The islands in Ocean Country have been celebrating the arrival of the next Umikage, Saizo. The long bridge leading to SHIPPUUGAKURE NO SATO has been closed for outsiders because they wish to celebrate this moment with Ocean Country natives only.
As usual, the Storm Country has been hosting the Asgard Games to welcome their Kanetsukage, Cornelia. It's a double special occasion because Cornelia is also the first female Kanetsukage. She has been picked for her courage, loyalty and outstanding power by the BOUFUUGAKURE NO SATO elders.
Not only that, but the Cherry Blossom Country has become relieved as well. It seems that everyone is slowly picking up after the war now. KUSAMURAGAKURE NO SATO proudly presented their new Sakurakage, Altair.
TSUKIGAKURE NO SATO is still thriving on the merchants coming in and out. They have not experienced anything special lately. Their wealth has remained the same as they were not forced to invest into shinobi unlike the others.
On the cold isles of the Blizzard Country, HYOUGAGAKURE NO SATO has still refused to create a free traveling policy. Some habits never change. To protect their traditions, they have even warned outsiders to not interfere with their matters.
Now that everyone is picking up again, who will come out on top?
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Subject: Seracen's Jutsu Registration [FIN] Sun Aug 03, 2014 5:31 am
Name: Quick Sheathing Canon/Custom: Custom Rank: E Type: Supplementary Element: N/A Range: Self Specialty: Kenjutsu Duration: Immediate Cooldown: 0 posts Description: A technique that allows the sword to be resheathed quickly. As the sword is swung (though always after the attack hits or misses), the sword is turned in the wielder's hands mid-swing so that it can be returned to a scabbard on the opposite hip. A base technique of the Phantom Blade style.
Name: Secondary Draw Canon/Custom: Custom Rank: E Type: Supplementary, Defensive Element: N/A Range: Touch Specialty: Kenjutsu Duration: Immediate Cooldown: 0 posts Description: A technique that makes an attempt to stop the sword from being drawn out of the sheath dangerous for an opponent. Instead of the classic method of drawing the blade, the sword and scabbard are shifted so that the blade is facing upwards. This means that an attempt to grip the wielder's wrist will result in the opponent's hand being cut by the blade. Can only be performed correctly if the wielder's SPE statistic is higher than the opponent's.
Name: Sword Ejection Canon/Custom: Custom Rank: D Type: Supplementary, Offensive Element: N/A Range: 5 feet Specialty: Kenjutsu Duration: Immediate Cooldown: 5 post cooldown Description: An extremely simple technique which requires a single post in order to gather chakra before activation. The user gathers raw chakra into the scabbard until the pressure reaches it's desired strength. During this time, the user's hands must be holding the scabbard and the sword. The sword is then allowed to release, either as part of the drawing of the blade, or as a projectile attack that causes minor bruises to the opponent. While the projectile method is used primarily as a diversion, the actual drawing method can be fairly destructive, as it increases the cutting ability of the sword by one rank for this strike only. This does not stack with any other increases to cutting ability and does not raise the cutting ability by more than C-rank.
Name: Genbu Parry Canon/Custom: Custom Rank: D Type: Defensive Element: - Range: Touch Specialty: Kenjutsu Duration: Immediate Cooldown: 5 posts Description: Typically the first technique learned in the Five Beast Step style. The parry is fairly simple, but also difficult to master. Rather than a typical fencing parry, which is only a quick flick of the handguard to knock an attack away, the Genbu Parry is a full blade movement that can guard against thrusts, chops, and swings. The user turns their body away from the blow, or in either direction when a thrust is used, and uses the flat of the blade to stop or redirect the attack, with the wielder's blade facing the opponent. This causes an opening in most defenses for other techniques.
Name: Byakku Strike Canon/Custom: Custom Rank: C Type: Offensive Element: N/A Range: Touch Specialty: Kenjutsu Duration: Immediate Cooldown: 0 posts Description: This technique is only used after a successful Genbu Parry and the second technique of the Five Beast Step style. After the parry succeeds, the user thrusts the metal handguard of the weapon into the opponent's face, the flat of the blade maintaining contact with the opponent's weapon in order to keep it blocked. This punch is capable of knocking an opponent back as far as two meters (no effect if the opponent's Endurance is higher than or matching the user's Strength) and dealing damage to the opponent's face, if applicable.
Name: Seiryu Thrust Canon/Custom: Custom Rank: C Type: Offensive Element: N/A Range: 2 meters Specialty: Kenjutsu Duration: Immediate Cooldown: 5 posts Description: This technique is only used after a successful Byakku Strike and is the third technique of the Five Beast Step style. After the opponent is knocked backwards by the strike, the user focuses chakra along the entirety of the blade before thrusting it forwards, causing a surge of chakra to be launched at the opponent. Following this chakra thrust is the user of the technique, blade pointed at the target, who is pulled forwards by the vacuum left in the wake of the chakra blast. Due to the quickness of the chakra charge-up, the chakra thrust is little more than a blunt push when it reaches the opponent, capable of causing bruises and surprise, but little else.
Name: Sunburst Canon/Custom: Custom Rank: C Type: Offensive Element: Katon Range: Touch Specialty: Ninjutsu Duration: Immediate Cooldown: 10 posts Description: After performing one full post of handseals, the user blows fire chakra into their palm, collecting it together. This condensed fire chakra gives off an inordinate amount of light, earning the jutsu it's name. Upon contact with the target, the chakra causes an intense burning sensation, leaving behind second degree burns on the skin and burning through clothing as it comes in contact with the chakra.
Name: Sunburst Blast Canon/Custom: Custom Rank: B Type: Offensive Element: Katon Range: 5 meters from center Specialty: Ninjutsu Duration: 6 posts Cooldown: 12 posts Description: After two full posts of handseals, the user blows fire chakra into their palm, collecting it together and condensing it to add so much more fire chakra than the original technique. The chakra then is thrust into the ground, causing the earth to heat up around the user and raising the general temperature of the area to the point that those with an Endurance statistic lower than the user can suffer from heat exhaustion after 6 full posts within the area of effect. Note: cooldown times listed for Sunburst techniques are the number of posts between one use of a Sunburst technique and the use of any other techniques of the Sunburst family.
Name: Shujaku Flurry Canon/Custom: Custom Rank: B Type: Offensive Element: N/A Range: Touch Specialty: Kenjutsu Duration: 2 posts Cooldown: 6 posts if used outside of the order of the Five Beast Step style. Description: Typically used as the fourth technique of the Five Beast Step style. This attack can follow a failed Seiryu Thrust if the opponent parries the thrust into a different direction, or if the thrust lands after the blade is pulled away from the opponent. Following the motion of the opponent's parry (or immediately following the sword being brought back to a ready fighting position), the wielder charges the sword with chakra during a swing so that the chakra bursts forth from the blade upon contact. This action can be repeated for as long as two posts in a flurry of attacks aimed at an opponent's sides. The blasts of chakra are rather weak due to the short amount of time between blasts of chakra, but each attack is powerful enough to cause painful bruises, causing the same damage a punch from the user would cause. The chakra blasts can hit even if the blade itself is blocked, unless the opponent can block more than half of the blade this attack is used with. This technique allows the user to make fives strikes per post against the opponent.
Last edited by Seracen on Tue Aug 05, 2014 6:30 pm; edited 4 times in total
Sword Ejection- Only Nintaijutsu increases statistics, not Kenjutsu.
Sunburst- This is a Nintaijutsu move.
Sunburst Blast- This is Nintaijutsu as well.
Shujaku Flurry- Only Nintaijutsu increases statistics.
One other thing to mention is that the universal cooldown for your jutsu have set cooldowns. You need to specify both the duration & cooldown of these jutsu. I understand that your jutsu are in sword-tech form, but their still jutsu.
Got rid of statistic bonuses, added durations and cooldowns.
But I feel I must disagree with the idea that any jutsu which requires physical interaction is nintaijutsu, as that would make many purely ninjutsu techniques considered nintaijutsu. My understanding is that nintaijutsu is ninjutsu being utilized in order to enhance taijutsu techniques.