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The islands in Ocean Country have been celebrating the arrival of the next Umikage, Saizo. The long bridge leading to SHIPPUUGAKURE NO SATO has been closed for outsiders because they wish to celebrate this moment with Ocean Country natives only.
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Not only that, but the Cherry Blossom Country has become relieved as well. It seems that everyone is slowly picking up after the war now. KUSAMURAGAKURE NO SATO proudly presented their new Sakurakage, Altair.
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On the cold isles of the Blizzard Country, HYOUGAGAKURE NO SATO has still refused to create a free traveling policy. Some habits never change. To protect their traditions, they have even warned outsiders to not interfere with their matters.
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 Andeddo's jutsu list

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Seinin

Andeddo
Andeddo
Male Posts : 780
Ryo : 13750

Character sheet
Chakra:
Andeddo's jutsu list Left_bar_bleue330/330Andeddo's jutsu list Empty_bar_bleue  (330/330)

Andeddo's jutsu list Empty
PostSubject: Andeddo's jutsu list   Andeddo's jutsu list EmptyWed Jun 04, 2014 9:40 pm

Name: Shunshin no Jutsu (Body Flicker Technique)
Canon/Custom: Canon
Rank: D
Type: Offensive
Element: Raiton
Range: Close to medium
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 4 posts
Description: This jutsu requires one handseal. This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. (Once per topic)


Name: Sudden Plunge
Canon/Custom: Custom
Rank: D
Type:
Element: Suiton
Range: Directly over target, within 15 meters of user
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 2 posts
Description: Charge up equal to handseal requirement. After the completion of the charge up some of the moisture in the air, and ground, is collected in the air directly above the opponent. It then forms into a liquid form, and drops directly onto them. This technique is used more as a set up for other jutsu, doing no damage on it's own. Though it does daze whoever it hits, due to them being hit over the head with about eight pounds of water. The water moves at 20 mph, and starts five feet above the person targeted. Any C rank jutsu designed to block or defend, as well as a powerful enough Katon which could evaporate the water in a rapid fashion can defeat this technique. This jutsu can be used simultaneously with Sullen Swell, 10 Fathoms Deep, and On the Road to Hell. Though this requires a four post charge up. Each then going on their own separate cooldowns.

Name: Sudden Swell
Canon/Custom: Custom
Rank: C
Type:
Element:
Range: 15 meters
Specialty:
Duration: 2 posts
Cooldown: 4 posts
Description: Requires charge up equal to handseal requirement. After the completion of charge up moisture from the ground and air surrounding the opponent And condense into liquid form, creating small waves that hammer the opponent, hitting them repeatedly from all sides, reducing their Speed stat by 1 rank. This jutsu also set them off balance, removing their center of gravity. The waves do minimal damage, though the repetitive smacking will hurt, and can cause bruising. The waves gradually get larger, but no damage increase, though they are harder to avoid, and easier to set someone off balance. This jutsu can be used simultaneously with Sudden Plunge, 10 Fathoms Deep, and On the Road to Hell. Though this require a four post charge up. Each then going on their own separate cooldowns.

Name: 10 Fathoms Deep
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Suiton
Range: 15 meters
Specialty: Ninjutsu
Duration: 3 posts
Cooldown: 4 posts
Description: Requires charge up equal to handseal requirement. After charge up is complete water quickly pools from the ground upwards, forming a cylinder of water around the user and opponent. Then as quickly as it forms upwards, it fills in. In moments the center of the cylinder is flooded, leaving both the user, and opponent, under the surface, stuck at the bottom. This jutsu removes all buoyancy from an object, making everything in it sink. It stretches for ten Fathoms worth of water upwards. This jutsu can drown both the user, and opponent, so it is a double edged sword, however the opponent has their speed stat lowered by 1. All the water is infused with the users chakra, making it push them through it, with a type of artificial current, that moves where the users wills it to. This jutsu can be used simultaneously with Sudden Plunge, Sullen Swell, and On the Road to Hell. Though this requires a four post charge up. Each then going on their own separate cooldowns.

Name: On the Road to Hell
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Suiton
Range: 15 meters
Specialty: Ninjutsu
Duration: Varies
Cooldown: 6 posts
Description: Requires charge up equal to handseal requirements. This jutsu requires a pre existing body of water, either natural, or created by a another jutsu. After charge up, The water begins to spin, forming a point, creating a drill, which digs deep into the ground, dragging any opponents caught within it. It digs down incredibly deep, over two posts, going at minimum 15 meters, increasing with the amount of water, for a maximum of 25 meters. Every extra 5 meters requires another post of drilling. This drill spins at fifty mph, has a max diameter of 10 yards, with a force varying between 40-75 PSI. This jutsu can be used simultaneously with Sudden Plunge, Sullen Swell, and 10 Fathoms Deep. Though this requires a four post charge up, and this technique will only drill 25 meters max, in two posts. Each jutsu then goes on their own separate cooldowns.

Name: Cho Denji
Canon/Custom: Custom
Rank: B
Type: offensive
Element: Raiton
Range: 45 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 6 posts
Description:Charge time equal to handsseal requirement. During the charge up the user of this technique must be holding a metallic object in their hand, the large the better. This object is magnetically charged, and fired from the hand, going at around 35 mph. It can be devastating to be hit by, dealing mass amounts of damage, based on the size of the object, however this object must be able to be held in one hand. If the object is no larger than a dime it won't do to much, maybe pierce into the body, or object it struck, about a centimeter. Something say the size of a brick would have enough force to crack ribs, break bones, and possibly to break down weak walls, or rotting trees, or other such weak structures.


Name: Fenrir, God of Wolves
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Raiton
Range: Self
Specialty: Ninjutsu
Duration: 5 post
Cooldown: N/A, one use per topic
Description: Charge up equal to handseal requirements. Andeddo must speak the words “I call upon thee, God of Wolves!” Then four bolts of lightning strike around him, directly in front, behind and to either side of him. He is than coated in lightning, and it forms into a ten foot high, fifteen foot long wolf, Fenrir. This wolf is made entirely of lightning, and follows mental commands from Andeddo. It's a form, that shrouds over him, it will never move off of him, and is always centered above him. It is connected to Andeddo by small bolts of lightning, which is what allows him to make it move or attack, sending electronic signals through these bolts. It can fire off bolts of lightning from itself at opponents, moving at around 50Km/h, that will pierce to, but not through, bone, at a range of 5M. It can also attack with it's lightning claws, which can cut through a foot of solid rock. It can 'eat' people, causing them to be covered in second degree burns, and their muscles will be cramped to the point of them being unable to move, for a post, should they not have been knocked unconscious from the pain, if their endurance stat is C rank or lower. If someone is only partially bitten they receive the burns to that part of their body, but have no fear of passing out, where as if they are completely "swallowed" they receive burns over their entire body, and can possibly pass out. The wolf itself, as well as the bolts it produces all give the same degree of electrical burns, being high voltage burns, doing deceptively little exterior damage while causing major internal damage to organs and other systems. The lightening bolt needs one post cooldown between use, the eating has a two post cooldown.

Name: Shōgekiha Shinsei [Shock Wave Nova]
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Raiton
Range: Extends to 60 Meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 8 posts
Description: Requires handseals. After handseals are complete The user is seeming struck by lighting, however this is actually a burst of Raiton infused Chakra leaving the persons body. Following after this is a massive electrical field of chakra, expanding outwards from the user, moving at nearly 1M/S. This field is capable of completely numbing the entire human body, for a post, and cause massive electrical burns over the entire body. These Electrical burns are High Voltage burns, doing little to no surface damage as most of the dmage is inflicted upon the muscle tissue, potentially causing permanent muscle damage, unless properly treated. Small bolts of Raiton chakra are released from the field as well, capable of piercing through skin, muscle and bone, eight of these are released in total.

Name: Raitoningu Shirou
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: Raiton
Range: 25 Meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 10 posts
Description: Requires charge up eqaul to handseal requirements. After charge up the user extends his arms out, either together, or aiming separately. Both palms will begin to glow with electrical current, which is then fired out from the hands in the form of a powerful cone of lightning. This cone at it's widest is 1 and a half meters, in all directions, or 3 meters, if both hands are aimed in the same direction. This lightning is capable of piercing straight through the human body, and will cause serious damage even at a glance, dealing powerful electrical burns on contact. The blast travels at 1 meter a second, meaning it extends to full range in less than half a minute.

Name: Kaminari shi fīrudo
Canon/Custom: Custom
Rank: S
Type: Offensive
Element: Raiton
Range: 5 meters in all directions from the user
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 1 use per topic
Description: Requires charge up equal to handseal requirements. After the completion of the charge up the user is struck by a bolt of actual lightning, channeling it through there bodies. Once they have the lightning in their body they release the lightning through the ground, creating a static field around the user. Anyone hit by this field will have all their nervous system shocked, and cause all of their muscles to contract, leaving them paralyzed for a post afterwards. As well this gives them Arc burns, a highly powerful type of burn where the electrical current ionizes air particles and can instantly set clothing alight, the heat generated by this type of electrical burn reaches over 4000 degrees Celsius, over the lower half of their bodies, as well as being excruciatingly painful.
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