The islands in Ocean Country have been celebrating the arrival of the next Umikage, Saizo. The long bridge leading to SHIPPUUGAKURE NO SATO has been closed for outsiders because they wish to celebrate this moment with Ocean Country natives only.
As usual, the Storm Country has been hosting the Asgard Games to welcome their Kanetsukage, Cornelia. It's a double special occasion because Cornelia is also the first female Kanetsukage. She has been picked for her courage, loyalty and outstanding power by the BOUFUUGAKURE NO SATO elders.
Not only that, but the Cherry Blossom Country has become relieved as well. It seems that everyone is slowly picking up after the war now. KUSAMURAGAKURE NO SATO proudly presented their new Sakurakage, Altair.
TSUKIGAKURE NO SATO is still thriving on the merchants coming in and out. They have not experienced anything special lately. Their wealth has remained the same as they were not forced to invest into shinobi unlike the others.
On the cold isles of the Blizzard Country, HYOUGAGAKURE NO SATO has still refused to create a free traveling policy. Some habits never change. To protect their traditions, they have even warned outsiders to not interfere with their matters.
Now that everyone is picking up again, who will come out on top?
Donations4Legacy!
It is possible to support the forum via donations. This is not required however so please do not feel obliged to donate if you do not wish to do so. We have created a system to thank our contributors though. You can read more about that by clicking --► HERE! Once you're sure that you wish to donate, click on the button below and follow the instructions given by PayPal. Please write down your username followed by Naruto Legacy in the extra notes section to get your points faster.
Copyright
Naruto Legacy was created by Nova and powered by FM. It is currently under the ownership of Eden. Contents, characters, plots, etc. are credited to the members. Please do not take anything that doesn't belong to you. If misconduct occurs, please notify Eden.
Subject: Zenshi Xanadu (Technique List) Sun Aug 21, 2011 7:02 am
Bloodline:
Spoiler:
Genin
Name: Netherworld Reflection Slash Rank: D Element: N/A Type: Kekkei Genkai Range: Close (Right in front of the user) Description: Creates a projectile-reflecting barrier with the weapon used. Has no offensive properties but reflects the projectiles over a wide area. This also includes projectile/long range types of ninjutsu up to B-rank. The barrier size depends on the size of the weapon used. Cooldown of 1 post, barrier lasts for 1 post.
Name: Strange Half-Body Rank: D Element: N/A Type: Kekkei Genkai Range: Close to Medium (0 ~ 10 meters in radius) Description: Fires 14 energy kunai-like projectiles from ones spirit half. The energy projectiles will fly towards the enemy with utter precision but of course, it does not have homing properties. It also can fire the projectiles at random, circular or any direction that resembles a shape. The energy projectiles will only not hurt the human-half. The spirit has to recover for a bit but it’s easy enough to use with other attacks. Cooldown of 1 post.
Name: Human Knowledge “Angel Dance” Rank: D Element: N/A Type: Kekkei Genkai Range: Close to Long (0 ~ 30 meters in radius) Description: Does not require handseals. Have to concentrate to absorb energy/charka from the spirit half for one post then slashes an area twice dealing damage and slowing down movement in the area by 10% once the first slash starts. The first slash is normally avoidable but the second is harder as it aims directly at the enemy’s position, regardless of where you are, thus the second slash is harder to avoid. Afterwards, summons 8 energy projectiles flying outward from the slash over lapping location. The slash area depends on what type of weapon used. The larger the weapon, the larger the slash area.
Chuunin
Name: Weapon Skill “Thousand Cherry Blossoms” Rank: C Element: N/A Type: Kekkei Genkai Range: Close to Medium (0 ~ 15 meters in radius) Description: Does not require handseals. After concentrating to absorb energy/charka from the spirit half for one post, the member moves forwards at an incredibly high speed, cheery blossoms flashing above the path taken, which comprises of multiple slashes and energy projectiles, that are shaped like cherry blossoms, which surround the opponent randomly. A beautiful technique that can cut those who believe these cheery blossoms are only for deco. Last for 1 post, cooldown of 2 posts.
Name: Enlightened “Rise from Delusion” Rank: C Element: N/A Type: Kekkei Genkai Range: Close to Medium ( 0 ~ 15 meters) Description: Does not require handseals. After concentrating for one post, the member puts a huge amount of energy/charka from the spirit half into the weapon to create an immensely destructive blade and mow down everything in front. This effect only happens when one slashes with the weapon. The range of this technique is 3 meters in length (Does not include weapon length) and 0.5 meters in width. It is very hard to dodge due to its range. Lasts for 2 posts, cooldown of 2 posts.
Name: Soul Cutting “Ascension to Nirvana” Rank: C Element: N/A Type: Kekkei Genkai Range: Close (0 ~ 5 meters) Description: Does not require handseals. After concentrating for one post, to absorb charka from the spirit half, one will cross two weapons at an extremely high speed. This creates a pillar of energy reaching into the sky. The pillar will depend on the slash area but as a standard it will normally be at 2 meters by 2 meters, the height of the pillar is very high being able to pierce the sky. Have practical uses as an anti-air due to it reaching for the sky, counter for being extremely quick or combo attack as it’s easy to use. Last for 1 post. Cooldown of 1 post.
Special Jounin
Name: Obsessor “Slash of Eternity” Rank: B Element: N/A Type: Kekkei Genkai Range: Close to Medium (0 ~ 20 meters) Description: Does not require handseals. After two post of concentration, one will rush in at blinding speed to cut the enemy, suspend them in midair and dance around them, attacking repeatedly for 15 times before sending the last blow as an powerful uppercut. Power is high and you’re almost temporarily invincible as you’re attacking and defending perfectly at the same time, leaving very little gap for retaliation from the opponent. The first and last slash will deal critical damage while the others deal out average damage. Cooldown of 5 posts.
Jounin
Name: Empty Perception “Six-Root Cleansing” Rank: A Element: N/A Type: Kekkei Genkai Range: Close (Melee contact) Description: Does not require handseals. One must merge with spirit half to use this technique. This technique only takes effect when the opponent attacks in any form of melee or hand to hand combat or any form of attack that can be staggered. After staggering the attack from the opponent, a five petal cherry blossom will appear and one will move in a circular motion around the opponent while separating oneself into five beings (somewhat like Kage Bushin but this is not true) by sheer speed. Once reaching the tip of each petal, each being will give a high damage slash but the slash to look out for is the final one which is a powerful, energy focused, downward slash. Hence, this technique’s name. This technique is almost instantaneous, thus prevention is better in a sense for this technique. Cooldown 5 posts.
S-ranked
Name: Paschal Moon “Reflecting Satellite Slash" Rank: S Element: N/A Type: Kekkei Genkai Range: Long (50 meters in radius) Description: Does not require handseals. One must merge with spirit half to use this technique. This technique requires the presence of the moon and starts. This technique has five stages and requies concentrating for two posts to absorb the light from the moon. Its one and only weak point is that while it is powerful, it takes a great deal of time to store up power. If you move when charging, it won't hit. Once per topic.
New Moon: (Duration: 2 post) Darkness fills the area until such a state that only the caster is able to see. Then, a heavy slash will come and sparkles of light will light around the area, as the light touches matter a powerful but not large explosion will be created.
Waxing Crescent/Waning Crescent: (Duration: 3 post) Darkness still fills the area but a Crescent moon could be seen. Slashes done during this point will fly towards the enemy with strong homing but still avoidable.
First Quarter/Last Quarter: (Duration: 5 post) Half of the moon could be seen. Every slash position in will create a light on that position that will damage anyone who wants to go through except the caster.
Waxing Gibbous/Waning Gibbous: (Duration: 3 post) Every slash in the three posts will resurface as real energy slashes that will fly up high into the sky. Once it touches matter it will explode and rain down upon those unsuspecting people below.
Full Moon: (Duration: 1 post) One is able to create a slash that covers great distances which able to destroy and mow down buildings. The effect is that countless daggers or slashes blanket the earth and sky.
Lunar Eclipse: (Duration: 1 post) The final stage but this is a rarity as Lunar Eclipses does not happen most of the time (I’ll put that I can use this only once a week). The effect of this skills is that a reddish hue will be seen covering the whole battlefield, then without warning waves after waves of high frequency energy spew forth to cover the land, destroying everything in it’s path but due to the wave being a reflection of near invisible, the only hint that it is coming is the reddish hue. There is no escape due to the constant diffraction and interference. Your only chance of survival is to defend with something on par with a small Hydrogen Atomic Bomb. The drawback is that the aftermath of this is that the caster will receive internal damage causing immense pain to all their organs. Hence, it’s only used as a desperation attack. One final push for victory before death or enormous pain takes them.
Taijutsu:
Spoiler:
Name: Suiken Ryuu - Drunken Fist Style Canon/Custom: Canon Rank: C Element: n/a Type: Taijutsu Range: personal Description: Suiken is fighting style utilizing alcohol to loosen the body's muscles and the unstructured movements make the users attacks harder to predict. By being in this drunken state, the user can take more damage without feeling the pain, gain higher agility and provide a natural fluidity to their movements. To obtain the state where this technique becomes usable a character must ingest alcohol for two rounds in a row, after that the chakra cost is deducted from them and this technique begins and the effects last for up to five rounds. The actual stats is that there is zero way to predict or anticipate the user's movements before they occur, a loss of pain occurs (though a good direct blow of B rank level or higher will end the effects of the jutsu early) and the user's speed is doubled along with their evasiveness.