Genin
Prisoner
| Subject: Prisoner's Jutsu List Sun May 26, 2013 9:59 pm | |
| - Academy Jutsu:
Name: Bunshin No Jutsu Canon/Custom: Canon Rank: E Element: None Type: Ninjutsu Range: Description: Hand Seals; Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance and thus this clone can do absolutely no damage at all in any way. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. The number of clones able to be produced is determined by the user's rank as follows. D Rank; 2 Clones. C Rank; 3 Clones. B Rank; 4 Clones. A Rank; 5 Clones. S/SS Rank; 6 Clones. 4 round cool down.
Name: Kawarimi no Jutsu No Jutsu Canon/Custom: Canon Rank: E Element: None Type: Ninjutsu Range: 50 feet Description: One round charge up rather than hand seals; Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object, this object must be something like a log or stone roughly the same size as the user. The size doesn't have to be exactly the same as the user but what this means is a person can't replace themselves with a leaf or a twig, nor could they replace themselves with a giant boulder, if questions arise over uses of this technique contact an admin but any decision they make is final. In addition this can not be another person unless that person is willing. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. These objects or other people must be within 50 feet of the user when the technique is performed. There is a 5 round cool down between uses of this technique and it can only be used a maximum of 3 times per topic.
Name: Henge no Jutsu Canon/Custom: Canon Rank: E Element: None Type: Ninjutsu Range: Description: Hand Seals; Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. However, while transformed only the user's shape and appearance changes. Meaning that if say the host turns themselves into a sword they won't be able to cut anything unless their body could do so naturally. This technique lasts for 4 posts with a cool down of 2.
- E Ranked Jutsu:
Name: Telepathy Canon/Custom: Custom Rank: E Type: Supplementary Element: -- Range: 500 metres Specialty: Ninjutsu Duration: 1 Cooldown: 1 Description: The user gains the ability to telepathically talk to members that are near and far away from him. It doesn't really matter the distance. Note: To be able to talk with the person through his mind, he has to know the person's name and have an image of the is person in his mind.
- D Ranked Jutsu:
Name: Cloud-Style Front Beheading Canon/Custom: Canon {Manga} Rank: D Type: Kenjutsu, Ninjutsu Element: Fuuton Range: 25 ft from user Specialty: Kenjutsu Duration: 1 post Cooldown: 3 posts Description: The user slashes forward sending a wave of fuuton chakra at an enemy each wave 9 feet in size. The strength of the slash is able to cut through a rock like butter but is weaker against chakra enhanced rocks and or metals.
Name: Water Release: Gunshot Canon/Custom: Canon Rank: D Type: Ninjutsu Element: Suiton Range: 30 metres Specialty: Ninjutsu Duration: 1 post Cooldown: 3 post cool down Description: The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed waterball attack possesses enough power to considerably injure an opponent.. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It's also possible to increase the power of destruction of the balls themselves by building up the chakra inside of them. The number of bullets is determined while kneading chakra. By taking advantage of gravity, the bullets can brutally increase in power. Each about the size of a softball, shooting at a speed of 65 mph. The effects change when how much chakra is put into it changes. As follows: 10 chakra: Softball sized waterballs, Contusions, 5 'bullets'
- C Ranked Jutsu:
Name: Raiton: Raikyuu (Lightning Ball) Canon/Custom: Canon Rank: C Type: Ninjutsu Element: Raiton Range: 30 feet Specialty: Ninjutsu Duration: 1 post Cooldown: 5 posts Description: The user will create a large, several feet in diameter, ball of lightning in their hands. This ball can then be launched at a target and will travel at average speed, as fast as an average running person. When it comes in contact with something, it will burst, damaging and shocking anyone it touches and also slightly shocking anyone within three feet of its edge at the moment of impact. Direct hit may cause the opponent hefty burning damage as if hit by a lightning bolt. Outer damage from being close, can cause a very uncomfortable sensation as well as light numbness.
- B Ranked Jutsu:
Name: Fuuton: Daikamaitachi no Jutsu (Great Sickle Weasel Technique) Canon/Custom: Canon (Custom: The Description) Rank: B Type: Ninjutsu Element: Fuuton Range: 100ft Specialty: Offensive, Defensive (Ninjutsu) Duration: 1 post Cooldown: 7 posts Description: Many air currents collide to create vacuum pockets that slash the opponents with enough power to slice down multiple grown trees in a forest. This technique can deflect both physical and sound wave attacks and attack at the same time, making it both an offensive and defensive technique. This technique can inflict lacerations 5 inches deep where the opponent is hit and will take the opponent off of his center of balance allowing the user to make a follow-up attack, which won't necessarily always work of course. Also, this technique utilizes up to 6 blades of wind that can cut in their path and after which, the jutsu will begin its cooldown. These blades of wind cannot be controlled by the user, though they will fly in the direction that the jutsu was cast.
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