The islands in Ocean Country have been celebrating the arrival of the next Umikage, Saizo. The long bridge leading to SHIPPUUGAKURE NO SATO has been closed for outsiders because they wish to celebrate this moment with Ocean Country natives only.
As usual, the Storm Country has been hosting the Asgard Games to welcome their Kanetsukage, Cornelia. It's a double special occasion because Cornelia is also the first female Kanetsukage. She has been picked for her courage, loyalty and outstanding power by the BOUFUUGAKURE NO SATO elders.
Not only that, but the Cherry Blossom Country has become relieved as well. It seems that everyone is slowly picking up after the war now. KUSAMURAGAKURE NO SATO proudly presented their new Sakurakage, Altair.
TSUKIGAKURE NO SATO is still thriving on the merchants coming in and out. They have not experienced anything special lately. Their wealth has remained the same as they were not forced to invest into shinobi unlike the others.
On the cold isles of the Blizzard Country, HYOUGAGAKURE NO SATO has still refused to create a free traveling policy. Some habits never change. To protect their traditions, they have even warned outsiders to not interfere with their matters.
Now that everyone is picking up again, who will come out on top?
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Name: Fire style: Smoke mist Jutsu Canon/Custom: Custom Rank: D Type: Defensive Element: Katon Range: Field of view Specialty: Ninjutsu Duration: The style will last for four post total, but will not take away chakra since it is freely flowing in the air. Cooldown: 6 post Description: Similar to the hidden mist jutsu, the user blows fire chakra from their mouth and turns it slowly into smoke that covers the area. Within this mist, no one will be able to breath due to its heavy stench, not even the user. Most times the user will take in a full stomach of oxygen before completely covering himself in the smoke mist. Some times it may even suffocate the enemy. its reach is 290ft, almost equaling to the hidden mist. Due to the amount of particles inside the smoke, this jutsu is able to cancel out jutsu’s such as hidden mist. Unfortunately, this jutus does have another set backs other than the user possibly dying from it. If the smoke meets a strong gust of wind then it will scatter into the atmosphere and the battle ground will be clear once again.
Name: Fire style: Micro Fire Jutsu Canon/Custom: Custom Rank: D Type: Offensive Element: Katon Range: 1 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 2 post Description:The user exhales large amount of mini fire balls into an opponents face (10 miniature balls maximum. User may also shoot the balls one by one). The fire burns the opponents skin, giving a nasty first degree bur; although, the burns can become even more serious if the small fire reaches an open wound. This technique may also blind the opponent for a total of one of enemy post, giving the user a chance to make a hasty retreat.
Wind Style
D Rank:
Name: Art of the sky god: Below Canon/Custom: Custom Rank: D Type: Offensive Element: Fuuton Range: 20 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 2 post Description: The user incorporates a small portion of air from the sky, gathering it in his mouth. The user then exhales massive black air streams towards the target in the form of a tornado. These air streams are strong enough to split trees with ease. The length and width of the tornado are the same: 30 meters. The wind travels at 15 MPH.
Name: Wind style: Air Floor Canon/Custom: Custom Rank: D Type: Supplementary Element: Fuuton Range: N/a Specialty: Ninjutsu Duration: 1 post Cooldown: 2 post Description: The user makes the air around him/her more dense, allowing for him to step on the wind or create air protection, mostly coming in the form of a square. The User is not allowed to move the dense air anywhere since it is just wind particles pushing together, but the user is allowed to make it bigger in size, 20x20 square feet max.
The user is allowed to create more than one square floors in one post; however, using more than one square roof in one post is exactly the same as using the jutsu in more than one post. Simply meaning: if the user makes another square floor while already stepping on a square floor, the user must deduct 10 chakra points from his chakra bar, along with the first 10 chakra points he/she originally needed to take away, equaling a total of 20 chakra points removed for just one post. (Complicated yes but the jutsu will come in handy.)
The user may also use this jutsu in order to protect himself/herself from very dangerous attacks, creating an almost unbreakable air wall. The jutsu can only protect against attacks and attackers of the same rank. Since it starts at rank D, attacks similar to rank D will be able to destroy the wall on the enemies 2nd post. Attacks one above the rank of this jutsu will automatically destroy the the wall.
(Here comes the hard part) This jutsu is invisible to those who are not sensory type, who do not have the Byakugan eyes, and who do not have the sharingan eyes. Users of this jutsu are blind to the air floor by sight as well, unless they have they meet some of the stipulations above, but they can sense where the air wall is, how big it is, and how many there are since they're using their own chakra on this jutsu.
C Rank:
Name: Wind style: Wind Shuriken Jutsu Canon/Custom: Custom Rank: C Type: Offensive Element: Fuuton Range: 20 meters Specialty: Ninjutsu Duration: 2 post Cooldown: 4 post Description: The user can either create a large shuriken or a large set of mini shurikens out of thin air to launch at an opponent. The user can form the shurikens anywhere, whether it be in his/her hand or behind his/her opponent, and control where it goes with his/her chakra. The shuriken may be aloud to grow to 4x4 square feet and may shrink to 2x2 square feet. The user may be allowed to summon up to 20 shurikens, if the size was 2x2, since that amount equals one giant shuriken. Also, another good thing about this jutsu is that the user may allow the shurkens to compress or break apart as it is thrown; however, the compression and breaking must occur on the second post, hence the reason why the duration is two. The wind shuriken speed is 35mph and its cut is sharp, making this a very well used move.
Name: Wind Style: Devils Speed Canon/Custom: Custom (Created by Dm Ramen) Rank: C Type: Supplementary Element: Fuuton Range: N/a Specialty: Ninjutsu Duration: 3 post Cooldown: 7 post Description: The user uses the wind to boost projectiles thrown at an enemy. Boost can go up to 15mph.
Ninjutsu
E Rank:
Taijutsu
E Rank:
Name: Swift Wind Canon/Custom: Custom Rank: E Type: Defensive Element: None Range: Within Kicking and punching distance Specialty: Taijutsu Duration: As long as the enemy continues to attack. Cooldown: 1 post Description: The specialist moves towards the target, closing in and never losing distance, and swiftly dodges the enemies attack. The key goal is to never give the attacker a chance to breathe or think, to defend by never stopping in movement. It utilizes the basics of dodging with speed and constant maneuvering. The user does not attack unless a kunai or short range weapon is in their hands, or they attack the chakra points of the opponent.
The user must face an enemy with equal speed or lower speed stats for this technique to work. This is because higher speed stat enemies will have the chance to counter this dodging strategy and maybe even turn it against the user.
Name: Break away kick Canon/Custom: Custom Rank: E Type: Offensive Element: None Range: The length of the users leg Specialty: Taijutsu Duration: 1 post Cooldown: 1 post Description: A basic move all fighters must learn when being taught. The user extends his leg to the opponent, attacking a stern body part, and forces a sudden thrust to, hopefully, knock the opponent away. If done in succession the two opponents would be separated, giving the user room to breath.
If the opponent has a stronger level of strength than the user then the user would just be pushed back into a safe away distance. If the user is stronger than the opponent then it will be the opponent who flies back instead of the user. If both the opponent and the user have the same strength, both will find themselves moving away. The range of how far away they are pushed depends on the strength of the opponent and the user.
D Rank:
Name: Force Palm Canon/Custom: Custom Rank: D rank Type: Offensive Element: None Range: Ones own palm and shoulder length Specialty: Taijutsu Duration: 1 post or more Cooldown: 2 post or more Description:The user of this style of fighting only use their palm as both offensive and defensive attacks, not balling their fingers into fists. If used correctly, this attack can break joints; this includes feet, leg, and head joints, completely taking the foe out for good.
User can break the joints of those who have a lesser level of endurance than the users level of strength. Opponents with larger endurance levels than the users strength levels will have no broken joints, nor feel the effect of a regular palm attack. Those with similar endurance to the users strength may have a risk of having broken joints.
C Rank:
Name: Rising wind falling Rain Canon/Custom: Custom Rank: C Type: Offensive Element: None Range: Within Kicking Distance Specialty: Taijutsu Duration: This will last one post Cooldown: 4 post Description: Using Taijutsu, the user Jumps in the air then sends a fury of kicks into the opponents body. This may only work in succession if the user faces an enemy with equal or lower speed. Also, the opponent must have the same endurance or lower endurance as the user for this attack to actually hurt.
Last edited by Hosi on Wed Nov 19, 2014 1:53 am; edited 16 times in total
It's a D rank so I do not believe it'll cause any burns of the second degree.
How long would this temporary blindness last?
How fast does this mini fire travel?
Wind style: Air Floor
Give it a definite duration. If you'd like to extend the duration that is fine but it will require chakra to do so.
Can the Wind floor be destroyed by any means?
Decrease the max size a bit
Alright you kind of countered yourself. It says that neither the user (You) or the opponent can tell the floor is there but in the next sentence you say the jutsu caster (You) can know the floor is there, which is it?
Wind style: Wind Shuriken Jutsu
How big is the large shuriken? or how many of the small shurikens?
How long does it take for the shurikens to materialize?
What is their speed?
How strong are they?
Wind Style: Devils Speed
O_O Holy mother... 200 Mph? For a C Rank? No no no decrease that speed increase by alot
Subject: Re: Senpū Hosi's Jutsu registration [COMPLETE] Tue Aug 05, 2014 6:45 am
Fire style: Smoke mist Jutsu- If this has a 4 post duration, the cooldown needs to be six posts; that way you still have a 2 post intermission between use.
Fire style: Micro Fire Jutsu- Blinding someone for 3 posts is OP, especially for a D Rank skill. This jutsu pretty much gives you an auto-hit if you don't miss. So I say 1 post of blinding.
Wind style: Air Floor-Make it 20x20 maximum for D Rank. A jutsu one rank above this jutsu would be able to destroy it, not 3(That's ridiculous) A jutsu of the same rank would take 2 to destroy it.
Quote :
(Here comes the hard part) This jutsu is invisible to none sensory types, none byakugan users or shinobi that have eyes similar to the byakugan, and none users of the jutsu. Users of this jutsu are blind to the air floor by sight, but they can sense where the air wall is, how big it is, and how many there are since he is using his own chakra to compress the air particles.
This counteracts itself. If the user knows where the floor is because of their chakra and can sense it, then the sharringan & the byakugan would also be able to see this floor.
Wind Style: Devils Speed- Using this jutsu on yourself constitutes as Nintaijutsu, which youdo not possess. So you will not be able to bolster your own physical speed with this jutsu. Also, S Rank speed is 50kmph which is 31mph. At C Rank, at most this should make it 15mph for projectiles. Lastly, since the Duration is 3 posts, the Cooldown should be 7 posts.
Transformation Jutsu- This justu is already on the site & is an Academy jutsu(Henge no Jutsu) You can't add it to your list here with different effects.
Swift Wind - As a Taijutsu skill, the effectiveness of this technique will be dependent on your SPD stat VS their own SPD stat, you wouldn't be able to close in well against someone with higher SPD than you.
Rising wind falling storm- This is somewhat similar to the Revesral Lotus- which required the Gates to use since it takes a LOT of strength to kick someone into the air. You would need A Rank or higher STR to accomplish this without the Gates.