The islands in Ocean Country have been celebrating the arrival of the next Umikage, Saizo. The long bridge leading to SHIPPUUGAKURE NO SATO has been closed for outsiders because they wish to celebrate this moment with Ocean Country natives only.
As usual, the Storm Country has been hosting the Asgard Games to welcome their Kanetsukage, Cornelia. It's a double special occasion because Cornelia is also the first female Kanetsukage. She has been picked for her courage, loyalty and outstanding power by the BOUFUUGAKURE NO SATO elders.
Not only that, but the Cherry Blossom Country has become relieved as well. It seems that everyone is slowly picking up after the war now. KUSAMURAGAKURE NO SATO proudly presented their new Sakurakage, Altair.
TSUKIGAKURE NO SATO is still thriving on the merchants coming in and out. They have not experienced anything special lately. Their wealth has remained the same as they were not forced to invest into shinobi unlike the others.
On the cold isles of the Blizzard Country, HYOUGAGAKURE NO SATO has still refused to create a free traveling policy. Some habits never change. To protect their traditions, they have even warned outsiders to not interfere with their matters.
Now that everyone is picking up again, who will come out on top?
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Subject: Capture the Thief! {C-rank}{Kusamuragakure} Fri May 03, 2013 10:46 pm
Mission Title: Capture the Thief! Difficulty: C Location: -set- Reward: 20,000 or 25,000 Objective: A thief has stolen a valuable item from the village. This item itself is useless but its age proves it's priceless to a faction village if they were to get their hands on it. You must catch this thief outside your village and stop him by all means. He is very skilled in Fire Style techniques and will use them to fight you. Your goal is the retrieval of the item and its safety at all costs. It is optional to take the thief in alive or not but the reward will increase if he is returned alive. This mission is repeatable and can be completed in any village.
Other: The thief will begin to threaten to break the sword when he is about to lose. Think of a way to get the sword away from him before he does.