E-Rank Jutsu
Name: Henge no Jutsu
Canon/Custom: Canon
Rank: E
Element: None
Type: Ninjutsu
Range: -
Description: Hand Seals; Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. However, while transformed only the user's shape and appearance changes. Meaning that if say the host turns themselves into a sword they won't be able to cut anything unless their body could do so naturally. This technique lasts for 4 posts with a cool down of 2.
Name: Bunshin No Jutsu
Canon/Custom: Canon
Rank: E
Element: None
Type: Ninjutsu
Range: -
Description: Hand Seals; Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance and thus this clone can do absolutely no damage at all in any way. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. The number of clones able to be produced is determined by the user's rank as follows. D Rank; 2 Clones. C Rank; 3 Clones. B Rank; 4 Clones. A Rank; 5 Clones. S/SS Rank; 6 Clones. 4 round cool down.
Name: Kawarimi no Jutsu
Canon/Custom: Canon
Rank: E-Rank
Type: Ninjutsu
Element: None
Range: 50 feet
Description: One round charge up rather than hand seals; Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object, this object must be something like a log or stone roughly the same size as the user. The size doesn't have to be exactly the same as the user but what this means is a person can't replace themselves with a leaf or a twig, nor could they replace themselves with a giant boulder, if questions arise over uses of this technique contact an admin but any decision they make is final. In addition this can not be another person unless that person is willing. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. These objects or other people must be within 50 feet of the user when the technique is performed. There is a 5 round cool down between uses of this technique and it can only be used a maximum of 3 times per topic.
Name: Mind's Eye of the Kagura
Canon/Custom: Canon
Rank: E
Type: Supplementary
Element: N/A
Range: Up to ten kilometers
Specialty: Chakra Sensory (Does not require having the specialization but does require the user of this jutsu be at least the rank of Special Jounin or more utilize it.)
Handseals: N/A
Duration: N/A
Cooldown: N/A
Description: Though this jutsu is low in rank it takes a high skill to learn this technique. The mind's of the Kagura is a jutsu based solely on sensing out individuals within a large range and then gauging their chakra power. The skill extends to telling when a person is lying from the fluctuations in a person's chakra made from dishonest emotions or detecting if someone, including the user, is under a genjutsu. Now this does not mean one is able to break the genjutsu, rather this means the individual must submit themselves and there in know if they are in a genjutsu or not. The 'Mind's eye of the Kagura' also allows one to perceive the movements of those around the user with great detail as well. This technique may activate anytime or remain active with no drain on the user.
Requirements: To learn the user must have at least 200 chakra in their pool, this is to allow those too low of rank and commitment to the site to not possess a technique of this strength. Also the user must be at least a special jounin and must be taught the technique by a previous practitioner whether in their history or in rp.
*This jutsu was previously made by Jojo, so I would like to take it through the registration process and get it approved for future uses. ~Eden
*This jutsu is canon because it was used by the female member of Sasuke's team, Karin.
D-Rank Jutsu
Name: Raiton Unryo no Jutsu
Canon/Custom: Custom
Rank: D-Rank
Type: Ninjutsu
Element: Raiton
Range: 50 feet around user
Duration: 3 posts
Cooldown: 3 posts
Description: Requires handseals necessary for this rank and the user must be standing still in order to feel such movements. The user releases a burst of chakra looking similar to smoke 50 feet in diameter around the user and sends static through it. The smoke itself obscures the vision of the user and target(s), but the static is NOT visible (static used only to feel in the smoke; does not cause harm to the user or target(s)). This allows the user to feel the movements of anything or anyone within its 50 foot circumference and any projectiles that fly into it.
Name: Mesu Hirateuchi (Backhand Slap)
Canon/Custom: Custom
Rank: D-rank
Type: Offensive
Element: Raiton
Range: Hand-to-hand
Specialty: Nintaijutsu
Duration: 1 post
Cooldown: 2 posts
Description: A simple slap with the back of either of the user’s hands, charged with raiton chakra. Requires no handseals. Minor bruising and numbness where hit for 2 posts.
C-Rank Jutsu
Name: Doton: Retsudo Tenshō (Earth Release: Tearing Earth Turning Palm)
Canon/Custom: Canon
Rank: C
Element: Earth
Type: Offensive
Range: 10 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 4 posts
Description: This technique needs handseals. This technique causes a 10 meter x 10 meter area of the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. While not necessarily causing death, this jutsu does cause extreme pain and can cause suffocation if not evaded or escaped within the time allotted. This technique is much more damaging if used in rocky mountainous areas, or inside a cave. The rate at which the earth folds in upon itself depends on the user, and leaves the enemy with a set time to escape based on the user's rank:
Genin - 2 m/s, 5 seconds for enemy to evade
Chuunin - 3.5 m/s, 3 seconds for enemy to evade
Special Jounin - 5 m/s, 2 seconds for enemy to evade
Jounin - 7.5 m/s, 1.5 seconds for enemy to evade
Kage - 10 m/s, 1 second for enemy to evade
If the attack does successfully entrap the opponent, crushing force is dealt, resulting in hairline fractures upon most of the bones, which cause some the movement of the enemy to be hampered by 10%. This effect is stackable, so if the opponent is caught in the technique twice, they will have 20% movement speed deducted. In order to escape from the snare of earth, the opponent must use a D-rank raiton or any other C-rank technique or higher in order to disrupt the flow of chakra through the earth. (4 post cooldown)
B-Rank Jutsu
Name: Raiton no Manto
Canon/Custom: Custom
Rank: B-Rank
Type: Ninjutsu
Element: Raiton
Range: Self
Duration: 6 posts
Cooldown: 6 posts
Description: The user wraps their body in a layer of raiton chakra that, instead of being used offensively, it is used to stimulate the user's nervous system. The technique speeds up neural synapses to react faster to danger and to push physical prowess to the absolute limit, allowing for tremendous raw speed (an increase of 45%). This jutsu, combined with taijutsu, allows the user to utilize nintaijutsu. When using this jutsu, it causes the tips of the user's hair (the outer edges) to spike upward and his reflexes are said to be comparable to the the speed of flashes of lightning, making it difficult even for sharingan users (A-rank and lower) to keep up with the user. Taijutsu, while this jutsu is active, is increased in power 20% (one-rank increase) and also, taijutsu techniques can negate up to A-rank doton jutsu. As an added boost, since taijutsu is boosted, the raiton chakra also allows the user to be able to pierce or cut through iron and adds a 20% increase to damage. Activating this jutsu requires a post charge equal to the user's rank for a B-rank jutsu.
As a drawback, the user can only use nintaijutsu, which means no handseals are allowed for the duration of the jutsu.
There will also be a 20% decrease in speed after the jutsu ends and this fatigue lasts for 2 posts.
A-rank Jutsu
S-rank Jutsu