The islands in Ocean Country have been celebrating the arrival of the next Umikage, Saizo. The long bridge leading to SHIPPUUGAKURE NO SATO has been closed for outsiders because they wish to celebrate this moment with Ocean Country natives only.
As usual, the Storm Country has been hosting the Asgard Games to welcome their Kanetsukage, Cornelia. It's a double special occasion because Cornelia is also the first female Kanetsukage. She has been picked for her courage, loyalty and outstanding power by the BOUFUUGAKURE NO SATO elders.
Not only that, but the Cherry Blossom Country has become relieved as well. It seems that everyone is slowly picking up after the war now. KUSAMURAGAKURE NO SATO proudly presented their new Sakurakage, Altair.
TSUKIGAKURE NO SATO is still thriving on the merchants coming in and out. They have not experienced anything special lately. Their wealth has remained the same as they were not forced to invest into shinobi unlike the others.
On the cold isles of the Blizzard Country, HYOUGAGAKURE NO SATO has still refused to create a free traveling policy. Some habits never change. To protect their traditions, they have even warned outsiders to not interfere with their matters.
Now that everyone is picking up again, who will come out on top?
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Name: Water Release: Snake's Mouth Canon/Custom: Canon Rank: S Element: Water Type: Ninjutsu Range: Close to Medium Description: Handseals Required. This technique allows the user to generate a spinning column of water which will take the form of a snake with a gaping maw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a rapid flowing river that carries the enemy away. Virtually Inescapable. The only way one could escape is to use the same ranked tech of waters weakness. Which is an Earth Release of A rank or higher. 10 Post Cooldown.
The size of the snake itself is 60 ft. long and 5 ft. wide. It can maw/ crush down on the enemy with the same force as 200 lbs. dropped from a three story building. It wraps and squeezes with twice the force of a real anaconda snake.The river flows as fast as the highest level of water rapids.
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Subject: Re: Water Jutsu Fri Apr 13, 2012 7:48 pm
Name: Water Style: Water Dragon Jutsu (Suiton: Suiryūdan no Jutsu) Rank: B Element: Water Type: Ninjutsu Range: Short to Long Description: This technique shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. If damage is dealt directly, the dragon has the same force as a spear thrown with enough force to pierce through iron. The ideal place to use it is near a body of water, but if the ninja's skill allows it, it is possible to use it even in a place where there is any water. The amount of water used depends on the skill of the ninja using it. The basic, standard size is 30 ft. It can maximize 100 ft if the user is around enough water. The larger the dragon, the harder it is to dodge. Handseals. Cooldown of 6 posts.
Special Jounin if their primary element is water, can create the dragon without any water around only ONCE. Jounin and up for everyone else still, only ONCE.
If a ninja were to maximize the size of the dragon, here is what is required per rank. An ocean for chuunin. A lake for Special Jounin without water as primary. A river for Jounin and Special Jounin with primary element being water. Can create at maximum size only once without any water around. The next attempt needs a river.
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Subject: Re: Water Jutsu Fri Apr 13, 2012 7:49 pm
Name: Hidden Mist Jutsu Canon/Custom: Canon Rank: C Type: Defensive Element: Suiton Range: 10 meters high X 15 meters wide. Specialty: Ninjutsu Duration: 5 Posts Cooldown: 4 posts. Limit of Twice per topic. Description: After completing the required hand signs this technique will allow, the water to be drawn out of the air. This is done by merging the hydrogen particles and the oxygen particles for the user to create a large mist around the area that will limit visibility for up to five feet in front of anyone caught within the mist. The mist is rather large in size, but can be blown away by a strong enough Fuuton technique(B or Higher), and can be partially blown away by smaller ones.
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Subject: Re: Water Jutsu Fri Apr 13, 2012 7:52 pm
Name: Water Encampment Wall Canon/Custom: Canon Rank: B Element: Suiton Type: Ninjutsu Range: 0-3 meter Description:This defensive technique creates a wall of water around the user. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defense without openings. It is also possible for the user to control the amount of water and duration at will. The wall's strength and resistance change following the quantity of chakra poured down into the water, so a skillful shinobi will be able to build a sturdy one. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source. The water cylinder is 8 meters high and 2 meters thick, S rank fire jutsu can break this wall, A rank fire type jutsu are weakened by 25 percent, B rank fire justus are weaken by 50 percent and C or lower type fire justus are completely repelled. C Rank jutsu and higher are capable of completely penetrating through. B or higher lightning justu are can also break the this jutsu completely. Weapons like swords and kunai are not very affected due to the volume of water that the user creates kunai and other throwing weapons would be completely stopped due to water density and swords that are reduced in swinging power by 40 percent due to thickness and density of the water. Lasts 3 posts with 6 post cooldown.
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Subject: Re: Water Jutsu Fri Apr 13, 2012 8:01 pm
Name: Suiton: Teppōdama (Water Release: Gunshot ) Canon/Custom: Canon Rank: C Type: Offensive Element: Water Release Range: All Ranges (30 meters) Specialty: Ninjutsu Duration: 1 post Cooldown: 4 posts Chakra: 20 Description: The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed water ball attack that causes bruised bones and potentially torn muscles. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It is also possible to increase the power of destruction of the spheres themselves by building up the chakra inside of them. The number of bullets is determined while kneading chakra. By taking advantage of gravity, the bullets can brutally increase in power. Each about the size of a softball, shooting at a speed of 45 mph. The effects change when how much chakra is put into it changes.
+5 Softball sized waterballs with Contusions, 5 bullets, +10 Baseball sized waterballs with broken bones and torn tendons, +20 Marble sized waterballs with killing potential.
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Subject: Re: Water Jutsu Fri Apr 13, 2012 8:06 pm
Name: Water Clone Jutsu Canon/Custom: Canon Rank: C Element: Water Type: Ninjutsu Range: Close (0m ~ 5m), Mid (5m ~ 10m) Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body. Additionally, water clones only have one-tenth of the original person's power. Like other clone techniques, if the water clones are injured enough they will revert back to normal water. The maximum amount of clones is 6. This clone is destroyed in a single blow, and has a 4 post cooldown.
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Subject: Re: Water Jutsu Fri Apr 13, 2012 8:06 pm
Name: Water Release: Water Prison Canon/Custom: Canon Rank: C Element: Water Type: Ninjutsu Range: Touch Description: This jutsu is used to trap a victim inside a virtually inescapable sphere of water. The only downside to this technique is that the user must keep at least one arm inside the sphere at all times in order for the victim to remain imprisoned. This jutsu requires a sufficient amount of water, which can be provided by expelling it from one's mouth. Despite the fact that the prison is made up entirely out of water, it is stronger than steel. Once trapped the target is unable to move while within it due to the heaviness of the water. Because of the density of the water it can be used, to a limited extent, for defensive purposes if performed on oneself. Raiton jutsu used on the sphere(C rank or above) will damage the user, more damage with higher ranks. This happens due to the electricity traveling into the users arm. Lasts 5 posts or until disrupted, 5 post cooldown.
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Subject: Re: Water Jutsu Fri Apr 13, 2012 8:06 pm
Name: Water Release: Great Water Arm Canon/Custom: Canon Rank: C Element: Water Type: Ninjutsu Range: Self Description: The muscles of the arm are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the entire arm, like an instant pump-up. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is rather high. The technique gives the user superhuman strength, capable of breaking through both rock walls(6 inches thick) and steel doors(3 inches thick). This jutsu can be cut off before the maximum duration is reached. The weakness to this is that lightning jutsu injures the user due to the arm being filled with water. If the opponent is hit directly with this arm, it can break bones. D rank jutsu can disable the arm for 2 posts, C can disable it for five, and B or above can destroy the arm completely. Can only be used on one arm at a time, lasts 5 posts, and has a 4 post cooldown
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Subject: Re: Water Jutsu Fri Apr 13, 2012 8:07 pm
Name: Mizukiri no Yaiba (Watercutting Sword) Canon/Custom: Canon Rank: B Element: Suiton Type: Ninjutsu Range: 5 ft Description: Rather than hand seals the user charges chakra into their palm for the same time it would normally take them to perform a B rank jutsu. This technique requires the user to have at least 5 gallons of water within 10 feet of them, a Jounin or higher rank shinobi is able to create this technique without using external water once per topic. Taking the water the user creates a five foot long sword in their hand, it appears to be a sharpened cylinder of flowing water but due to the chakra mixed into it it has a hardness equal to steel strength and can also be broken by B rank Doton techniques. This jutsu can extinguish up to A rank katon techniques it comes into contact with and has the cutting edge to cut through flesh but stops at bone. This sword breaks after ten strikes. Cool down of seven posts after breaking.
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Subject: Re: Water Jutsu Fri Apr 13, 2012 8:07 pm
Name: Suiton: Ōuzu Matoi no Jutsu Canon/Custom: Canon Rank: B Element: Suiton Type: Kenjutsu Range: 20 feet Description: Charge equal to hand seals, the user requires two things to use this technique, a weapon at least two feet in length (this is to prevent it being used with kunai and other tiny weapons) and a large supply of water nearby (within 15 feet of the user). After the user has charged their chakra into the weapon they plan to use (weapon must be held in hand the entire time) the water starts circling around the blade and grows larger until it reaches maximum size. The user then swings the weapon like normal with no sensation of added weight to use this whirlpool as an extension to the normal range of their attack. The whirlpool is six feet across at its widest point. This whirlpool acts as a rotating buzz saw made of tempered steel, able to slice through iron (up to two inches) and break bones if slammed into them. If slammed down on top of someone the force can break the person that was hit's legs, a side swipe will possibly break someone's ribs and throw them in addition to cutting any part of the body that it came into contact with the force of being slammed with this would launch people anywhere from twenty to thirty-five feet away. The slicing gashes that this does to people on contact are an inch and a half deep. This coating of suiton on the weapon lasts for two posts with a seven post cool down.
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Subject: Re: Water Jutsu Fri Apr 13, 2012 8:07 pm
Name: Starch Syrup Capture Field Canon/Custom: Canon Rank: C Element: Suiton Type: Ninjutsu Range: 35 feet in diameter Description: After forming the needed handseals, the user will expel a sticky liquid from their mouth. This liquid can cover a 35 feet in diameter field . If the target runs on top of the liquid, their feet will become glued to its sticky surface. If the ninja focuses chakra to their feet before touching the surface, they can hover above and move over it without hindrance, the amount of chakra needed would be equivalent to the amount of chakra used for the jutsu, 20 chakra. The user however does not have to focus chakra to their feet to hover. This jutsu lasts for 5 posts with a cooldown of 6.