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 Uchiha, Yitian (Jutsu List)

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AuthorMessage
Genin

Yitian
Yitian
Male Posts : 35
Ryo : 8500

Character sheet
Chakra:
Uchiha, Yitian (Jutsu List) Left_bar_bleue100/100Uchiha, Yitian (Jutsu List) Empty_bar_bleue  (100/100)

Uchiha, Yitian (Jutsu List) Empty
PostSubject: Uchiha, Yitian (Jutsu List)   Uchiha, Yitian (Jutsu List) EmptyThu Jul 17, 2014 10:41 pm

C Rank
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Name: Katon: Hosenka no Jutsu
CANON/Custom: Canon
Rank: C
Type: Offensive
Element: Kanton
Range: 50 feet
Specialty: None
Duration: Instant (1 post)
Cooldown: 4 Posts
Description: The ninja does the necessary hand seals and then emits a series of small fire balls about as big as soft balls. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai. There can be a maximum of 10 fireballs, and each one causes second-degree burns. Cool down four posts.


Name: Katon: Great Fireball Technique
CANON/Custom: Canon
Rank: C
Element: Katon
Type: Offensive
Range: 50 feet
Specialty: None
Duration: Instant (1 Post)
Cooldown: 4 Posts
Description: A technique where chakra kneaded inside the body is converted into fire, and expelled from the mouth in a massive orb of roaring flame. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface. At its largest, Goukyaku no Jutsu is 10 feet in diameter, and can travel at 30 mph. Four post cooldown.


Name: Fire Release: Mist Blaze Dance Technique
Canon/Custom: Canon
Rank: C
Element: Katon
Type: Offensive
Range: 50ft x 50ft x 30ft
Specialty: None
Duration: 3 Posts (Unless lit before that)
Cooldown: 4 Posts
Description: After performing the necessary hand seals, the user is able to create and blow a flammable gas from their lungs. While this gas is completely harmless other than causing a the affected to become light headed on it own once it comes in contact with fire or spark, the gas ignites into a large fireball. This fire ball is more of an explosion, expanding out ten feet past the gas in every direction. If someone is near the center of the cloud this has the potential to be lethal (more from the force than the heat) but more often than not the effects are full body second degree burns. The user is not affected by the gas cloud in any way except that their vision is impaired like everyone else and if it is set off they are affected like normal. 4 round cool down.

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D Rank
```````````````````````

Name: Fire-Style Front Beheading
CANON/Custom: Costum
Rank: D
Element: Katon
Type: Offensive
Range: 25 ft from user
Specialisation: Kenjutsu
Duration: Instant
Cooldown: 2 posts
Description: The user slashes forward sending a wave of Katon chakra at an enemy each wave 9 feet in size. What it touches is set on fire and can cause minor burns on an opponent.

Name: Mune o moyasu
CANON/Custom: Costum
Rank: D
Element: Katon
Type: Defensive
Range: On user
Specialisation: None
Duration: 3 Posts
Cooldown: 5 posts
Description: The user will make a vortex of fire chakra, the vortex is small and is only used for defending from ranged attacks, it is unable to stop attacks stronger then itself. the Vortex is about 5 feet in diameter.


Name: Bāningu· tatchi
CANON/Custom: Costum
Rank: D
Element: Katon
Type: Offensive
Range: Needs physical contact.
Specialisation: None
Duration: 3 Posts (unless fire is put out)
Cooldown: 5 Posts
Description: The user creates a spark of fire-based Chakra just before touching an opponent, this spark will cause a fire that can set the clothing of an opponent on fire which causes 1st degree burns on the areas affected before the opponent puts out the fire, though when it touches just the opponents skin it will cause 1st degree burns on that place.


Name: Bakuhatsu-tekina kuraudo
CANON/Custom: Costum
Rank: D
Element: Katon
Type: Offensive/Supplementary
Range: 20 feet x 20 feet
Specialisation: None
Duration: 3 Posts
Cooldown: 5 Posts
Description: The user will light the ground below him, the fire can cause 1st degree burns but its main use if for solowing down opponents, though the user itself is unable to walk on it as well.


Name: Kasai rirīsusutorīmu
CANON/Custom: Costum
Rank: D
Element: Katon
Type: Offensive
Range: 20 feet
Specialisation: None
Duration: Instant (1 Post)
Cooldown: 3 Posts
Description: The user gathers chakra in their lungs and emits it through the mouth. the flames have an intense heat and will set everything in front of it on fire. It can only cause 1st degree burns.

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E Rank
````````````````````````

Name: Bukimina henkō
Rank: E
Element: None
Type: Supplementary
Range: On user itself.
Specialisation: None
Duration: 4 Posts (unless stopped)
Cooldown: 5 Posts
Description: The user will use the transformation jutsu to change into a creature he came up with, an image he created in his mind, a demon like figure, which he came up with to try and scare people with. The figure is black, thin red lines cover its hands and feet, the eyes are red of color and glow brighter then the lines, it is about 6'6'' in height.


Name: Shōbō hikō
Rank: E
Element: Katon
Type: Supplementary
Range: 10 feet
Specialisation: None
Duration: Instant (1 Post)
Cooldown: 4 Posts
Description: The user will use his fire Chakra to create a small explosion underneath his feet, not large enough to damage anything but his boots, this will send him up into the air so he can dodge an attack. this will send the user 10 feet into the air.

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Academy Jutsu
````````````````````````
Name: Bunshin No Jutsu
Canon/Custom: Canon
Rank: E
Element: None
Type: Ninjutsu
Range:
Description: Hand Seals; Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance and thus this clone can do absolutely no damage at all in any way. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. The number of clones able to be produced is determined by the user's rank as follows. D Rank; 2 Clones. C Rank; 3 Clones. B Rank; 4 Clones. A Rank; 5 Clones. S/SS Rank; 6 Clones. 4 round cool down.


Name: Kawarimi no Jutsu No Jutsu
Canon/Custom: Canon
Rank: E
Element: None
Type: Ninjutsu
Range: 50 feet
Description: One round charge up rather than hand seals; Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object, this object must be something like a log or stone roughly the same size as the user. The size doesn't have to be exactly the same as the user but what this means is a person can't replace themselves with a leaf or a twig, nor could they replace themselves with a giant boulder, if questions arise over uses of this technique contact an admin but any decision they make is final. In addition this can not be another person unless that person is willing. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. These objects or other people must be within 50 feet of the user when the technique is performed. There is a 5 round cool down between uses of this technique and it can only be used a maximum of 3 times per topic.


Name: Henge no Jutsu
Canon/Custom: Canon
Rank: E
Element: None
Type: Ninjutsu
Range:
Description: Hand Seals; Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja ACADEMY. Henge allows the ninja to transform themselves into any person or OBJECT. This allows the ninja to move with stealth or to trick their opponents. However, while transformed only the user's shape and appearance changes. Meaning that if say the host turns themselves into a sword they won't be able to cut anything unless their body could do so naturally. This technique lasts for 4 posts with a cool down of 2.
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