The islands in Ocean Country have been celebrating the arrival of the next Umikage, Saizo. The long bridge leading to SHIPPUUGAKURE NO SATO has been closed for outsiders because they wish to celebrate this moment with Ocean Country natives only.
As usual, the Storm Country has been hosting the Asgard Games to welcome their Kanetsukage, Cornelia. It's a double special occasion because Cornelia is also the first female Kanetsukage. She has been picked for her courage, loyalty and outstanding power by the BOUFUUGAKURE NO SATO elders.
Not only that, but the Cherry Blossom Country has become relieved as well. It seems that everyone is slowly picking up after the war now. KUSAMURAGAKURE NO SATO proudly presented their new Sakurakage, Altair.
TSUKIGAKURE NO SATO is still thriving on the merchants coming in and out. They have not experienced anything special lately. Their wealth has remained the same as they were not forced to invest into shinobi unlike the others.
On the cold isles of the Blizzard Country, HYOUGAGAKURE NO SATO has still refused to create a free traveling policy. Some habits never change. To protect their traditions, they have even warned outsiders to not interfere with their matters.
Now that everyone is picking up again, who will come out on top?
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Name: Wind Guard Technique(Almighty Aura/ Wind Man Brawler) Canon/Custom: Custom Rank: S Type: Fighting Style Element: Chakra(Almighty Aura)/ Fuuton(WMB) Range: Self(AA)/ 0-12ft (WMB) Specialty: Nintaijutsu Duration: 10 post after initial activation( 10 posts) Cooldown: 10 Description:
Name of Defense: Almighty Aura This technique is a two part fighting style which consists of the almight aura as defense and wind man brawler as offense. This technique requires hand seals to execute.This part of the technique is the primary stage of Isais's exclusive fighting style, known as the Almighty Aura. Upon extensive training, Isais has learned to perform some dynamics with his own chakra. One of these dynamics is his ability to put his chakra on the rise and have it sit above the surface of his skin like a thin skin tight coat. This technique also helps taijutsu/ Nintaijutsu techniques to inflict damage up to one rank higher and to endure damage from physical based techniques(Taijutsu, Nintaijutsu, strikes, weapons) decreasing the damage taken by physical based attacks such as in the examples mentioned by one rank. This coat’s main purpose is to put Isais's chakra on a rise for the offensive part of this fighting style known as, the Wind Man Brawler Technique.
Name of Offense:Kaze Otoko Buroura : Wind Man Brawler. This part o the technique is the offensive part of the fighting style. This technique is activated once the almighty aura is activated. WMB is the reason why Isais has created the Almighty Aura technique. The Wind Man Brawler Technique follows the thin coat of chakra that Isais has on his skin, known as the almighty aura. Upon activation of both this technique and the almighty aura technique, movements that constitute as strikes such as kicking, punching, head butting, and even blocking will cause bursts of wind to emerge, on the shape of the attack intended. These striking motions serve as a trigger to this technique, releasing these powerful bursts of wind about half a second before the actual attack can even be determined. Because of this, it is incredibly difficult to predict this form of attack at close range. In other words what happens as following. The user’s aura makes it that those movements that would constitute as strikes act like triggers to a blast of powerful winds that are all around large as 3ft limbs(arm, fist, leg, foot, ect.) they range 12ft in distance from the user’s body.
These S ranked winds can cover 0- 12 ft one second before the user completes the strike, so the actual speed of these winds depends on the user's capability. These winds are powerful enough to bruise,shatter and damage bones , blow back projectiles(things like kunai, shuriken and arrows. Swords that are being wielded will not fly back but will be met with resistance. Unless its literally capable of cutting wind.) and dent flat surface steel . Though this is the offensive capability of these winds the reason why this technique is created is to effectively bind opponents and give range to taijutsu attacks. But because of the composition of this technique and the way that this technique is used in fast pace battles it is nearly impossible for the bind to hold an opponent for long. Upon getting hit by these powerful S ranked winds the opponent will have the winds of the initial attack circulating around the area that was hit, causing that target to become trapped/immobile for up to 3 seconds. Since this technique happens before the attack, it serves as a hold so that the intended attack( the physical attack that triggered the winds) would hit.Once the second attack hit the wind around the target will burst and cause the target to be blown back with great force up to 12 ft away.
This technique is quite effective but has its faults.One of the most obvious faults is when opponents cause the user to hit a fire element jutsu, this will cause the user to burn his/herself. Therefore increasing the damage of fire based jutsu the makes contact with these winds by one rank in damage to the user of this technique. With chakra sensing eyes such as the sharingan this attack looks like giant limbs made of wind rushing off of the user’s body every time they strike to anyone else it has a lower visibility(still visible) until its face level and up close. This fighting style has a duration of 10 posts with a ten post cool down. The Wind Guard technique will cost the user 25 points to maintain after the initial activation post.
Name: Kaze Doragonsapuraizu:Wind Dragon Surprise Canon/Custom: Custom Rank: B Type: Offense Element: Fuuton Range: 0-20ft Specialty: Taijutsu/ Nintaijutsu Duration: one post Cooldown: six post without WMB, 8 post with Description: This combination technique usually requires only one hit to be landed properly for the succession of the rest of the technique. This technique is a combination of an elbow strikes to the left then right kidneys of the opponent . Immediately after the attack will then follow up with a forward spin side kick to the opponent’s chin to send him/her into the air. This alone has the potential to break bones that it connects with, assuming that their bones are of bone like density. If not then it is still highly capable of multiple fractures. This is what makes the technique B rank.
This technique alone without the wind man brawler must be done with speed and power in order to be effective. Regardless of the application of speed this attack is very hard to hit and the combo can easily be broken if dodged properly. But What gives this technique its name is the effective application of the wind man brawler technique, which would not only increase its range, but would make it another rank higher which can possibly make this a highly dangerous technique(A rank in strength) and will cost A rank chakra to use in combination with WMB.
The implications of the WMBtechnique also changes how this move is executed. If the first hit to the left kidney is not dodged properly the winds from the WMB technique will cause a powerful blow to be delivered and hold the opponent into place for the right kidney shot, which will automatically be successful unless the opponent had planned ahead of time.
Like a domino effect a successful hit from the right kidney by the winds of the wind god technique will cause the opponent to be held in place for another two seconds longer while the final blow to the chin will cause a wind serpent(dragon) made of wind chakra that visible to the naked eye to swallow the opponent whole, causing the opponent to be casketed and held in place within the dragon as the final contact which would be the foot of the user, will result in the WMB 's infamous burst of wind to send the opponent flying. But in this technique the opponent doesn't actually go flying; the dragon simply takes off to great heights of 20ft in the air and with great force, and then drills the opponent into the ground causing an explosion of wind which forms a six foot crater. The explosion of wind affects the full body of the opponent and can potentially kill an opponent with human like bone density leaving them with multiple shattered bones and massive brain injury do to the impact. Assuming that their bone density is super human it can still cause multiple bone fractures and torn tendons leaving them immobile or with very limited mobility.
Breaking this combination down further, the opponent only gets hit in the kidney’s on each side once instead of the two times and then the opponent will be trapped in place and engulfed by a dragon made of Fuuton chakra and if in range the user will hit the opponent under the chin once, and causing the fuuton dragon to go soaring and completing its effect. This technique is known as the wind dragon surprise because it is known to be one of the most unpredicatable moves in Isais's arsenal.
Name:False Skin Reinforcement Canon/Custom: Custom Rank: C Type: Tough Skin Element: Doton Range: Self Specialty: Ninjutsu Duration: 3 posts Cooldown: 2 posts Description: This technique requires hand seals. Upon the completion of these hand seals the user will gain 8 thick layers of stone like skin. These layers are very rough and thick, and give the user a very stone like appearance. These layers do not hinder the opponent in any way but temperature, making it a little warmer for the user. To the user these layers simply feel like their own skin but the purpose of these layers is to help withstand assaults. These layers will remain on until it is hit with certain force. If hit with ration element technique(s) these layers of skin will instantly shatter and leaving the user unharmed but unprotected by this technique. If hit anything that generates a lot of force(whether physical or chakra based) the layers of skin will begin to crack giving the user one rank more resistance to the force but these layers will begin their three post count down. If hit with projectiles the projectile will be unable to pierce these layers of stone but cause a crack which will then cause these layers of skin to start their three post cool down. If hit by fire element or blaze element jutsu the user will only get warmer but it will commence the three post count down. This technique can only be used three times per topic and has a cool down of two posts. At the user’s will this technique can vanish without a trace.
Name: Red Line Wind Vortex Canon/Custom: Custom Rank: D Type: Attraction Element: Fuuton Range: 4meters Specialty: Ninjutsu Duration: 2 posts Cooldown: 2 posts Description: This technique requires loading and contact with the opponent to be activated. Upon making physical contact with the opponent the area where the opponent is hit will create a dark mark. The user will then put a similar dark mark on an object which he/she can use as a projectile. Upon releasing the object and the object gets in 4 meters radius of the opponent’s targeted area it will form a wind vortex from both ends which will lead the projectile 6 inches into the target. Though this makes a quick attraction the projectile can be blocked by the opponent.
Name:Earth Projectile Cannon Canon/Custom: Custom Rank: C Type: Projectile Launcher Element: Doton Range: 0-10meters Specialty: Ninjutsu Duration: 3 posts Cooldown: 2 posts Description: In order to use this technique the user must have atleast one projectile weapon in his or her hand while doing hand seals. After completing the three hand seals required for this technique the user will be capable of using this technique on the projectile(s) in his/her hand(s). To use this technique the user can’t have more than one projectile in each hand. What this technique does is upon completion of the necessary hand seals doton chakra is used to instantly increase the size of the projectile weapon(s) to the length of a Guillotine sword(s)for three posts. These weapons are as light as projectiles and can be used to the same putting potential as the enhanced projectile’s original state. What gives this technique its name is because if thrown the guillotine sized projectile will explode at the users will and shoot forward 20 or 40(only if two were thrown) replicas of the original projectile at the target at great speeds. These projectiles will make contact with anything within the radius of 10 meters within two seconds time, assuming that it does not get blocked or the user does not miss in any way.
Name:Liquid Hydra Canon/Custom: Custom Rank: A Type:Offensive Element: Suiton Range: 2-50meters Specialty: Ninjutsu Duration: 5 posts Cooldown: 10 posts Description: After the completion of hand seals or hand gestures, five liquid hydras about 15 meters high and 5 meters wide will rise up and surround the user. These serpents are made of highly pressurized water making it nearly impossible for anything to get through for its duration. The water will remain 2 meters away from the user at all times. These serpents feed off of moisture and any water source wither it be water based chakra or natural water nearby at a near instantaneous rate. Once moisture is absorbed it adds onto itself increasing its size by 2 feet in length and one foot width. Every 10 meters that the serpents move away from the 2 meter radius they become 3 meters shorter and 1 meter smaller in width. The force and strength of these serpents make them capable of denting heavy and thick metal with their six inch teeth and brute force. This jutsu is made famous by Isais, due to his application of the Gobi's Chakra. If Isais goes into bijuu cloak mode this technique gains the ability to harden instantly into Ice at user’s will for more brute damage, and instantly freeze up other liquids or liquid elements that comes within a 2 meter radius of a serpent for instant immobility and capture. This becomes a theatrical sight to see as when water gets frozen still even in mid air. If captured by these serpents, it’ll hold a target for at most two posts.
Name:Ocean Gown Canon/Custom: Custom Rank: A Type: Defensive Element: Suiton Range: Self Specialty: Ninjutsu Duration: 5 posts Cooldown: 9 posts Description: This technique require hand seals or hand gestures , upon completing the user will then appear to have on a decorative kage outfit and hat made of pure water. Every turn this gown replenishes/renews itself losing the components in which it has gathered. It is as thick as armor but is used as a trap for whoever makes physical contact with it that is not the user.When this gown is on, it will hold incoming projectiles and keep them from piercing the user and then drop them by the next turn. Lightning based Ninjutsu have damage up to one rank higher on the user of this technique. Blaze, and all fire related techniques will cause this gown to be warmer, but cannot cause it to evaporate. This suit deliberately works to protect the user from blaze and fire related attacks making it that the user will not get burned or make contact with these attacks so long as this gown is on.
Name: Suiton Shadow Canon/Custom: Custom Rank: B Type: Restrain/Trap Element: Suiton Range: 0-5 meter radius Specialty: Ninjutsu Duration: 4 posts Cooldown: 7 posts Description: This technique requires hand seals or hand gestures. After the completion of hand seals the users shadow will become rigged. Once a target steps onto the users shadow the user will be able to instantaneously activate the trap, which would cause the target to instantly stop moving, within that second the target will be engulfed completely by a thick coat of water. This is done by having water based chakra hide itself and remain stationed within the soil hidden by shadows of the user or a body of water so when contact is made by the designated target(s), the trap is sprung instantly from below. This trap becomes more effective when the user is in a dark area, or under a greater shadow, because this technique grows when its capable of hiding at a grandeur scale(max of 15ft radius), making it capable of hiding within even the target’s shadow. When water is already present this technique requires only for the user to stiffen his/her index and middle finger instead of hand seals. This coat of water fights against its targets, drowning and slowing them down, making it seem as if the target is moving in slow motion due to the pressure. This trap lasts 4 posts and is usually used to knock out opponents, if the user passes out during the duration of this technique, the technique will wear off.
Name: Stone Soldiers Canon/Custom: custom Rank: B Type: offensive Element: Doton Range: --- Specialty: Ninjutsu Duration: 5 posts Cooldown: 8 posts Description: This technique allows the user to create up to 5 stone soldiers. These soldiers can look like anything that the user wants but can only be up to 8 feet tall and 300 pounds. These soldiers are come tell made of stone and crack under C rank force. Two cracks will cause them to shatter and B rank force will cause them to shatter instantly on impact. These soldiers are the half as fast as the user’s current speed but are twice as strong. These soldiers are immune to projectiles and weapons that do not generate force of at least C rank strength. These soldiers can open up and serve as walking prisons for targets, capable of storing two people at a time.
Name: Stone Trees Binding Canon/Custom: Custom Rank: A Type: AOE Element: Doton Range: 50 meters Specialty: Ninjutsu Duration: 6 posts Cooldown: 10 posts Description: This jutsu requires hand seals. After the completion of hand seals 15 twenty foot tall trees will emerge from the ground. These trees are made of stone and shoot out threads that will whip and bind opponents continuously. If a target is caught within this small forest they can end up being bonded into many layers of double woven thread. The whipping of the trees can cause ripping of skin and scarring. The stone trees are spiked up and are sharp enough to rip flesh and pierce through the human body up to 3 inches deep. These trees can be used to store capture living, captured, or dead bodies within its body. Due to Isais’s experience with these trees he has learned to quickly transport living and dead objects or person(s) by using these trees to get anywhere within the 50 meters that these trees range using their roots as transport tubes. It can store bodies and capture for up to 6 posts. One can escape and destroy these trees by using lightning techniques or weapons of C rank or better.
Name: Liquid Resource Canon/Custom: Custom Rank: E Type: Complimentary Element: Suiton Range: ---- Specialty: Ninjutsu Duration: one post Cooldown: one post Description: Isais hails from the Neomae family, who are descendants of the Soriano family. Aeneas a former hero to the mountain country is the great uncle of Isais. After reading the secrets of Aeneas book; Isais’s style of fighting has adapted to the mystery of Aeneas’s fighting style. Isais has now adapted Aeneas’s resourceful nature and has applied it to the use of water based attacks in the same manner that Aeneas uses blood. Isais is capable of spawning elite level suiton jutsu in a flash using one clear hand gesture instead of a sequence hand signs. This capability can only be used if water or liquids are nearby( 30 feet away). This can be water from lakes, moisture or even moisture from air. Because of such resourcefulness the user’s chakra cost for suiton based jutsu are lowered by 20% if water is lingering nearby and increased by 20% if water has to be pulled from the air.
Name: Legendary Strategist Canon/Custom: Custom Rank: E Type: Enhancement Element: ---- Range: Self Specialty: Taijutsu Duration: one post Cooldown: one post Description: Isais being a distant descendant of the Legendary Aeneas Soriano, he has inherited a few notable skills. Isais has adapted Aeneas’s ability to keep calm under pressure and come up with effective strategy with almost no time left. Most mistakes made in battle are under pressure, Aeneas excelled against powerful shinobi due to his ability to use the pressure to stimulate his mind to think. This jutsu only activates at the user’s will or if the user is in danger in which they feel pressured. It accelerate the thought process by 100% making it as if for a moment the user moving fast and everything else is moving slow(purely mental). This technique will allow Isais to come up with brilliant strategies when in danger, with respect to actual logic and time itself and keep calm.
Name: Slicing Wind Breath Canon/Custom: Custom Rank: B Type: offensive Element: Fuuton Range: 0- 20ft Specialty: Ninjutsu Duration: two post Cooldown: 7 posts Description: after the completion loading the user will take a deep breath and release a powerful burst of wind that will blow targets back 20 ft. This technique gets it's name from the severe slicing that follows. The slicing appear like 3 inch gashes that that won't cause the opponent to bleed out not will it puncture major arteries unless the user successfully catches one in the head with this attack.
Subject: Re: Isais Neomae Jutsu Registration Sat May 25, 2013 8:07 am
Kenta-san. Ryouji wanted to look at Isais' jutsu personally. Did the same with his character applications. Plus, I saw a lot of OPness going on in terms of the ranks for three of the jutsu.
These all shall be put back on the grindstone for Ryouji to look over. Thank you, honey :P
Subject: Re: Isais Neomae Jutsu Registration Sat May 25, 2013 4:57 pm
I dont see opness. That's a pretty lame thing to say; im starting to think that you guys really have it out for me. The ranks are actually fine for this stuff. I don't recall doing anything to have to get ryouji to personally check my stuff once a day! Sounds like i wont be settled in anytime soon, makes me wonder what the plan is behind closed doors.
Subject: Re: Isais Neomae Jutsu Registration Sat May 25, 2013 5:35 pm
Now, now. I am only speaking in terms of Ryouji. He told me via staff area that he wanted to look over your stuff himself, so I was stating that in my last post. Nobody is "out to get you" okay? Simple as that.
Subject: Re: Isais Neomae Jutsu Registration Sat May 25, 2013 5:58 pm
I'll review them one by one.
Almighty Aura:
- Almost every jutsu has a duration of one, which means that it only takes effect the moment it happens. Such as a fireball being spewed out. Jutsus that have a duration, cost chakra per turn. The cost per turn is 50% of the original chakra cost to use it. Durations must be specified specifically if there is one. - A jutsu can only be of one rank. No D-C or anything along those lines. Stronger versions of jutsus must be registered as a separate jutsu. Only clans made by staff are free from this rule, so you may see a forum made clan with a D-S jutsu. - No percentage boosting jutsus.
Subject: Re: Isais Neomae Jutsu Registration Sun May 26, 2013 12:42 pm
Almighty Aura:
(This technique does not require handseals.) Every jutsu requires handseals.
(This coat has basic principles for chakra enhancement such as a 3 second increase in speed and reflexes.) The average reflex time is 230 milliseconds, an increase of 3 seconds in speed and reflex is therefore denied. Remove it from your jutsu.
(This technique also helps taijutsu techniques to inflict damage up to one rank higher and to be unharmed by taijutsu techniques one rank lower than the user of this aura.) This ability is too superior for a C-rank jutsu. Please remove this.
(This form can be maintained for as long as the user has chakra but in order to maintain it'll cost 10 points of chakra every post after the initial three posts. Once expired this technique has a three post cool down.) Why after the initial three posts? Duration costs start after the first post. Also a C-rank technique needs a cooldown of at least 4 posts.
You are overestimating the abilities of C-rank jutsus, this is something for an A-rank jutsu. C-rank jutsus are simple techniques.
Subject: Re: Isais Neomae Jutsu Registration Sun May 26, 2013 5:47 pm
By making it it A-rank, I'd allow the coat to increase and decrease Taijutsu damage by one rank. Everything else stays the same. You'd have to edit the cooldown to 8 posts and the duration costs 20 chakra per turn.
Subject: Re: Isais Neomae Jutsu Registration Sun May 26, 2013 8:59 pm
I'm trying to work with you here but I encourage you not to make my Jutsus pointless. In other words don't make it more beneficial to not use jutsu then it is for a ninjutsu user such as myself to use jutsu
Duration: Just put 10, it starts the moment you use it. Which means that you'll be able to use it 9 more posts after your initial post. Cooldown: Same as above, just put 8.
Add that in and the jutsu is approved. Your jutsu is now balanced.
Before we move on to your next jutsu, I realized that you don't have Nintaijutsu as one of your specializations, this would mean that you won't be able to use some of the jutsus you just apped. Using Ninjutsu for Taijutsu is considered Nintaijutsu which is a seperate specialization. I'm willing to let you change one of your specializations to still have Nintaijutsu.
Remember, first spec up to S, second spec up to A and third spec up to B. You can only remove Fuuinjutsu to have Nintaijutsu (since Nintai require Nin and Tai), think wisely about the order of your specializations. Post your requested order here and I'll change it in your application.
in that case, ill do. Ninjutsu, Nin-taijutsu, Taijutsu. Also i wanted to add something to the aura. I wanted it to have the capability of keeping my body at a constant temperature for as long as i have it on, that way it prevents me from freezing or being frozen either naturally or unnaturally. I wanted it to tailor to my village. What do you think of this, yes or no?
Keeping your body on a consistent heat in a cold environment sounds like something for a katon style duration jutsu. I think you'll be fine with your fur Hyouga clothing, unless you're planning on stripping during your battles.
(Duration: As long as Almighty Aura is active) That would make it a duration jutsu as well which means paying chakra per turn while it's activated.
(This technique does not requires hand seals rather requires the almighty aura to be activated.This technique is the reason why Isais has created the Almighty Aura technique.) Still requires handseals, no problem cause it's done within a post instead of a string of handseals in two posts.
(These winds are powerful enough to shatter bones , blow back projectiles and dent steel.) Shattering bones is too much, blowing back projectiles would be things like kunai, shuriken and arrows (add that in) and denting steel is fine as long as it's a flat surface. So you can't stop someone's katana while it's swinging at you with a punch (or dent it)
(Therefore increasing the damage of fire based jutsu the makes contact with these winds by 50% damage to the user of this technique.) Make that one rank instead of 50%, easier to count with.
(to anyone else its nearly invisible until its face level and up close.) The winds of Fuuton jutsu were easily seen in the show, so making it nearly invisible is too much.
It all sounds good except for having to spend chakra every post for WMB. Reason being is because aura and WMB are pretty much one long jutsu together. But for simplicity I made it two and it's easier to understand that way. The reason why I asked for no continuous chakra cost for WMB is because if I would have registered both of them together the jutsu that would have come out would have been S rank. And that would have cost me 50 points of chakra to use and cost only 25 points every post. With the rules on it now I'm dishing out 70 points of chakra and paying up 35 points every post. Which is ridiculous because in actuality even though these Jutsus have alot of words. They really don't provide as much help as it will cost me to use. With 250 chakra after my first post I have only 180 points of chakra. And granted that I don't use anymore jutsu for the duration I the fight I can only maintain it less than 6 posts and if I don't finish my opponent within that time I'm as good as dead if I don't run out of chakra already. This is a fact with all personal skill aside but a good fight can last over five posts. With this I can ne'er really fight a good fight . I'm willing to pay the 70 chakra with a burn out if 20 points every post
Precisely, with this method I'm holding back people from using more than one duration jutsu, unless they want to go all out and drain their chakra in a bit.
Subject: Re: Isais Neomae Jutsu Registration Fri May 31, 2013 4:14 am
I understand but what i proposed doesn't contradict your idea at all it simply helps me last at least one or two posts longer, which in fighting can mean life or death. The WMB and The aura are both a fighting style. In a fighting style their is a unique offense and a unique defense. The aura is the defense and the WMB is the offense. Those two jutsus are soo essential to who my character is. I just need your help making the techniques worth using. If anything can i just combine the two into one large S rank jutsu with fighting style as the type? or can i at least have 10 points of chakra cost for both totally 70 points to execute and 20 points per post to maintain. If still no, then ill have to obey and deal with it, but i hope you say yes.