E-rank Jutsu
Name: Henge no Jutsu
Canon/Custom: Canon
Rank: E
Element: None
Type: Ninjutsu
Range: -
Description: Hand Seals; Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. However, while transformed only the user's shape and appearance changes. Meaning that if say the host turns themselves into a sword they won't be able to cut anything unless their body could do so naturally. This technique lasts for 4 posts with a cool down of 2.
Name: Bunshin No Jutsu
Canon/Custom: Canon
Rank: E
Element: None
Type: Ninjutsu
Range: -
Description: Hand Seals; Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance and thus this clone can do absolutely no damage at all in any way. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. The number of clones able to be produced is determined by the user's rank as follows. D Rank; 2 Clones. C Rank; 3 Clones. B Rank; 4 Clones. A Rank; 5 Clones. S/SS Rank; 6 Clones. 4 round cool down.
Name: Kawarimi no Jutsu
Canon/Custom: Canon
Rank: E-Rank
Type: Ninjutsu
Element: None
Range: 50 feet
Description: One round charge up rather than hand seals; Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object, this object must be something like a log or stone roughly the same size as the user. The size doesn't have to be exactly the same as the user but what this means is a person can't replace themselves with a leaf or a twig, nor could they replace themselves with a giant boulder, if questions arise over uses of this technique contact an admin but any decision they make is final. In addition this can not be another person unless that person is willing. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. These objects or other people must be within 50 feet of the user when the technique is performed. There is a 5 round cool down between uses of this technique and it can only be used a maximum of 3 times per topic.
Name: Mind's Eye of the Kagura
Canon/Custom: Canon
Rank: E
Type: Supplementary
Element: N/A
Range: Up to ten kilometers
Specialty: Chakra Sensory (Does not require having the specialization but does require the user of this jutsu be at least the rank of Special Jounin or more utilize it.)
Handseals: N/A
Duration: N/A
Cooldown: N/A
Description: Though this jutsu is low in rank it takes a high skill to learn this technique. The mind's of the Kagura is a jutsu based solely on sensing out individuals within a large range and then gauging their chakra power. The skill extends to telling when a person is lying from the fluctuations in a person's chakra made from dishonest emotions or detecting if someone, including the user, is under a genjutsu. Now this does not mean one is able to break the genjutsu, rather this means the individual must submit themselves and there in know if they are in a genjutsu or not. The 'Mind's eye of the Kagura' also allows one to perceive the movements of those around the user with great detail as well. This technique may activate anytime or remain active with no drain on the user.
Requirements: To learn the user must have at least 200 chakra in their pool, this is to allow those too low of rank and commitment to the site to not possess a technique of this strength. Also the user must be at least a special jounin and must be taught the technique by a previous practitioner whether in their history or in rp.
*This jutsu was previously made by Jojo, so I would like to take it through the registration process and get it approved for future uses. ~Eden
*This jutsu is canon because it was used by the female member of Sasuke's team, Karin.
D-rank Jutsu
Name: Tataku (Punch)
Canon/Custom: Custom
Rank: D-rank
Type: Offensive
Element: Raiton
Range: Hand-to-hand
Specialty: Nintaijutsu
Duration: 1 post
Cooldown: 2 posts
Description: A simple punch with either hand to any part of the opponent’s body. Requires no handseals. Minor bruising and numbness where hit for 2 posts.
Name: Hiza no Oda (Knee Strike)
Canon/Custom: Custom
Rank: D-rank
Type: Offensive
Element: Raiton
Range: Hand-to-hand
Specialty: Nintaijutsu
Duration: 1 post
Cooldown: 2 posts
Description: Does not require handseals. The user charges raiton chakra to either of his or her knees and hits the target. The target will bruise where hit and will remain numb (minor) in that area for 2 posts.
Name: Kirikizamu (Chop)
Canon/Custom: Custom
Rank: D-rank
Type: Offensive
Element: Raiton
Range: Hand-to-hand
Specialty: Nintaijutsu
Duration: 1 post
Cooldown: 2 posts
Description: Does not require handseals. The user charges raiton chakra to either of his or her hands and hits the target in the neck area with the thumb-side or pinky-side portion of the hand. The target will bruise where hit and will remain numb (minor) in that area for 2 posts.