Genin
Kyomu
| Subject: Kyomu's Jutsu List Tue Jul 16, 2013 4:15 pm | |
| - Basic Academy Techniques:
Name: Bunshin No Jutsu Canon/Custom: Canon Rank: E Element: None Type: Ninjutsu Range: Description: Hand Seals; Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance and thus this clone can do absolutely no damage at all in any way. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. The number of clones able to be produced is determined by the user's rank as follows. D Rank; 2 Clones. C Rank; 3 Clones. B Rank; 4 Clones. A Rank; 5 Clones. S/SS Rank; 6 Clones. 4 round cool down.
Name: Kawarimi No Jutsu Canon/Custom: Canon Rank: E Element: None Type: Ninjutsu Range: 50 feet Description: One round charge up rather than hand seals; Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object, this object must be something like a log or stone roughly the same size as the user. The size doesn't have to be exactly the same as the user but what this means is a person can't replace themselves with a leaf or a twig, nor could they replace themselves with a giant boulder, if questions arise over uses of this technique contact an admin but any decision they make is final. In addition this can not be another person unless that person is willing. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. These objects or other people must be within 50 feet of the user when the technique is performed. There is a 5 round cool down between uses of this technique and it can only be used a maximum of 3 times per topic.
Name: Henge no Jutsu Canon/Custom: Canon Rank: E Element: None Type: Ninjutsu Range: Description: Hand Seals; Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. However, while transformed only the user's shape and appearance changes. Meaning that if say the host turns themselves into a sword they won't be able to cut anything unless their body could do so naturally. This technique lasts for 4 posts with a cool down of 2.
- E Ranked Jutsu:
Name: Ignite Canon/Custom: Custom Rank: E Type: Supplementary Element: Katon Range: 5m Specialty: Ninjutsu Duration: 1 post (Fire will last however long it would) Cooldown: 2 posts Description: A simple jutsu in which Kyomu will, instead of using hand seals, will just snap her fingers. She will pour Katon chakra into her fingers, so that when she snaps a flame appears on her finger, to be used for setting things on fire, examples being torches, camp-fires, or to burn documents.
Name: Submerge Canon/Custom: Custom Rank: E Type: Supplementary Element: Fuuton Range: 5m Specialty: Ninjutsu Duration: 2 posts Cooldown: 3 posts Description: A jutsu with which Kyomu can breathe underwater for a period. She uses Fuuton chakra to cover her mouth and eyes, with which she can safely go under. However, this jutsu has a small defect. A few minutes is the maximum Kyomu can safely stay underwater, before the oxygen she brought down is replaced with carbon dioxide, which would result in her choking. If she wishes, Kyomu can hold her breath (which she can only do for around three minutes (about two post's length)) and swim as a normal person would, if she has not yet reached her destination.
- D Rank Jutsu:
Name: Flare Canon/Custom: Custom Rank: D Type: Offensive/Supplementary Element: Katon Range: 10m Specialty: Ninjutsu Duration: 3 posts (Blindness) Cooldown: 5 posts Description: A jutsu where Kyomu trades Katon's natural damaging properties and merges them with it's light properties, creating a flash of blinding light, which she can then throw at the enemy, or into the sky as a flare. This jutsu, although being Katon in nature, does not cause burning damage, but instead blinds the eyes of all who look upon it, including Kyomu if she isn't careful enough, for a period of three minutes. This jutsu can be very deadly if used correctly, as it can easily be followed up by a follow-up attack afterwards.
Name: Jolt Canon/Custom: Custom Rank: D Type: Offensive Element: Raiton Range: Self Specialty: Ninjutsu Duration: 3 posts, 5 if hit on a nerve (Paralysis) Cooldown: 5 posts Description: A jutsu similar to that of Flare, but using Raiton chakra as opposed to Katon chakra. Kyomu will channel lightning chakra into her fingertips, which can and will paralyze all who come into contact with it for a three minutes. A simple jab is all that's needed, but the paralysis can be lengthened to five minutes if the jolt is focused on a certain nerve, like the neck for instance. A stance Kyomu uses before lunging for her opponent can be compared to a clan's stance, one that focuses on chakra points rather than nerves.
Name: Disarm Canon/Custom: Custom Rank: D Type: Supplementary Element: Fuuton Range: 10m Specialty: Ninjutsu Duration: 1 post Cooldown: 4 posts Description: A jutsu where Kyomu will outstretch her arm in front of her, and pull in backwards towards her. This jutsu pulls in the air, with Kyomu's hand, from behind the opponent's hands, or wherever she aims it. This jutsu is used to pull a weapon out of a targets holster, belt, or hand if it is being held. This weapon depending on weight, can be pulled 10m towards Kyomu, if the weapon is as light as a kunai or katana, or as low as 2m if the weapon is large like a steel war-hammer. Considering the surprising aspect of this jutsu, the target will usually stumble forwards after his/her weapon is literally pulled out away from them. The weapons will not fly at Kyomu at a ferocious speed, just at a slow pace, usually landing at her feet or, if too high for that, they can easily be caught be her.
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