The islands in Ocean Country have been celebrating the arrival of the next Umikage, Saizo. The long bridge leading to SHIPPUUGAKURE NO SATO has been closed for outsiders because they wish to celebrate this moment with Ocean Country natives only.
As usual, the Storm Country has been hosting the Asgard Games to welcome their Kanetsukage, Cornelia. It's a double special occasion because Cornelia is also the first female Kanetsukage. She has been picked for her courage, loyalty and outstanding power by the BOUFUUGAKURE NO SATO elders.
Not only that, but the Cherry Blossom Country has become relieved as well. It seems that everyone is slowly picking up after the war now. KUSAMURAGAKURE NO SATO proudly presented their new Sakurakage, Altair.
TSUKIGAKURE NO SATO is still thriving on the merchants coming in and out. They have not experienced anything special lately. Their wealth has remained the same as they were not forced to invest into shinobi unlike the others.
On the cold isles of the Blizzard Country, HYOUGAGAKURE NO SATO has still refused to create a free traveling policy. Some habits never change. To protect their traditions, they have even warned outsiders to not interfere with their matters.
Now that everyone is picking up again, who will come out on top?
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Subject: Joben Hawk's Jutsu and stuffs Wed Jul 24, 2013 12:59 am
Fuuton:
E Rank
Spoiler:
Name: Wind Gusting Wall Canon/Custom: Custom Rank: E Element: Fuuton Type: Ninjutsu Range: 1 foot in front of the user Description : By collecting a small amount of fuuton chakra and then concentrating it onto a spot in front of the user he can create a thin wall about an inch thick. This wall of wind is somewhat transparent but still noticeable. The point of making this jutsu is that the air currents the wall are made of will push projectiles that pass through it upwards about an two inches or an inch for heavier projectiles. Fists and legs can be moved as well but only a faction of distance. Wall itself is about 2.5 feet wide. Jutsu lasts for 2 post then a 2 post cool down.
Name: Ea-hazumi Air Bound Canon/Custom: canon Rank: E Type: defensive Element: fuuton Range: approximately 20 feet Specialty: ninjutsu Duration:1 post Cooldown: 2 posts Description: A jutsu that is similar to the manner shinobi walk on water and trees, but far more dramatic in the manner it functions. The user will gather a large quantity of chakra beneath their foot as they raise it. Upon gathering sufficient energy, the user will stomp downward, compressing the air that they've gather until, like a spring, it explodes, flinging the ninja forward. This is useful for charging the enemy, quickly crossing the battlefield, and dodging attacks. The speed of the jump is roughly twice the speed of the user. The jump itself propels the user 20 feet away from where the jutsu was used in whatever direction he plans on going.
Clan Jutsu:
D Rank
Spoiler:
Name: Netherworld Reflection Slash Canon/Custom: Custom Rank: D Element: None Type: Ninjutsu Range: 2 meters in front of user Description: Creates a projectile-reflecting barrier with the weapon used. Has no offensive properties but reflects the projectiles over a wide area. This also includes projectile/long range types of ninjutsu up to B-rank. The barrier size depends on the size of the weapon used. Cooldown of 1 post, barrier lasts for 1 post.
Name: Human Knowledge “Angel Dance” Canon/Custom: Custom Rank: D Element: None Type: Ninjutsu Range: 0-30 meters Description: Does not require handseals. Have to concentrate to absorb energy/charka from the spirit half for one post then slashes an area twice dealing damage and slowing down movement in the area by 10% once the first slash starts. The first slash is normally avoidable but the second is harder as it aims directly at the enemy’s position, regardless of where you are, thus the second slash is harder to avoid. Afterwards, summons 8 energy projectiles flying outward from the slash over lapping location. The slash area depends on what type of weapon used. The larger the weapon, the larger the slash area. cooldown of 2 posts
Ninjutsu:
D Rank
Spoiler:
Name: Shunshin no Jutsu (Body Flicker Technique) Canon/Custom: Canon Rank: D Element: N/A Type: Ninjutsu Range: Close to medium range Description: This jutsu requires one handseal. This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. (Once per topic)
Last edited by Joben on Fri Jul 26, 2013 3:54 am; edited 7 times in total
Subject: Re: Joben Hawk's Jutsu and stuffs Wed Jul 24, 2013 4:09 am
Specialty is what type of jutsu a technique is, when type is offensive, defensive, or supplementary.
Kazeken [Wind Blade] - Canon wise, this is an A-rank technique. As a genin you will not be able to use this technique. If you can format a weaker version that is fine. Take note that cutting power and length will be required.
Ranges: Please give more defined distances for techniques, so that it can be better utilized if combat.
Ea-hazumi Air Bound - Set ranges more exact ranges, jump distance, ect.
After these changes are made, bump the application and it will be looked over again,.