10 Free Starting Jutsu:
~Jonin: 2 E-Rank, 2 D-Rank, 2 C-Rank, 2 B-Rank, and 2 A-Rank
E-RankName: Increase Airwave Flow
Canon/Custom: Custom
Rank: E
Type: Supplementary
Element: None
Range: Physical Contact
Specialty: Medical Ninjutsu
Duration: 1 Post
Cooldown: 1 Post
Description: Tsundere focuses chakra in her hands creating a faint green glow similar to Mystical Palm but instead of healing a wonnd. Tsundere places her hands on the patient chest, where their lungs are located at and sends chakra into the respiratory system widening the passages and stimulating a flow of oxygen. After a full post of physical contact a patient, their flow is restored. This technique is mostly used for CPR purposes, and to increase airflow from an out of breath person. This serves no combat purpose what so ever.
Name: Clean and Disinfect
Canon/Custom: Custom
Rank: E
Type: Supplementary
Element: None
Range: Physical Contact or Self
Specialty: Medical Ninjutsu
Duration: 1 Post
Cooldown: 1 Post
Description: Tsundere will gather charka in her hand which will cause it to glow with light green chakra, This will allow Tsundere to disinfect wounds on herself or her patients. No healing is gained from the cleaning of the users wounds or the wounds of others, except for natural healing. This technique allows the user to kill very bacteria and pathogens. This Jutsu can't get rid of poisons or illnesses.
D-RankName: Chakra Scalpel
Canon/Custom: Canon
Rank: D
Element: None
Type: Ijutsu
Range: short
Description: A more advanced medical jutsu that is used as a blade during surgery, so the skin does not have to be cut, and surgery can be performed simply without having to wait for external wounds to heal after the procedure is over. Used for surgical procedures, however this can be used in battle also. When their charged hands reach the body of their target, they can extend the chakra internally into the targets body to cut and neatly slice their muscles and blood vessels without harming the surface skin. This technique can be used in battle, but because of its hectic nature, the fine precision required for an instant kill is not feasible. Damage can still be done to the vital organs, but the technique should be used carefully in battle. The technique uses 10 chakra points per post for a maximum of 10 posts (maximum normally used for medical procedures).
Name: Shunshin no Jutsu (Body Flicker Technique)
Canon/Custom: Canon
Rank: D
Element: N/A
Type: Ninjutsu
Range: Close to medium range
Description: This jutsu requires one handseal. This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. (Once per topic)
C-RankName: Fire Release: Mist Blaze Dance Technique
Canon/Custom: Canon
Rank: C
Element: Katon
Type: Ninjutsu
Range: 50ft x 50ft x 30ft
Description: After performing the necessary hand seals, the user is able to create and blow a flammable gas from their lungs. While this gas is completely harmless other than causing a the affected to become light headed on it own once it comes in contact with fire or spark, the gas ignites into a large fireball. This fire ball is more of an explosion, expanding out ten feet past the gas in every direction. If someone is near the center of the cloud this has the potential to be lethal (more from the force than the heat) but more often than not the effects are full body second degree burns. The user is not affected by the gas cloud in any way except that their vision is impaired like everyone else and if it is set off they are affected like normal. 4 round cool down.
ame: Genjutsu Release (幻術解, Genjutsu Kai)
Rank: S (C-Rank)
Element: -
Type: Ninjutsu
Range: -
Description: The ability to break from a genjutsu. The user must stop the flow of chakra in their body, and then apply an even stronger power to disrupt the flow of the caster's chakra. This can also be done by an unaffected ninja by applying a sudden surge of chakra into the affected person. 2 Post Cooldown
When the user breaks out of a genjutsu, the amount of chakra used will match the rank of which the genjutsu is. The chakra cost for breaking out of a genjutsu looks like this....
C Rank Genjutsu - 20 Chakra
C-rank Kai: 4000 for gen specs, 6000 for Jounin/Kage/gen-det. Can defeat genjutsu of C-rank that have not been found out through OOC knowledge.
B-RankName: Kage Bunshin no Jutsu
Canon/Custom: Canon
Rank: B
Element: None
Type: Ninjutsu
Range: Any
Description: Kage Bunshin is a Jounin level Ninjutsu technique. When Naruto stole the scroll of seals, he learned this technique as well. The normal Bunshin technique creates a copy of the ninja that lacks any substance. The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. This makes Kage Bunshin an excellent training method if the ninja has the chakra capacity and stamina to maintain the Kage Bunshins for an extended period of time. This allows the ninja to essentially reduce the time it takes to train and learn with each clone added.
Name:Tsundere's Kick of Medical Mayhem (Medical Mayhem Kick)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: None
Range: Close Quarters Combat (CQC)
Specialty: Taijutsu, Medical Ninjutsu
Duration: 1 Post
Cooldown: 6 Post
Description: A jutsu inspired by this moment of awesomeness.
- Jutsu based off of:
And from Sakura's Chery Blossom Impact.
A mixture of Tsundere's natural strength and precise charka control. First an immense amount of chakra is kneaded inside Tsundere's body, and a moment later all of it is transfer to Tsundere foot. Tsundere then will perform a Roundhouse Kick to her target and the chakra is then released into the target right at the moment of contact, which does a great amount of damage.
- If Medical Mayhem Kick is use on a living target (You), the kick can cause, depending on where it hits, it can cause up to fractures and/or minor dislocations. Also due the force behind the kick, the opponent is sent flying six feet back.
- If Medical Mayhem Kick is use on a Barrier, Armor or others things of that nature, If the Rank of this Justu is higher or equal than the Target's defense, Medical Mayhem Kick can break through defensive measure in order to strike the target at the cost of reduce damage, meaning instead of doing B-Rank damage, this move will do C-Rank Damage if the kick connects. And of course if the Rank of this Jutsu is lower than the defensive measure, Medical Mayhem Kick can not break through the defensive measure.
A-RankName: Mystical Palm Technique
Canon/Custom: Canon
Rank: A
Type: Supplementary
Element: N/A
Range: Close
Specialty: Ijutsu
Duration: 5
Cooldown: 8
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by sending chakra from their hands into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it highly useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Depending on the medical knowledge of the user, they can heal different levels of injuries. Depending on the level the users uses of this jutsu, the costs per post vary.
(This ability of the jutsu is currently unavailable, until it can properly be evaluated into a working system that is considered fair for all uses.)
By sending an excess amount of chakra into the patient's body, the user can overload the patient's normal circulation, trapping them in a comatose state. In order to obtain the effect of the comatose on an affected person, at least one rank higher than the needed chakra must be inserted into the body on contact, and will take full effect by the end of the victims next post. The effects of the comatose is simple a knock out that lasts for three rounds. This can only be used with B-Rank or higher, of this technique. When used at the A-rank, it can knock out someone for five rounds. This state can be healed by dispersing the chakra throughout the victims body by a skilled medic. This process takes one post to do and another to regain functionality. This can only be done once per topic, period.
A-Rank costs 40 chakra on activation and 20(25) per post that it is maintained. Can be used for far serious wounds and life threatening situations. Can be used to heal internal damage to a significant degree, though not completely, as well as all other injuries of a lesser degree. Can not be used to heal bone damage.
Battle Condition Upkeep Cost: All upkeep costs for this jutsu are increased by 5 per post, while in combat, or in close proximity to it.(Topics are require the induction of extreme stress.) This condition can be removed with proper combat training. The user must successfully complete a combat topic, one for each rank, in which they successfully perform the technique. No particular order is required to perform this training. (Meaning you can use B-rank in one topic, then D in another.) Only one can be trained at a time, though you can use more than one in a topic. The first one you use will count towards this training. If you use a rank that you have already trained first, then the next rank used in the topic, that isn't trained is applied instead.
Name: Yin Healing Wound Destruction
Canon/Custom: Canon (With Changes)
Rank: A
Type: Supplementary
Element: None
Range: Self-Only, Can't be use on others.
Specialty: Medical Ninjutsu
Duration: 1 Post
Cooldown: 8 Post
Description: A medical ninjutsu where one anticipates the spot the enemy will attack and pre-emptively applies medical treatment to it, reducing damage to a minimum. Tsundere concentrates chakra to that area and begins the cell recreation process even before the targeted area becomes damaged. The process is limited to one limb per use (To make this simple lets said the Arm (left or right), Head, Torso and/or Leg (left or right) )
When the opponent attacks the limb being pre-emptively heal, the incoming attack damage is lower by one stat.
*This Jutsu only reduce the damage received by one stat. Let's said Tsundere was hit where she anticipated and received 3rd degree burns but reduced it to 2nd degree would the cellular regeneration heal the affected body part? No, The body part isn't heal by this Jutsu, other Medical moves are needed to heal the body part.
*Also note lets said Tsundere use Yin Healing Wound Destruction
on her right arm but the opponent decides to attack her left arm instead. The attack damage isn't reduced because Tsundere wasn't using Yin Healing Wound Destruction on her left arm.
*Yin Healing Wound Destruction can't be used more than once on a single limb. Meaning Tsundere can't use Yin Healing Wound Destruction on her left arm twice in a topic.