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The islands in Ocean Country have been celebrating the arrival of the next Umikage, Saizo. The long bridge leading to SHIPPUUGAKURE NO SATO has been closed for outsiders because they wish to celebrate this moment with Ocean Country natives only.
As usual, the Storm Country has been hosting the Asgard Games to welcome their Kanetsukage, Cornelia. It's a double special occasion because Cornelia is also the first female Kanetsukage. She has been picked for her courage, loyalty and outstanding power by the BOUFUUGAKURE NO SATO elders.
Not only that, but the Cherry Blossom Country has become relieved as well. It seems that everyone is slowly picking up after the war now. KUSAMURAGAKURE NO SATO proudly presented their new Sakurakage, Altair.
TSUKIGAKURE NO SATO is still thriving on the merchants coming in and out. They have not experienced anything special lately. Their wealth has remained the same as they were not forced to invest into shinobi unlike the others.
On the cold isles of the Blizzard Country, HYOUGAGAKURE NO SATO has still refused to create a free traveling policy. Some habits never change. To protect their traditions, they have even warned outsiders to not interfere with their matters.
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 Shibure, Kara [Jutsu List]

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AuthorMessage
Special Jounin

Kara Shibure
Kara Shibure
Posts : 17
Ryo : 41000

Character sheet
Chakra:
Shibure, Kara [Jutsu List] Left_bar_bleue200/200Shibure, Kara [Jutsu List] Empty_bar_bleue  (200/200)

Shibure, Kara [Jutsu List] Empty
PostSubject: Shibure, Kara [Jutsu List]   Shibure, Kara [Jutsu List] EmptySun Jun 09, 2013 11:03 pm

Name: Water Bubbles
Canon/Custom: Custom
Rank: E
Element: Suiton
Type: Ninjutsu
Range: /
Description: Without even having to use a handsign, Kara uses his water jutsu to create a series of bubbles that come out of his mouth. They don't do anything other than look pretty, but can be used to entertain children and small-minded people. They last until popped and have a cooldown of two posts.

Name: Disarmament
Canon/Custom: Custom
Rank: D
Type: Offense
Element: -
Range: 5 meters
Specialty: Taijutsu
Duration: Instant
Cooldown: 3 posts
Description: Kara runs forwards, with a sudden burst of speed, before grabbing a D-rank weapon and yanking it out of the opponent's grasp. Whether it's a bow or a puppet doesn't matter, they get taken all the same. This only works on Genin, however.

Name: Golem's Flesh
Canon/Custom: Custom
Rank: D
Type: Defense
Element: Doton
Range: Self
Specialty: Nintai
Duration: 5 posts
Cooldown: 3 posts
Description: Concentrating earth chakra through his entire body, it takes on a dark brown color, like a living and moving rock. Whilst in this mode, he's able to stand up to 2D and 1C before being hurt like normal. Anything higher than that breaks through it instantly, shattering the stone coating and damaging him like normal.

Name: Water Clone Jutsu
Canon/Custom: Canon
Rank: C
Element: Water
Type: Ninjutsu
Range: Close (0m ~ 5m), Mid (5m ~ 10m)
Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body. Additionally, water clones only have one-tenth of the original person's power. Like other clone techniques, if the water clones are injured enough they will revert back to normal water. The maximum amount of clones is 6. This clone is destroyed in a single blow, and has a 4 post cooldown.

Name: Splinter punch
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: -
Range: 15 meters
Specialty: Taijutsu
Duration: Instant
Cooldown: 6 posts
Description: Dashing forwards, Kara slams his fist into his opponent. The area around the location of the damage is hit with blunt force trauma. If it's on a limb such as an arm or a leg, the bone is broken in half. However, if it hits directly in the chest, it shatters at least five ribs. If the blow lands on the right hand side five of the right hand ribs are broken, vice versa for the left. If it's directly in the middle, two are broken, one on either side of the impact site, and the rest are merely fractured. If it's on the skull, it fractures the skull, but causes enough damage to the brain to cause them to be paralyzed for a post. If this attack is used against higher ranked opponents, the damage is slightly altered. Rather than a pure break, the bone is fractured and heavy bruising occurs on the limb. Paralysis from a head-punch is stopped, instead making them dizzy.
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