E-Rank
Name: Genjutsu Release (幻術解, Genjutsu Kai)
Rank: S
Element: -
Type: Ninjutsu
Range: -
Description: The ability to break from a genjutsu. The user must stop the flow of chakra in their body, and then apply an even stronger power to disrupt the flow of the caster's chakra. This can also be done by an unaffected ninja by applying a sudden surge of chakra into the affected person. 2 Post Cooldown
When the user breaks out of a genjutsu, the amount of chakra used will match the rank of which the genjutsu is. The chakra cost for breaking out of a genjutsu looks like this....
E Rank Genjutsu - 5 Chakra
D Rank Genjutsu - 10 Chakra
C Rank Genjutsu - 20 Chakra
B Rank Genjutsu - 30 Chakra
A Rank Genjutsu - 40 Chakra
S Rank Genjutsu - 50 Chakra
E-rank Kai: Free for genjutsu specialists, 1000 for Jounin and Kage and genjutsu detectors. Can defeat genjutsu of E-rank that have not been found out through OOC knowledge.
D-rank Kai: 2000 for gen specs, 4000 for Jounin/Kage/gen-det. Can defeat genjutsu of D-rank that have not been found out through OOC knowledge.
C-rank Kai: 4000 for gen specs, 6000 for Jounin/Kage/gen-det. Can defeat genjutsu of C-rank that have not been found out through OOC knowledge.
B-rank Kai: 6000 for gen specs, 8000 for Kage/gen-det. Can defeat genjutsu of B-rank that have not been found out through OOC knowledge.
A-rank Kai: 8000 for gen specs, 10000 for genjutsu-detector. Can defeat genjutsu of A-rank that have not been found out through OOC knowledge.
S-rank Kai: 9000 for gen specs, 11000 for genjutsu detector. Can defeat genjutsu of S-rank that have not been found out through OOC knowledge.
Name: Suiton: Suiben (Water Release: Water Whip )
Canon/Custom: Canon
Rank: E
Type: Offensive
Element: Suiton
Range: Short to Mid
Specialty: Ninjutsu
Duration: 1 Post
Cooldown: 2 Posts
Description: The user creates a whip of water, which can be used as a weapon to attack targets at a mid range. The whip may also temparally be used to bind a target.
D-Rank
Name: Shunshin no Jutsu (Body Flicker Technique)
Canon/Custom: Canon
Rank: D
Element: N/A
Type: Ninjutsu
Range: Close to medium range
Description: This jutsu requires one handseal. This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. (Once per topic)
Name: Doton: Doryuu Taiga (Earth Release: Earth Flow River)
Canon/Custom: Canon
Rank: D
Element: Doton
Type: Ninjutsu
Range: N/A
Description: After the required handseals, the user turns the ground beneath the target into a river of mud. The river will start under the opponent's feet and will expand for a few meters. The river is three meters wide. If the opponent gets caught in the river, he or she will be stuck, bound by the sticky mud. After the jutsu stops advancing, all that is left is a motionless pool of mud. It cannot uproot trees or affect terrain at a large scale. The cooldown is two posts after the technique is used.
Name: Doton: Dochuu Eigyo (Earth Release: Underground Submarine Voyage)
Canon/Custom: Canon
Rank: D
Element: Doton
Type: Ninjutsu
Range: N/A
Description: After the required handseals, the user can sink into the ground and travel through the earth. After the jutsu is used, the user can freely move through the earth. The user must emerge again either the same post or the next one. The opponent can sense the user's location through normal chakra sensing, though it takes a sensor to pinpoint the exact location. The cooldown is one post after the technique is used.
Name: Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Canon/Custom: Canon
Rank: D
Element: None
Type: Genjutsu
Range: Short
Cooldown: 2 posts
Description: Handseals. This illusion best works in surprise attacks. The target will first see something swirling around them common to the area, leaves, loose snow, sand. On their next post, they will begin to see and hear something that they would never want to see, the death of a loved one, old people making love, it ranges. It shows them their worst fears. Can be broken by kai, pain, etc. Pain in the genjutsu does not break it (given their worst fear is something like fire).
Name: Kasumi Jusha no Jutsu [Mist Servant Technique]
Canon/Custom: Canon
Rank: D
Element: -
Type: Genjutsu
Range: 1000 feet max (Sound travels)
Cooldown: 2 posts
Description: Requiring handseals, this genjutsu starts after the opponent hears the clap after the handseals. The user can creates clones of themselves much like bunshin no jutsu. However, when hit by an attack, rather then puffing away, they act as if they were made of a blackish oil-like liquid, repairing themselves even if fully destroyed. They are able to imitate attacks, though they are only illusions and can’t actually affect their surroundings, and are often used to hide projectiles of the user amongst their own. The user can create far more clones with this then using bunshin no jutsu, able to create over a dozen clones at once even as an Academy Student, and the average Chuunin can create hundreds at once, filling up an entire battlefield with them.
C-Rank
Name: Suiton: Teppōdama (Water Release: Gunshot )
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: Water Release
Range: All Ranges (30 meters)
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 4 posts
Chakra: 20
Description: The user kneads chakra, and converts it into water, and then spits it out in the form of condensed balls. The high-speed water ball attack that causes bruised bones and potentially torn muscles. While this is a water release technique, it can still be employed someplace where no water is available, which is a great advantage. It is also possible to increase the power of destruction of the spheres themselves by building up the chakra inside of them. The number of bullets is determined while kneading chakra. By taking advantage of gravity, the bullets can brutally increase in power. Each about the size of a softball, shooting at a speed of 45 mph. The effects change when how much chakra is put into it changes.
+5 Softball sized waterballs with Contusions, 5 bullets, +10 Baseball sized waterballs with broken bones and torn tendons, +20 Marble sized waterballs with killing potential.
Name: Ōinaru Sakura (The Great Cherry Blossom)
Canon/Custom: Cannon, adapted for character.
Rank: C
Element: None
Type: Genjutsu
Range: Up to 10 Metres
Duration: 3 posts
Cooldown: 5 posts
Description: This jutsu requires handseals, then the jutsu can take effect by making eye contact. In this illusion, the area starts to darken around the user, before a giant manifestation of their 'inner self' rises behind them. The enlarged inner self will proceed to attack target within the illusion until it ends, or is broken.