The islands in Ocean Country have been celebrating the arrival of the next Umikage, Saizo. The long bridge leading to SHIPPUUGAKURE NO SATO has been closed for outsiders because they wish to celebrate this moment with Ocean Country natives only.
As usual, the Storm Country has been hosting the Asgard Games to welcome their Kanetsukage, Cornelia. It's a double special occasion because Cornelia is also the first female Kanetsukage. She has been picked for her courage, loyalty and outstanding power by the BOUFUUGAKURE NO SATO elders.
Not only that, but the Cherry Blossom Country has become relieved as well. It seems that everyone is slowly picking up after the war now. KUSAMURAGAKURE NO SATO proudly presented their new Sakurakage, Altair.
TSUKIGAKURE NO SATO is still thriving on the merchants coming in and out. They have not experienced anything special lately. Their wealth has remained the same as they were not forced to invest into shinobi unlike the others.
On the cold isles of the Blizzard Country, HYOUGAGAKURE NO SATO has still refused to create a free traveling policy. Some habits never change. To protect their traditions, they have even warned outsiders to not interfere with their matters.
Now that everyone is picking up again, who will come out on top?
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Subject: Yuki, Shinku's Jutsu Thu Jan 27, 2011 7:29 pm
Name: Supīdina Kaiten Kikku - Speedy Revolving Kick Rank: C Element: -- Type: Taijutsu Range: Close (0 ~ 5m) Description: This is a taijutsu technique created by Shinku. This is usually used as the first move in a fight, or a counter attack. He will pump chakra into the muscles in his leg momentarily and launch himself at his opponent, the chakra increasing his propelling speed. He will violently rotate, and during this rotation, transfers the chakra from one to leg to another, and focus all the chakra into that one kick. This technique capable of fracturing bone if concentrated on hard enough. The downside to this technique is when he rockets toward the opponent, he can only move straight. If the opponent moves out of the way, he is momentarily wide open.
Name: Katon: Hakka-gu - Fire Release: Fire Starter Technique Rank: D - C Element: Katon Type: Ninjutsu, Supplementary, Offensive Range: Close (0 ~ 5m), Mid (5m ~ 10m) Description: This is a basic technique utilized by Shinku. Shinku will summon fire chakra to his palm, creating a small fire. This technique has two uses, one of them being Shinku throwing them at his opponent. Another use if Shinku focuses it into his palm rather than outside and snaps his finger, it will create a powerful spark, capable of igniting things. When it is thrown, it tends to increase power since it is exposed to large amounts of oxygen. The more it travels, the larger it becomes, and the more damage it does, capable to burning a foe severely to the third degree.
Name: Katon: Bāninguu~Isupā - Katon: Burning Whisper Rank: C Element: Katon Type: Ninjutsu, Offensive Range: Normal: Close {0 ~ 5m) Increased Power: Close (0 ~ 8m) Description: Another basic but powerful technique, and it is initiated by the Tiger Seal. By infusing Katon chakra into his lungs, he will exhale a heat wave from his mouth. Not powerful enough to burn somebody to ashes, once upon impact, it will cause second degree burns and smoldering. Shinku has to be close to use this technique, or else it will diffuse during it travels toward the opponent. He also has to purse his lips or else he will burn the sides of his mouth. If he releases the technique with his mouth wide open, it will be stronger and go faster, but he will risk burning the sides of his mouth.
Last edited by Shinku Yūki on Fri Jan 28, 2011 9:14 pm; edited 5 times in total
Speedy Revolving Kick- how fast are you rotating and how fast can you move in a linear motion using the Speedy Revolving Kick?
Fire Starter Technique- How much damage can the fire chakra do to the opponent? How quickly can the fire chakra move through the air? Does this require handseals?
Burning Whisper- How quickly can the heat wave move in both cases? How far across can the heat wave go?
Name: Ekusutorīmukaton: Kasei no Hogo Jidō - Extreme Fire Release: Protective Child Of Mars Rank: A Element: Katon Type: Ninjutsu Range: -- Description: A Ninjutsu attack utilized by Shinku and most definitely a defensive technique. He will spread his arms out to his sides and spread his legs as well, chakra building up around him. Chakra will violently begin to pour of his tenketsu, and form a invisible ball around him before igniting. This is designed to keep him safe from or nullify heavy attacks. This can only successfully block B rank and under, and nullify A and S. When going against water, the fire around the chakra will be put out, just leaving raw chakra. To nullify the water attack, it requires a chakra output greater than before, exhausting him further. Cooldown: Two-three posts Duration: One Post
Name: Katon; Seigi no Moeru Te - Fire Release: Flaming Hand Of Justice Rank: C Element: Katon Type: Nintaijutsu Range: Close ( 0 ~ 5m) Description: This is a Nintaijutsu technique utilized by Shinku. He will summon fire to his hand and then launch a powerful punch to their opponent. Due to the raw flames around his hand, this will cause severe burns.
Name: Katon: Parusu-Netsu - Fire Release: Pulse Fire Rank: D Element: Katon Type: Ninjutsu Range: -- Description: A basic technique. Shinku will release a pulse of katon chakra from his palm. This can be used to catch the foe off guard or heat up an object.
Last edited by Shinku Yūki on Sat Jan 29, 2011 2:07 am; edited 2 times in total
Ekusutorīmukaton: Kasei no Hogo Jidō - Extreme Fire Release: Protective Child Of Mars - you'll need to specify what types of attacks. Elemental ninjutsu can't block everything at the same level due to the elemental chart and the elements they are weak against. A fire barrier isn't going to be able to nullify or cancel a water technique due to said weakness. Does it require handseals? Cooldown?
Ekusutorīmukaton: Kasei no Hogo Jidō - Extreme Fire Release: Protective Child Of Mars - Now, there isn't a such thing as SS rank jutsu. SS is for all other purposes except jutsu, so it isn't needed. How long does it last?
Subject: Re: Yuki, Shinku's Jutsu Sun Jan 30, 2011 12:41 am
Ekusutorīmukaton: Kasei no Hogo Jidō - cooldown needs to be a little higher. Maybe a 7 post cooldown.
Katon; Seigi no Moeru Te - Fire Release: Flaming Hand Of Justice - Does it require handseals? How powerful are the punches, and how severe are the burns?