The islands in Ocean Country have been celebrating the arrival of the next Umikage, Saizo. The long bridge leading to SHIPPUUGAKURE NO SATO has been closed for outsiders because they wish to celebrate this moment with Ocean Country natives only.
As usual, the Storm Country has been hosting the Asgard Games to welcome their Kanetsukage, Cornelia. It's a double special occasion because Cornelia is also the first female Kanetsukage. She has been picked for her courage, loyalty and outstanding power by the BOUFUUGAKURE NO SATO elders.
Not only that, but the Cherry Blossom Country has become relieved as well. It seems that everyone is slowly picking up after the war now. KUSAMURAGAKURE NO SATO proudly presented their new Sakurakage, Altair.
TSUKIGAKURE NO SATO is still thriving on the merchants coming in and out. They have not experienced anything special lately. Their wealth has remained the same as they were not forced to invest into shinobi unlike the others.
On the cold isles of the Blizzard Country, HYOUGAGAKURE NO SATO has still refused to create a free traveling policy. Some habits never change. To protect their traditions, they have even warned outsiders to not interfere with their matters.
Now that everyone is picking up again, who will come out on top?
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Subject: Kamina's Shiny New Jutsu Thu Aug 08, 2013 11:00 pm
E Rank:
Spoiler:
Name: Kankyou Sawaru (Environmental Touch) Canon/Custom: Custom Rank: E Type: Miscillenious Element: N/A Range: 140ft, most precision in a 100ft range Specialty: Sensory Duration: 1 post Cooldown: 2 posts Description: When performing this jutsu the user has to be stationary. He/she touches their environment, be it ground, wood or anything physical and sends his/her chakra through the touched object. It acts like an inaudible sonar, the user has to sent his own chakra out in vibrations, which will break when hitting other people's chakra, which shows if others are near. It is very handy when needing to locate others, to find the right one when fighting someone with regular or illusionary clones, but won't work with Shadow Clones, since they all possess the same amount of Chakra.
D Rank:
Spoiler:
Name: Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique) Canon/Custom: Canon Rank: D Element: None Type: Genjutsu Range: Short Description: Handseals. This illusion best works in surprise attacks. The target will first see something swirling around them common to the area, leaves, loose snow, sand. On their next post, they will begin to see and hear something that they would never want to see, the death of a loved one, old people making love, it ranges. It shows them their worst fears. Can be broken by kai, pain, etc. Pain in the genjutsu does not break it (given their worst fear is something like fire).
C Rank:
Spoiler:
Name: Doton: Retsudo Tenshō (Earth Release: Tearing Earth Turning Palm) Canon/Custom: Canon Rank: C Element: Earth Type: Ninjutsu Range: 10 meters Description: This technique needs handseals. This technique causes a 10 meter x 10 meter area of the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. While not necessarily causing death, this jutsu does cause extreme pain and can cause suffocation if not evaded or escaped within the time allotted. This technique is much more damaging if used in rocky mountainous areas, or inside a cave. The rate at which the earth folds in upon itself depends on the user, and leaves the enemy with a set time to escape based on the user's rank:
Genin - 2 m/s, 5 seconds for enemy to evade Chuunin - 3.5 m/s, 3 seconds for enemy to evade Special Jounin - 5 m/s, 2 seconds for enemy to evade Jounin - 7.5 m/s, 1.5 seconds for enemy to evade Kage - 10 m/s, 1 second for enemy to evade
If the attack does successfully entrap the opponent, crushing force is dealt, resulting in hairline fractures upon most of the bones, which cause some the movement of the enemy to be hampered by 10%. This effect is stackable, so if the opponent is caught in the technique twice, they will have 20% movement speed deducted. In order to escape from the snare of earth, the opponent must use a D-rank raiton or any other C-rank technique or higher in order to disrupt the flow of chakra through the earth. (4 post cooldown)
B Rank:
Spoiler:
Name: Earth Release Barrier: Earth Prison Dome of Magnificent Nothingness Canon/Custom: Canon Rank: B Element: Doton Type: Ninjutsu Range: Refer to Description Description: Requires hand seals. This technique traps the victims inside a self-repairing dome of earth that which is almost instantaneously able to reform. The dome is circular and has a thirty foot diameter extending out in front of the user. The dome is able to absorb the chakra of anyone trapped inside at a rate of 10 chakra per round. However, the user's chakra is distributed throughout the dome, but not equally. Near the back (relative to the user), their chakra was much weaker, making the dome weaker in that spot. The weak point of the jutsu is able to broken by an A rank jutsu or B rank raiton jutsu. This jutsu lasts for five rounds but this can be extended at a cost of 20 chakra per round after the first five. 6 post cool down.
Name: Shōton: Hashō Kōryū (Crystal Release: Tearing Crystal Falling Dragon) Canon/Custom: Custom Rank: B Type: Offensive Element: Shoton Range: 20 meters from user Specialty: Ninjutsu Duration: 4 posts (can be maintained) Cooldown: 6 posts Description: The user will focus their chakra into the air, and crystallize any material substance around them. The crystallized material will form together creating a large crystal dragon. When the crystal particles form together the dragon comes crashing out in its direction charging at its targets the dragon can be controlled and will move to chase its target if need to. The user can ride upon the dragon to cover large distances in a short time. The dragon itself is roughly 20 feet long and 7 feet in diameter. When its mouth is opened it consists of many sharp jagged spikes resembling something close to meat grinder. The user can control the direction and speed of this dragon. During the combat the dragon can reach speeds of up to 30 mph and that being its max due to the user needed to concentrate on precise movements for combat. Outside of combat, such as when traveling, the dragon can reach speeds up to 60 mph as it the user is usually flying in a single direction and having more time to get up to speed.
Genjutsu Kai (I get E rank for free)
Spoiler:
ame: Genjutsu Release (幻術解, Genjutsu Kai) Rank: E,D,C,B,A,S Element: - Type: Ninjutsu Range: - Description: The ability to break from a genjutsu. The user must stop the flow of chakra in their body, and then apply an even stronger power to disrupt the flow of the caster's chakra. This can also be done by an unaffected ninja by applying a sudden surge of chakra into the affected person. 2 Post Cooldown
When the user breaks out of a genjutsu, the amount of chakra used will match the rank of which the genjutsu is. The chakra cost for breaking out of a genjutsu looks like this....
E Rank Genjutsu - 5 Chakra D Rank Genjutsu - 10 Chakra C Rank Genjutsu - 20 Chakra B Rank Genjutsu - 30 Chakra A Rank Genjutsu - 40 Chakra S Rank Genjutsu - 50 Chakra
E-rank Kai: Free for genjutsu specialists, 1000 for Jounin and Kage and genjutsu detectors. Can defeat genjutsu of E-rank that have not been found out through OOC knowledge. D-rank Kai: 2000 for gen specs, 4000 for Jounin/Kage/gen-det. Can defeat genjutsu of D-rank that have not been found out through OOC knowledge. C-rank Kai: 4000 for gen specs, 6000 for Jounin/Kage/gen-det. Can defeat genjutsu of C-rank that have not been found out through OOC knowledge. B-rank Kai: 6000 for gen specs, 8000 for Kage/gen-det. Can defeat genjutsu of B-rank that have not been found out through OOC knowledge. A-rank Kai: 8000 for gen specs, 10000 for genjutsu-detector. Can defeat genjutsu of A-rank that have not been found out through OOC knowledge. S-rank Kai: 9000 for gen specs, 11000 for genjutsu detector. Can defeat genjutsu of S-rank that have not been found out through OOC knowledge.
Last edited by Kamina on Mon Aug 12, 2013 3:57 am; edited 12 times in total
Subject: Re: Kamina's Shiny New Jutsu Sat Aug 10, 2013 3:39 am
No, but I mean like up to what rank/elemnts you armour could block or defelect. Depending on what it does. Like for your armour does anything change about what it defelects or whatever the issue based on your clans weaknesses and so forth?
Subject: Re: Kamina's Shiny New Jutsu Sat Aug 10, 2013 9:12 pm
I'm going to step in for a moment. Jounin can start out with 5 free jutsu like everyone else. After that, everything else has to be purchased and trained.
For now, separate the 5 free jutsu from the others you don't want to start with.
A jounin can start with these 5: 1 E-rank, 1 D-rank, 1 C-rank, and 2 B-rank.
Please bump when you have made changes. Also, from now on, clan jutsu count in the 5 free jutsu, so keep that in mind.
Subject: Re: Kamina's Shiny New Jutsu Sun Aug 11, 2013 11:14 pm
Ok. Since you say the dragon charges at the enemy and you could control the movements of the dragon, I dont think there is any need to put it charges at the target based on the way the user charges at it since it could be controlled. So basically since the user preforming the jutsu gets the advantage by decided which way the dragon charges at, you dont need to put that. Unless you want to change it, and put a specific way the dragon charges at the enemy. Or did you mean that for the first time the jutsu is activated, the dragon charges in a specific way and from their on it could be controlled?
Subject: Re: Kamina's Shiny New Jutsu Mon Aug 12, 2013 2:14 am
If you didn't already, make sure you state that in there. Make it perfectly clear what the technique does. Then make sure you state a bump, letting us know when corrections have been made. :)