Sakurakage
Kouketsu
| Subject: Kouketsu Senju's Jutsu List Tue Mar 11, 2014 9:37 pm | |
| - Academy Jutsu:
Name: Bunshin No Jutsu Canon/Custom: Canon Rank: E Element: None Type: Ninjutsu Range: Description: Hand Seals; Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance and thus this clone can do absolutely no damage at all in any way. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. The number of clones able to be produced is determined by the user's rank as follows. D Rank; 2 Clones. C Rank; 3 Clones. B Rank; 4 Clones. A Rank; 5 Clones. S/SS Rank; 6 Clones. 4 round cool down.
Name: Henge no Jutsu Canon/Custom: Canon Rank: E Element: None Type: Ninjutsu Range: Description: Hand Seals; Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. However, while transformed only the user's shape and appearance changes. Meaning that if say the host turns themselves into a sword they won't be able to cut anything unless their body could do so naturally. This technique lasts for 4 posts with a cool down of 2.
Name: Kawarimi no Jutsu No Jutsu Canon/Custom: Canon Rank: E Element: None Type: Ninjutsu Range: 50 feet Description: One round charge up rather than hand seals; Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object, this object must be something like a log or stone roughly the same size as the user. The size doesn't have to be exactly the same as the user but what this means is a person can't replace themselves with a leaf or a twig, nor could they replace themselves with a giant boulder, if questions arise over uses of this technique contact an admin but any decision they make is final. In addition this can not be another person unless that person is willing. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. These objects or other people must be within 50 feet of the user when the technique is performed. There is a 5 round cool down between uses of this technique and it can only be used a maximum of 3 times per topic.
- E-Rank Jutsu:
Name: Earthen Push Canon/Custom: Custom Rank: E Type: Passive Element: Doton Range: On users feet Specialty: Ninjutsu Duration: 1 Post Cooldown: 1 Post Description: The user uses the Doton release to create a two inch slanted elevation which allows the user to push off at an accelerated speed.
Name: Water Slide Canon/Custom: Custom Rank: E Type: Passive Element: Suiton Range: On users feet Specialty: Ninjutsu Duration: 3 Post Cooldown: 1 Post Description: The user extracts water from nearby, not needing a hole lot to begin with, and places it at the end of the users feet, making it slick and frictionless.
- D-Rank Jutsu:
Name: Blunt Pole Canon/Custom: Canon Rank: D Type: Offencive; Defencive Element: Mokuton Range: All Specialty: Ninjutsu Duration: Instant Cooldown: D - 3, C - 5, B - 7, A - 9, S - 10 Description: This is a basic jutsu that all Senju clansmen with the ability to use Mokuton can use without handseals. The user is able to produce a 1x1 pole from any part of their body with incredible speed then retract it instantly. It allows them to hit someone in the face quickly, or knock a swordsman's blade out of their hands. As the ninja ranks up the pole gets stronger and faster allowing it to become more and more useful.
C rank - The pole is basically a distraction; it moves about 1 foot per second and does not contain the violent speed and strength needed to hurt some one. B rank - Is significantly faster; it moves 5 feet per second and is much stronger, able to knock away a blade and hit a rather slow opponent. A rank - allows the user to launch the attack violently at about 15 feet per second; allows them to hit a moving target and knock away projectiles if they are quick enough on the draw. S Ranked- Ninjas of this rank have mastered the technique and can launch the jutsu at an amazing 25 feet per second. In addition, users can curve the jutsu so that it can hit a target that is not in the direct sight of the user.
Name: Hiding in Wood Canon/Custom: Custom Rank: D Type: Supplementary Element: Mokuton Range: Self Specialty: Ninjutsu Duration: 4 posts Cooldown: 5 posts Description: The user touches wood and merges into it making them temporarily one with the object. This jutsu allows the user to sneak up on an opponent or spy in an area that holds their interest. If the wood should attacked the user must exit before it's destroyed to prevent themselves from being destroyed as well.
Name: Explosive Seed Canon/Custom: Custom Rank: D Type: Offensive Element: Mokuton Range: 10 meters Specialty: Ninjutsu Duration: 1 Post Cooldown: 3 Posts Description: By closing their palm and performing a hand seal with the other, the user can create one seed closely resembling a walnut the size of a fist. These seed is filled with chakra and has enough energy to detonate with a force of one exploding tag. The user can detonate seed by using the same handseal used to create it or just let them detonate on impact. The maximum distance from the user that they can be remotely detonated is 10 meters.
- C-Rank Jutsu:
Name: Domed Wall Canon/Custom: Canon Rank: C Type: Defensive Element: Mokuton Range: Mid-range Specialty: Ninjutsu Duration: 1 post Cooldown: 4 posts Description: An extremely versatile move, this technique uses chakra to activate the roots in the ground and, using the user of the technique as a reference point, makes wooden pillars appear from left and right. The wooden pillars join together in a dome-shape with the user at the centre. This process can be used to catch the enemy in a double sided attack. Also, in case one confronts the enemy at a short distance, the enemy can be locked up inside the dome, setting the situation for a one-on-one fight. This dome can also be collapsed or burnt with the enemy inside to inflict damage. Furthermore, it functions as an easy shelter against the enemy's long-distance attacks, like shuriken and kunai.
Note: 1 C Rank Raiton or Katon can render this dome ineffective.
Name: Great Forest Technique
Canon/Custom: Custom Rank: C Type: Offensive Element: Mokuton Range: 15 meters Specialty: Ninjutsu Duration: 3 Posts Cooldown: 4 Posts Description: Daijurin no Jutsu is a Ninjutsu technique which utilizes the Wood Element. After performing a set of handseals, the user will transfer the tissues of their arms into wood at the cellular level. Then, by activating the wood, the user stimulates them to grow rapidly; they lengthen at high speeds and fork into many branches, capable of capturing the enemy. If the user chooses, the branches can be morphed into sharp stakes, turning them into sharp, spear-like piercing weapons. When the user chooses to stop the flow of chakra to their arms the cells revert back to their normal composition and the wood falls off.
Note: The two main wooden beams can travel in a straight line when grown, but can split into up to two spikes/branches per use. These can deviate up to 90 degrees from the main wood piece's travel path. The beams may extend up to to 6 feet, including the 5 inch long spikes, in 3 seconds. Thus allowing anyone with quick reflexes, or a speed of C rank or higher, to narrowly escape the attack. The point of this jutsu is to distract the opponent(s), the beams themselves, 2, are only 3 inches thick, thus only causing a wound, not being able to kill.
Name: Tree Wall Barrier Canon/Custom: Custom Rank: C Type: Defensive Element: Mokuton Range: In front of user Specialty: Ninjutsu Duration: Until destroyed Cooldown: 4 Posts Description: Jukai Heki is a Ninjutsu technique which utilizes the Wood Element. After performing the required handseals, the user places their hand against the ground. Countless wooden branches shoot up in front of them, entwining together so as to close any gaps, forming a net-like wall with decent defensive power.
Note: The height and length of the wall cannot exceed 5 meters each. 1 C Katon or 2 D Raiton Rank jutsu can render this wall ineffective.
- B-Rank Jutsu:
Name: Wooden Skewer Canon/Custom: Custom Rank: B Type: Offensive Element: Mokuton Range: 10 meters Specialty: Ninjutsu Duration: 1 Post Cooldown: 6 Posts Description: Sashiki no Jutsu is a Ninjutsu technique which utilizes the Wood Element. After performing the single handseal, the user will them expel a barrage of wooden spikes from their body, which the user is able to create a makeshift sword from, or use them as long ranged projectiles. The cutting and piercing ability of the wooden spikes are upon the level of a B-Rank projectile or sword. When the spikes are impaled into something or someone, they can be remotely triggered to sprout into branches within the victim, skerewing them.
Note: This wont be able to pierce anything above B Rank. Must detonate the skewer in two posts, or it will remain in effective. The projectiles or swords itself can only go up to a maximum of 2 feet in length and 2 inches thick, with the spikes protruding out may only be 6 inches long and 2 inches thick. A maximum of ten spikes may be made with the sacrifice of 15 more chakra points. The point of this jutsu is to incapacitate the enemy through mass pain from the spikes, this jutsu alone may not kill anyone.
Name: Tree Bind Burial Canon/Custom: Custom Rank: B Type: Offensive Element: Mokuton Range: 20 meters Specialty: Ninjutsu Duration: Until destroyed or released. Cooldown: 6 posts Description: Jubaku Eisou is a Ninjutsu technique which utilizes the Wood Element. After performing a set of handseals, the user puts their hands against the ground. Roots burst up from beneath the opponent, growing around them and trapping them in place. This has much less of a strain on the user because the roots tug the opponent partially beneath the ground, up to their torso.
Note: The restraints can only be broken by a strike or technique of a higher rank. Someone of a STR of A or higher can break out of this or A Rank SPD can dodge on their post. The ground slightly tremors underneath the opponent as well, giving a slight hint of what to come.
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