The islands in Ocean Country have been celebrating the arrival of the next Umikage, Saizo. The long bridge leading to SHIPPUUGAKURE NO SATO has been closed for outsiders because they wish to celebrate this moment with Ocean Country natives only.
As usual, the Storm Country has been hosting the Asgard Games to welcome their Kanetsukage, Cornelia. It's a double special occasion because Cornelia is also the first female Kanetsukage. She has been picked for her courage, loyalty and outstanding power by the BOUFUUGAKURE NO SATO elders.
Not only that, but the Cherry Blossom Country has become relieved as well. It seems that everyone is slowly picking up after the war now. KUSAMURAGAKURE NO SATO proudly presented their new Sakurakage, Altair.
TSUKIGAKURE NO SATO is still thriving on the merchants coming in and out. They have not experienced anything special lately. Their wealth has remained the same as they were not forced to invest into shinobi unlike the others.
On the cold isles of the Blizzard Country, HYOUGAGAKURE NO SATO has still refused to create a free traveling policy. Some habits never change. To protect their traditions, they have even warned outsiders to not interfere with their matters.
Now that everyone is picking up again, who will come out on top?
Donations4Legacy!
It is possible to support the forum via donations. This is not required however so please do not feel obliged to donate if you do not wish to do so. We have created a system to thank our contributors though. You can read more about that by clicking --► HERE! Once you're sure that you wish to donate, click on the button below and follow the instructions given by PayPal. Please write down your username followed by Naruto Legacy in the extra notes section to get your points faster.
Copyright
Naruto Legacy was created by Nova and powered by FM. It is currently under the ownership of Eden. Contents, characters, plots, etc. are credited to the members. Please do not take anything that doesn't belong to you. If misconduct occurs, please notify Eden.
Subject: Seven Tails' Jutsu Sun Jun 09, 2013 10:22 pm
Name: Water Bubbles Canon/Custom: Custom Rank: E Element: Suiton Type: Ninjutsu Range: / Description: Without even having to use a handsign, Kara uses his water jutsu to create a series of bubbles that come out of his mouth. They don't do anything other than look pretty, but can be used to entertain children and small-minded people. They last until popped and have a cooldown of two posts.
Name: Disarmament Canon/Custom: Custom Rank: D Type: Offense Element: - Range: 5 meters Specialty: Taijutsu Duration: Instant Cooldown: 3 posts Description: Kara runs forwards, with a sudden burst of speed, before grabbing a D-rank weapon and yanking it out of the opponent's grasp. Whether it's a bow or a puppet doesn't matter, they get taken all the same. This only works on Genin, however.
Name: Golem's Flesh Canon/Custom: Custom Rank: D Type: Defense Element: Doton Range: Self Specialty: Nintai Duration: 5 posts Cooldown: 3 posts Description: Concentrating earth chakra through his entire body, it takes on a dark brown color, like a living and moving rock. Whilst in this mode, he's able to stand up to 2D and 1C before being hurt like normal. Anything higher than that breaks through it instantly, shattering the stone coating and damaging him like normal.
Name: Water Clone Jutsu Canon/Custom: Canon Rank: C Element: Water Type: Ninjutsu Range: Close (0m ~ 5m), Mid (5m ~ 10m) Description: The Water Clone Technique is similar to the Shadow Clone Technique except it creates clones out of water. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body. Additionally, water clones only have one-tenth of the original person's power. Like other clone techniques, if the water clones are injured enough they will revert back to normal water. The maximum amount of clones is 6. This clone is destroyed in a single blow, and has a 4 post cooldown.
Name: Splinter punch Canon/Custom: Custom Rank: B Type: Offensive Element: - Range: 15 meters Specialty: Taijutsu Duration: Instant Cooldown: 6 posts Description: Dashing forwards, Kara slams his fist into his opponent. The area around the location of the damage is hit with blunt force trauma. If it's on a limb such as an arm or a leg, the bone is broken in half. However, if it hits directly in the chest, it shatters at least five ribs. If the blow lands on the right hand side five of the right hand ribs are broken, vice versa for the left. If it's directly in the middle, two are broken, one on either side of the impact site, and the rest are merely fractured. If it's on the skull, it fractures the skull, but causes enough damage to the brain to cause them to be paralyzed for a post. If this attack is used against higher ranked opponents, the damage is slightly altered. Rather than a pure break, the bone is fractured and heavy bruising occurs on the limb. Paralysis from a head-punch is stopped, instead making them dizzy.
Last edited by Kara Shibure on Sun Jun 09, 2013 10:58 pm; edited 1 time in total
Subject: Re: Seven Tails' Jutsu Sun Jun 09, 2013 10:46 pm
The damage inflicted would be on opponents of the same rank. Higher ranked opponents would get heavy fractures and bruising. The hit to the head would be fine, but at higher ranks it would just make the opponent dizzy instead of being paralyzed.
Also the hit to the chest. Change it. What if you only hit the right side? These kind of questions are important to address. Specify that ribs may only be fractured depending upon where the opponent is hit.