes a heavy toll on the body, leaving them to potentially exhaust themselves if used for multiple posts. The user becomes extremely fast, but body becomes weaker with each passing second. Lasts for four posts, Once per topic. Handseals.
Name: Zodiac Release: Astrological Conquest Rank: A Element: - Type: Ninjutsu Range: Long, 80+ yards Description:Using the understanding of astrology and the alignment of the stars, the user can use this jutsu to perform multiple body flicker type techniques, able to transport anywhere within the circle's range for 5 posts. If one ninja uses it, the jutsu only has a radius of 80 yards. However, if used in conjunction with other user, the range is stretched in accordance to the position of the team. The team MUST be within 80 yards of one another to stretch the range. Handsigns are required to activate, and can only be used twice per topic. 10 post cooldown. One transportation per post.
Storm Release:
Name: Storm Release: Laser Edge (Rēzāejji) Canon/Custom: Custom Rank: A Element: Storm Type: Ninjutsu/ Kenjutsu Range: Length of the Blade Description: Upon a one post charge of chakra into the blade, the user releases the storm element upon the weapon, creating a blade of pure laser. The laser only extends an inch from the blade, but has the cutting power of ultimate proportion. With one swing of this storm release enhanced blade, it can cut through the most powerful of material known to man. Diamond doesnt even hold up against this. Can cut into an indestructible weapon up to one inch before stopping. The enemy can be cut through cleanly, detaching entire limbs with a single stroke and can go cleanly through half the torso, whether vertical, diagonal or horizontal in one swing as well, cauterizing any flesh and organs that it comes in contact with.
A drawback of this technique, is that the blade loses all of its cutting edge in the 10 post cool so that it becomes blunt like a club and will gain back 10% cutting power each round. and when the blade finally cools, the full cutting power is restored. The justu itself lasts for 5 posts, 10 post cooldown, twice per topic use.
Name: Ranton: Reizā Sākasu (Storm Release: Laser Circus) Canon/Custom: Canon Rank: B Element: Storm Type: Ninjutsu Range: 50 Feet Description: Hand Seals; This technique creates several beams and shoots them at the enemy. First a halo of bright energy spreads around the user's hands as this technique is activated, then the technique encircles the user's hand and from that the beams are shot out towards the enemy. The user is able to alter the beams direction after being shot, making it possible to strike multiple enemies with pinpoint accuracy, even bypassing hostages held in close proximity, the area where the beams can be controlled is within fifty feet of the user and can only attack in front of them never behind. A maximum of seven beams can be created when this technique is used however the user can make it less if they choose to do so. The beams are powerful storm chakra so they tear through steel with ease and dent harder materials as they strike. Can only be used three times per topic, 6 post cooldown.
Name: Ranton: Rēzāranchā (Storm Release: Laser Launcher) Canon/Custom: Custom Rank: C Element: Storm Type: Ninjutsu/Kenjutsu Range: 50 feet Description: No Seals, the users charges chakra into the weapon in place of seals. The user releases a coating of storm nature chakra over the weapon they are holding in their hand(s) similar to what occurs in Ranton: Bīmu heiki, except this time the coating does not stay attached to the weapon. The user swings their blade and the coating of storm chakra is released and sent flying. It grows to 10 ft. long and 1 ft. wide, and moves at 25 ft/s. This strom natured chakra projectile is powerful enough to cut cleanly through iron and below without slowing down but if it hits steel it will stop and cut through up to an inch and a half before dissolving. Flesh will be torn to the bone, but excess bleeding does not occur, only intense pain. Any harder material simply stops the beam when it hits it. 3 post cool down.
Last edited by Dominic Edrick on Mon Dec 26, 2011 1:17 am; edited 30 times in total