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 Karei's S-Rank Puppet: Hyperion

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AuthorMessage
Genin

Karei Momochi
Karei Momochi
Posts : 30
Ryo : 7500

Character sheet
Chakra:
Karei's S-Rank Puppet: Hyperion Left_bar_bleue100/100Karei's S-Rank Puppet: Hyperion Empty_bar_bleue  (100/100)

Karei's S-Rank Puppet: Hyperion Empty
PostSubject: Karei's S-Rank Puppet: Hyperion   Karei's S-Rank Puppet: Hyperion EmptyMon Apr 29, 2013 7:48 pm

Name: Hyperion, the Destroyer
Rank: S
Primary Use: Offensive, Defensive, Support
Description:
Spoiler:


(The one to the right of the human standing in the center.)
Devices: Passive Qualities & Traits

  • Extendible steel-woven tail, provides offense by stabbing and defense by rotating around the body in the manner of a tornado. Each notch in between the rope is sharpened and serrated for rapid tearing action on opponents, whereas its tip is as sharp as a razor blade and pierces through things like iron with ease. Can reach up to fifteen feet.

    Damage Quality:

    • Academy Student: Capability of cutting and slicing skin for deep lacerations (4 inches deep if pierced with tip, 2.5 inches deep if pierced by serrated edges).
    • Genin: Capability of cutting and slicing skin for deep lacerations (3 inches deep if pierced with tip, 2 inches deep if pierced by serrated edges).
    • Chunin: Capability of cutting and slicing skin for deep lacerations (2.5 inches deep if pierced with tip, 2 inches deep if pierced by serrated edges).
    • Jounin (& Special Jounin): Capability of cutting and slicing skin for deep lacerations (2 inches deep if pierced with tip, 1.5 inches deep if pierced by serrated edges).
    • Kage: Capability of cutting and slicing skin for deep lacerations (1.5 inches deep if pierced with tip, 1 inch deep if pierced by serrated edges).



  • Lightweight, flexible back shell, which allows for absolute physical defense against basic taijutsu attacks (D-Rank and below). This can deflect basic projectile materials such as Kunai and Shuriken, though the rest of the body is hittable.

  • Large stomach compartment, which allows Karei to fit things inside of it to a large extent, including herself. Can fit up to fifteen Kunai and/or Shuriken until full. Can fit one person until full. Can fit one giant summoning scroll until full. Can fit up to 15 small objects (kunai, shuriken, gas bombs, etc.) until full. Can fit up to 1 large sword (2handed) until full. Can fit up to 4 small weapons (swords, axes, foldable bo staffs, etc.) until full.

  • Customized voice box, which, once Karei is hiding inside of it, grants her the voice of a rough male, rather than a female.

  • Internal chakra string spinner. When connected with Karei's own chakra string, it allows her to control Hyperion for an additional fifty feet.


Weapons:
Name: Right Arm 1A; Cluster Cannon Component (C-Rank Weapon - 10,000 Ryo)
Type: Ranged Weaponry
Rank: C
Quantity: 1
Description: The hand flips upwards from the wrist, revealing a large cannon. This cannon fires off a spiked ball, roughly the size of a basketball. This ball will then open on command of the user, releasing a large number of smaller spiked balls (3), which can be used to flail around and deal great damage to defenses or limbs.

Components/Limits:

  • The size of the initial ball is 3' in radial direction.
  • The size of the 3 released balls are 1' in radial direction.
  • The initial chain can travel up to twenty feet.
  • The size of the 3 released chains can travel up to 2 additional feet.
  • This weapon overall can only be used 20 times before it needs to be repaired. (300 W/C Repair Topic)

Abilities: Due to pneumatic systems within the arm of Hyperion, this weapon moves fairly quickly and can deal massive concussive damage upon contact, to the point of probably breaking solid rock with ease. Due to increasing chakra channelization throughout techniques, the higher the rank of the shinobi, the more difficult it is to pierce their Earth Release techniques and cause physical harm.

Damage Quality:

  • Academy Student: Only needs one hit to fracture a limb or cause serious concussive damage. One hit to skull can kill, but only with direct contact being made. Can pierce Earth Release techniques with ease. (E-Rank and Above)
  • Genin: Only needs one hit to fracture a limb or cause serious concussive damage. One hit to skull can kill, but only with direct contact. Can pierce Earth Release techniques, but with added difficulty. (E-Rank to A-Rank)
  • Chunin: Needs 2 hits to break a limb, but can still cause serious concussive damage. One hit to skull can kill. Can pierce Earth Release techniques, but with added difficulty (E-Rank to B-Rank)
  • Jounin (& Special Jounin): Needs 2 hits to fracture a limb, but has a hard time causing serious concussive damage. One hit to skull may hinder, but not kill, but only with direct contact. Can pierce Earth Release techniques, but with added difficulty (E-Rank to C-Rank)
  • Kage: Needs 3 hits to fracture a limb, but has a hard time causing serious concussive damage. One hit to skull may hinder, but not kill, but only with direct contact. Can pierce Earth Release techniques, but with added difficulty (E-Rank to D-Rank)


Steel-Woven Tail (B-Rank Weapon - 100,000 Ryo)

  • Contains a series of chakra replicated body pathway networks which allows the user of Hyperion to channel chakra into either for safekeeping, or to utilize it to boast an electrical current through Lightning Chakra. When this is done, the tail of Hyperion can produce any Lightning jutsu that the user wishes to produce, though the need for handsigns still apply whether to the user or Hyperion, and the jutsu selected maintains the same limitations and capability. This is especially effective when the tail has pierced the opponent and can generate an electrical pulse throughout their body.

    This effect generates an electrical discharge which flows from the body of the tail allowing it to affect multiple enemies. When using this attack on a great number of enemies at once, it can effectively double as an instant defense. The body of the person touched by the lightning stimuli, being as though it is inside of their body, will misinterpret the lightning nature as "electrical signals from the nerves", making its muscles contract. This causes the body to involuntarily go stiff, while at the same time receives damage.

    However, being as though the tails electrical pathway acts as a machine, and machines do jam up, this requires a dice roll in order to properly influence their opponent. The user must roll a 'Dice'. With a 30% chance of jamming, the equation is as follows.

    Dice = #1-100
    Success Rate: 70%

    0-30 = Fail
    31-60 = Success
    61-91 = Fail
    92 - 99 = Success
    100 = Doubled Damage and effect, Machine Overload. If the machine is overloaded, it requires the user to make a 500 W/C repair topic rewiring the chakra pathway systems within the tail. If this is not done, the tail can no longer function as a chakra channelization rod.




History: It was forged by Karei for the puppet.


Last edited by Karei Momochi on Tue Apr 30, 2013 5:38 pm; edited 10 times in total
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Genin

Karei Momochi
Karei Momochi
Posts : 30
Ryo : 7500

Character sheet
Chakra:
Karei's S-Rank Puppet: Hyperion Left_bar_bleue100/100Karei's S-Rank Puppet: Hyperion Empty_bar_bleue  (100/100)

Karei's S-Rank Puppet: Hyperion Empty
PostSubject: Re: Karei's S-Rank Puppet: Hyperion   Karei's S-Rank Puppet: Hyperion EmptyMon Apr 29, 2013 8:48 pm

Total Cost: 10,000 Ryo (C-Rank Weapon; Right Arm 1A; Cluster Cannon)
Puppet Hyperion, the Destroyer: FREE (Ryouji granted).
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Oujoukage

Eden
Eden
Female Posts : 2298
Ryo : 1597319

Character sheet
Chakra:
Karei's S-Rank Puppet: Hyperion Left_bar_bleue500/500Karei's S-Rank Puppet: Hyperion Empty_bar_bleue  (500/500)

Karei's S-Rank Puppet: Hyperion Empty
PostSubject: Re: Karei's S-Rank Puppet: Hyperion   Karei's S-Rank Puppet: Hyperion EmptyMon Apr 29, 2013 9:23 pm

Put more detail into the effects of each of the parts of the puppet and the weapon in terms of the damage that can be inflicted. Also, a list should be made of the effects the weapon has on different ranked shinobi.
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http://www.narutolegacy.com/
Genin

Karei Momochi
Karei Momochi
Posts : 30
Ryo : 7500

Character sheet
Chakra:
Karei's S-Rank Puppet: Hyperion Left_bar_bleue100/100Karei's S-Rank Puppet: Hyperion Empty_bar_bleue  (100/100)

Karei's S-Rank Puppet: Hyperion Empty
PostSubject: Re: Karei's S-Rank Puppet: Hyperion   Karei's S-Rank Puppet: Hyperion EmptyMon Apr 29, 2013 9:58 pm

Fixed.
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Oujoukage

Eden
Eden
Female Posts : 2298
Ryo : 1597319

Character sheet
Chakra:
Karei's S-Rank Puppet: Hyperion Left_bar_bleue500/500Karei's S-Rank Puppet: Hyperion Empty_bar_bleue  (500/500)

Karei's S-Rank Puppet: Hyperion Empty
PostSubject: Re: Karei's S-Rank Puppet: Hyperion   Karei's S-Rank Puppet: Hyperion EmptyMon Apr 29, 2013 10:19 pm

C-rank anything can't break bones above C-rank shinobi. Fractures/splints are acceptable but no breaks. Fix it up, please :)
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http://www.narutolegacy.com/
Genin

Karei Momochi
Karei Momochi
Posts : 30
Ryo : 7500

Character sheet
Chakra:
Karei's S-Rank Puppet: Hyperion Left_bar_bleue100/100Karei's S-Rank Puppet: Hyperion Empty_bar_bleue  (100/100)

Karei's S-Rank Puppet: Hyperion Empty
PostSubject: Re: Karei's S-Rank Puppet: Hyperion   Karei's S-Rank Puppet: Hyperion EmptyTue Apr 30, 2013 4:33 pm

Total Cost: 110,000 Ryo
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Oujoukage

Eden
Eden
Female Posts : 2298
Ryo : 1597319

Character sheet
Chakra:
Karei's S-Rank Puppet: Hyperion Left_bar_bleue500/500Karei's S-Rank Puppet: Hyperion Empty_bar_bleue  (500/500)

Karei's S-Rank Puppet: Hyperion Empty
PostSubject: Re: Karei's S-Rank Puppet: Hyperion   Karei's S-Rank Puppet: Hyperion EmptyTue Apr 30, 2013 5:17 pm

All good to go, except this: give a list of the effectiveness of the tail for each rank and give percentages for the chance that the raiton abilities will function with the tail due to mechanical jams, etc.
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http://www.narutolegacy.com/
Oujoukage

Eden
Eden
Female Posts : 2298
Ryo : 1597319

Character sheet
Chakra:
Karei's S-Rank Puppet: Hyperion Left_bar_bleue500/500Karei's S-Rank Puppet: Hyperion Empty_bar_bleue  (500/500)

Karei's S-Rank Puppet: Hyperion Empty
PostSubject: Re: Karei's S-Rank Puppet: Hyperion   Karei's S-Rank Puppet: Hyperion EmptyTue Apr 30, 2013 5:35 pm

The machine overload must have a repair topic to follow it.
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http://www.narutolegacy.com/
Oujoukage

Eden
Eden
Female Posts : 2298
Ryo : 1597319

Character sheet
Chakra:
Karei's S-Rank Puppet: Hyperion Left_bar_bleue500/500Karei's S-Rank Puppet: Hyperion Empty_bar_bleue  (500/500)

Karei's S-Rank Puppet: Hyperion Empty
PostSubject: Re: Karei's S-Rank Puppet: Hyperion   Karei's S-Rank Puppet: Hyperion EmptyTue Apr 30, 2013 5:39 pm

Alright, good to go. Ryo shall be deducted.
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Karei's S-Rank Puppet: Hyperion Empty
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