The islands in Ocean Country have been celebrating the arrival of the next Umikage, Saizo. The long bridge leading to SHIPPUUGAKURE NO SATO has been closed for outsiders because they wish to celebrate this moment with Ocean Country natives only.
As usual, the Storm Country has been hosting the Asgard Games to welcome their Kanetsukage, Cornelia. It's a double special occasion because Cornelia is also the first female Kanetsukage. She has been picked for her courage, loyalty and outstanding power by the BOUFUUGAKURE NO SATO elders.
Not only that, but the Cherry Blossom Country has become relieved as well. It seems that everyone is slowly picking up after the war now. KUSAMURAGAKURE NO SATO proudly presented their new Sakurakage, Altair.
TSUKIGAKURE NO SATO is still thriving on the merchants coming in and out. They have not experienced anything special lately. Their wealth has remained the same as they were not forced to invest into shinobi unlike the others.
On the cold isles of the Blizzard Country, HYOUGAGAKURE NO SATO has still refused to create a free traveling policy. Some habits never change. To protect their traditions, they have even warned outsiders to not interfere with their matters.
Now that everyone is picking up again, who will come out on top?
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Subject: Tokko, Andeddo [Technique Registration] Thu May 15, 2014 1:56 am
Name: Shunshin no Jutsu (Body Flicker Technique) Canon/Custom: Canon Rank: D Type: Offensive Element: Raiton Range: Close to medium Specialty: Ninjutsu Duration: 1 post Cooldown: 4 posts Description: This jutsu requires one handseal. This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. (Once per topic)
Name: Sudden Plunge Canon/Custom: Custom Rank: D Type: Element: Suiton Range: Directly over target, within 15 meters of user Specialty: Ninjutsu Duration: 1 post Cooldown: 2 posts Description: Charge up equal to handseal requirement. After the completion of the charge up some of the moisture in the air, and ground, is collected in the air directly above the opponent. It then forms into a liquid form, and drops directly onto them. This technique is used more as a set up for other jutsu, doing no damage on it's own. Though it does daze whoever it hits, due to them being hit over the head with about eight pounds of water. The water moves at 20 mph, and starts five feet above the person targeted. Any C rank jutsu designed to block or defend, as well as a powerful enough Katon which could evaporate the water in a rapid fashion can defeat this technique. This jutsu can be used simultaneously with Sullen Swell, 10 Fathoms Deep, and On the Road to Hell. Though this requires a four post charge up. Each then going on their own separate cooldowns.
Name: Sudden Swell Canon/Custom: Custom Rank: C Type: Element: Range: 15 meters Specialty: Duration: 2 posts Cooldown: 4 posts Description: Requires charge up equal to handseal requirement. After the completion of charge up moisture from the ground and air surrounding the opponent And condense into liquid form, creating small waves that hammer the opponent, hitting them repeatedly from all sides, reducing their Speed stat by 1 rank. This jutsu also set them off balance, removing their center of gravity. The waves do minimal damage, though the repetitive smacking will hurt, and can cause bruising. The waves gradually get larger, but no damage increase, though they are harder to avoid, and easier to set someone off balance. This jutsu can be used simultaneously with Sudden Plunge, 10 Fathoms Deep, and On the Road to Hell. Though this require a four post charge up. Each then going on their own separate cooldowns.
Name: 10 Fathoms Deep Canon/Custom: Custom Rank: C Type: Offensive Element: Suiton Range: 15 meters Specialty: Ninjutsu Duration: 3 posts Cooldown: 4 posts Description: Requires charge up equal to handseal requirement. After charge up is complete water quickly pools from the ground upwards, forming a cylinder of water around the user and opponent. Then as quickly as it forms upwards, it fills in. In moments the center of the cylinder is flooded, leaving both the user, and opponent, under the surface, stuck at the bottom. This jutsu removes all buoyancy from an object, making everything in it sink. It stretches for ten Fathoms worth of water upwards. This jutsu can drown both the user, and opponent, so it is a double edged sword, however the opponent has their speed stat lowered by 1. All the water is infused with the users chakra, making it push them through it, with a type of artificial current, that moves where the users wills it to. This jutsu can be used simultaneously with Sudden Plunge, Sullen Swell, and On the Road to Hell. Though this requires a four post charge up. Each then going on their own separate cooldowns.
Name: On the Road to Hell Canon/Custom: Custom Rank: B Type: Offensive Element: Suiton Range: 15 meters Specialty: Ninjutsu Duration: Varies Cooldown: 6 posts Description: Requires charge up equal to handseal requirements. This jutsu requires a pre existing body of water, either natural, or created by a another jutsu. After charge up, The water begins to spin, forming a point, creating a drill, which digs deep into the ground, dragging any opponents caught within it. It digs down incredibly deep, over two posts, going at minimum 15 meters, increasing with the amount of water, for a maximum of 25 meters. Every extra 5 meters requires another post of drilling. This drill spins at fifty mph, has a max diameter of 10 yards, with a force varying between 40-75 PSI. This jutsu can be used simultaneously with Sudden Plunge, Sullen Swell, and 10 Fathoms Deep. Though this requires a four post charge up, and this technique will only drill 25 meters max, in two posts. Each jutsu then goes on their own separate cooldowns.
Name: Cho Denji Canon/Custom: Custom Rank: B Type: offensive Element: Raiton Range: 45 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 6 posts Description:Charge time equal to handsseal requirement. During the charge up the user of this technique must be holding a metallic object in their hand, the large the better. This object is magnetically charged, and fired from the hand, going at around 35 mph. It can be devastating to be hit by, dealing mass amounts of damage, based on the size of the object, however this object must be able to be held in one hand. If the object is no larger than a dime it won't do to much, maybe pierce into the body, or object it struck, about a centimeter. Something say the size of a brick would have enough force to crack ribs, break bones, and possibly to break down weak walls, or rotting trees, or other such weak structures.
Name: Fenrir, God of Wolves Canon/Custom: Custom Rank: A Type: Offensive Element: Raiton Range: Self Specialty: Ninjutsu Duration: 5 post Cooldown: N/A, one use per topic Description: Charge up equal to handseal requirements. Andeddo must speak the words “I call upon thee, God of Wolves!” Then four bolts of lightning strike around him, directly in front, behind and to either side of him. He is than coated in lightning, and it forms into a ten foot high, fifteen foot long wolf, Fenrir. This wolf is made entirely of lightning, and follows mental commands from Andeddo. It's a form, that shrouds over him, it will never move off of him, and is always centered above him. It is connected to Andeddo by small bolts of lightning, which is what allows him to make it move or attack, sending electronic signals through these bolts. It can fire off bolts of lightning from itself at opponents, moving at around 50Km/h, that will pierce to, but not through, bone, at a range of 5M. It can also attack with it's lightning claws, which can cut through a foot of solid rock. It can 'eat' people, causing them to be covered in second degree burns, and their muscles will be cramped to the point of them being unable to move, for a post, should they not have been knocked unconscious from the pain, if their endurance stat is C rank or lower. If someone is only partially bitten they receive the burns to that part of their body, but have no fear of passing out, where as if they are completely "swallowed" they receive burns over their entire body, and can possibly pass out. The wolf itself, as well as the bolts it produces all give the same degree of electrical burns, being high voltage burns, doing deceptively little exterior damage while causing major internal damage to organs and other systems. The lightening bolt needs one post cooldown between use, the eating has a two post cooldown.
Name: Shōgekiha Shinsei [Shock Wave Nova] Canon/Custom: Custom Rank: A Type: Offensive Element: Raiton Range: Extends to 60 Meters Specialty: Ninjutsu Duration: 1 post Cooldown: 8 posts Description: Requires handseals. After handseals are complete The user is seeming struck by lighting, however this is actually a burst of Raiton infused Chakra leaving the persons body. Following after this is a massive electrical field of chakra, expanding outwards from the user, moving at nearly 1M/S. This field is capable of completely numbing the entire human body, for a post, and cause massive electrical burns over the entire body. These Electrical burns are High Voltage burns, doing little to no surface damage as most of the dmage is inflicted upon the muscle tissue, potentially causing permanent muscle damage, unless properly treated. Small bolts of Raiton chakra are released from the field as well, capable of piercing through skin, muscle and bone, eight of these are released in total.
Name: Raitoningu Shirou Canon/Custom: Custom Rank: S Type: Offensive Element: Raiton Range: 25 Meters Specialty: Ninjutsu Duration: 1 post Cooldown: 10 posts Description: Requires charge up eqaul to handseal requirements. After charge up the user extends his arms out, either together, or aiming separately. Both palms will begin to glow with electrical current, which is then fired out from the hands in the form of a powerful cone of lightning. This cone at it's widest is 1 and a half meters, in all directions, or 3 meters, if both hands are aimed in the same direction. This lightning is capable of piercing straight through the human body, and will cause serious damage even at a glance, dealing powerful electrical burns on contact. The blast travels at 1 meter a second, meaning it extends to full range in less than half a minute.
Name: Kaminari shi fīrudo Canon/Custom: Custom Rank: S Type: Offensive Element: Raiton Range: 5 meters in all directions from the user Specialty: Ninjutsu Duration: 1 post Cooldown: 1 use per topic Description: Requires charge up equal to handseal requirements. After the completion of the charge up the user is struck by a bolt of actual lightning, channeling it through there bodies. Once they have the lightning in their body they release the lightning through the ground, creating a static field around the user. Anyone hit by this field will have all their nervous system shocked, and cause all of their muscles to contract, leaving them paralyzed for a post afterwards. As well this gives them Arc burns, a highly powerful type of burn where the electrical current ionizes air particles and can instantly set clothing alight, the heat generated by this type of electrical burn reaches over 4000 degrees Celsius, over the lower half of their bodies, as well as being excruciatingly painful.
Last edited by Andeddo on Wed Jun 04, 2014 8:52 pm; edited 4 times in total
Subject: Re: Tokko, Andeddo [Technique Registration] Mon May 26, 2014 1:00 am
Sudden Plunge
"Though this requires a four post charge up. Each then going on their own separate cooldowns." Elaborate on this, what do you mean?
Sudden Swell
I suggest removing the 25% speed lost and replace it with a 1 rank SPD reduction for 2 posts(being the post this jutsu hits them)
10 Fathoms Deep
Give this a 1 rank SPD reduction, but does not stack with other jutsu for SPD reductions. This keeps you from gaining a speed increase while also decreasing their speed, that is quite unfair.
On the Road to Hell
50M in the ground is quite extreme, considering the kinetic impact required to bore through the layers of the groud to achieve this depth, enemies caught within this drill would be torn apart. Too OP, consider reducing the depth by half. 20M diameter is a bit much for this B Rank jutsu, I suggest a 10M maximum diameter.
Cho Denji
Be specific with sizes, what is the biggest object the user can charge with this B Rank jutsu?
Fenrir, God of Wolves
How far do these lightning bolts travel that the wolf can fire? Also, how many of these bolts can it fire during the duration? Anything with C Rank END or lower will be stunned or unconscious for the 1 post.
Shōgekiha Shinsei [Shock Wave Nova]
What is the range of this nova? Specify how long the stun affects a person as well as to what degree of electrical burns they receive. Also specify how many bolts of lightning are released.
Raitoningu Shirou
Specify what degree of electrical burns at what range.
Kaminari shi fīrudo
Your 1st option is a Nintaijutsu style of fighting which is currently unavailable to you. Also- be specific with the degree of electrical burns.
Overall, I need you to look at your jutsu cooldowns and make sure they all follow the proper cooldown order- D-2, C-4, B-6, A-8 S-10
This technique is a combined technique and can be used at the same time as Sullen swell, 10 fathoms deep and on the road to hell. They all go off at the same time, in order, then each goes on cooldown, but they each go on their regular separate cooldowns.
Subject: Re: Tokko, Andeddo [Technique Registration] Thu May 29, 2014 12:25 am
Cho Denji
The only real issue I see is the speed of this B Rank jutsu, when the ratio is turned into km/p form- it is much greater in speed than S Rank. 50km/p roughly translates to 50mph- if you could, re-verify jutsu's speeds and make sure they correspond to their proper speed rank.
Fenrir, God of Wolves
You did not specify what degree of burns the wolf or the lightning bolts make.
Kaminari shi fīrudo
Need to specify what type and degree of burns this jutsu makes on a person "Arc burns" is too vague.
Subject: Re: Tokko, Andeddo [Technique Registration] Mon May 04, 2015 12:45 am
Name: Infinite One Sword Style Canon/Custom: Custom Rank: D Type: Supplementary Element: N/A Range: 75 yards Specialty: Kenjutsu Duration: Passive Cooldown: Passive Description: The Stance required to preform any Infinite One Sword Style Techniques. Attaches Chakra strings to each individual blade, allowing the user of this style to manipulate the weapons without physically needing to touch them.
Name: Infinite One Sword Style: Forest of Blades Canon/Custom: Custom Rank: C Type: Offensive Element: N/A Range: 0-75 yards Specialty: Kenjutsu Duration: 1 post Cooldown: 2 posts Description: By Flowing Chakra through the cases on his waist Andeddo launches all the swords inside them into the air. He can exert a mild control over the paths of these blades as they range out. They can wound or injure opponents, but the main purpose of this technique is to scatter the swords across the battlefield. Should someone be hit directly by one of the swords it can pierce into them, drawing blood, and potentially causing harm.
Name: Infinite One Sword Style: All for one Canon/Custom: Custom Rank: D Type: Supplementary Element: N/A Range: 75 yards Specialty: Kenjutsu Duration: 1 post Cooldown: 4 posts Description: Exudes chakra into the surroundings to draw back all blades to their sheaths, pulling them loose from any potentially trapped locations. However can not take a blade if it is in the hands of someone.
Name: Infinite One Sword Style: Sea of Steel Canon/Custom: Custom Rank: C Type: Supplementary/Offensive Element: N/A Range: 75 yards Specialty: Kenjutsu Duration: 2 posts Cooldown: 4 posts Description: Over the course of the duration any blades impaled into surfaces, or laying loose on the ground, will be pulled free, and flow like waves across the battlefield, capable of slicing, or slashing, anything hit. They can cause severe injuries, though this is less likely. Quite capable of inflicting several minor injuries, gashes, cuts, and other lacerations.
Name: Infinite One Sword Style: Seven Sided Strike, Reverberate Canon/Custom: Custom Rank: B Type: Offensive Element: N/A Range: 10 yards Specialty: Kenjutsu Duration: 1 post Cooldown: 6 posts Description: Using a burst of chakra infused speed Andeddo slashes the target with one sword, releasing the blade as it connects with the target, dashing past them to grab another nearby blade, slashing at them again with the new blade, hitting it against the first. Again dashes past the target grabbing a third blade, striking them again, hitting the second blade. Repeated a total of Seven times, each new hit holding the previous blades up and against the Target. Grabbing an eighth blade he hits it against the others swords, causing them to potentially cut deeply into the target, and then fall to the ground.
Name: Infinite One Sword Style: Pulse Canon/Custom: Custom Rank: B Type: Offensive Element: Raiton Range: 75 yards Specialty: Ninjutsu Duration: 1 post Cooldown: 6 posts Description: Sends a pulse of Raiton chakra surging through all blades within the area, sending high voltage chakra into the metallic portions of each sword. This pulse is capable of causing partial limb paralysis if contacted as well as up to second degree burns. Small trails of this chakra snakes between the blades, causing less damage than direct contact to the weapons, causing momentary lose of mortal function in the afflicted area, as well as minor to first degree burns.
Name: Infinite One Sword Style: Blade Vortex Canon/Custom: Custom Rank: S Type: Offensive Element: Raiton Range: 75 yard range to pull swords, can be used on a target within 10 yards Specialty: Kenjutsu/Ninjutsu Duration: 1 post Cooldown: 10 posts Description: Applies a chakra marker to a designated target with the range. Must make physical contact to apply the marker. Draws all available blades within range and hurls them at the target, swirling them around the target, tracking their movements, limiting their movement. The blades will come at any and all angles, slashing, stabbing, cutting, gouging. All in the attempt to kill the target trapped within the raging maelstrom of steel. Each blade is covered in Arcing blots of Raiton Chakra, adding to the damage each can inflict, slicing deeper, numbing, burning, electrocuting and shutting down nerves, frying out crucial nervous points. At the end of the technique Andeedo closes his fist, and all the blades stab towards the center, impaling themselves into either the target, or the ground.
Subject: Re: Tokko, Andeddo [Technique Registration] Mon May 04, 2015 1:20 am
Alright so all the jutsu have been Approved Costs are as follow ■ D-rank: 15,000 Ryo + 750 words ■ C-rank: 30,000 Ryo + 1000 words ■ B-rank: 50,000 Ryo + 1500 words ■ S-rank: 200,000 Ryo + 2500 words So the total cost is 390,000