The islands in Ocean Country have been celebrating the arrival of the next Umikage, Saizo. The long bridge leading to SHIPPUUGAKURE NO SATO has been closed for outsiders because they wish to celebrate this moment with Ocean Country natives only.
As usual, the Storm Country has been hosting the Asgard Games to welcome their Kanetsukage, Cornelia. It's a double special occasion because Cornelia is also the first female Kanetsukage. She has been picked for her courage, loyalty and outstanding power by the BOUFUUGAKURE NO SATO elders.
Not only that, but the Cherry Blossom Country has become relieved as well. It seems that everyone is slowly picking up after the war now. KUSAMURAGAKURE NO SATO proudly presented their new Sakurakage, Altair.
TSUKIGAKURE NO SATO is still thriving on the merchants coming in and out. They have not experienced anything special lately. Their wealth has remained the same as they were not forced to invest into shinobi unlike the others.
On the cold isles of the Blizzard Country, HYOUGAGAKURE NO SATO has still refused to create a free traveling policy. Some habits never change. To protect their traditions, they have even warned outsiders to not interfere with their matters.
Now that everyone is picking up again, who will come out on top?
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Subject: Re: Kagone Kashaku, Technique Reg (Finished) Fri Mar 11, 2011 1:14 am
Hmmm... I think I could make it like a recording by first making it vibrate in my hand while I give it the message, then hand it off... But I suppose I need to work out how to make it vibrate from a long distance. And I don't want to use vibration wire for that.
Subject: Re: Kagone Kashaku, Technique Reg (Finished) Fri Mar 11, 2011 1:31 am
Well, one suggestion would be to have you stab a kunai into the ground as its vibrating, then send those vibrations towards your partner. However, they too must stab the kunai onto the ground to receive the vibrations as you send them. Plus you'll need a signal to give them in order for them to stab the kunai into the ground to receive the message though
Name: Field of Nightmarish Ghosts Rank: B Element: N/A Type: Genjutsu Range: Up to 50 meters Description: Kashaku must first have ten kunai on the ground in a decagram, and must either be connected in some way or be within ten feet of Kashaku for the jutsu to be in effect. After making the Snake handseal and focusing the kunai to vibrate at a specific frequency for two posts, the jutsu takes effect, the vibrations coursing through the ground and affecting anyone within the decagram of kunai who doesn't have the same chakra signature as Kashaku. This jutsu combines the power of Field of Nightmares and Field of Invulnerability, making ten illusionary clones that can neither cause pain nor be attacked with the real Kashaku hiding among them. Kashaku, however, is also protected by appearing to be one foot forward or one foot back from his real self. This is Kashaku's ultimate genjutsu and has never been defeated. After the two posts of focus, the only way to end the jutsu is to either move two of the kunai out of place, one from each pentagram, hit Kashaku directly, or to step outside of the decagram. If one of the kunai are pulled out of the ground, the genjutsu reverts to either Field of Nightmares or Field of Invulnerability. Because the genjutsu is caused by focused vibrations through the ground and not directly caused by chakra, Kai does not work, though pain will break the illusion. Which genjutsu Field of Nightmarish Ghosts reverts to is decided via 6-sided dice roll: evens are Field of Nightmares, odds are Field of Ghosts. If two kunai are broken/removed, the entire genjutsu fails.
Free B-rank jutsu.
Last edited by Kashaku Kagone on Sun Apr 03, 2011 1:44 pm; edited 1 time in total
Yes, the clones are passed through, but do not disappear when the opponent passes through them. I've thought about that and decided to make it random. 1-6 die, evens are Field of Nightmares, odds are Field of Ghosts.