The islands in Ocean Country have been celebrating the arrival of the next Umikage, Saizo. The long bridge leading to SHIPPUUGAKURE NO SATO has been closed for outsiders because they wish to celebrate this moment with Ocean Country natives only.
As usual, the Storm Country has been hosting the Asgard Games to welcome their Kanetsukage, Cornelia. It's a double special occasion because Cornelia is also the first female Kanetsukage. She has been picked for her courage, loyalty and outstanding power by the BOUFUUGAKURE NO SATO elders.
Not only that, but the Cherry Blossom Country has become relieved as well. It seems that everyone is slowly picking up after the war now. KUSAMURAGAKURE NO SATO proudly presented their new Sakurakage, Altair.
TSUKIGAKURE NO SATO is still thriving on the merchants coming in and out. They have not experienced anything special lately. Their wealth has remained the same as they were not forced to invest into shinobi unlike the others.
On the cold isles of the Blizzard Country, HYOUGAGAKURE NO SATO has still refused to create a free traveling policy. Some habits never change. To protect their traditions, they have even warned outsiders to not interfere with their matters.
Now that everyone is picking up again, who will come out on top?
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Mission Log S Rank: 0 A Rank: 0 B Rank: 1 C Rank: 0 D Rank: 3
E Rank
False Smoke Technique:
Name: False Smoke Technique (偽煙 ~ Nise Kemuri) Canon/Custom: Custom Rank: E Type: Supplementary Element: / Range: User (0m) Specialty: Ninjutsu Duration: 1 post Cool Down: 3 posts Description: This technique is very symbol. The user mimics the hand seals of a low ranking technique, such as Bunshin no Jutsu or Kawarimi. However, instead of moulding those specific techniques, the user creates a field of white smoke around himself, as if the technique had been used. Most unperceptive individuals will recognize this as a simple technique, possibly even a failed attempt at another technique. However, the smoke lasts just long enough for the user to complete one other technique before it's naturally blown away. This allows the user to conceal movements from the opponent. Dōjutsu like the Sharingan will only see a cloud of the user's chakra, but the Byakugan will see through the smoke with ease.
Code:
[b]Name:[/b] False Smoke Technique (偽煙 ~ Nise Kemuri) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] E [b]Type:[/b] Supplementary [b]Element:[/b] / [b]Range:[/b] User (0m) [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 1 post [b]Cool Down:[/b] 3 posts [b]Description:[/b] This technique is very symbol. The user mimics the hand seals of a low ranking technique, such as Bunshin no Jutsu or Kawarimi. However, instead of moulding those specific techniques, the user creates a field of white smoke around himself, as if the technique had been used. Most unperceptive individuals will recognize this as a simple technique, possibly even a failed attempt at another technique. However, the smoke lasts just long enough for the user to complete one other technique before it's naturally blown away. This allows the user to conceal movements from the opponent. Dōjutsu like the Sharingan will only see a cloud of the user's chakra, but the Byakugan will see through the smoke with ease.
D Rank (3/8)
Fire Release - Dancing Mist Blaze Technique:
Name: Fire Release: Dancing Mist Blaze Technique (ミスト炎踊る ~ Katon: Kasumi Enbu no Jutsu) Canon/Custom: Canon Rank: D Type: Offensive / Supplementary Element: Fire Release Range: Close (0m ~ 5m) / Mid (5m ~ 10m) Specialty: Ninjutsu Duration: 3 posts Cool Down: 3 Posts Description: The user completes three hand seals and exhales an invisible gaseous haze that expands to a maximum of ten meters. This gas is exceptionally flammable and any spark or flame will ignite it, resulting in a very large fireball that rivals Great Fireball in size. Mist Blaze Dance works vaguely similar to the Hidden Mist Technique when combating chakra-seeing dōjutsu. Because the gas is made from chakra, Dōjutsu such as the Sharingan will only see a cloud of the user's chakra, which will effectively hide the user from the dōjutsu. The technique lasts two posts if used in an outdoor setting, or three posts if used in an indoor or enclosed setting.
Code:
[b]Name:[/b] Fire Release: Dancing Mist Blaze Technique (ミスト炎踊る ~ Katon: Kasumi Enbu no Jutsu) [b]Canon/Custom:[/b] Canon [b]Rank:[/b] D [b]Type:[/b] Offensive / Supplementary [b]Element:[/b] Fire Release [b]Range:[/b] Close (0m ~ 5m) / Mid (5m ~ 10m) [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 3 posts [b]Cool Down:[/b] 3 Posts [b]Description:[/b] The user completes three hand seals and exhales an invisible gaseous haze that expands to a maximum of ten meters. This gas is exceptionally flammable and any spark or flame will ignite it, resulting in a very large fireball that rivals Great Fireball in size. Mist Blaze Dance works vaguely similar to the Hidden Mist Technique when combating chakra-seeing dōjutsu. Because the gas is made from chakra, Dōjutsu such as the Sharingan will only see a cloud of the user's chakra, which will effectively hide the user from the dōjutsu. The technique lasts two posts if used in an outdoor setting, or three posts if used in an indoor or enclosed setting.
Fire Release - Small Fire:
Name: Fire Release: Small Fire (ぼや ~ Katon: Komakai Kaki no Jutsu) Canon/Custom: Rank: D Type: Offensive / Supplementary Element: Fire Release Range: Close (0m ~ 5m) / Mid (5m ~ 10m) Specialty: Ninjutsu Duration: 1 post Cool Down: 3 posts Description: The user completes one single hand seal and exhales a baseball sized fireball from their mouths. This fireball is capable of doing minimal damage, very little more than first degree burns, when the flame is in contact with skin for the entirety of one post. The flame is small and weak and does not travel particularly fast, and will only burn for one post. If the flame meets proper fuel, it will burn until the fuel is used up.
Code:
[b]Name:[/b] Fire Release: Small Fire (ぼや ~ Katon: Komakai Kaki no Jutsu) [b]Canon/Custom:[/b] [b]Rank:[/b] D [b]Type:[/b] Offensive / Supplementary [b]Element:[/b] Fire Release [b]Range:[/b] Close (0m ~ 5m) / Mid (5m ~ 10m) [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 1 post [b]Cool Down:[/b] 3 posts [b]Description:[/b] The user completes one single hand seal and exhales a baseball sized fireball from their mouths. This fireball is capable of doing minimal damage, very little more than first degree burns, when the flame is in contact with skin for the entirety of one post. The flame is small and weak and does not travel particularly fast, and will only burn for one post. If the flame meets proper fuel, it will burn until the fuel is used up.
Name: Earth Release: Double Suicide Decapitation Technique (土遁・心中斬首の術 ~ Doton: Shinjū Zanshu no Jutsu) Canon/Custom: Canon Rank: D Type: Supplementary Element: Earth Release Range: Close (0m ~ 5m) Specialty: Ninjutsu Duration: Instantaneous Cool Down: 5 posts Description: This technique conceals the user underground and drags the object of their attack down into the earth, robbing them of their freedom and mobility. To accomplish this, the user uses their chakra to knead the earth below them into a very fine sand. The user is can capable of moving through this fine sand with ease and can sense the location of those above ground by sensing the magnetic forces, similar to the Hiding Like a Mole Technique. While underground, the user can travel a maximum of thirty meters to their desired target. Any further will cause them to forcefully resurface. Once below their target, their hand discretely and rapidly comes from the ground and grabs their leg. The target is then dragged down into the fine sand while the user is pushed out, and the sand hardens into dense stone. The target is incapable of moving whatsoever for three posts, until the chakra in the stone wears off and returns to fine sand which the target can then navigate out of on their lonesome. However, higher ranking shinobi can break out of this technique easier than those of the same or lower rank. A shinobi one rank higher than the user will only have to wait two posts to be able to work their way out of the less dense stone, and a shinobi two ranks higher will only have to wait one post before they can break out.
Code:
[b]Name:[/b] Earth Release: Double Suicide Decapitation Technique (土遁・心中斬首の術 ~ Doton: Shinjū Zanshu no Jutsu) [b]Canon/Custom:[/b] Canon [b]Rank:[/b] D [b]Type:[/b] Supplementary [b]Element:[/b] Earth Release [b]Range:[/b] Close (0m ~ 5m) [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] Instantaneous [b]Cool Down:[/b] 5 posts [b]Description:[/b] This technique conceals the user underground and drags the object of their attack down into the earth, robbing them of their freedom and mobility. To accomplish this, the user uses their chakra to knead the earth below them into a very fine sand. The user is can capable of moving through this fine sand with ease and can sense the location of those above ground by sensing the magnetic forces, similar to the Hiding Like a Mole Technique. While underground, the user can travel a maximum of thirty meters to their desired target. Any further will cause them to forcefully resurface. Once below their target, their hand discretely and rapidly comes from the ground and grabs their leg. The target is then dragged down into the fine sand while the user is pushed out, and the sand hardens into dense stone. The target is incapable of moving whatsoever for three posts, until the chakra in the stone wears off and returns to fine sand which the target can then navigate out of on their lonesome. However, higher ranking shinobi can break out of this technique easier than those of the same or lower rank. A shinobi one rank higher than the user will only have to wait two posts to be able to work their way out of the less dense stone, and a shinobi two ranks higher will only have to wait one post before they can break out.
C Rank (3/5)
Dragon's Scale Limb Technique:
Name: Dragon's Scale Limb Technique (ドラゴンスケールの肢 ~ Doragonsukēru no-shi no Jutsu) Canon/Custom: Custom Rank: C Type: Defensive Element: / Range: User (0m) Specialty: Ninjutsu / Taijutsu Duration: 4 posts (-5 chakra per post afterward) Cool Down: 6 posts (+1 post per extra post) Description: This technique is unique to Nii'gata, Rin. Rin possesses the ability to manifest his chakra into jet black scales, similar to a reptile's. Using an advanced form of shape manipulation, Rin concentrates chakra to one or two of his limbs. As the chakra is condensed and solidifies, it becomes scaled armour on the limb of the user. This armour is capable of withstanding five taijutsu or kenjutsu blows of one rank above the user, whereas ten taijutsu or kenjutsu blows from the same rank can be withstood. Up to fifteen taijutsu or kenjutsu blows of one rank below the user can be withstood. The armour also increases the damage dealt through taijutsu by 50%, but slows the attack by 10%.
However, the purpose of this technique is to guard against incoming Fire Release techniques. The design of the scales causes fire to simply bounce off the scale pattern. This allows for the armour to resist and guard against either one B Rank technique, two C Rank techniques, or four D Rank techniques of the Fire Release affinity. For techniques or any other affinity, the armour can only guard against one C Rank technique or two D Rank techniques.
Code:
[b]Name:[/b] Dragon's Scale Limb Technique (ドラゴンスケールの肢 ~ Doragonsukēru no-shi no Jutsu) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] C [b]Type:[/b] Defensive [b]Element:[/b] / [b]Range:[/b] User (0m) [b]Specialty:[/b] Ninjutsu / Taijutsu [b]Duration:[/b] 4 posts (-5 chakra per post afterward) [b]Cool Down:[/b] 6 posts (+1 post per extra post) [b]Description:[/b] This technique is unique to Nii'gata, Rin. Rin possesses the ability to manifest his chakra into jet black scales, similar to a reptile's. Using an advanced form of shape manipulation, Rin concentrates chakra to one or two of his limbs. As the chakra is condensed and solidifies, it becomes scaled armour on the limb of the user. This armour is capable of withstanding five taijutsu or kenjutsu blows of one rank above the user, whereas ten taijutsu or kenjutsu blows from the same rank can be withstood. Up to fifteen taijutsu or kenjutsu blows of one rank below the user can be withstood. The armour also increases the damage dealt through taijutsu by 50%, but slows the attack by 10%.
However, the purpose of this technique is to guard against incoming Fire Release techniques. The design of the scales causes fire to simply bounce off the scale pattern. This allows for the armour to resist and guard against either one B Rank technique, two C Rank techniques, or four D Rank techniques of the Fire Release affinity. For techniques or any other affinity, the armour can only guard against one C Rank technique or two D Rank techniques.
Hiramekarei Unleashing (C-B):
Name: Hiramekarei Unleashing (ヒラメカレイ解放 ~ Hiramekarei Kaihō) Canon/Custom: Canon Rank: C-B Type: Supplementary Element: / Range: Close (0m ~ 5m) / Mid (5m ~ 10m) Specialty: Kenjutsu / Ninjutsu Duration: 1 post Cooldown: 3 posts Description: The user unleashes the sword, Hiramekarei, by emitting a large quantity of chakra on either side of the blade, from the two holes located near its tip, before shaping this chakra around it in the form any weapon the user chooses. This results in the bandages that are typically wrapped around the sword, swiftly and violently unraveling due to the rapid discharge of energy. The size of the weapon depends greatly on the amount of chakra used, but the overall size is limited to the dimensions of 3 meters long, 3 meters tall, and six meters wide. Regardless of the rank used, the weapon dictates the damage of the technique, not the technique itself.
C Rank
This rank of weapon are typically limited to bladed weaponry, as they require much less chakra to create and maintain for the jutsu duration than a massive blunt weapon. Swords, spears, axes, and halberd type weapons are the most common to make. Using this particular rank of the technique costs 20 chakra.
B Rank
This rank of weapon tend to lean more toward blunt weaponry. Large hammers, maces, or clubs tend to be the most common, and due to the higher density of chakra, cost more to create than bladed weaponry. Using this rank of the technique costs 30 chakra.
The technique is not a traditional jutsu, per say, as its use is only compatible with the Hiramekarei sword and only exists as a means of accurately gauging the extent of the effects of the sword's ability.
Code:
[b]Name:[/b] Hiramekarei Unleashing (ヒラメカレイ解放 ~ Hiramekarei Kaihō) [b]Canon/Custom:[/b] Canon [b]Rank:[/b] C-B [b]Type:[/b] Supplementary [b]Element:[/b] / [b]Range:[/b] Close (0m ~ 5m) / Mid (5m ~ 10m) [b]Specialty:[/b] Kenjutsu / Ninjutsu [b]Duration:[/b] 1 post [b]Cooldown:[/b] 3 posts [b]Description:[/b] The user unleashes the sword, Hiramekarei, by emitting a large quantity of chakra on either side of the blade, from the two holes located near its tip, before shaping this chakra around it in the form any weapon the user chooses. This results in the bandages that are typically wrapped around the sword, swiftly and violently unraveling due to the rapid discharge of energy. The size of the weapon depends greatly on the amount of chakra used, but the overall size is limited to the dimensions of 3 meters long, 3 meters tall, and six meters wide. Regardless of the rank used, the weapon dictates the damage of the technique, not the technique itself. [list][b]C Rank[/b][list]This rank of weapon are typically limited to bladed weaponry, as they require much less chakra to create and maintain for the jutsu duration than a massive blunt weapon. Swords, spears, axes, and halberd type weapons are the most common to make. Using this particular rank of the technique costs 20 chakra.[/list][/list][list][b]B Rank[/b][list]This rank of weapon tend to lean more toward blunt weaponry. Large hammers, maces, or clubs tend to be the most common, and due to the higher density of chakra, cost more to create than bladed weaponry. Using this rank of the technique costs 30 chakra.[/list][/list] The technique is not a traditional jutsu, per say, as its use is only compatible with the Hiramekarei sword and only exists as a means of accurately gauging the extent of the effects of the sword's ability.
Ryū no iki (C - Clan Technique):
Name: Ryū no iki (竜の息 ~ Breath of the Dragon) Canon/Custom: Custom Rank: C Type: Offensive Element: Primary and Secondary Element Range: Close (0m ~ 5m) / Mid (5m ~ 10m) Specialty: Kekkai Genkai (Nii'gata) Duration: Instantaneous Cooldown: 3 Posts Description: Ryū no iki is the basic Kekkai Genkai of the Nii'gata. Because of their ability to mold chakra through their mouths without the aid of hand seals, and their innate abilities with molding chakra infused with their nature affinities, the Nii'gata possess the ability to produce the chakra needed to fire a single shot of their primary or secondary element. The ability is incompatible with their tertiary and quaternary elements, as well as any advanced elements the user may possess due to a genetically lesser ability.
Fire: The user ejects a ball of fire from their mouth. The size of the fireball is comparable to a Goukakyuu fireball with similar destructive power. It will leave a crater like Goukakyuu, but is not nearly strong enough to kill on impact. If flesh comes in direct contact with the flames, the resulting damage will be severe first to moderate second degree burns. The flames can also ignite unprotected clothing if it's in contact with the fabric for a fair amount of time. Water: The user ejects a jet of water from their mouths that is similar to the Water Trumpet technique. The destructive power of the jutsu is not very similar to the technique, however, and can expel up to 100 gallons of water in total. The jutsu is not strong enough to break bones, but the likelihood of moderate bruising from direct hits is high. Wind: The user inhales a large amount of air into their lungs and expels a concussive spherical projectile similar to Renkuudan from their mouths, but on a much smaller scale. The power of the jutsu is more comparable to Reppushou. The blast of air has enough power to blow enemies back away from the user, but doesn't do much damage other than that. Earth: The user exhales a stream of muddy earth from their mouths. The mud doesn't have much effect offensively, but it can be used to create a slick battlefield or blind an opponent if shot at point blank range towards the face. No actual damage occurs from the mud, however. Lightning: The user is able to exhale a single bolt of lightning out of their mouths. The bolt of lightning cannot be precisely aimed and will dissipate quickly, however if released at point blank range the most severe resulting effect can be momentary paralysis(one post). The victim may also experience moderate numbness in the areas that were hit, and the technique itself does very little damage.
Code:
[b]Name:[/b] Ryū no iki (竜の息 ~ Breath of the Dragon) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] C [b]Type:[/b] Offensive [b]Element:[/b] Primary and Secondary Element [b]Range:[/b] Close (0m ~ 5m) / Mid (5m ~ 10m) [b]Specialty:[/b] Kekkai Genkai (Nii'gata) [b]Duration:[/b] Instantaneous [b]Cooldown:[/b] 3 Posts [b]Description:[/b] Ryū no iki is the basic Kekkai Genkai of the Nii'gata. Because of their ability to mold chakra through their mouths without the aid of hand seals, and their innate abilities with molding chakra infused with their nature affinities, the Nii'gata possess the ability to produce the chakra needed to fire a single shot of their primary or secondary element. The ability is incompatible with their tertiary and quaternary elements, as well as any advanced elements the user may possess due to a genetically lesser ability.
[img]http://i47.servimg.com/u/f47/13/07/69/12/28px-n10.png[/img]Fire: The user ejects a ball of fire from their mouth. The size of the fireball is comparable to a Goukakyuu fireball with similar destructive power. It will leave a crater like Goukakyuu, but is not nearly strong enough to kill on impact. If flesh comes in direct contact with the flames, the resulting damage will be severe first to moderate second degree burns. The flames can also ignite unprotected clothing if it's in contact with the fabric for a fair amount of time. [img]http://i47.servimg.com/u/f47/13/07/69/12/28px-n16.png[/img]Water: The user ejects a jet of water from their mouths that is similar to the Water Trumpet technique. The destructive power of the jutsu is not very similar to the technique, however, and can expel up to 100 gallons of water in total. The jutsu is not strong enough to break bones, but the likelihood of moderate bruising from direct hits is high. [img]http://i47.servimg.com/u/f47/13/07/69/12/28px-n11.png[/img]Wind: The user inhales a large amount of air into their lungs and expels a concussive spherical projectile similar to Renkuudan from their mouths, but on a much smaller scale. The power of the jutsu is more comparable to Reppushou. The blast of air has enough power to blow enemies back away from the user, but doesn't do much damage other than that. [img]http://i47.servimg.com/u/f47/13/07/69/12/28px-n13.png[/img]Earth: The user exhales a stream of muddy earth from their mouths. The mud doesn't have much effect offensively, but it can be used to create a slick battlefield or blind an opponent if shot at point blank range towards the face. No actual damage occurs from the mud, however. [img]http://i47.servimg.com/u/f47/13/07/69/12/28px-n12.png[/img]Lightning: The user is able to exhale a single bolt of lightning out of their mouths. The bolt of lightning cannot be precisely aimed and will dissipate quickly, however if released at point blank range the most severe resulting effect can be momentary paralysis(one post). The victim may also experience moderate numbness in the areas that were hit, and the technique itself does very little damage.
B Rank (1/2)
Hinote (B - Clan Technique):
Name: Ryū no iki: Hinote (炎:竜の息 ~ Breath of the Dragon: Flame) Canon/Custom: Custom Rank: B Type: Offensive Element: Fire Range: Close (0m ~ 5m) / Mid (5m ~ 10m) Specialty: Kekkai Genkai (Nii'gata) Duration: Instantaneous (Flames last 2 posts) Cooldown: 3 posts Description: Hinote is a modified version of the Niigata's Kekkai Genkai technique known as "Ryū no iki". Because of the Nii'gata's natural ability to mold chakra through their lungs and mouths without using any seals, the jutsu can be performed simply by the user opening their mouth and exhaling. In the same instance, the user exhales a stream of invisible gas infused with chakra, with quite a bit more potency than normal. The user then ignites the gas from their mouth and releases a flamethrower towards their target. Due to the nature of the gas, molten liquid drops from the flames while the technique is in use. Given the fluid-like nature of the flames, they tend to "stick" to their target much easier than normal flames. This same fluid-like nature causes the flame to burn longer, and the flames themselves last two posts whereas the actual fire breathing only lasts one. The fire inflicts moderate to high damage, leaving second to moderate third degree burns if the flames are in physical contact with the user for more than one post. Otherwise, the flames will inflict severe first to second degree burns depending on the total inflicted area.
Code:
[b]Name:[/b] Ryū no iki: Hinote (炎:竜の息 ~ Breath of the Dragon: Flame) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] B [b]Type:[/b] Offensive [b]Element:[/b] Fire [b]Range:[/b] Close (0m ~ 5m) / Mid (5m ~ 10m) [b]Specialty:[/b] Kekkai Genkai (Nii'gata) [b]Duration:[/b] Instantaneous (Flames last 2 posts) [b]Cooldown:[/b] 3 posts [b]Description:[/b] Hinote is a modified version of the Niigata's Kekkai Genkai technique known as "Ryū no iki". Because of the Nii'gata's natural ability to mold chakra through their lungs and mouths without using any seals, the jutsu can be performed simply by the user opening their mouth and exhaling. In the same instance, the user exhales a stream of invisible gas infused with chakra, with quite a bit more potency than normal. The user then ignites the gas from their mouth and releases a flamethrower towards their target. Due to the nature of the gas, molten liquid drops from the flames while the technique is in use. Given the fluid-like nature of the flames, they tend to "stick" to their target much easier than normal flames. This same fluid-like nature causes the flame to burn longer, and the flames themselves last two posts whereas the actual fire breathing only lasts one. The fire inflicts moderate to high damage, leaving second to moderate third degree burns if the flames are in physical contact with the user for more than one post. Otherwise, the flames will inflict severe first to second degree burns depending on the total inflicted area.
A Rank (0/0)
S Rank (1/0)
Dengen (S - Clan Technique):
Name: Ryū no iki: Dengen (パワー:竜の息 ~ Breath of the Dragon: Power) Canon/Custom: Custom Rank: S Type: Offensive Element: / Range: All Ranges Specialty: Kekkai Genkai (Nii'gata) Duration: Instantaneous Cooldown: 5 posts Description: Dengen is a slight variation of Ryū no iki. It is considered to be the most powerful technique that the Nii'gata have, primarily because it does not include any form of nature manipulation. The technique is shape manipulation in one of it's purest forms. All that Dengen is capable of is releasing a powerful blast of pure chakra that is heavily condensed to extreme levels. This condensed chakra can be referenced to as a moving brick wall, and it can block all incoming projectiles of weaker rank, assuming that the projectiles are not infused with chakra that could otherwise nullify the technique. This condensed chakra travels up to 20 meters and devastates everything in it's path, building and nature alike. Any soul caught in the path of this technique will find themselves being thrown back upwards of 75 meters.
Code:
[b]Name:[/b] Ryū no iki: Dengen (パワー:竜の息 ~ Breath of the Dragon: Power) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] S [b]Type:[/b] Offensive [b]Element:[/b] / [b]Range:[/b] All Ranges [b]Specialty:[/b] Kekkai Genkai (Nii'gata) [b]Duration:[/b] Instantaneous [b]Cooldown:[/b] 5 posts [b]Description:[/b] Dengen is a slight variation of Ryū no iki. It is considered to be the most powerful technique that the Nii'gata have, primarily because it does not include any form of nature manipulation. The technique is shape manipulation in one of it's purest forms. All that Dengen is capable of is releasing a powerful blast of pure chakra that is heavily condensed to extreme levels. This condensed chakra can be referenced to as a moving brick wall, and it can block all incoming projectiles of weaker rank, assuming that the projectiles are not infused with chakra that could otherwise nullify the technique. This condensed chakra travels up to 20 meters and devastates everything in it's path, building and nature alike. Any soul caught in the path of this technique will find themselves being thrown back upwards of 75 meters.