E-Rank
Name: Bandaid Technique
Canon/Custom: Custom
Rank: E
Type: Supplementary
Element: None
Range: Close
Specialty: Ijutsu
Duration: 1 post
Cooldown: 1 post
Description: Technique heals the skin at and around the area where the wound on the subject of the jutsu. Healing the surface but not internal injuries, preventing further external blood loss. The maximum spread area of the technique is around six inches or less in diameter.
Name: Pain Suppression Technique
Canon/Custom: Custom
Rank: E
Type: Supplementary
Element: None
Range: Short
Specialty: Genjutsu
Duration: 2 post
Cooldown: 1 post
Description: Whoever is affected by the Genjutsu will be assailed by the vivid sensation that they are in a state that they were fine. At the same time, they are fed constant hallucinations, which makes it also possible for them to run mentally. The caster can use the genjutsu on the same person as many times as they are able to make sure that pain from a new wound is ignored. This genjutsu is not usable on opponents.
D-Rank
Name: Chakra Scalpel
Canon/Custom: Canon
Rank: D
Type: Offensive/Supplementary
Element: None
Range: Short
Specialty: Ijutsu
Duration: 3 posts.
Cooldown: 2 posts.
Description: A more advanced medical jutsu that is used as a blade during surgery, so the skin does not have to be cut, and surgery can be performed simply without having to wait for external wounds to heal after the procedure is over. Used for surgical procedures, however this can be used in battle also. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle. The technique uses 10 chakra points per post for a maximum of 10 posts (maximum normally used for medical procedures).
Name: Wind Release: Twister Shot
Canon/Custom: Canon
Rank: D-Rank
Type: Offensive
Element: Fuuton(Wind)
Range: Mid-Range
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 2 posts
Description: The user releases a stream of wind infused chakra from their mouth that takes on the form of a twister to attack the enemy. The user can't control the twister after initial attack. The twister is strong enough to rip apart wood. Can be augmented with other jutsu.
Name: Fūsajin no Jutsu (Dust Wind Technique)
Canon/Custom: Canon
Rank: D-Rank
Type: Defensive
Element: Fuuton
Range: All Ranges
Specialty: Ninjutsu
Duration: 1 post (Sand and dust is permanent)
Cooldown: 3 posts
Description: The user uses a fan to generate a gust of wind that layers the surrounding area in a blast of sand. This layer of sand that accumulates on the nearby objects makes it difficult for others to get a good footing. The initial gust can also temporarily blind opponents by lodging sand in their eyes.
C-Rank
Name: Extraction Technique
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: None
Range: Close
Specialty: Ijutsu
Duration: 2 posts
Cooldown: 4 posts
Description: When a person has been afflicted by a pathogen or toxin, this medical ninjutsu can be used to draw out the agent and heal the damage. The cause of the illness is first determined by perceiving disturbances in the patient's chakra. Then, using a chakra scalpel, an incision is made near the affected part. Using their chakra, the user pushes a large volume of a medicinal fluid through the incision. The fluid then draws the poison out of the affected part(s) and serves as a medium through which the poison is suspended and then forced out of the person's body. This technique thus removes the poison, while simultaneously repairing the damage caused by the poison. After the agent is drawn out, it can be used to create an antidote or medicine after it has been analyzed. This can then be given to the patient to ensure a complete recovery.
Name: Demonic Illusion: False Surroundings Technique
Canon/Custom: Custom
Rank: C
Type: Supplementary
Element: None
Range: 500 feet
Specialty: Genjutsu
Duration: Until broken
Cooldown: 4 posts
Description: A genjutsu that allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the spell. That said, it might not work so well on people who are well-versed or otherwise skilled in genjutsu.
Name: Death Technique: Heart Sever
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: N/A
Range: Close
Specialty: Ijutsu
Duration: 4 posts
Cooldown: 4 post
Description: The chakra scalpel is used offensively, although it requires great precision to be effective. User forms two chakra scalpels, one blue and the other purple. The user is able to use the blue scalpel as a normal chakra scalpel and still effectively cut muscle tissues and tendons, rendering the target immobile. The purple chakra scalpel can be enlarged to a maximum of five feet and attack the opponent from a distance.
B-Rank
Name: Demonic Illusion: Double False Surroundings Technique
Canon/Custom: Canon
Rank: B
Type: Supplementary
Element: None
Range: 700 feet
Specialty: Genjutsu
Duration: Until broken
Cooldown: 6 posts
Description: This technique places another illusion within another illusion created by the user. When the target dispels the first illusion, they will not realize that a second is in place. Used in conjunction with the False Surroundings Technique.
Name: Mystical Palm Technique
Canon/Custom: Canon
Rank: B
Type: Supplementary
Element: None
Range: Close
Specialty: Ijutsu
Duration: 2 posts
Cooldown: 6 posts
Cost: 30 Chakra
Description: Hand seals depend on rank of healing used. This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. By sending an excess amount of chakra into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state. The use of this technique can help bring back people from any injury with a certain amount of chakra.
A-Rank
S-Rank