The islands in Ocean Country have been celebrating the arrival of the next Umikage, Saizo. The long bridge leading to SHIPPUUGAKURE NO SATO has been closed for outsiders because they wish to celebrate this moment with Ocean Country natives only.
As usual, the Storm Country has been hosting the Asgard Games to welcome their Kanetsukage, Cornelia. It's a double special occasion because Cornelia is also the first female Kanetsukage. She has been picked for her courage, loyalty and outstanding power by the BOUFUUGAKURE NO SATO elders.
Not only that, but the Cherry Blossom Country has become relieved as well. It seems that everyone is slowly picking up after the war now. KUSAMURAGAKURE NO SATO proudly presented their new Sakurakage, Altair.
TSUKIGAKURE NO SATO is still thriving on the merchants coming in and out. They have not experienced anything special lately. Their wealth has remained the same as they were not forced to invest into shinobi unlike the others.
On the cold isles of the Blizzard Country, HYOUGAGAKURE NO SATO has still refused to create a free traveling policy. Some habits never change. To protect their traditions, they have even warned outsiders to not interfere with their matters.
Now that everyone is picking up again, who will come out on top?
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Subject: Kagone Kashaku, Technique Reg (Finished) Sun Jan 09, 2011 3:56 pm
E-rank
Name: False Handseal Technique Rank: E Element: N/A Type: Skill Range: Self Description: This is a skill where the user's hands seem to perform a jutsu correctly with the incorrect handseals. This is intended to deceive opponents, making it impossible to discern what the true jutsu being performed is by handseals alone. It can even be used to make the handseals look like the correct seals for a jutsu of the same rank the user knows. Obviously, the user is still performing the correct seals, but their opponent can't see that. This technique requires no handseals and lasts long enough for one jutsu.
Name: Hallucinogen Technique Rank: E Element: N/A Type: Genjutsu Range: Eye Contact Description: After performing the handseals and looking into the opponent's eyes, the natural colors will shift quickly, making everything appear to be the wrong color and usually causing people to become disoriented. This technique lasts for five posts.
Name: False Trail Rank: E Element: N/A Type: Genjutsu Range: Anywhere the user touches Description: This genjutsu allows the user to hide his/her tracks or to make a completely new set of tracks that lead in a different direction. This genjutsu does not hide the user's smell, chakra trail, etc., only affects the footprints. Requires handseals and non-metagame knowledge that the user is being followed.
Name: Grotesque Odor Rank: E Element: N/A Type: Genjutsu Range: Touch Description: This genjutsu allows the user to hide their own scent by making an object nearby smell like a rotting carcass. This normally throws off anyone who tracks by smell. The user of the genjutsu must first know without metagaming that the opponent tracks by scent to use this genjutsu. Requires handseals.
Name: Many Slashes Rank: E Element: N/A Type: Genjutsu Range: Eye Contact Description: This jutsu requires a bladed weapon of some sort and one handseal beforehand. After making eye contact, the user of the genjutsu will slash at an opponent. The attack does not need to land, nor does the slash actually need to be within range of the opponent. The opponent's clothes and skin will appear to be cut in a similar way, but there is no pain associated directly with the apparent slash. Normally, this genjutsu is used in conjunction with Numbness, especially if the opponent has found out about the first genjutsu. This is normally used to intimidate, as it might take the appearance of an extremely long Flying Swallow technique. Lasts fifteen posts.
D-rank
Name: Numbness Rank: D Element: N/A Type: Genjutsu Range: Touch Description: After making eye contact with the opponent and using the handseals, the opponent will no longer feel pain for five posts. They still have their sense of touch, but the brain temporarily recieves no message of pain. If the opponent sees a wound on themself that was caused during the five-post period that the genjutsu is active, they will obviously catch on to the genjutsu. This is normally used in conjunction with Many Slashes to confuse the opponent.
Name: Imaginary Object Rank: D Element: N/A Type: Genjutsu Range: Eye Contact Description: This genjutsu creates a small, handheld object of the user's choice out of thin air after the opponent makes direct eye contact. The object does not actually exist and does not change the environment around it in any way. Requires handseals. This technique can last an entire topic, though it will disappear when the object is "touched".
Name: Invisible Object Rank: D Element: N/A Type: Genjutsu Range: Eye Contact Description: This genjutsu allows the user to make a small, normally handheld object of the user's choice disappear into thin air after the opponent makes direct eye contact. The object still exists, but it simply does not draw the opponent's attention in any way. The opponent would actually have to look for the object specifically to be able to see it. The object still affects the environment, despite appearing nearly invisible to the opponent. This can last an entire topic, though it will end when the object is focused upon or touched.
C-rank
Name: False Hill Rank: D-C Element: N/A Type: Genjutsu Range: Eye Contact or method used in Sly Mind Effect Technique Description: This genjutsu makes the opponent feel as though they are climbing a hill, even on flat land. The strength of the genjutsu can vary from tiring the opponent out only slightly more than normal, making the illusion of an incline of about five degrees, or tiring the opponent out extremely quickly, making the illusion of an incline of about thirty degrees. This can last for an entire topic or until the genjutsu is broken.
Name: Field of Ghosts Rank: C Element: N/A Type: Genjutsu Range: Up to 25 meters Description: Kashaku must first have five kunai on the ground in a pentagram, and must either be connected in some way or be within ten feet of Kashaku for the jutsu to be in effect. After making the Snake handseal and focusing the kunai to vibrate at a specific frequency for one post, the jutsu takes effect, the vibrations coursing through the ground and affecting anyone within the pentagram of kunai who doesn't have the same chakra signature as Kashaku. Kashaku will then appear to shift quickly around the opponent, though only in five places, corresponding to the five kunai knives. None of these "clones" can attack directly, but neither can they be hit. Instead the opponent will pass through them without effect. One of the illusions is actually Kashaku, but he is indistinguishible from the others. After the first post used to focus the jutsu, the only way to end the jutsu is to either move one of the kunai out of place, hit Kashaku directly, or to step outside the pentagram. Because the genjutsu is caused by focused vibrations through the ground and not directly caused by chakra, Kai does not work to end it, though pain will break the illusion.
Name: Field of the Nightmare Rank: C Element: N/A Type: Genjutsu Range: Up to 25 meters Description: Kashaku must first have five kunai on the ground in a pentagram, and must either be connected in some way or be within ten feet of Kashaku for the jutsu to be in effect. After making the Snake handseal and focusing the kunai to vibrate at a specific frequency for one post, the jutsu takes effect, the vibrations coursing through the ground and affecting anyone within the pentagram of kunai who doesn't have the same chakra signature as Kashaku. The genjutsu makes it appear as though Kashaku is a full foot forward or back from his real position, so that the opponent will attack an illusion and be left wide open for a counter-attack or step right into Kashaku's weapon. After the single post of focus, the only way to end the jutsu is to either move one of the kunai out of place, hit Kashaku directly, or to step outside the pentagram. Because the genjutsu is caused by focused vibrations through the ground and not directly caused by chakra, Kai does not work, though pain will break the illusion.
B-rank
Name: Field of Nightmarish Ghosts Rank: B Element: N/A Type: Genjutsu Range: Up to 50 meters Description: Kashaku must first have ten kunai on the ground in a decagram, and must either be connected in some way or be within ten feet of Kashaku for the jutsu to be in effect. After making the Snake handseal and focusing the kunai to vibrate at a specific frequency for two posts, the jutsu takes effect, the vibrations coursing through the ground and affecting anyone within the decagram of kunai who doesn't have the same chakra signature as Kashaku. This jutsu combines the power of Field of Nightmares and Field of Invulnerability, making ten illusionary clones that can neither cause pain nor be attacked with the real Kashaku hiding among them. Kashaku, however, is also protected by appearing to be one foot forward or one foot back from his real self. This is Kashaku's ultimate genjutsu and has never been defeated. After the two posts of focus, the only way to end the jutsu is to either move two of the kunai out of place, one from each pentagram, hit Kashaku directly, or to step outside of the decagram. If one of the kunai are pulled out of the ground, the genjutsu reverts to either Field of Nightmares or Field of Invulnerability. Because the genjutsu is caused by focused vibrations through the ground and not directly caused by chakra, Kai does not work, though pain will break the illusion.
Name: Bloody Carcass Rank: B Element: N/A Type: Genjutsu Range: Any object the user touches, including themself. Description: This genjutsu causes an object roughly the same size as a human body to look, smell, and feel like a recently dead body. This genjutsu is normally used to simply scare away any nosy civilians or ninja who do not easily recognize genjutsu so that a main base of operations or a camp of hiding ninja will not be discovered very quickly. The user can also lay the genjutsu on themself and allies to make it seem as though they are dead. This allows for a quick surprise attack. This can last an entire topic, but can be broken by Kai or by attacking the "carcass".
Last edited by Kashaku Kagone on Wed Jan 12, 2011 10:04 pm; edited 2 times in total
E Rank 5 is a little more powerful so 500 Ryo for that. (sorry)
D Rank 1, needs to have the last sentence removed, as you already stated its 5-post duration.
D Rank 2 and 3, I'll give you a package deal on those two of 2000 (I feel like you shouldn't have either without the other for some reason)
False Hill, 4500 (Indefinite duration plus tiring effect)
Field Jutsu::: Denied for the reasons that they are A: Way to widespead, and B: All Genjutsu are able to be broken with Kai. And also because there is no Field of Ghostly Nightmares!!! (jk on that last part)
Bloody Carcass, 5500 Ryo, (indefinite duration but overall lack of effect outside of 'OMFG CORPSE!!!')
As for the three "Field" jutsu, I traded stepping outside the effect area for Kai, which is a lot simpler because an opponent would obviously run if he/she thought they were suddenly outnumbered, but few people would think "Oh, genjutsu, gonna Kai my way out of it" without meta-gaming. Also, drastically reduced the area of effect for all three.
Name: Spontaneous Combustion Rank: A Element: N/A (Katon would help, though...) Type: Ninjutsu/Kekkei Genkai Range: 10 feet Description: This jutsu uses the natural atomic vibrations of an object, increasing the vibrations until the object catches fire, even if it is non-combustible under normal circumstances. However, this can only create small fires, meaning it cannot flash-roast an entire person. The largest area that can be set on fire at once is a one-foot-by-one-foot square. This jutsu can be also be used to catch something on fire, or used in combination with an ally's wind-nature jutsu, which could cause the one-foot-by-one-foot square to explode, causing pushback force that can make an opponent be launched back 20 feet, and cause 3rd degree burns in the area affected, and could cause "splash" damage within three feet of whatever object is hit, or indirect heat/fire damage caused by the explosion (similar to a grenade, but shrapnel would only be present if the object spontaneously combusted is metal). Shrapnel aside, this splash damage will do 1/2 of the normal damage done by the technique. This jutsu can only be used three times per topic, ten post cooldown. Requires handseals. Note: Those who are afraid of fire (like my character) cannot use this jutsu until they get over their fear IC. At most, this jutsu can cause steel-dense objects to catch fire and melt. This jutsu does not affect objects in the opponent's inventory unless the object is thrown at him/is in use. Does not affect "Legendary" items.
(Got the idea from Sorcerer's Apprentice. =D)
Last edited by Kashaku Kagone on Sun Feb 06, 2011 1:25 am; edited 8 times in total
Subject: Re: Kagone Kashaku, Technique Reg (Finished) Sat Feb 05, 2011 10:55 pm
Edited the Spontanous Combustion Technique. Also, a new one...
Name: Akatsuki Mind Eraser Canon/Custom: Custom Rank: S Element: N/A Type: Genjutsu Range: Touch Description: Requires handseals. Requires OOC permission from the opponent in order to use this technique. After doing the handseals and placing their hand on the opponent, the user of this technique can wipe any information regarding Akatsuki from the mind of the opponent and momentarily knock them out. The opponent regains consciousness in the next topic, but has no memory of the Akatsuki, and will only have memories up to the day before they first gained any information on the Akatsuki. (If any non-Akatsuki jutsu was learned/bought after the day they heard of the Akatsuki, they will retain those jutsu.) This genjutsu is special in that it is not a mental block, but an actual erasing of the memory that cannot be disrupted by Kai or pain, and is unaffected by Time Reversal Technique. This may only be used against ninja defecting from Akatsuki.
Last edited by Kashaku Kagone on Sun Feb 06, 2011 1:58 am; edited 1 time in total
Subject: Re: Kagone Kashaku, Technique Reg (Finished) Sat Feb 05, 2011 11:48 pm
Ok, one last thing on Spontaneous Combustion before I price. Due to vibrations being harder to make depending on the density of an object, below your description, maybe a chart on the strongest object that you can combust. You won't be allowed to combust anything within your opponents inventory unless that object is thrown at you....
Subject: Re: Kagone Kashaku, Technique Reg (Finished) Sun Feb 06, 2011 1:45 am
Spontaneous Combustion - 8500 ryo
The akatsuki juts, Im not sure you should have to pay for bc its a jutsu you will only use when a member defects. Only it is REQUIRED for defecting ninja, it should be free, however, if they have the option to escape with information and you have to catch and detain them, youll have to pay for it.
Name: Vibrating Telepathy Canon/Custom: Custom Rank: C Element: N/A Type: Ninjutsu Range: Unlimited, so long as Kashaku and a person holding the vibrating kunai are in the same topic when this jutsu is used. Description: Does not require handseals. This jutsu requires the person who Kashaku is communicating with to have one of his special vibrating kunai.First, Kashaku will stab his kunai into the ground, and whoever else is holding the kunai will do the same. Kashaku will send vibrations through the kunai, into the ground, then directly to the other kunai, causing it to vibrate at a low frequency. The vibrations will travel directly to the middle ear, where it changes into Kashaku's voice. This allows Kashaku to give orders from a long distance, though the person with the kunai cannot communicate back.
Last edited by Kashaku Kagone on Fri Mar 11, 2011 1:42 am; edited 2 times in total
Subject: Re: Kagone Kashaku, Technique Reg (Finished) Fri Mar 11, 2011 1:03 am
Kashaku Kagone wrote:
Name: Vibrating Telepathy Canon/Custom: Custom Rank: C Element: N/A Type: Ninjutsu Range: Unlimited, so long as Kashaku and a person holding the vibrating kunai are in the same topic when this jutsu is used. Description: Does not require handseals. This jutsu requires the person who Kashaku is communicating with to be holding one of his special vibrating kunai. Kashaku will send vibrations directly to the kunai, causing it to vibrate at a low frequency. The vibrations will travel directly to the middle ear, where it changes into Kashaku's voice. This allows Kashaku to give orders from a long distance, though the person holding the kunai cannot communicate back.
Subject: Re: Kagone Kashaku, Technique Reg (Finished) Fri Mar 11, 2011 1:07 am
Vibrating Telepathy - Now, the other thing is, how do get the kunai being held by your partner to vibrate by itself? That seems to be one missing factor. The range is fine now, and the rank matches.