Genin
Hosi
| Subject: Senpū Hosi's Jutsu list Thu Aug 07, 2014 11:40 pm | |
| Fire style - D Rank:
Name: Fire style: Smoke mist Jutsu Canon/Custom: Custom Rank: D Type: Defensive Element: Katon Range: Field of view Specialty: Ninjutsu Duration: The style will last for four post total, but will not take away chakra since it is freely flowing in the air. Cooldown: 6 post Description: Similar to the hidden mist jutsu, the user blows fire chakra from their mouth and turns it slowly into smoke that covers the area. Within this mist, no one will be able to breath due to its heavy stench, not even the user. Most times the user will take in a full stomach of oxygen before completely covering himself in the smoke mist. Some times it may even suffocate the enemy. its reach is 290ft, almost equaling to the hidden mist. Due to the amount of particles inside the smoke, this jutsu is able to cancel out jutsu’s such as hidden mist. Unfortunately, this jutus does have another set backs other than the user possibly dying from it. If the smoke meets a strong gust of wind then it will scatter into the atmosphere and the battle ground will be clear once again.
Name: Fire style: Micro Fire Jutsu Canon/Custom: Custom Rank: D Type: Offensive Element: Katon Range: 1 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 2 post Description:The user exhales large amount of mini fire balls into an opponents face (10 miniature balls maximum. User may also shoot the balls one by one). The fire burns the opponents skin, giving a nasty first degree bur; although, the burns can become even more serious if the small fire reaches an open wound. This technique may also blind the opponent for a total of one of enemy post, giving the user a chance to make a hasty retreat.
Wind Style - D Rank:
Name: Art of the sky god: Below Canon/Custom: Custom Rank: D Type: Offensive Element: Fuuton Range: 20 meters Specialty: Ninjutsu Duration: 1 post Cooldown: 2 post Description: The user incorporates a small portion of air from the sky, gathering it in his mouth. The user then exhales massive black air streams towards the target in the form of a tornado. These air streams are strong enough to split trees with ease. The length and width of the tornado are the same: 30 meters. The wind travels at 15 MPH.
Name: Wind style: Air Floor Canon/Custom: Custom Rank: D Type: Supplementary Element: Fuuton Range: N/a Specialty: Ninjutsu Duration: 1 post Cooldown: 2 post Description: The user makes the air around him/her more dense, allowing for him to step on the wind or create air protection, mostly coming in the form of a square. The User is not allowed to move the dense air anywhere since it is just wind particles pushing together, but the user is allowed to make it bigger in size, 20x20 square feet max.
The user is allowed to create more than one square floors in one post; however, using more than one square roof in one post is exactly the same as using the jutsu in more than one post. Simply meaning: if the user makes another square floor while already stepping on a square floor, the user must deduct 10 chakra points from his chakra bar, along with the first 10 chakra points he/she originally needed to take away, equaling a total of 20 chakra points removed for just one post. (Complicated yes but the jutsu will come in handy.)
The user may also use this jutsu in order to protect himself/herself from very dangerous attacks, creating an almost unbreakable air wall. The jutsu can only protect against attacks and attackers of the same rank. Since it starts at rank D, attacks similar to rank D will be able to destroy the wall on the enemies 2nd post. Attacks one above the rank of this jutsu will automatically destroy the the wall.
(Here comes the hard part) This jutsu is invisible to those who are not sensory type, who do not have the Byakugan eyes, and who do not have the sharingan eyes. Users of this jutsu are blind to the air floor by sight as well, unless they have they meet some of the stipulations above, but they can sense where the air wall is, how big it is, and how many there are since they're using their own chakra on this jutsu.
- C Rank:
Name: Wind style: Wind Shuriken Jutsu Canon/Custom: Custom Rank: C Type: Offensive Element: Fuuton Range: 20 meters Specialty: Ninjutsu Duration: 2 post Cooldown: 4 post Description: The user can either create a large shuriken or a large set of mini shurikens out of thin air to launch at an opponent. The user can form the shurikens anywhere, whether it be in his/her hand or behind his/her opponent, and control where it goes with his/her chakra. The shuriken may be aloud to grow to 4x4 square feet and may shrink to 2x2 square feet. The user may be allowed to summon up to 20 shurikens, if the size was 2x2, since that amount equals one giant shuriken. Also, another good thing about this jutsu is that the user may allow the shurkens to compress or break apart as it is thrown; however, the compression and breaking must occur on the second post, hence the reason why the duration is two. The wind shuriken speed is 35mph and its cut is sharp, making this a very well used move.
Name: Wind Style: Devils Speed Canon/Custom: Custom (Created by Dm Ramen) Rank: C Type: Supplementary Element: Fuuton Range: N/a Specialty: Ninjutsu Duration: 3 post Cooldown: 7 post Description: The user uses the wind to boost projectiles thrown at an enemy. Boost can go up to 15mph. Ninjutsu - E Rank:
Name: Bunshin No Jutsu Canon/Custom: Canon Rank: E Element: None Type: Ninjutsu Range: Description: Hand Seals; Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance and thus this clone can do absolutely no damage at all in any way. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. The number of clones able to be produced is determined by the user's rank as follows. D Rank; 2 Clones. C Rank; 3 Clones. B Rank; 4 Clones. A Rank; 5 Clones. S/SS Rank; 6 Clones. 4 round cool down.
Name: Kawarimi no Jutsu No Jutsu Canon/Custom: Canon Rank: E Element: None Type: Ninjutsu Range: 50 feet Description: One round charge up rather than hand seals; Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object, this object must be something like a log or stone roughly the same size as the user. The size doesn't have to be exactly the same as the user but what this means is a person can't replace themselves with a leaf or a twig, nor could they replace themselves with a giant boulder, if questions arise over uses of this technique contact an admin but any decision they make is final. In addition this can not be another person unless that person is willing. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. These objects or other people must be within 50 feet of the user when the technique is performed. There is a 5 round cool down between uses of this technique and it can only be used a maximum of 3 times per topic.
Name: Henge no Jutsu Canon/Custom: Canon Rank: E Element: None Type: Ninjutsu Range: Description: Hand Seals; Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. However, while transformed only the user's shape and appearance changes. Meaning that if say the host turns themselves into a sword they won't be able to cut anything unless their body could do so naturally. This technique lasts for 4 posts with a cool down of 2.
Taijutsu - E Rank:
Name: Swift Wind Canon/Custom: Custom Rank: E Type: Defensive Element: None Range: Within Kicking and punching distance Specialty: Taijutsu Duration: As long as the enemy continues to attack. Cooldown: 1 post Description: The specialist moves towards the target, closing in and never losing distance, and swiftly dodges the enemies attack. The key goal is to never give the attacker a chance to breathe or think, to defend by never stopping in movement. It utilizes the basics of dodging with speed and constant maneuvering. The user does not attack unless a kunai or short range weapon is in their hands, or they attack the chakra points of the opponent.
The user must face an enemy with equal speed or lower speed stats for this technique to work. This is because higher speed stat enemies will have the chance to counter this dodging strategy and maybe even turn it against the user.
Name: Break away kick Canon/Custom: Custom Rank: E Type: Offensive Element: None Range: The length of the users leg Specialty: Taijutsu Duration: 1 post Cooldown: 1 post Description: A basic move all fighters must learn when being taught. The user extends his leg to the opponent, attacking a stern body part, and forces a sudden thrust to, hopefully, knock the opponent away. If done in succession the two opponents would be separated, giving the user room to breath.
If the opponent has a stronger level of strength than the user then the user would just be pushed back into a safe away distance. If the user is stronger than the opponent then it will be the opponent who flies back instead of the user. If both the opponent and the user have the same strength, both will find themselves moving away. The range of how far away they are pushed depends on the strength of the opponent and the user.
- D Rank:
Name: Force Palm Canon/Custom: Custom Rank: D rank Type: Offensive Element: None Range: Ones own palm and shoulder length Specialty: Taijutsu Duration: 1 post or more Cooldown: 2 post or more Description:The user of this style of fighting only use their palm as both offensive and defensive attacks, not balling their fingers into fists. If used correctly, this attack can break joints; this includes feet, leg, and head joints, completely taking the foe out for good.
User can break the joints of those who have a lesser level of endurance than the users level of strength. Opponents with larger endurance levels than the users strength levels will have no broken joints, nor feel the effect of a regular palm attack. Those with similar endurance to the users strength may have a risk of having broken joints.
- C Rank:
Name: Rising wind falling Rain Canon/Custom: Custom Rank: C Type: Offensive Element: None Range: Within Kicking Distance Specialty: Taijutsu Duration: This will last one post Cooldown: 4 post Description: Using Taijutsu, the user Jumps in the air then sends a fury of kicks into the opponents body. This may only work in succession if the user faces an enemy with equal or lower speed. Also, the opponent must have the same endurance or lower endurance as the user for this attack to actually hurt.
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